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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Hacker (Commodore 64)

Hacker review (C64)

Reviewed on September 14, 2008

To understand why Hacker became a cult classic, first it's necessary to know that the actual game is only part of the package. Think back to 1985, when games were already sold in stores, in a way not all that different from today - flashy boxes with cover art, blurbs of advertizing and little screenshots on the back, and a new smelling game and paper manual inside. Hacker, in the meantime, has a non-descript box with very little information on it, and inside, only a Commodore 64 cassette tape. N...
sashanan's avatar
Spore (PC)

Spore review (PC)

Reviewed on September 14, 2008

The premise behind Spore is simple, really. Take a cell and grow it up until you reach space travel. Sounds simple, don't it? That's because it is. Spore is a very railroaded game until you hit the final stage, then it becomes sandbox. There are multiple paths that you can take in your own race to space, but they all lead to the same objectives in the end; which just so happen to be the game's biggest letdown.
BLAH_Or_blah's avatar
Monster Hunter (PlayStation 2)

Monster Hunter review (PS2)

Reviewed on September 14, 2008

Monster Hunter, for me, used to be an obsession. Though that obsession raised me to the upper echelons in the Monster Hunter society. Yes, I was a big shot on a video game, lol@me. I mostly add this to give my credibility some water. This is not some half-baked review you might find at other sites that consist of less than a full day's worth of play and a very ignorant view of what the game is, what it accomplishes, and how the developers designed it for those goals.
BLAH_Or_blah's avatar
Undercover Cops (Arcade)

Undercover Cops review (ARC)

Reviewed on September 13, 2008

In a dimly lit room of political power, town officials plot how to take care of the recent crime outbreak...
drella's avatar
Lock's Quest (DS)

Lock's Quest review (DS)

Reviewed on September 13, 2008

THQ as a company can be summed up in one word: shovelware. All those bad movie tie-in games you see? That’s THQ. I don’t think THQ has ever published a worthwhile game in their entire history as a company. They’re attracted to bad games like flies to shit. Then I heard a select few morons saying that THQ had finally published a good game – Lock’s Quest. Naturally, I downloaded it to see what was up. What I expected was a bad Western shovelware title, and that’s pretty much exactly what I got.
timrod's avatar
EVE Online: Second Genesis (PC)

EVE Online: Second Genesis review (PC)

Reviewed on September 12, 2008

Eve Online
BLAH_Or_blah's avatar
Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner (PC)

Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner review (PC)

Reviewed on September 10, 2008

For those who didn't know, Homestar Runner is a long running internet comedy website revolving largely about a guy answering his e-mail. It's most well known for having oddly drawn and animated cartoony characters getting into all kinds of odd misadventures together in a surprisingly mundane world. I didn't know exactly what to expect in a game about this place, but in retrospect this has point-and-click adventure written all over it. And it is pretty fitting, I suppose. The game lends itself well to the genre, what with all the quirk and the word play. Everything's too goofy to make a convincing action game or, well, much of anything else.
dragoon_of_infinity's avatar
Sonic 3D Blast (Genesis)

Sonic 3D Blast review (GEN)

Reviewed on September 10, 2008

You know what was Sonic 3D Blast's problem? It wasn't that it strayed from the side-scrolling, platforming angle in favor of an isometric viewpoint. Its problem is that it doesn't have a save feature. For an action game, it's pretty long. Two hours long, to be exact. This has to do with the fact that most of the Zones (stages) in this game drag on longer than they should. You see, each Act of a Zone contains three segments, and in each segment, you'll have to search for Dr. Robotnik's rob...
dementedhut's avatar
Dream Pinball 3D (DS)

Dream Pinball 3D review (DS)

Reviewed on September 09, 2008

The table spans out on the bottom screen, the top sprawled with skulls, magic books and bumpers shaped like medieval castles. For some reason, a few of the bonuses unlock a tweeting bird song, but I’m willing to forgive it. Barely. It’s a very annoying side effect.
EmP's avatar
1701 A.D. Gold Edition (PC)

1701 A.D. Gold Edition review (PC)

Reviewed on September 09, 2008

Chances are you know the game's titular century well enough; the late 1600's and early 1700's serve as the backdrop for just about every pirate movie, game, and comic book known to man. Do pirates factor into 1701? A little, but the game's focus is more on the other, less popularized aspects of the era.
WilltheGreat's avatar
The Sporting News Baseball (SNES)

The Sporting News Baseball review (SNES)

Reviewed on September 08, 2008

I spent so many summer days slugging the hell out of the ball, the cornfield always my sanctuary. I’d run every top slugger of the time (1993) out there, 100 pitches each, and afterward record their totals in spreadsheets. I’d be surprised by results, and forced to test them again. Could Greg Vaughn really have more raw power than Danny Tartabull? Was Darryl Strawberry better than Bobby Bonillia? I had to know.
drella's avatar
Earthworm Jim (Genesis)

