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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Zelda II: The Adventure of Link (NES)

Zelda II: The Adventure of Link review (NES)

Reviewed on May 03, 2009

One could almost say that the serious gaming world can be cleanly divided into two groups: those who love Zelda games and would be devastated if Nintendo were to make any large-scale renovations, and those who gave up on the series a long time ago because it refused to evolve. I fit pretty firmly into the former category; Zelda is my favorite video game franchise, and while the formula has been repeated endlessly, it’s a formula that almost always works and hasn’t gotten old. Then ...
Suskie's avatar
Resident Evil (GameCube)

Resident Evil review (GCN)

Reviewed on May 02, 2009

Conventional wisdom says that Survival Horror diverged into two broad schools in the decade following its widespread inception via Capcom's Resident Evil (RE). There was the Resident Evil school, which presented the player with a reality filled with physical threats and horrors, and there was the Silent Hill school, which toyed with the player's engagement with reality itself. Or; Silent Hill was about dreams and nightmares. Resident Evil was about trying to avoid being torn apart.
bloomer's avatar
Monsters vs. Aliens (Xbox 360)

Monsters vs. Aliens review (X360)

Reviewed on May 01, 2009

If you want to get all of your characters' upgrades (and/or look at the concept art, 3-D character models, etc. you also can purchase), you'll be following up a number of stages with mini-stages covering the EXACT SAME ground you just crossed. Holy repetition, Batman!
overdrive's avatar
Lux-Pain (DS)

Lux-Pain review (DS)

Reviewed on April 29, 2009

The game's primary failure is a very basic one: the story just isn't compelling. One important element for any visual novel is believable characters. Some of Atsuki's classmates manage to avoid standard stereotypes (the fortune-telling blonde is particularly refreshing) but several of the villains are simply outrageous. One early baddie — a bald man with evil pointy ears and creepy narrow stalker eyes — repeatedly professes his love for guns and hatred for schoolchildren.
zigfried's avatar
Live A Live (SNES)

Live A Live review (SNES)

Reviewed on April 29, 2009

It’s rare these days to see the Square-Enix name within a mile of anything original. “Rehashing sells” has been their motto for the past few years, to the detriment of the JRPG genre as a whole. However, Square wasn’t always like that (well, okay, yes they were). There was a time, back in 1994, when Square released the second-best JRPG on the SNES, second only to Earthbound. That game is Live A Live, which unfortunately never saw a release outside Japan.
timrod's avatar
Odin Sphere (PlayStation 2)

Odin Sphere review (PS2)

Reviewed on April 29, 2009

You probably don’t know how epic an undertaking Odin Sphere was for me. I played the game twice over the course of two years, stopping the first time to break up with my fiancé. Odin Sphere was the last game we played together, making it a relic of that era for me. Writing a review for it is like closing the door on a period of my life. Of course, you don’t really care about any of that. You just want to know if it’s a good game, dammit! What’s all this emotional hoo-haw?
zippdementia's avatar
O'Riley's Mine (Commodore 64)

O'Riley's Mine review (C64)

Reviewed on April 28, 2009

A gamer can get tired of fighting the good fight and saving the world. After one RPG too many about some selfless youth giving his all to prevent the destruction of life as we know it, it's nice to be able to return to a title where it all comes down to a much more basic motivator: greed. The protagonist in O'Riley's mine is a rich guy who wants to be richer still, and doesn't mind risking his life for it; a concept that's a lot easier for mere mortals like us to grasp, even if it's not as much ...
sashanan's avatar
Ghouls (Commodore 64)

Ghouls review (C64)

Reviewed on April 28, 2009

Buggy games are not just something of the last few years, where PC games sometimes seem like they were released weeks, possibly months before they were actually ready to be sold, and this is hurriedly fixed in downloadable patches. In the days of the Commodore 64, this happened as well, minus the patches. Sometimes, a game would inexplicably appear in the stores when it is clearly so bugged or its design is so flawed that it wouldn't have survived even the sketchiest of beta tests. Ghouls is one...
sashanan's avatar
Aztec Challenge (Commodore 64)

Aztec Challenge review (C64)

Reviewed on April 28, 2009

The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ...
sashanan's avatar
Attack of the Mutant Camels (Commodore 64)

Attack of the Mutant Camels review (C64)

Reviewed on April 28, 2009

'Attack of the Mutant Camels' is a creation of the warped mind of Jeff Minter, also known as the one man company Llamasoft. Between 1982 and 1987, Jeff Minter has come up with roughly a dozen Commodore games, often simple in concept, but sharing one common characteristic: they all have a twist of insanity. AMC demonstrates this point nicely, for the player is put in a starfighter with only one purpose: to save the galaxy from an attacking horde of huge mutant camels. The concept is silly enough,...
sashanan's avatar
Hover Bovver (Commodore 64)

Hover Bovver review (C64)

