Review Archives (All Reviews)
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Half-Life: Blue Shift review (PC)Reviewed on June 09, 2008If Blue Shift were merely a simple rehash of everything we saw in Half-Life, I’d be cool with it, since I adored that game and would have loved to see more. But this expansion lacks many of the masterful touches that made Valve’s first-person shooter stand out so much. Level design is straightforward, mechanical, and lacks imagination; way too much of the game’s first act is spent wandering through some nondescript sewer system, turning wheels and pushing buttons and swimming down canals and all that. The game does eventually pick up a bit, during a semi-cool run through a train yard sporting a number of mildly exciting skirmishes with your old military opponents, but even here, the game lacks the energy and knack for big, “epic” moments that the original (and even, occasionally, Opposing Force) did so well. |
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Great War Nations: The Spartans review (PC)Reviewed on June 09, 2008I thought this was supposed to be a historical RTS. You know, based on actual history. That's what it sells itself as, anyway...But I'm reasonably certain none of the ancient civilizations of the Mediterranean had the power to throw magical fireballs. |
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The Legend of Zelda: Oracle of Seasons review (GBC)Reviewed on June 09, 2008Take Dodongo, for example. To defeat this chap, you first have to use the tried and true strategy of feeding him bombs. Then, after he's stunned by the explosion, using the power bracelet, you must pick him up and toss him onto a bed of spikes before he regains his equilibrium. |
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Half-Life: Opposing Force review (PC)Reviewed on June 08, 2008My least-favorite segment of Half-Life was the journey through the border world Xen at the end, only because the human factor had been taken out of the equation, and battling the far less intelligent alien grunts got old after a while. Much of Opposing Force more or less feels like that entire sequence, only set in the Black Mesa facility itself. The good news is that the action is kept fairly interesting throughout thanks to some new (tougher) alien baddies to fight (whom I later learned are not from Xen, but from… uh, somewhere else). The game is simply never as exciting or action-packed as the original often was. |
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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode One review (X360)Reviewed on June 07, 2008For nearly ten years, Jerry Holkins and Mike Krahulik have entertained the gaming world with Penny Arcade, the most successful webcomic ever to grace the Internet. Since their comic’s humble beginning, they’ve grown to sell a whole line of merchandise, started their own gaming charity, and host a massive annual gaming convention. And on May 21st, they finally got their own game. |
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GRID review (X360)Reviewed on June 07, 2008Imagine being able to reverse time and have a second chance at something - a misspoken comment, a rubbish exam, a failed date - wouldn’t that be pretty handy? Codemasters allows your Groundhog Day fantasies to come true in Race Driver: GRID, where you can not only write off beautiful cars by ploughing them into equally beautiful surroundings, but you can do it over and over again. |
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Kung Fu Panda review (PS3)Reviewed on June 07, 2008Fans of more demanding gameplay will be sad to hear that there's not really ever a moment—even at the very end—where the game grows challenging enough to test veteran gamers. There are three difficulty modes so that you can push yourself more if you're interested, but most gamers will probably like the default settings just fine. Enemies offer token resistance and death in combat won't occur often at all. |
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Star Fox 64 review (N64)Reviewed on June 06, 2008Just what you needed to see, Star Fox 64. He can sure be a pain in the neck, but we’re going to break through that fleet. Just don’t get too cocky, otherwise you’ll never defeat Andross. |
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Haze review (PS3)Reviewed on June 05, 2008As a Mantel soldier, you’ll feel the power of Nectar with a bird’s-eye camera shift, a display that could be described as a vacuum that’s trying to devour your world. The devoured image quickly pops out, replacing the standard game view with an enhanced look at your enemies, who are now highlighted with a yellow glow. Bullets are taken with less damage, and your shields will replenish much quicker. |
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Mana Khemia: Alchemists of Al-Revis review (PS2)Reviewed on June 04, 2008Mana Khemia: Alchemists of Al-Revis takes you to school. In its world, ordinary people can't begin to understand the basic principles of alchemy. In fact, strict laws prohibit the practice of the art by anyone without the proper training. That's why Al-Revis Academy exists; its hallowed halls are the only place gifted youth can grapple with mastering this powerful craft. Students explore the best locations to mine for valuable, rare ingredients. They hone combat techniques to slay th... |
