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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Yu-Gi-Oh! GX: Spirit Caller (DS)

Yu-Gi-Oh! GX: Spirit Caller review (DS)

Reviewed on January 24, 2007

Much strategy comes into play. What cards should you put in that will complement each other and make their powers stronger together than divided? What can you do to counter common card effects your opponent might use?
yamishuryou's avatar
Lost Planet: Extreme Condition (Xbox 360)

Lost Planet: Extreme Condition review (X360)

Reviewed on January 23, 2007

Lost Planet is one of those games that sounds much better than it actually is. Just when you're getting into the run-and-gun groove, Lost Planet slaps you in the face with some annoying quirk that slows everything down.
zigfried's avatar
Wii Sports (Wii)

Wii Sports review (WII)

Reviewed on January 22, 2007

You step up to the tee. You observe the wind, take a look at the lie of the fairway, and aim your shot accordingly. Finally, you select your club, and after a couple of practise shots, you swing for all you are worth.
cheekylee's avatar
Kirby & The Amazing Mirror (Game Boy Advance)

Kirby & The Amazing Mirror review (GBA)

Reviewed on January 21, 2007

Kirby platformer games have always been loaded to the brim with quality and a unique style. Floating through the air, and swallowing enemies to gain their special abilities as our pudgy, pink protagonist is a formula that works, and one that would have continued to work if HAL had stuck with it. But instead of sticking with the tried-and-true method of making a Kirby game, they've decided to give us something new with Kirby and the Amazing Mirror. Taking a leaf out of the Metroid games, The Amaz...
sayainprince's avatar
Samurai Western (PlayStation 2)

Samurai Western review (PS2)

Reviewed on January 21, 2007

As the sun blazes high in the noonday sky, Gojiro Kiryuu prepares for battle. A few hundred paces away, a group of cowboys have their guns pointed at him. All of the residents have either fled the town or been shot to Hell in a hail of bullets. Such terror and murder is bittersweet; at least Gojiro won’t have to worry about any innocent bystanders getting hurt in the upcoming showdown. Aside from this lone hero, the only things left alive in this godforsaken town are the gunmen arming their weap...
disco's avatar
Rise of the Dragon (Sega CD)

Rise of the Dragon review (SCD)

Reviewed on January 20, 2007

Don’t be fooled; the original disk-based release might be considerably harder to find, but it tears this CD “upgrade” into thousands of itty-bitty pieces.
sho's avatar
Samurai Sword (Famicom Disk System)

Samurai Sword review (FDS)

Reviewed on January 20, 2007

Personally I recommend that you just look at all the screenshots, because whatever crazy scenarios your imagination comes up with are almost certainly going to be a whole lot cooler than the real thing.
sho's avatar
Final Fantasy Tactics (PlayStation)

Final Fantasy Tactics review (PSX)

Reviewed on January 19, 2007

[STORY]
shotgunnova's avatar
Rise of the Dragon (PC)

Rise of the Dragon review (PC)

Reviewed on January 17, 2007

After the mayor’s daughter becomes the latest victim of a new drug that fatally mutates its users into twisted monstrosities, Blade reluctantly finds himself entangled with both the underworld Triads and an ancient Chinese prophecy proclaiming him the destined hero who either saves the world or gets “torn into thousands of itty-bitty pieces by the Evil One.”
sho's avatar
The Legend of Zelda: Twilight Princess (GameCube)

The Legend of Zelda: Twilight Princess review (GCN)

Reviewed on January 17, 2007

Twilight Princess' design is often so well thought-out that I have to wonder why Nintendo gave it much of a story at all. Link is transformed into a wolf the very first time he pokes his head into Hyrule Castle, and it's a fantastic moment simply for how wrong everything is. Prison guards are noticably absent from the jails, and would seem absent from the sewers as well were it not for the beast's heightened senses--instead, their spirits can be overheard fearing for their lives due to demons th...
bluberry's avatar
Justice League Heroes (PlayStation 2)

Justice League Heroes review (PS2)

Reviewed on January 17, 2007

And that brings up the main reason I love Justice League Heroes: It's not just an excellent superhero game, it's a excellent game. Period.
lasthero's avatar
Fatal Frame III: The Tormented (PlayStation 2)

Fatal Frame III: The Tormented review (PS2)

