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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tecmo Super Bowl (NES)

Tecmo Super Bowl review (NES)

Reviewed on September 22, 2006

Under the computer’s control, Christian Okoye and Barry Word are near-impossible to tackle unless the player is able to guess which play will be called (which causes the entire defense to gang-rush the unlucky ball carrier). If I was lucky, the computer would try to have Steve DeBerg pass his team to victory. If not, I’d repeatedly watch Okoye and Word crush my defenders on one long touchdown run after another, while praying I’d be able to score last to win a 35-31 brawl.
overdrive's avatar
Frogger (Xbox 360)

Frogger review (X360)

Reviewed on September 22, 2006

Now when you start out onto the highway and you press ‘up’ on the controller, the frog immediately springs forth from the curb and dives into the adventure. When you press ‘left’ he doesn’t drift up into a truck in the next lane. Instead, he actually moves in the direction you specified! That’s a good improvement.
honestgamer's avatar
Time Pilot (Xbox 360)

Time Pilot review (X360)

Reviewed on September 21, 2006

What makes the game stand out from the crowd of its contemporaries is the rather unique notion that you’re not limited to just one static screen, like you would’ve been in Space Invaders or Galaga. You can fly up, down, left or right—or any combination of two directions—and the screen will accommodate your mad piloting skills.
honestgamer's avatar
Kengo: Master of Bushido (PlayStation 2)

Kengo: Master of Bushido review (PS2)

Reviewed on September 20, 2006

Kengo is a 3D sword-fighting game that takes place in the war-torn 16th-17th century era of Japan's history -- ripe ground for the blooming of close quarters combat. It presumes to deliver a reality based approach to the Japanese sword duel, in the same vein as Bushido Blade; however, many were disappointed that it did not include the one-hit kill system that made the BB series such a cult-hit, and I imagine even more players were turned off by its sparse approach to game design. It's my underst...
maru's avatar
Bomberman (PSP)

Bomberman review (PSP)

Reviewed on September 20, 2006

The single-player campaign is spiced up by the inclusion of an item inventory system. When you blow up the block de jour within a certain area, there’s a pretty good chance it will leave behind a collectable item. You can activate one of these at a time to impact how you clear the screen, while those goodies not in use head to your war chest. Then, in a moment of need, you can utilize one for simple salvation.
honestgamer's avatar
Super Caesar's Palace (SNES)

Super Caesar's Palace review (SNES)

Reviewed on September 20, 2006

At least once in a lifetime, all American citizens must make a pilgrimage to the distant land of Las Vegas. It is a strange land, where the air is warm at night; here, people come to indulge in more gambling, showgirls, and low-priced buffets than they’ll ever find anywhere else. With Super Caesars Palace for the Super Nintendo, one can now enjoy a veritable microcosm of the entire Vegas experience – only without the distance, warmth, showgirls, and low-priced buffets.
disco1960's avatar
Dead Rising (Xbox 360)

Dead Rising review (X360)

Reviewed on September 19, 2006

It's been a long time coming, but Dead Rising finally gave everyone the opportunity we've been waiting for: being trapped in a mall with zombies.
pickhut's avatar
Skull & Crossbones (Arcade)

Skull & Crossbones review (ARC)

Reviewed on September 19, 2006

If yer in the market for some rum-soaked swashbucklin’ filled with murderous buccaneers then this X marks a barely corroded doubloon o’ the beat ‘em up variety, straight and true.
sho's avatar
Star Fox Command (DS)

Star Fox Command review (DS)

Reviewed on September 18, 2006

With Adventures and Assault a distant memory, Star Fox Command arrives to bring the series back to its roots. And while it doesn’t fully succeed, it is the closest to the real deal since Star Fox 64.
destinati0n's avatar
Lufia II: Rise of the Sinistrals (SNES)

Lufia II: Rise of the Sinistrals review (SNES)

Reviewed on September 17, 2006

Do yourself a favor and go check out Lufia II's world map. Looks rather pathetic, doesn't it? Whether by water, mountain, or random towers, the entire world is divided into tiny chunks that contain exactly one town and one cave/tower/dungeon of some sort. These chunks are strung out in a giant circle, so that you are forced to visit one after another, in succession. And visit them in succession is what ...
mariner's avatar
Chrono Trigger (SNES)

Chrono Trigger review (SNES)

Reviewed on September 17, 2006

Ever had the longing to travel through time? If so, you probably found it difficult; due to the fact most don’t know how to build a time machine. But don’t let your head hang in sorrow, there is one alternative. You could just play one of the greatest RPGs to ever grace video games. Vortexes and the space continuum may seem more appealing, but don’t let those thoughts deceive you. Chrono Trigger managed to revolutionize role-playing games, and stands the test of time to this day.
amlabella's avatar
Pump It Up: Exceed (PlayStation 2)