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Super Mario Bros. 3 review (NES)Reviewed on June 02, 2008There are big fish to fry in the waters of world three and even bigger brothers walk the landscape of four. In five, a spiral palace ominously leads high up into the clouds, but you won’t want to rush to get there; you’re a shoe in anyway. Six is where obstacles get downright frigid, but a sharp mind and some nifty tricks will keep Mario hammering away. It’ll take more than a pipe dream to sink the brain twisting, precision demanding puzzles of world seven. And as for eight, the final stomping grounds and home of the nefarious King of the Koopas, this author is going to have to leave you in the dark. |
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Metal Storm review (NES)Reviewed on June 02, 2008Metal Storm seems to be one of the rare cases in which a game was good, available on a popular console, well placed in contemporary media (cover of Nintendo Power, March 1991), and yet fell almost immediately into inexplicable obscurity, only discussed now by the handful of individuals who still cling to the NES as their platform of choice. Part of the problem I think is that the NES has entered a state in which it is regarded as a collectable to keep around as a conversation piec... |
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Half-Life review (PC)Reviewed on June 01, 2008There’s a surprise around every corner, be it a new enemy, a new platforming challenge, or some new method of simply scaring the piss out of you, like watching a scientist get sucked into a hole in the wall, only to see him re-emerge in pieces a moment later. Take out any five-minute segment of Half-Life and it probably wouldn’t seem like anything particularly special – you have to play it all at once to fully understand just how well each piece compliments the next, how it all adds up to one nearly seamless FPS experience with rarely a single dull moment, or even one that feels like what you’ve already been through. It is truly greater than the sum of its parts. |
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Sonic the Hedgehog review (SMS)Reviewed on June 01, 2008The fact that Sega managed a fully respectable release of the Mega Drive’s lynchpin franchise on the Master System that had long since lost to the NES sometimes leaves you to wonder why Sega couldn’t have thought of this game sooner. This down-scale undoubtedly gives that fat plumber a run for his coins, but its only the hardware’s strong European market (they do have sense) that drove this later release. Inevitably the lack of blast-processing means the removal of the 16-bit versions signature ... |
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bit Generations: Coloris review (GBA)Reviewed on May 31, 2008And I was so looking forward to this. Coloris is renowned as one of the better Bit Generations titles, a color-matching game where you live or die by the refinement of your visual palette. Gameplay videos looked almost avant-garde in their busy little squares of light shifting and pulsing and phasing out of view; a Japanese musician had even made a music video from the material. Game as art! Art as game! This is what I want! |
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Lord of the Rings: Fellowship of the Ring review (PS2)Reviewed on May 31, 2008It’s a game with multiple imperfections, but its overall easiness, the satisfaction of battle (despite the flaws there), and, most notably, the sheer nostalgia and wonderment of playing something modeled after one of your favorite novels makes the experience much more enjoyable. It may not be the greatest adaptation ever made, but it still leaves me filled with a profound sense of contentment. |
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Resident Evil 4 review (PS2)Reviewed on May 29, 2008Those early-game villagers utilize all sorts of farming implements, such as pitchforks, sickles and hatchets, in their attempts to end Leon's mission prematurely. And they're the patsies. Just wait until one of their heads explodes to release a tentacle-flailing parasite seemingly crafted in the darkest recesses of H.P. Lovecraft's imagination. Or a gigantic ogre lumbers into the fray, rips a gnarled tree out of the ground and starts swinging it around like it was light as a feather. Or a monstrous semi-invisible bug pounces, spraying Leon with acidic secretions. |
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The Immortals of Terra: A Perry Rhodan Adventure review (PC)Reviewed on May 28, 2008Perry Rhodan, for the uninitiated (or rather for those who haven't Googled his name for review purposes), is the star of a forty year old German space opera. Beginning life in print, the series is now a massive phenomena in its native land, spawning TV shows, Graphic Novels and now, a point and click adventure game. |
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Sam & Max Episode 4 - Abe Lincoln Must Die review (PC)Reviewed on May 28, 2008I had been interested in the Sam & Max games for at least a year, thanks to EmP’s reviewing monopoly on the series. Through a succession of AIM chats, I gained further insight into the titles’ history: the brilliance of the script, the difficulty of the puzzles, and the varying connections between them, among other things. Still, what he told me only scraped the surface. He revealed no answers, no spoilers – just enough to hold my interest. As such, it was his confidence that Abe Linco... |
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Overclocked review (PC)Reviewed on May 28, 2008Overclocked follows the story of David McNamara, former army psychiatrist, as he wanders the rain-slicked streets of New York, hunting for clues to uncover the mystery surrounding his five new patients. |
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