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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Super Mario 64 DS (DS)

Super Mario 64 DS review (DS)

Reviewed on December 01, 2008

What a surprise. With another portable console by Nintendo come more excuses for them to remake Mario games released on their home consoles with similar hardware specs. With the DS effectively being the portable equivalent of the N64, it’s inevitable we’d see a DS remake of Super Mario 64. But the challenge here was how to grind out some use from that second screen.
bigcj34's avatar
Legendary (PlayStation 3)

Legendary review (PS3)

Reviewed on November 30, 2008

The story of Legendary is undeniably shoddy, a fact that becomes all the more apparent when Spark Unlimited insists on shoving it in your face with boring cut-scenes before each mission, done in the still frame style of Resistance: Fall of Man, as if insisting that they are clever and modern. To further rip off that game, the cut-scenes are narrated by a woman with a gimmicky British accent. It doesn't help that Spark Unlimited managed to do the impossible and have graphical glitches in its still-shots. Each of these slideshows is riddled with lag and choppiness. I'm not sure how they accomplished that.
zippdementia's avatar
The Last Remnant (Xbox 360)

The Last Remnant review (X360)

Reviewed on November 30, 2008

Strategic RPGs have only come so far in advancing the traditional turn-based gameplay we have seen implemented in past video games. With The Last Remnant, Square-Enix tries to do something different, offering larger scale battles that focus on group support rather than individual fighters. But will this attempt at innovation help the company establish a new franchise, or have their efforts come to naught?
Beck's avatar
Star Ocean: First Departure (PSP)

Star Ocean: First Departure review (PSP)

Reviewed on November 30, 2008

It's all quite basic and it works smoothly without any noteworthy hitches except the obvious one: it gets repetitive. By the time you reach the end of the game, you'll probably have faced more than 800 different enemy groups, with most battles won simply by spamming your basic sword strokes and perhaps the same projectile spell. You can experiment with numerous variations if you like, but there's no incentive to do so... especially since almost any rival can be overcome simply by level grinding (though frankly, that's seldom even necessary).
honestgamer's avatar
Pathologic (PC)

Pathologic review (PC)

Reviewed on November 29, 2008

Pathologic is gloriously ambitious and intentionally abhorrent, but in pushing the boundaries of game design, it manages to cross them to often disastrous effect. It realises the best and worst of the medium's potential and, while I'm mightily impressed by its flair, I'd find it difficult to actually recommend to anyone. If you're prepared to overlook its problems - and there are a lot of them - you could well find yourself completely swept away.
Lewis's avatar
Super Text Twist (PC)

Super Text Twist review (PC)

Reviewed on November 28, 2008

Feel free to eat all the cod you want, but koi is not on the menu. Pay for your fish craving with yen, but smaller denominations such as ren are not accepted here. You can bring your sis but not your bro. You can be an ace or a con, but not a pro. Bod, bio, ern, ave, mot and eek will be refused. Sic, tun, roc, pus, dun and bur will all eke by. Maybe you think this is a gyp. The game won't hear that either.
drella's avatar
Hatris (TurboGrafx-16)

Hatris review (TG16)

Reviewed on November 26, 2008

You are Alexey Pajitnov. Perhaps the name rings a bell. You've just created Tetris, the mega-hit puzzle game that has sparked legal battles across the globe over licensing rights and taken both eastern and western audiences by storm. Atari wants you. Nintendo wants you. But luckily for you, you haven't had to worry yourself with any of that trouble; your government has it all under control. Phew! I bet the check is in the mail already. Regardless, your career has skyrocketed overnight. One minute you're an unheard of computer engineer toiling away in the Soviet Union. The next you're being mentioned in the same breath as Miyamoto and Bushnell as a who's who in the video game world... as you toil away in the Soviet Union.
drella's avatar
Mega Man 9 (PlayStation 3)

Mega Man 9 review (PS3)

Reviewed on November 26, 2008

After finally obtaining a “next generation” gaming system media center (?), it seemed prudent that I should make an effort to experience the best that my new PS3's cell processor could muster. I wanted to make a point to experience a game that was technically beautiful and fresh from all the genre-centric titles that had dominated the previous generation. In that spirit, I purchased Valkyria Chronicles.
dagoss's avatar
Mouse Trap (Atari 2600)

Mouse Trap review (A2600)

Reviewed on November 26, 2008

I'm not sure why the mouse looks so happy, all things considered, as a number of (possibly starving) felines patrol the corridors of the maze. Working in the mouse's favor were a few dog biscuits, which would turn it into a dog that could rip through the cats like me through a Thanksgiving turkey drumstick, sending them back to their cages � much like Pac-Man could do to ghosts.
overdrive's avatar
Pokemon Red (Game Boy)

Pokemon Red review (GB)

