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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Rise of the Dragon (Sega CD)

Rise of the Dragon review (SCD)

Reviewed on January 20, 2007

Don’t be fooled; the original disk-based release might be considerably harder to find, but it tears this CD “upgrade” into thousands of itty-bitty pieces.
sho's avatar
Samurai Sword (Famicom Disk System)

Samurai Sword review (FDS)

Reviewed on January 19, 2007

Personally I recommend that you just look at all the screenshots, because whatever crazy scenarios your imagination comes up with are almost certainly going to be a whole lot cooler than the real thing.
sho's avatar
Final Fantasy Tactics (PlayStation)

Final Fantasy Tactics review (PSX)

Reviewed on January 19, 2007

[STORY]
shotgunnova's avatar
Rise of the Dragon (PC)

Rise of the Dragon review (PC)

Reviewed on January 17, 2007

After the mayor’s daughter becomes the latest victim of a new drug that fatally mutates its users into twisted monstrosities, Blade reluctantly finds himself entangled with both the underworld Triads and an ancient Chinese prophecy proclaiming him the destined hero who either saves the world or gets “torn into thousands of itty-bitty pieces by the Evil One.”
sho's avatar
The Legend of Zelda: Twilight Princess (GameCube)

The Legend of Zelda: Twilight Princess review (GCN)

Reviewed on January 16, 2007

Twilight Princess' design is often so well thought-out that I have to wonder why Nintendo gave it much of a story at all. Link is transformed into a wolf the very first time he pokes his head into Hyrule Castle, and it's a fantastic moment simply for how wrong everything is. Prison guards are noticably absent from the jails, and would seem absent from the sewers as well were it not for the beast's heightened senses--instead, their spirits can be overheard fearing for their lives due to demons th...
bluberry's avatar
Justice League Heroes (PlayStation 2)

Justice League Heroes review (PS2)

Reviewed on January 16, 2007

And that brings up the main reason I love Justice League Heroes: It's not just an excellent superhero game, it's a excellent game. Period.
lasthero's avatar
Fatal Frame III: The Tormented (PlayStation 2)

Fatal Frame III: The Tormented review (PS2)

Reviewed on January 16, 2007

This game and its series will take you places not many games can. You follow Rei Kurosawa, a 23 year old photographer. After a terrible car accident, Rei escapes from a roadside ditch on a rainy night. Only to crawl away finding her fiancé lying dead in the wreckage. After the accident, while on a freelance assignment; taking pictures of a haunted mansion, with a befriended assistant Miku Hinasaki. The image of Rei’s deceased fiancé appears in a photograph. As she lowers her camera, she is s...
reticent's avatar
Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2)

Xenosaga Episode III: Also sprach Zarathustra review (PS2)

Reviewed on January 16, 2007

We’ve come to expect three things from the Xenosaga RPGs: a deep, epic plot, an insane number of amazingly well-done cutscenes, and terrible gameplay. Xenosaga Episode III: Also sprach Zarathustra (Thus Spoke Zarathustra, for those unfamiliar with Nietzsche) is the long-awaited finale to the series, bringing the series-spanning storyline to a conclusion, and it meets about half of these expectations. This is both good and bad.
viridian_moon's avatar
Phantasy Star Universe (PC)

Phantasy Star Universe review (PC)

Reviewed on January 16, 2007

Phantasy Star is one of the older RPG series out there. Many are the people who look back with fond memories on the aging Sega Genesis classics, and remember RPGs that could compete with the SNES's much larger library.
dragoon_of_infinity's avatar
Destiny of an Emperor (NES)

Destiny of an Emperor review (NES)

Reviewed on January 16, 2007

Capcom didn't want a player turning some minor figure like Yellow Turban lackey Cheng Yuan Zhi into one of the saviors of the Han Dynasty, so he'll be stuck with his piddling 195 soldiers the entire game. Meanwhile, major players like Zhang Fei and Guan Yu will find their soldier count get higher and higher. When I beat the game, my top generals all had well over 30,000 soldiers. Poor Cheng Yuan Zhi just didn't fit into that crowd.
overdrive's avatar
Robotech: Invasion (PlayStation 2)

Robotech: Invasion review (PS2)

Reviewed on January 16, 2007

As in Macross, the good guys fly transforming planes, but that's not what this game is about. Planes aside, Scott and his guerilla team wear armour that allows them to pull off an integration with the armoured motorcycles they ride -- the bike's wheels and boosters end up on their backs. It's remarkably badass, and an exciting premise for a 3D shooter. And yet Invasion manages to bollicks it up.
Masters's avatar
Lost Planet: Extreme Condition (Xbox 360)

