Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Smuggler's Run review (PS2)Reviewed on February 07, 2009Wow, in writing this review, I feel a load coming off my chest. I’ve finally released the loathe and love I have built up for this game over the past few days by spreading the word on how I feel about it. In your time playing (hopefully this review convinces you otherwise though) Smuggler’s Run you will like the game, love it, loathe it, and want to throw the controller right through your TV screen. Yup, all of those emotions in just a few short hours. Let’s break the game apart shall we? |
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Rygar: The Battle of Argus review (WII)Reviewed on February 07, 2009Rygar inhabits a three-dimensional world. However, you'll be forced to deal with fixed angles. As you roam down a hallway and the map indicates that there are doors on either side, you'll need to guess at their precise location. Even in the very first stage, this results in confusion. You'll have to constantly compare Rygar's position on-screen with the little mini map in the corner, since a ledge that you need to jump and grab is more likely to blend in with the background than not. Perhaps it'll even be completely out of sight. |
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Low G Man review (NES)Reviewed on February 06, 2009One minute, you'll be fighting robotic enemies; the next, it'll be little flying gargoyles coming at you. You'll find yourself diving to the depths of an ocean to set up a jaunt through an alien-infested submarine in the second level; meanwhile the fourth level begins with a jaunt up a tower leading to a fight with a teleporting boss in an oddly psychedelic room and ends with a short trip through an alien mothership. |
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Hotel Giant 2 review (PC)Reviewed on February 06, 2009If you can deal with the fact that every single one of your guests is going to be an utter ball-ache to deal with, Hotel Giant 2 becomes predictably addictive, and it's easy to lose hours on end fine-tuning all sorts of little details in order to watch your profit margin increase painfully slowly. But then, this is more praise of the genre as a whole than of this example of it. The length of time it takes to complete each of the campaign sections also totally destroys the sense of reward upon finishing one. You can skip weeks on end if you like, but it can still take hours upon hours of real time to make much progress - particularly early on, when the woefully inept tutorial fails to teach you even the basics of how the game actually works. |
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Assassin's Creed review (PS3)Reviewed on February 04, 2009The idiot guards conspire to make one point very clear: Assassin’s Creed is a game set amongst a flock of intolerable dumbness. |
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Shadow Madness review (PSX)Reviewed on February 02, 2009Read this game now! |
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Super Fantasy Zone review (GEN)Reviewed on February 01, 2009Despite being average at its core, Super Fantasy Zone certainly possesses a unique charm and pleasant aesthetics. Taking a similar structure as its predecessor, Super Fantasy Zone combines the cartoonish buoyancy of any 16-bit platform game and the fast-paced action of any other 16-bit shooter to create a creative blend of style and substance. |
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Dragon Knight review (X68K)Reviewed on February 01, 2009Dragon Knight's success propelled development house Elf to the heights of respect, insofar as a company that produces hentai video games could possibly be respected. Due in large part to the success of Dragon Knight, a significant portion of their catalog was ported to the PC Engine and Sega Saturn, able to be enjoyed by the impressionable children of unsuspecting parents. |
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Relentless: Twinsen's Adventure review (PC)Reviewed on February 01, 2009The planet of Twinsun. |
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Eternal Poison review (PS2)Reviewed on January 31, 2009Closed minds will find Eternal Poison to be a finely-crafted strategy RPG. Open minds will find a lot more, including fresh takes on familar themes: religion, altruisim, selfishness, and the double-edged nature of justice. |
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Sonic Unleashed review (X360)Reviewed on January 31, 2009It's not really going to surprise anyone when I make the claim that Sonic Unleashed is a bipolar title. The entire gimmick the game is built around is that half of the levels feature Sonic being the fastest thing alive. The games have always been about breaking the sound-barrier as you scream through cities designed by engineers who think that metal rails should go everywhere, and loop-the-loops are perfectly safe highway features. Nothing has changed in that respect, and it's good. |
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Operation Darkness review (X360)Reviewed on January 30, 2009I’ve always wondered the historical accuracy of the many assassination attempts on Adolf Hitler’s life and his uncanny ability to dodge them. I mean, honestly, how could he survive so many virtually unscathed? How could he survive a point-blank rocket to the face from a werewolf? |
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Emerald Dragon review (SNES)Reviewed on January 30, 2009Unfortunately for Atrushan, there is a bit of a curse on the land, making it very deadly for dragons to venture there (the reason they're confined to their own isolated realm). However, it doesn't take him long (a tiny tutorial dungeon) to gain a relic that transforms him into a human, allowing him to seek out Tamryn and teach the game's assorted bad guys that when a dragon's pledged to protect a girl, it doesn't pay to be attempting a hostile takeover of the land she's calling home. |
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Gears of War 2 review (X360)Reviewed on January 30, 2009The gunplay is brutal. But it's also masterfully paced, broken up every so often by a spectacular set-piece or a superb on-rails vehicular section. Combat is as effortlessly brilliant as before, with the landmark cover-system playing a predictably huge role. Particularly on higher difficulty levels, failure to fully utilise the conveniently-positioned walls and boxes that litter Gears 2's battlegrounds results in bloody death, so a more strategic approach is often necessary. Nothing too strategic, mind. You wouldn't want to tax your brain too much, after all. |
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LittleBigPlanet review (PS3)Reviewed on January 29, 2009Very rarely am I ever “blown away” by a game. I play a fair amount of the “good, even the great. Games that are overwrought with airships or zombies; battles with a Colossus or battles with one's inner demons. Games that all claim to be Epic, yet harbor some resemblance to something I’ve already played. |
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Sam & Max: Season One review (WII)Reviewed on January 28, 2009But you’ll find nothing on the Wii quite like Sam & Max: Season 1. |
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Mass Effect review (X360)Reviewed on January 28, 2009Mass Effect wants to make you feel like a genuine space hero in vast, complicated and interesting galaxy. |
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God of War review (PS2)Reviewed on January 27, 2009Creating a blood geyser by shoving a blade down a Minotaur’s throat not only looks awesome, it also gives you health. Likewise, ripping the head off a gorgon slightly replenishes mana. Savagely gouging the eye of a Cyclops gives experience, but most importantly, these deviations from normal combat end a fight much more quickly, possibly saving your life. |
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American McGee's Alice review (MAC)Reviewed on January 27, 2009Forget Walt Disney's sanitised version of Alice in Wonderland, and return to the roots of the Alice mythos by entering the bizarre, insane and violent fantasy world, created by Lewis Carroll's febrile imagination, and recreated here, in American McGee's Alice. This is a third person platforming adventure at its very best, and for adults only. |
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Left Brain Right Brain 2 review (DS)Reviewed on January 26, 2009The developers still haven't figured out how to produce a quality assortment of skill-based games. Luck still plays a larger role than it should and sometimes threatens to turn everything upside-down. In one stage, for instance, you have to dig fossils from a field of clay. Since you can't see your buried targets ahead of time, you basically have to tap the screen like a madman and hope for the best. This is an action that most people can easily perform with either hand, so any end results feel hollow instead of informative. Other diversions with more consistency fare better, like one where you push beach balls into large holes at the corner of the playing field, but in the end the available selection is a mixed bag. |
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