Reviewed on November 26, 2008

But it doesn't have to be Mankey; it could be Ratatta. It could be Nidoran. It could be Pidgey, or Pikachu, or Geodude. There is a tendency for the Pokemon you start with to become one of your strongest, but it's not a necessity, and any Pokemon can eventually be beneficial to your six member team. Moreover, you can have well over six Pokemon; you can only carry six with you to use in battle, while the others are stored remotely and recalled from the Pokemon Centers.
drella's avatar
Tom Clancy's Splinter Cell: Pandora Tomorrow (Xbox)

Tom Clancy's Splinter Cell: Pandora Tomorrow review (XBX)

Reviewed on November 26, 2008

Tom Clancy’s Splinter Cell left me in awe. When it was released it was easily the best stealth game, and although it had a few shortcomings, its awesome aspects more than made up for them. The idea of stealth and using your environments had never been used this effectively, and I can still recall some of the awesome situations the game put you in. I remember creeping in the dark sewers trying to follow guards unaware of my presence, cutting through a courtyard filled with mines and sni...
Halon's avatar
Rampage Through Time (PlayStation)

Rampage Through Time review (PSX)

Reviewed on November 26, 2008

Imagine controlling a giant mutant. You move carelessly from city to city, destroying buildings, eating people, and kicking over cars. The military and police department are both out to stop you, but you won’t let them stand in your way. You continue to “rampage” from city to city, causing as much chaos and destruction as possible with hopes of someday destroying the whole world.
Halon's avatar
Radical Rex (Genesis)

Radical Rex review (GEN)

Reviewed on November 26, 2008

Why did the dinosaurs die out?
Halon's avatar
Disgaea DS (DS)

Disgaea DS review (DS)

Reviewed on November 26, 2008

It's this trio that quickly become the driving force of Disgaa, be it through Etna's constant sadistic mocking every time Laharl makes a mistake or Flonne's unflagging insistence that both of her new demon friends are basically good people underneath all the mindless slaughtering and evil cackling. Such is the force behind the threesome's interactions that it's all too easy to forget that there's a competent strategy game lurking between all the comic capering.
EmP's avatar
Space Invaders (Nintendo 64)

Space Invaders review (N64)

Reviewed on November 26, 2008

No shooter formula is more archaic. No shooter formula holds such nostalgia either. Space Invaders has been a simple concept since its first appearance in the arcades of the late 1970s, a classic dance with death from above. The aliens descend with uniformity and precision, swaying to surface level as a trained squadron with no intention to deviate from the plan. It will work. They believe. Down below dissonance breaks their harmonious, synchronized descent; one lone Earth pilot desperately fires blasts skywards from his roving craft, shifting left and right with the pack, dodging sporadic projectiles and wreaking havoc on their ranks. Will it be enough?
drella's avatar
Bejeweled Twist (PC)

Bejeweled Twist review (PC)

Reviewed on November 25, 2008

As always, the basic goal is to clear three panels adjacent panels of a particular color: red, yellow, blue, green, white, orange or purple. Previously this was accomplished by moving a single piece through the grid, swapping out as you went. That mechanic is gone now. Instead, you move a circular patch over the field, position it wherever you think is best, then set a 'twist' into motion. This will cause the four pieces caught within that patch to turn clockwise a single quarter of a rotation. At that point, three or more connected panels will vanish and possibly even set a chain reaction in motion (if you were particularly clever).
honestgamer's avatar
Guitar Hero: On Tour (DS)

Guitar Hero: On Tour review (DS)

Reviewed on November 25, 2008

Creating a game multiplatform is one way for a publisher to sit on the fence by selling as many titles as possible without taking the risk of developing for the losing console. When multiplatform games appear on every active format available, you can’t help but think the publisher (*cough*EA*cough*) are trying to milk the franchise a touch. But when we’re talking a multiplatform attempt to downsize a peripheral based game in which the controller isn’t exactly handheld, a la Guitar Hero, s...
bigcj34's avatar
Tecmo Bowl: Kickoff (DS)

Tecmo Bowl: Kickoff review (DS)

Reviewed on November 25, 2008

Tecmo Bowl: Kickoff isn't just a distant descendant of Tecmo Super Bowl; it's a reincarnation. Recognizable names are the sole component that died for good.
woodhouse's avatar
The Hardy Boys: The Hidden Theft (PC)

The Hardy Boys: The Hidden Theft review (PC)

Reviewed on November 25, 2008

To find the whole truth behind The Hidden Theft, the Hardy Boys must scour the town for clues, interview all the witnesses, and continuously think outside the box. But before the journey can begin, the pair has to get past Mom. She grounded them.
woodhouse's avatar
Agatha Christie: Peril at End House (PC)

Agatha Christie: Peril at End House review (PC)

Reviewed on November 25, 2008

Peril at End House is another of those “search and find” experiences so reminiscent of the puzzles in old issues of Highlights for Children. You're presented with a list of objects, then must locate them by carefully poring over a cluttered photograph. Within the context of this particular game, that simple approach actually works fairly well. It's easy to imagine a stereotypical sleuth doing the same thing with a magnifying glass in hand.
honestgamer's avatar

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