Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Crazy Machines: Complete review (PC)Reviewed on April 07, 2009More than a year's passed since its sequel, meaning all that's really relevant now is the price. For £20, you get the original game, a training pack and an adequate yet uninspiring expansion. These days, you can get Crazy Machines 2 for a tenner in most places. Something does not compute. |
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Champions of Krynn review (PC)Reviewed on April 07, 2009The AD&D Gold Box games never evolved terribly much, but on the other hand, they never did anything too wrong, either. And though the Krynn series moved to a different continent, you really have more of the same. You have a new race and moon phase-dependent magic classes, and some new monster names and character classes. There's a tricky end series it's hard to turn back from, but all in all it's a comfortably little game you should be confident you can plug-and-chug through. It's great to feel ... |
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Gamma Goblins review (APP2)Reviewed on April 07, 2009So many early Apple games copied arcade games that weren't much good, and I am sorry to that Gamma Goblins is not a successfully entertaining port of Astro Blaster. It almost makes it, though. The idea is straightforward and sensible, with waves of different monsters coming down in formation. But you have too many random scenarios where you can be trapped into losing a life. Having seven lives does not mitigate this, though the game has a nice ending scene after you go through four iterations of... |
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Taxman review (APP2)Reviewed on April 06, 2009Pac-Man, in a sense, has lasted beyond just its name. You have the occasional conversion to 3-d bearing the name proper, but you also have a lot of games where the object is to find everything. The fun of avoiding four palette-swapped meanies never really dies, and in fact many people made a different game on the various Pac-Man rip-offs just by speeding up and slowing down monsters, or giving them a different starting pattern. Such games deserved to be, and were, pirated, but at no great gain t... |
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Space Invaders Extreme 2 review (DS)Reviewed on April 06, 2009They’re back. They never really left, though. The Space Invaders still haven’t given up attempts to wipe out the human race. It’s been decades since the war started, and it was almost finished in Space Invaders Extreme. Not happy ending, but a bitter, brutal one. Those little bastards really upped the ante that time; they descended to Earth like a swarm of pixilated locusts, spewing laser death and bullet showers upon the helpless population. They were organized, efficient, and far deadli... |
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Star Ocean: The Last Hope review (X360)Reviewed on April 06, 2009Star Ocean: The Last Hope is the type of game that can have you reaching to play it again even though you just beat it a half-hour before, just for the opportunity to rough up some more monsters. The number of RPGs that have that kind of instant gratification is extremely limited, a true testament to the kind of fun you can have only with the likes of Star Ocean: The Last Hope. |
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Geneforge 5: Overthrow review (PC)Reviewed on April 06, 2009Overthrow is the final instalment in the Geneforge saga, which has delivered an average of almost a game a year since its inception in 2002. While the gaming world has radically changed during this time, Geneforge's internal climate has remained consistent. It's still isometric and visually primitive - though the presentation in Overthrow is vastly improved - but such matters lay outside Spiderweb's focus. This is about interactive, non-linear storytelling of the finest quality. And while its approach may be somewhat familiar to those who obsessed for weeks over the likes of Planescape: Torment, it's hugely refreshing to play something with a similar feel all these years on. |
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F1 Challenge review (SAT)Reviewed on April 06, 2009For those who enjoyed Daytona USA and Championship Circuit Edition, and are looking for something similar, F1 Challenge should provide... a nice alternative. |
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Mushroom Men: The Spore Wars review (WII)Reviewed on April 05, 2009It’s kooky and competent, making exploring the well realised settings enjoyable and, though Pax doesn’t bring anything new to the plate, he’s still a fun addition to anyone‘s library. |
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Henry Hatsworth in the Puzzling Adventure review (DS)Reviewed on April 05, 2009Henry Hatsworth has been screwed over. Badly. It’s been released during one of the highest points in the DS’s history; with stuff like Pokemon Platinum, Valkyrie Profile, and several other amazing titles taking the gaming scene by storm, it’s been completely forgotten. Overshadowed, overlooked, and doomed to forever rot in obscurity on game store shelves. Such an undeserving fate isn’t just pathetic. As Henry himself would say, it is bollocks! Utter poppycock! This fe... |
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The Legend of Kyrandia review (PC)Reviewed on April 04, 2009With The Legend of Kyrandia RTS-kingpin Westwood Studios aptly demonstrate this principle in action – despite pretty graphics and outstanding music, it plays like a blueprint on how NOT to design an adventure game. |
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Mana Khemia: Student Alliance review (PSP)Reviewed on April 04, 2009As Vayne arrives at the academy for the first time, the first thing you may notice is that the graphics are blurry, low-res 3D that look like someone popped a PS1 game in their PS2 and turned on texture smoothing. You may also notice just how long the game had to load said images. Nearly everything you do in Mana Khemia causes the game to stop and load something. Even simplistic tasks like jumping from one ledge to another will cause the PSP to halt everything for a moment to load the jumping animation. This has the unfortunate side-effect of disorienting your jump and often (at least in my case) leads to Vayne landing squarely on a monster's head. There's another battle that could have been avoided! |
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SNK Arcade Classics: Vol. 1 review (WII)Reviewed on April 04, 2009Just like a bag of pick n’ mix or a greatest hits compilation CD, you’re not going to like everything on SNK Arcade Classics Volume 1. |
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Resident Evil Gaiden review (GBC)Reviewed on April 04, 2009Saturday |
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Miner review (APP2)Reviewed on April 03, 2009Anyone who's had a favorite author and really wanted to learn more about him probably read that author's juvenalia. Which was not very good, but you could make excuses about how it shaped what was to come if you wanted, or you can say "Heck! Even I can do better than this!" and be inspired to write something. Works for software, too. Doug Smith, the creator of Lode Runner,(LR) admitted Miner was not so hot in an interview in the PS1 version of the game. You can see flashes of somet... |
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Secret of the Silver Blades review (PC)Reviewed on April 03, 2009My AD&D computer experience stopped a game too soon, as I laid out several weeks' allowance on the first two, Pool of Radiance(PoR) and Curse of the Azure Bonds(CoA). Most of the fun from them was probably because my mother had warned me off paper AD&D as a kid. She'd have been glad to know how ridiculous combats fighting fifty goblins on the Apple got. I assumed a sequel would be bigger-badder-more, and I figured the combat was just something I had to sit through to appreciate the mapping and s... |
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Yume Nikki review (PC)Reviewed on April 02, 2009Understanding Yume Nikki really involves knowing what happens at the end. It's almost impossible to talk about with any authority without this knowledge, and without making numerous references to the finale. Writing about it, then, is going to involve a pretty severe spoiler, and if you're completely ademant that you're going to see this incredibly strange adventure through to its conclusion, you should almost certainly do so before reading another sentence of this analysis. Not even t... |
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Stoked review (X360)Reviewed on April 01, 2009At only $40, Stoked manages to offer solid mechanics, huge mountains to explore, well-integrated online play, and hundreds of challenges to conquer, but the complete lack of mission variety keeps this from being an easy recommendation. |
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Cryostasis: Sleep of Reason review (PC)Reviewed on April 01, 2009 |
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Peggle: Dual Shot review (DS)Reviewed on March 31, 2009Peggle: Dual Shot is a simple, casual activity that won't take much out of you, and is perfect for morning commute when your brain is still mush and doesn't want to heavily invest in anything. |
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