Reviewed on January 17, 2007

This game and its series will take you places not many games can. You follow Rei Kurosawa, a 23 year old photographer. After a terrible car accident, Rei escapes from a roadside ditch on a rainy night. Only to crawl away finding her fiancé lying dead in the wreckage. After the accident, while on a freelance assignment; taking pictures of a haunted mansion, with a befriended assistant Miku Hinasaki. The image of Rei’s deceased fiancé appears in a photograph. As she lowers her camera, she is s...
reticent's avatar
Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2)

Xenosaga Episode III: Also sprach Zarathustra review (PS2)

Reviewed on January 17, 2007

We’ve come to expect three things from the Xenosaga RPGs: a deep, epic plot, an insane number of amazingly well-done cutscenes, and terrible gameplay. Xenosaga Episode III: Also sprach Zarathustra (Thus Spoke Zarathustra, for those unfamiliar with Nietzsche) is the long-awaited finale to the series, bringing the series-spanning storyline to a conclusion, and it meets about half of these expectations. This is both good and bad.
viridian_moon's avatar
Phantasy Star Universe (PC)

Phantasy Star Universe review (PC)

Reviewed on January 17, 2007

Phantasy Star is one of the older RPG series out there. Many are the people who look back with fond memories on the aging Sega Genesis classics, and remember RPGs that could compete with the SNES's much larger library.
dragoon_of_infinity's avatar
Destiny of an Emperor (NES)

Destiny of an Emperor review (NES)

Reviewed on January 16, 2007

Capcom didn't want a player turning some minor figure like Yellow Turban lackey Cheng Yuan Zhi into one of the saviors of the Han Dynasty, so he'll be stuck with his piddling 195 soldiers the entire game. Meanwhile, major players like Zhang Fei and Guan Yu will find their soldier count get higher and higher. When I beat the game, my top generals all had well over 30,000 soldiers. Poor Cheng Yuan Zhi just didn't fit into that crowd.
overdrive's avatar
Robotech: Invasion (PlayStation 2)

Robotech: Invasion review (PS2)

Reviewed on January 16, 2007

As in Macross, the good guys fly transforming planes, but that's not what this game is about. Planes aside, Scott and his guerilla team wear armour that allows them to pull off an integration with the armoured motorcycles they ride -- the bike's wheels and boosters end up on their backs. It's remarkably badass, and an exciting premise for a 3D shooter. And yet Invasion manages to bollicks it up.
Masters's avatar
Lost Planet: Extreme Condition (Xbox 360)

Lost Planet: Extreme Condition review (X360)

Reviewed on January 16, 2007

“Next-generation” has been the de facto gaming buzzword for some time. It’s just a generic promise of some nebulous step forward, but the escalating Sony-Microsoft arms race has made the term virtually prerequisite. If a new title isn’t promising hot, steamy next-generation action, if it isn’t bringing the next-generation revolution into your living room, then forget it, buster.
jeeeehad's avatar
Ms. Pac-Man (Xbox 360)

Ms. Pac-Man review (X360)

Reviewed on January 16, 2007

Everything here is represented almost precisely the way you would expect. The center of the screen is taken up by a vertical bar that depicts the action in its original aspect ratio. The edges have artwork that adorned some original cabinets. They’re a nice way to fill the space that otherwise would have existed. The bleeps and beeps you hear as Ms. Pac-Man explores each arena also remain untouched. In short, this is exactly the game you remember and have played a million times.
honestgamer's avatar
God Hand (PlayStation 2)

God Hand review (PS2)

Reviewed on January 16, 2007

I knew God Hand was special shortly into the game. After smacking around hordes of goons armed with sledgehammers, two by fours and spiked clubs, I found myself in the most unusual of situations. My character had entered a colorful hidden carnival in the middle of a dusty spaghetti western town. A stage could be seen in the distance showcasing dancing brawlers. A voice was then heard.
Genj's avatar
Ninja Five-O (Game Boy Advance)

Ninja Five-O review (GBA)

Reviewed on January 15, 2007

When I was a boy, I had decided that when I grew up, I wanted to be a ninja. An unorthodox career choice, no doubt, and I came to learn that the Midwest American workforce had little need for a professional ninja. In fact, a ninja nowadays is likely to have considerable difficulty finding a market for their particular set of skills. Tragic, but truth.
turducken's avatar

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