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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Maw (Xbox 360)

The Maw review (X360)

Reviewed on January 26, 2009

He might not look like much, but Maw is a powerful creature. As the game begins, he's about the size of a pot-bellied pig. You'll wander slowly across the rocky landscape and he'll follow in your wake, gobbling up the bulb-shaped creatures that pop out from shrubbery when you approach. As things progress, the continuous feasting results in growth and new abilities. Maw can eventually take to the skies, fire lasers from his eyes and even ram his way through solid stone walls. All he needs is a little bit of direction.
honestgamer's avatar
Frogger (Xbox 360)

Frogger review (X360)

Reviewed on January 25, 2009

It’s irking to see a series with plenty of untapped potential fail to claim what’s rightfully made possible through the immediate gratification of a platform such as the Xbox 360‘s Live Arcade. Although perhaps we should be thankful that the developer’s didn’t over-exert themselves over another broken platformer nightmare, such as so many Xbox titles. Sticking to your guns sometimes is the most appropriate move you can make, although the achieved end result might not be spectacular. While I don...
Calvin's avatar
Mortal Kombat: Deception (PlayStation 2)

Mortal Kombat: Deception review (PS2)

Reviewed on January 25, 2009

Despite my prudish nature and enrolment in something called “Library and Information Studies,” there is a part of me that wants to get piss ass drunk, rip off my clothes, and throw myself onto a pile of naked women. I'd never admit to it in my every day life, and you could never tell from looking at me, but there is a deeply disturbed creature in the back of my head that wants to be called a “bad boy,” to feel finger nails and teeth digging into the skin on my back, to have intimate contact wit...
dagoss's avatar
Time Slip (SNES)

Time Slip review (SNES)

Reviewed on January 25, 2009

When a game's music is its best feature by a wide margin, you're probably in for a rough ride. Don't get me wrong, there are some excellent soundtracks out there -- Chaos Legion's frenetic rock and the Ys series' magnificent scores come to mind -- it's just that I generally don't feel too good about things when a handful of tunes I could "legally buy" for free are the most rewarding part of a $50 product.
Cornwell's avatar
College Hoops 2K8 (PlayStation 3)

College Hoops 2K8 review (PS3)

Reviewed on January 24, 2009

In College Hoops 2K7, the computer AI melted against the press, throwing careless, telegraphed passes. In the half-court set, it was possible to stalk the passing lanes at the top of the key without paying much of a price defensively. The massive amount of turnovers delivered easy walkovers on even the most difficult settings. Now that 2K8 has rolled around, the CPU finally learned how to protect the ball. It'll confidently dribble across the timeline, and any man left open can...
woodhouse's avatar
I-Fluid (PC)

I-Fluid review (PC)

Reviewed on January 24, 2009

timrod's avatar
Banana Nababa (PC)

Banana Nababa review (PC)

Reviewed on January 24, 2009

Gamers who have played Banana Nababa, an 8-bit boss rush game, will tell you it's a fun, yet difficult, title. Now, at this point, if you've never played Banana Nababa, you're probably pretty intrigued. I mean, a tough, boss battle game that's designed to look, play, and sound like an NES title? Wow, it feels like dreams are growing on trees, only falling to the ground and... I got nothing. I, too, was curious about this game when I saw it for the first time in a video, being playe...
dementedhut's avatar
Metal Max Returns (SNES)

Metal Max Returns review (SNES)

Reviewed on January 22, 2009

threetimes's avatar
Moon (DS)

Moon review (DS)

Reviewed on January 21, 2009

If you're someone who does a lot of commuting and happen to be a big fan of first-person shooters, Moon might just hit that sweet spot you're looking for. For everyone else, there's little here to distinguish it from any number of first-person shooters from the last decade.
MrDurandPierre's avatar
Sonic Unleashed (Wii)

Sonic Unleashed review (WII)

Reviewed on January 21, 2009

Sonic the Hedgehog screwed up. He let himself get a little too confident about his role as a hero. Sure, he has Chaos Emeralds and can turn into a golden, flying juggernaut anytime he wants. Yes, Dr. Eggman can be incredibly stupid despite his technical genius and ambition. That doesn’t mean that he can be taken lightly. Sonic learned that the hard way; not only did evil mastermind manage to outwit him, but actually used him in his latest scheme for world domination. Thanks to Sonic’s blunder, t...
disco's avatar
Naruto: Rise of a Ninja (Xbox 360)

Naruto: Rise of a Ninja review (X360)

Reviewed on January 21, 2009

There’s a good game to be enjoyed underneath the underachieving direction that fails to cater for any audience the game may be aimed at. You’ll just have to employ a little bit of ninja guile to discover it.
EmP's avatar
Left 4 Dead (Xbox 360)

