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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Shadow Hearts: Covenant (PlayStation 2)

Shadow Hearts: Covenant review (PS2)

Reviewed on December 30, 2006

Forget what you learned in history class: Princess Anastasia was a feisty princess that traveled the world defeating monsters, and Rasputin sold his soul to a demon in exchange for magical powers and a sweet fortress. Also, the catastrophic casualties of World War I can be blamed on a secret society that unleashed ďmaliceĒ upon the world from a building at the Vatican.
djskittles's avatar
Metal Slug Anthology (Wii)

Metal Slug Anthology review (WII)

Reviewed on December 29, 2006

There are numerous options available, more than most people would ever expect. Youíd think that one of them would be perfect for the average gamer who has been playing Metal Slug games for years. It turns out that none of them are, though. Thatís downright mystifying when you consider how many times these games have been ported to home consoles.
honestgamer's avatar
Eragon (Xbox 360)

Eragon review (X360)

Reviewed on December 28, 2006

Even before you take to the air to take part in clumsy dogfights that put you in a continuous loop of see-off-foes-munch-respawning-health-up-see-off-respawned-foes (repeat until your sanity cracks or your thrown pad cracks your TV), young Eragon will need to slog through the basic hack-and-slash meat of the game that offers very little in the way of inventivity or even competence.
EmP's avatar
Superman Returns (Xbox 360)

Superman Returns review (X360)

Reviewed on December 26, 2006

Superman Returns is a frustrating experience because the mechanics for a successful take on this mistreated franchise are all in place. It actually feels like youíre Superman because youíre the one hurrying across Metropolis to save people and protect the city. The game doesnít drop you off at set-points or curtail your powers (save for a stamina bar). Youíre allowed to lift and throw just about everything, set fire to cars and perform super-human combos. The enemy encounters may grow tiresome due to the extreme repetition, but the comic, action-packed duels are epic good vs. evil duels. At first.
janus's avatar
Teddy Boy Blues (Sega CD)

Teddy Boy Blues review (SCD)

Reviewed on December 26, 2006

Those crazy developers at Sega heard a catchy pop song by a cute Japanese idol singer... so they decided to make an arcade game based on it! Thus was born Teddy Boy Blues, a fun 50-level arcade game that probably inspired Bubble Bobble.
zigfried's avatar
Super Mario Advance (Game Boy Advance)

Super Mario Advance review (GBA)

Reviewed on December 26, 2006

We all know what that when Nintendo releases a new system they accompany it with some sort of Mario game. Thatís been the case until the Wii broke tradition, even if a title or two in particular didnít star Mario. You know what Iím talking about. In the case of the Game Boy Advance, Nintendo did provide a Mario game at launch, however it was not an original game. They still havenít provided an original Mario platformer for the GBA, and instead just feed us ports of old NES and SNES titles.
tremorc's avatar
Sam & Max Episode 2 - Situation: Comedy (PC)

Sam & Max Episode 2 - Situation: Comedy review (PC)

Reviewed on December 23, 2006

Wherever they spew their spontaneous insanity, they do so comfortably in the knowledge that everything around them works. Sam's laid-back noir voice narrates proceedings with a smooth, practised hands while Max overwrites sense with deranged threats and suggestions. Trying to share an innocent anecdote about the pair's adventures starts our furry chum off on a tale of bludgeoning purse-snatchers with broken parking meters while screaming "DIE! Why won't you die?!," with a nodding Sam looking on approvingly.
EmP's avatar
Tiny Toon Adventures (NES)

Tiny Toon Adventures review (NES)

Reviewed on December 22, 2006

For example, the fourth one consisted of little more than a brief series of jumps while dodging some sort of dog that occasionally sprinted at my character. After I got my timing down, so Iíd avoid the dogís charges, I realized it only took me about 10 seconds to do that entire part of the level. And, to be honest, it wasnít much shorter than any of the other four areas.
overdrive's avatar
Elebits (Wii)

Elebits review (WII)

Reviewed on December 22, 2006

Elebits provides is one of the most truly convincing 3D atmospheres yet presented in a console game. Though the visuals are clearly inspired by animation and maybe 1950, they are endearing in their way and really suck you into the experience. If at times there are hiccups, theyíre still an acceptable price to pay for the freedom you often enjoy.
honestgamer's avatar
Victorious Boxers 2: Fighting Spirit (PlayStation 2)

Victorious Boxers 2: Fighting Spirit review (PS2)

Reviewed on December 20, 2006

Meet Ippo Makunouchi. He was once a shy and quiet high school student, the kind of kid that bullies love to pick on. One day, a gang of such bullies cornered Ippo and beat the hell out of him. But just when things were about to get really serious, a professional boxer named Takamura showed up, sent the punks squealing for their mommies, and took the Ippo back to his gym. Seeing how emotionally distraught Ippo was, Takamura allowed the kid to beat on a punching bag to vent his frustrations. But a...
disco's avatar
F.E.A.R.: Extraction Point (PC)