Lost Planet: Extreme Condition review (X360)

Reviewed on January 15, 2007

“Next-generation” has been the de facto gaming buzzword for some time. It’s just a generic promise of some nebulous step forward, but the escalating Sony-Microsoft arms race has made the term virtually prerequisite. If a new title isn’t promising hot, steamy next-generation action, if it isn’t bringing the next-generation revolution into your living room, then forget it, buster.
jeeeehad's avatar
Ms. Pac-Man (Xbox 360)

Ms. Pac-Man review (X360)

Reviewed on January 15, 2007

Everything here is represented almost precisely the way you would expect. The center of the screen is taken up by a vertical bar that depicts the action in its original aspect ratio. The edges have artwork that adorned some original cabinets. They’re a nice way to fill the space that otherwise would have existed. The bleeps and beeps you hear as Ms. Pac-Man explores each arena also remain untouched. In short, this is exactly the game you remember and have played a million times.
honestgamer's avatar
God Hand (PlayStation 2)

God Hand review (PS2)

Reviewed on January 15, 2007

I knew God Hand was special shortly into the game. After smacking around hordes of goons armed with sledgehammers, two by fours and spiked clubs, I found myself in the most unusual of situations. My character had entered a colorful hidden carnival in the middle of a dusty spaghetti western town. A stage could be seen in the distance showcasing dancing brawlers. A voice was then heard.
Genj's avatar
Ninja Five-O (Game Boy Advance)

Ninja Five-O review (GBA)

Reviewed on January 15, 2007

When I was a boy, I had decided that when I grew up, I wanted to be a ninja. An unorthodox career choice, no doubt, and I came to learn that the Midwest American workforce had little need for a professional ninja. In fact, a ninja nowadays is likely to have considerable difficulty finding a market for their particular set of skills. Tragic, but truth.
turducken's avatar
Final Fantasy Tactics Advance (Game Boy Advance)

Final Fantasy Tactics Advance review (GBA)

Reviewed on January 14, 2007

As sacrilegious as it may sound, Final Fantasy Tactics Advance falls flat on its face when it comes to delivering the epic storyline expected of any Final Fantasy title to date. But whereas the premise fails, FFTA makes up for it with a battle system that works... really well. In that sense, FFTA is an example of a game driven primarily by its gameplay, as opposed to its storyline. Although considerably overshadowed by its superior predecessor, Final Fantasy Tactics, FFTA still manages to do a t...
redemption's avatar
Disney's Chicken Little: Ace in Action (Wii)

Disney's Chicken Little: Ace in Action review (WII)

Reviewed on January 12, 2007

Play is divided into four worlds that are split into an average of six stages. There are three flavors: platforming, aerial combat and ground demolition. Ace (the glamorous equivalent of Chicken Little) is the guy who goes on foot, beautiful Abby takes to the skies and Runt drives a hulking beast of a tank around the various stages. None of the modes are astonishingly good on their own, but together the package is quite enjoyable if only because you never have much time to get sick of one approach before you’re switching to the next.
honestgamer's avatar
The Legend of the Mystical Ninja (SNES)

The Legend of the Mystical Ninja review (SNES)

Reviewed on January 12, 2007

While Goemon himself is rather recognisable, it’s pretty hard to actually pin down where you’ve seen him before. Since I’m a Brit, the only Goemon games that I can actually play are this one and its sequel on the N64, due to the fact that they were the only ones translated into the English. Which is a damn shame, considering how enjoyable this title is, but thanks to the wonder of emulation, I managed to enjoy what it had to offer.
goldenvortex's avatar
LOOM (PC)

LOOM review (PC)

Reviewed on January 11, 2007

Once upon a time in a land far away lived a young boy called Bobbin Threadbare. Bobbin was a shy fellow, keeping his face constantly hidden beneath a grey hood, with only a shining pair of bright blue eyes visable admist the shadows. He was also an outcast in his own village; a shunned boy of seventeen who had no friends save Hetchel , the old woman who raised the boy and introduced him to the art of weaving.
darketernal's avatar
Bionic Commando (NES)

Bionic Commando review (NES)

Reviewed on January 11, 2007

Level “6” proved to be arguably the game’s biggest challenge, as by this time, I was expected to have mastered the art of grappling. I had to hook myself from one tiny object to the next knowing that even the most miniscule of slip-ups would lead to my character taking a fatal fall.
overdrive's avatar

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