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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Mass Effect (Xbox 360)

Mass Effect review (X360)

Reviewed on March 21, 2008

I completed Mass Effect in little more than twenty hours, which may seem like a travesty when compared with many other successful RPGs. But Mass Effect’s amazingly involving methods of storytelling are truly unmatched, and with rarely a moment that isn’t spectacular, BioWare has (regardless of length) skillfully crafted one of the most compelling RPGs ever made.
Suskie's avatar
Call of Duty 4: Modern Warfare (Xbox 360)

Call of Duty 4: Modern Warfare review (X360)

Reviewed on March 21, 2008

In 2003, Infinity Ward (formed by the developers of the infamous Medal of Honor series) was bought out by Activision. In turn IF began developing the Call of Duty series, and as they say, the rest is history. Fast forward the story 4 years later, and we now have Call of Duty 4: Modern Warfare. Jam-packed with all the same thrills as the previous installments, CoD4 lives up to the hype and does the franchise proud.
huister's avatar
Spider-Man: Friend or Foe (Xbox 360)

Spider-Man: Friend or Foe review (X360)

Reviewed on March 21, 2008

Imagine breaking your arm. You'll find that the pain is unbearable and you just want it to stop as soon as possible. Now triple that pain. Hurts, doesn't it? Well, This pain is similar to that of which you will find in Next Level Games' Spiderman: Friend or Foe, in this case for the Xbox360.
Azumangaman's avatar
Icewind Dale (PC)

Icewind Dale review (PC)

Reviewed on March 21, 2008

I loved the RPG games made by Black Isle.
zanzard's avatar
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on March 21, 2008

Final Fantasy VIII is a game that has sparked a large amount of controversy. From those that consider it the sparkling pinnacle of the established series, to those that loathe it intently, it is clear that a game of this ilk must have some strong characteristics at the heart of it.
southy787's avatar
Napoleon's Campaigns (PC)

Napoleon's Campaigns review (PC)

Reviewed on March 21, 2008

There is a demographic that demands historically accurate war games, and Napoleon’s Campaigns is aimed to those people so hard that to be more realistic it only needs to reach out and stab you in the gut.
MartinG's avatar
PaRappa the Rapper (PlayStation)

PaRappa the Rapper review (PSX)

Reviewed on March 21, 2008

So just imagine being back in the year is 1995, when you’ve just seen the PlayStation in action hot off the production line, and seen the likes Ridge Racer in action. You probably imagined how the wonders of 3D could translate into all your favourite genres, such as shooting, realistic sports and maybe action games, all later to become cookie-cutter genres on the format. At what point would you have imagined playing a game involving a 2D hip-hop rapping dog, who tries to impress a sunflower face...
bigcj34's avatar
Hard to Be a God (PC)

Hard to Be a God review (PC)

Reviewed on March 21, 2008

In essence, the game's opening moments establish the framework for many a glorious battle to come, while apparently forsaking plot entirely. And the ensuing horse ride to meet your informant are filled with thoughts of future glory. But then, something strange happens. Glimmers of a plot start to surface. Clandestine maneuvers are made. Backstabbing occurs, and it's presented in a way that compels one to care.
dragoon_of_infinity's avatar
Puchi Puchi Virus (DS)

Puchi Puchi Virus review (DS)

Reviewed on March 20, 2008

Of course, let's also not forget the fact that swiping the stylus around the screen in a flurry of quick pokes is likely to lead to some moments where you can't see much because your hand or wrist is briefly in the way. You'd think the developers would account for the natural phenomenon of non-transparent limbs, but they didn't. Indeed, they did quite the opposite; not only do viruses soon congeal too quickly, but they also move.
honestgamer's avatar
El Tigre: The Adventures of Manny Rivera (PlayStation 2)

El Tigre: The Adventures of Manny Rivera review (PS2)

Reviewed on March 20, 2008

I say that because there's simply not much reason to play through the adventure multiple times. There aren't any hidden items to scrounge up, there aren't any alternate routes and there aren't even any particularly memorable moments throughout the whole affair. You can choose to play through as either Frida or Black Cuervo, as mentioned on the back of the box, but they both control identically and the option doesn't add anything to the experience.
honestgamer's avatar
Lost Odyssey (Xbox 360)

Lost Odyssey review (X360)