Reviewed on April 28, 2009

Video games can answer many questions for us that relentlessly plague our minds all through our comparatively boring lives. What was previously just a part of our imagination can now be brought to life on the screen, putting us in wondrous "what if?" scenarios. What if I had been in charge of the Battle of Normandy? What if I was hunting for treasure in an Aztec tomb riddled with traps? What if I was the last line of defense against an alien invasion? Or, most thrilling of all, what if I had to ...
sashanan's avatar
BattleForge (PC)

BattleForge review (PC)

Reviewed on April 28, 2009

EA Phenomic's latest effort could have served as a glorious marriage between the familiar and the exotic, like fusion cuisine for gamers. Instead it ended up tasting like two types of leftovers tossed together in the same take-out box.
frankaustin's avatar
Aztec (Apple II)

Aztec review (APP2)

Reviewed on April 28, 2009

Aztec, the classic Apple II platform adventure game of tomb plundering excitement and bizarre glitchiness, was released in 1982. 'Nothing like it before. Nothing else like it now!' screamed the hectic looking ads in Creative Computing magazine. They were probably right. 1982 was the year after the arrival of Raiders Of The Lost Ark in cinemas, and was the same year in which the original Pitfall came out for the Atari 2600. Pitfall Harry presents as a colourful stick figure of girth...
bloomer's avatar
Archmage: The Reincarnation (PC)

Archmage: The Reincarnation review (PC)

Reviewed on April 27, 2009

A thousand years ago, war broke over the surface of Terra. No one quite remembers now what the cause of the war was. Some say t'were a feud of the gods, so great was the level of destruction wrought upon the land. Others point the blame at the technological advancements of what are now known as 'The Lost Civilizations.' Surely it is possible that in meddling with the powers of Science these civilizations worked their own demise.
zippdementia's avatar
I'm Gonna Nurse You - Voice Plus!- (PC)

I'm Gonna Nurse You - Voice Plus!- review (PC)

Reviewed on April 27, 2009

Though each leading lady to a certain extent has her own personality, they mostly share an obsession for your penis and will request regularly that you prove your love for them with your genitals. Similarly, the moment when you first do the deed doesn't ever feel right. One minute you're chatting it up and the next you're swapping spit and falling onto the nearest surface for a quickie while your partner professes embarrassment but wiggles her body so you can penetrate deeper. Whether she's wearing a nurse's habit (the fetish this game is most clearly meant to satisfy) or a nun's habit (an odd inclusion, but one that works), your woman of choice behaves the same.
honestgamer's avatar
Gobliiins 4 (PC)

Gobliiins 4 review (PC)

Reviewed on April 27, 2009

If this sounds negative, then it’s because it is! Gobliiins 4 is a flawed game, filled with problems, awkward design decisions and a baffling lack of foresight. It’s ugly, clumsy and displays nothing that would push you onwards into the late levels. Except for the puzzles.
EmP's avatar
Supreme Ruler 2020: Global Crisis (PC)

Supreme Ruler 2020: Global Crisis review (PC)

Reviewed on April 27, 2009

Global Crisis doesn't do anything wrong by any definition, very competently building on the strengths of the core game and bringing more toys and scenarios to the mix. But neither does it add anything really new that shakes up the gameplay, and I confess to a bit of disappointment at that.
WilltheGreat's avatar
Rhythm Heaven (DS)

Rhythm Heaven review (DS)

Reviewed on April 26, 2009

One note regarding Rhythm Heaven; it's not about music. At least, not in the way that Guitar Hero, Rock Band, or Elite Beat Agents are about music. Instead, this quirky game focuses on the click-clack of a factory assembly line. It draws you into the tick-tock of a ping pong match. Spawning from the minds behind WarioWare, this title delves into the world of mercurial minigames, just as long as they have a beat. The music takes a seat in the background.
woodhouse's avatar
The Bard's Tale II: The Destiny Knight (NES)

The Bard's Tale II: The Destiny Knight review (NES)

Reviewed on April 26, 2009

As a kid I liked Bard's Tale 2(BT2) and dreamed of getting an NES. But I never imagined someone would put the two together. So imagine my surprise twenty years after playing the game that, indeed, someone else had had the same idea I did! They'd had to shrink the dungeons down, and the riddles had to go, but what was left was a game that was pretty fun both before and after I knew what those weird hiragana and katakana spell glyphs meant. Though it was probably a bit easy after someone translate...
aschultz's avatar
Blue Dragon Plus (DS)

Blue Dragon Plus review (DS)

Reviewed on April 26, 2009

What good is equipping your meat shield as a monster bait when your stupid healer won’t stop standing in front of him? The more numbers mean the greater chance for complete chaos, and it’s all too tempting to ignore the game’s wishes to break your forces into four small platoons to explore different corners of the map independently when you can redistribute characters to far-flung areas between battles without penalty.
EmP's avatar

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