Pump It Up: Exceed review (PS2)

Reviewed on September 17, 2006

Step onto the Dance Dance Revolution platform. Look at your feet and chances are that you are standing in the middle, on a metal plate that covers not only the center, but also the corners of the pad. You are only a tap away from the arrows. Up, down, left, right. Safe and secure. Then suddenly, the arrows and the metal plates begin to warp. You stagger as the arrows slide into the corners and a center arrow forms beneath your feet. The metal plates now cover the arrows you once knew.
draqq_zyxx's avatar
Scramble (Xbox 360)

Scramble review (X360)

Reviewed on September 16, 2006

It’s one thing to fly through the numerous regions unscathed. It’s another to destroy most of your enemies. As noble as those enterprises are, though, they come to naught if you can’t keep your fuel supply in sufficient order. You do this by shooting tanks that line the landscape. Oftentimes, they are fairly well guarded.
honestgamer's avatar
Texas Hold 'Em (Xbox 360)

Texas Hold 'Em review (X360)

Reviewed on September 16, 2006

A few years ago, the average person wouldn't have known that Texas Hold 'Em was a type of poker game. Over the last ten years it has skyrocketed in popularity and can be watched all around the world. Due to its popularity, the game is now available on Xbox Live Arcade. If you were one of the many who downloaded it for free during the first 48 hours then lucky you. Because it now costs a hefty 800 Microsoft points, which is about 10$. Hold ‘Em isn’t perfect by any stretch because of poor AI, only...
ghostyghost's avatar
Enchanted Arms (Xbox 360)

Enchanted Arms review (X360)

Reviewed on September 16, 2006

Enchanted Arms doesn't need to be original. It just needs to be good. SURPRISE! It actually is original! If you think the characters are stereotypes, then you've fallen for FROM's fiendish scheme. The dramatic bishounen character designs provide a false sense of familiarity... a familiarity that is quickly dispersed by the designers' humorous perversions of player expectations.
zigfried's avatar
Uplink: Hacker Elite (PC)

Uplink: Hacker Elite review (PC)

Reviewed on September 14, 2006

There is a brilliant idea that inspires Uplink: Hacker Elite, and it largely rests at the intersection of the state of present day technology, and the timeless intrigue that surrounds crime and criminals, so deeply-rooted that it taps human nature. There have long been games depicting crime, going all the way back to the Atari 2600, and the monumental Grand Theft Auto series is inarguably the one that has most recently brought the issue of game crime and violence into the limelight...
dogma's avatar
Dead Rising (Xbox 360)

Dead Rising review (X360)

Reviewed on September 14, 2006

I had reservations about Dead Rising before I bought it -- before I reached Steven Chapman’s twisted (yet very clean) supermarket even. As compulsive as the mass-slaughter of hoards of zombies may be, this premise screamed “one trick pony". It’s all very well squeezing a kazillion of these undead monsters on screen at once, but survival horror is about more than beheading zombies all day.
janus's avatar
Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2)

Xenosaga Episode III: Also sprach Zarathustra review (PS2)

Reviewed on September 13, 2006

I enjoy fighting in Episode III, and I couldn’t be more pleasantly surprised. But the fighting wasn't what I came for. I came for solid characters and a solid plot held together by a solid science-fiction setting, something that the first two episodes delivered in spades. The finale doesn’t simply meet expectations; it exceeds them in every way.
lasthero's avatar
Jak II (PlayStation 2)

Jak II review (PS2)

Reviewed on September 12, 2006

Jak II is the product of a long line of cartoony platformers produced by Naughty Dog. Unlike the first game in the series, Jak II tweaks the formula by implementing GTA-esque design. Playing as both Jak and his sidekick Daxter, you'll have an entire city to explore filled with bustling crowds, anxious police officers, and a fair share of futuristic hover cars to take advantage of. Jak II doesn't scrap its roots entirely, though, because most of its missions take place outside the city in setting...
korubi's avatar
Rule of Rose (PlayStation 2)

Rule of Rose review (PS2)

Reviewed on September 12, 2006

Jennifer's about as comfortable (and skilled) with deadly knifes and other weaponry as one would expect the average teenage girl to be. Put a powerful lead pipe in her hands and watch as she swings, misses and takes what seems like an eternity to regain her equilibrium. Using short-range weapons like the assorted knives found throughout the game might solve that problem, but getting close enough to foes to make contact isn't always a good idea.
overdrive's avatar

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