Reviewed on March 20, 2008

The endless flow of time is a harsh master to us all. Its relentless nature makes every second of life precious because, ultimately, every second that goes by takes us closer to death. So imagine if you weren't constrained by this eternal force. Imagine if you were blessed with a life that never ends. Free you may be from the limits of mortality, but truly, is the gift of eternal life a blessing or a curse? Lost Odyssey tells the tale of such a man, the tale of Kaim Argonar and his quest to rega...
PAJ89's avatar
Hot Shots Golf: Out of Bounds (PlayStation 3)

Hot Shots Golf: Out of Bounds review (PS3)

Reviewed on March 19, 2008

Quite simply, you stand a better chance of knocking the ball out of the sand trap and managing an unlikely chip-in than you do engineering a successful putt from more than 4 feet (and yes, almost every putt you ever have cause to attempt will exceed that 4-foot distance). For starters, the on-screen indicators are wretched. The grid that you've become accustomed to in similar games is present, but its elements are too small to be of use.
honestgamer's avatar
Pinball Hall of Fame: The Williams Collection (Wii)

Pinball Hall of Fame: The Williams Collection review (WII)

Reviewed on March 19, 2008

The control scheme is pure perfection. Controlling the flippers means holding the Nunchuck device in your left hand and squeezing the 'Z' trigger to move that paddle, while holding the Wii Remote in your right hand and squeezing the trigger. The effect is that you almost feel as if you're hunched over an actual pinball table.
honestgamer's avatar
Lost: Via Domus (PC)

Lost: Via Domus review (PC)

Reviewed on March 18, 2008

Lost is without a doubt my favorite television show. It's one of the only shows that I make sure to watch weekly, so when Ubisoft revealed that they were developing a game based on the series, I was instantly intrigued. Details were scarce, but I followed the game to release with unbridled excitement and anticipation. I try not to let myself get too caught up in my own expectations, but I was willing to make exceptions because it was Lost after all.
asherdeus's avatar
God of War: Chains of Olympus (PSP)

God of War: Chains of Olympus review (PSP)

Reviewed on March 18, 2008

Chains of Olympus is a handheld version of the PS2 God of War games. But don’t be fooled: it wants desperately to not be a handheld game. In the transition from DVD9 to a 1.8GB UMD, nothing has been lost as far as gameplay is concerned. Content? Replay value? That’s another story. But as a technical achievement, you’d be hard-pressed to find any handheld game with production values this high. All of the over-the-top action of the PS2 games is here, as is their superb visuals and orchestral sound...
phediuk's avatar
Baten Kaitos Origins (GameCube)

Baten Kaitos Origins review (GCN)

Reviewed on March 16, 2008

Baten Kaitos Origins takes place two decades before the events of Baten Kaitos: Eternal Wings and the Lost Ocean. As such, it features a whole new cast of main characters. Sagi is the sympathetic orphan, striking out to support his adoptive family. Guillo is his lifelong companion, a mysterious puppet with two timbres of voice and gaudy fashion sense; it tromps around in high heals. Milliarde is an aristocrat who cannot bear to see the feeble punished, and in her estimation, Sa...
woodhouse's avatar
Popful Mail (Sega CD)

Popful Mail review (SCD)

Reviewed on March 15, 2008

“Eat this, cookie face!”
Suskie's avatar
Super Smash Bros. Brawl (Wii)

Super Smash Bros. Brawl review (WII)

Reviewed on March 15, 2008

You need to be a Nintendo fan to enjoy Smash Bros. The entire appeal is playing as all those characters from your childhood you’re nostalgic for. I’ve tried playing Brawl with people who’d never played Zelda or Metroid or Kirby, and all I got was a bunch of bored shrugs. But if you have three friends who are interested, the offline multiplayer is some of the most fun you’ll ever have with a fighting game. Notice how I stress “offline multiplayer”, as the single-player game is dull, and the much-...
phediuk's avatar
Star Control 3 (PC)

Star Control 3 review (PC)

Reviewed on March 15, 2008

In a Bargain Bin somewhere I cannot remember, a copy of 'Star Control 3' was sitting idly. The box looked nice and the price was cheap, so I bought it even though I had never heard of it.
zanzard's avatar
One Piece: Unlimited Adventure (Wii)

One Piece: Unlimited Adventure review (WII)

Reviewed on March 14, 2008

As you wander throughout the island, you'll come across all sorts of 'ingredients' that can be taken back to camp and turned into useful items. For example, you might hack down some scraggly trees to acquire lumber, or slash at low-hanging vines to obtain a vine rope. That's neat, except that you must backtrack to camp to do anything with your goodies except convert them to magical energy. This requirement gets old quickly, especially if in the process you forget where you were on your to-do list.
honestgamer's avatar

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