Earthworm Jim review (GEN)

Reviewed on September 08, 2008

Earthworm Jim thrives on its gaudy humor and wacky experiences. Complex things like plot would be entirely inappropriate here. Players aren’t looking for intricate story-telling or in-depth level design. They’re looking for kicks, for something more than a little different. And this game delivers.
wolfqueen001's avatar
Fire Emblem: Path of Radiance (GameCube)

Fire Emblem: Path of Radiance review (GCN)

Reviewed on September 07, 2008

Fire Emblem: Path of Radiance is the epic story of a rag tag band of mercenies fighting their way through a seemingly endless horde of RPG cliches. You've got Ike, the insecure, immature, but inherently heroic young lad with daddy issues who becomes the all powerful, ultimate source of good in the world. He is accompanied by his younger sister who wastes no time getting kidnapped, and who also has a mysterious (sigh...) medallion given to her by their dead mother. You'll also meet the Catholi...
mariner's avatar
Silverfall: Earth Awakening (PC)

Silverfall: Earth Awakening review (PC)

Reviewed on September 05, 2008

In all, Earth Awakening is something every RPG fan who has not liked anything since Morrowind should give a crack at; it is a depthy, creative and exciting universe that highlights the great things about non-linear gameplay and AI companions, only to be let down by a pointless multiplayer.
Melaisis's avatar
Bazooka Cafe (PC)

Bazooka Cafe review (PC)

Reviewed on September 05, 2008

An adequate presentation and more than adequate bust size can't save the otherwise completely inadequate Bazooka Cafe
Daisuke02's avatar
Alone in the Dark (Wii)

Alone in the Dark review (WII)

Reviewed on September 05, 2008

The new Alone in the Dark (AITD) is the most original videogame I have played for years. This makes it exciting to talk about, even if the title is not an unqualified success. It bears very little relation to the survival horror games it grew out of, or to previous AITD games, or in fact to anything else around now. AITD consists of a series of dynamic action set pieces which seek to play out as episodically as did the scenes in old laserdisc games like Dragon's Lair. The game throws away nearly...
bloomer's avatar
Tail of the Sun (PlayStation)

Tail of the Sun review (PSX)

Reviewed on September 04, 2008

Tail of the Sun is something I've heard about ever since it was released, but never had the chance to play. However, every time I've read up on it in some magazine, the person seemed to have a hard time explaining how the game works. They would basically describe it as a game about nothing. This bugged me for years, so I finally got a used copy of Tail of the Sun to see just what the hell it's about.
dementedhut's avatar
Doom 3 (PC)

Doom 3 review (PC)

Reviewed on September 03, 2008

How scary is Doom 3? Scary enough to place you in a pitch-black room with five demons who want to maul your brains out, and scary enough to keep you from holding your gun and flashlight at the same time. Given the abundance of exploding air vents in Mars City, is there seriously no duct tape one can use to attach his flashlight to his assault rifle? Or, if nothing else, is there no way to hold the flashlight and your damn pistol at the same time? The pistol is a one-handed weapon, and I can see that my character’s left arm functions just fine, so what’s the problem? You know, the old Resident Evil games employed tank-like controls to increase the tension of enemy encounters; it was a survival horror trick. But then Capcom matured and made Resident Evil 4, which proved it’s possible to scare players without physically handicapping the main character. Doom 3 doesn’t even technically qualify as a survival horror game and it’s preoccupied with pulling rubbish like this.
Suskie's avatar
Milon's Secret Castle (NES)

Milon's Secret Castle review (NES)

Reviewed on September 03, 2008

My guess is that the presence of the word "Secret" in this game's title is rooted in the fact that virtually every room here holds hordes of secret rooms and items. You aren't expected to just fire your weapon at enemies (that quickly respawn), but at EVERYTHING. You'll be breaking blocks like crazy. You'll be firing into blank, empty air. You'll be constantly flooding the screen with bubbles because any single location in any single room just might hide a doorway leading to something you need to clear the game.
overdrive's avatar
Silent Hill 3 (PlayStation 2)

Silent Hill 3 review (PS2)

Reviewed on September 02, 2008

The astonishing quality of the original Silent Hill was of a nature so weird that it seemed unlikely to be replicable in sequel form. Silent Hill's logic was that of an abstract nightmare, its methods of sensory, emotional and intellectual disorientation most damaging when you had no clue that they were coming. This kind of lightning tends not to strike twice in the same place, but Konami have resolutely continued to fling bolts towards the same patch of ground – with surprising results. It's a ...
bloomer's avatar

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