Left 4 Dead review (X360)

Reviewed on January 21, 2009

For me, purchasing a video game on an already limited budget comes down to its lasting appeal. Otherwise I can just rent it at blockbuster and return it a few weeks later with no late fees. Left for dead is somewhere in between lasting appeal and too short and slapped together.
ProfesserPants's avatar
Resident Evil (GameCube)

Resident Evil review (GCN)

Reviewed on January 21, 2009

In 1999, System Shock 2 showed the world that it's possible to craft an unspeakably brilliant and always-chilling tale, complete with horrifying characters and a relentlessly anxious and unfriendly atmosphere. It also proved that survival horror in its truest sense - a focus on the conservation of resources in a harrowing, otherworldly situation - doesn't have to be restricted by godawful movement and an errant camera, and certainly that tension doesn't have to be ramped up by not being able to see where you're going. Why, when we have a wonderful benchmark like that, are we still lapping up rubbish like this?
Lewis's avatar
Panic Restaurant (NES)

Panic Restaurant review (NES)

Reviewed on January 21, 2009

You control an elderly chef who finds that a villainous counterpart named OHDOVE has just taken over his restaurant AND somehow made all the food homicidal. Personally, I'm a bit skeptical as to how food that attacks people is going to help this place keep customers happy, but unlike OHDOVE, I've never presumed to be a qualified restaurant owner.
overdrive's avatar
Dokapon Kingdom (Wii)

Dokapon Kingdom review (WII)

Reviewed on January 21, 2009

Early on you'll groan with disgust when you lose a fight and have to sit out for three rounds to recuperate. Before long, though, you're learning how to beef up your warrior with levels and equipment. You're mastering the fine art of swooping in for the victory just as two rivals have worn each other down to slivers of life. You're warping across the map to rest up at a safe town, or using items you've gathered to wreak havoc from afar. You're coming to understand that your opponents will always be lucky in battle but that maybe you can plan carefully and be luckier still.
honestgamer's avatar
Cake Mania: In the Mix! (Wii)

Cake Mania: In the Mix! review (WII)

Reviewed on January 20, 2009

Momentum is important in Cake Mania: In the Mix, paramount even. If you can't maintain it along with a sense of working rhythm, the game will unapologetically eat you for lunch. It's quite humbling, really. On the face of things, this is a game about a hot little baker girl (or boy, or... grandpa?) dashing around to fill orders for cakes. Dig a little deeper, though, and it's a demanding time management sim that just doesn't quit.
honestgamer's avatar
Gradius IV (Arcade)

Gradius IV review (ARC)

Reviewed on January 20, 2009

I first picked up the Gradius III & IV compilation pack initially because I was into Gradius III at the time, since I was primarily playing it via MAME and the PSP Gradius Collections. When I received the PS2 ports, I played Gradius III with the slight hope of getting the 1 credit clear, but it's so cruel near the end of the game where you face the infamous cube rush that I just gave up, knowing that I would have to memorize an utterly frustrating point of an above average game. Eventually, I d...
Aquas's avatar
Way of the Samurai (PlayStation 2)

Way of the Samurai review (PS2)

Reviewed on January 19, 2009

I picked up Way of the Samurai many a year ago in one of those impulses that causes you to browse games at Target while you’re momentarily distracted from buying cheap T-shirts with pictures of Bob Ross on them. These impulses occasionally lead to solid gold, more often lead to disappointment, and can on rare occasion result in eternal damnation, like the time I found one of Satan’s toenails at a lazy seaside pawn shop.
zippdementia's avatar
Safecracker: The Ultimate Puzzle Adventure (Wii)

Safecracker: The Ultimate Puzzle Adventure review (WII)

Reviewed on January 18, 2009

Most of the time you play, you'll probably be thinking that you must have missed something. Sometimes the hero will muse about a possible solution and point you in the right direction, but typically that only happens once you've finally figured it out for yourself. Even then, he doesn't always have anything worthwhile to say. Suggesting that a safe looks like cipher puzzles from the Civil War is all well and good, but what if you have no idea what that even means? The game simply demands too much of the casual gamer that it is likely to attract.
honestgamer's avatar
Hokuto no Ken (PlayStation 2)

Hokuto no Ken review (PS2)

Reviewed on January 18, 2009

What Hokuto no Ken lacks in balance, it attempts to compensate for in flash. Huge Engrish proclamations such as "THE BATTLE OF DESTINY" and "THANX FOR YOUR PLAYING!" adorn the screen, blows connect with explosive impact, and animations are elaborate and unusual; one character pulls oil drums from the background, sets them on the ground, and ignites them with shotgun blasts.
zigfried's avatar

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