F.E.A.R.: Extraction Point review (PC)

Reviewed on December 19, 2006

Once I beat last yearís FEAR, all I wanted was to play more FEAR games. Thatís always a great feeling to have. The intense, well-paced combat forced players to constantly search for new positions in crowded, enemy-congested rooms. The combat wasnít about circle-strafing around your enemies like in most first-person shooters that came before it. In FEAR, battles were about carefully positioning yourself behind pillars or walls so that you might be able to get a headshot on yo...
asherdeus's avatar
Pocket Racers (PSP)

Pocket Racers review (PSP)

Reviewed on December 19, 2006

Although I approached Pocket Racers with an open mind, I left with anything but. Aside from Satan (or in this case, a hooded facsimile), this is an ill-conceived, poorly-designed, "me-too" racer. This is not a game that deserves respect.
zigfried's avatar
Odama (GameCube)

Odama review (GCN)

Reviewed on December 18, 2006

As dawn creeps over the horizon, you face another day of mindless violence. Roughly a thousand yards away, your enemies are standing poised and ready to attack. They donít seem like much; just a small group of country folk that refuse to be conquered. Rumor has it that these guys have something called an Odama to help them ensure victory. Youíve got a near infinite amount of expendable soldiers on your side, many of which have already crowded the front lines and are eager to attack. You c...
disco's avatar
Castlevania: Portrait of Ruin (DS)

Castlevania: Portrait of Ruin review (DS)

Reviewed on December 17, 2006

The last thing Portrait of Ruin could be called is innovative. This is the definition of the assembly-line, take-no-chances, use-all-of-the-assets-from-the-previous-game sequel. If you've played Symphony of the Night, any of the three GBA games, or Dawn of Sorrow, you should know exactly what to expect: you'll trek through a labyrinthine castle, upgrading your abilities to access new areas ala Metroid, and beat up a whole bunch of enemies along the way. Luckily, Portrait of Ruin is as well-craft...
phediuk's avatar
Every Extend Extra (PSP)

Every Extend Extra review (PSP)

Reviewed on December 17, 2006

In a short time, Q Entertainment has managed to make only a few games, but all of them proved to be impressive in one way or another. Lumines became a very good reason to buy a PSP, while Meteos is still considered to be one of the best titles for Nintendo DS. Who's the designer behind all of these successes? Tetsuya Mizuguchi, who started as a game designer at United Game Artists. His first success was Rez, a "music shooter" with a trippy graphics style and original concept, which was released ...
ponsardin2's avatar
Castlevania: Portrait of Ruin (DS)

Castlevania: Portrait of Ruin review (DS)

Reviewed on December 17, 2006

Meet Jonathan Morris. Heís the son of the late John Morris, vampire hunter extraordinaire and the late hero of Castlevania: Bloodlines. Unlike his badass of a father, however, Jonathan is moody, self-righteous, and occasionally tempermental. Considering the legacy of his family established from previous adventures, itís little wonder that this would-be hero has such a massive inferiority complex. He canít even wield Vampire Killer, the legendary whip handed down from the Belmont family to...
disco's avatar
Meteos (DS)

Meteos review (DS)

Reviewed on December 16, 2006

Combining three like objects somehow never loses its appeal, as long as there is a twist, and for Q? Entertainment, that twist was probably found by wanting to reach the stars. With rockets in hand, Meteos lights a fuse under a puzzle concept that has been worked to death and blasts it off into space. Instead of evaporating into the pixilated void after forming lines and assorted shapes, Meteos blocks turn into incendiary squares with fire jets flaring underneath, propelling any bl...
draqq_zyxx's avatar
Trauma Center: Second Opinion (Wii)

Trauma Center: Second Opinion review (WII)

Reviewed on December 16, 2006

Atlus Co.'s Trauma Center was originally developed for the Nintendo DS a few years ago. It received many positive reactions, and although it did not receive as much attention as it should have, there were still plenty of fans. The Nintendo Wii's Trauma Center: Second Opinion continues the series, while still maintaining a grasp on the core elements we enjoyed on the DS. With heart-pounding episodes, as well as a strange, but creative storyline, Trauma Center will keep you in the Operating Room f...
oddballtech's avatar
Phelios (Genesis)

Phelios review (GEN)

Reviewed on December 16, 2006

Artemis looks and acts much like your standard damsel in distress with her long blond hair and scant clothing barely covering her SWEET rack as she begs for Apollo to remember their time together and come save her. Well, while that was all I needed to see before leaping into action, according to the actual legends, Artemis was more of a butt-kicking tomboy type who likely was a role model for young Greek lesbians.
overdrive's avatar
The Great Waldo Search (Genesis)

The Great Waldo Search review (GEN)

Reviewed on December 14, 2006

Thisíll be over quick. It won't be pretty.
bside's avatar

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