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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
UFC Undisputed 2009 (PlayStation 3)

UFC Undisputed 2009 review (PS3)

Reviewed on June 06, 2009

UFC Undisputed has the makings of true MMA bliss, but its clunky, lifeless career mode and lackluster online play will only keep you occupied for so long.
QuasidodoJr's avatar
X-COM: Enforcer (PC)

X-COM: Enforcer review (PC)

Reviewed on June 05, 2009

I’m in a habit of paying no attention to Steam’s frequent pop-up advertisements that bring to light the various discounts the service offers on games I generally don’t care about, but the announcement that all five titles in the renowned X-COM series would be available for something like fifteen dollars was difficult to ignore. That purchase was supposed to be my gateway to a series that I’ve been meaning to catch up on for quite some time, given that it’s rooted in a genre I’m fond of: t...
Suskie's avatar
Insurgency: Modern Infantry Combat (PC)

Insurgency: Modern Infantry Combat review (PC)

Reviewed on June 05, 2009

I really, really suck at Insurgency. But I have an excuse!
Suskie's avatar
UFC Undisputed 2009 (Xbox 360)

UFC Undisputed 2009 review (X360)

Reviewed on June 05, 2009

In Undisputed, the tendency is toward striking battles, rather than toward what that particular fighter is actually most comfortable with or known for. Fortunately, this flaw won’t matter much for most gamers because the average MMA fan is still far more enamoured of fisticuffs and the sudden violence of knockouts than of rolling for submissions, which presents a decisively more subtle savagery. Besides, as with most one-on-one contests, the main draw is beating up on friends – not the computer.
Masters's avatar
Bejeweled 2 (PlayStation 3)

Bejeweled 2 review (PS3)

Reviewed on June 04, 2009

PopCap Games first developed Bejeweled and released it in the Flash format back in 2001. Since then, the title has appeared on nearly every gaming platform known to man, ranging from the PC to mobile phones, the Xbox 360 and now the PlayStation Network store. Predictably, it plays the same on the PlayStation 3 as it did on Xbox Live Arcade, on the PC and—well, you get the idea.
Gamoc's avatar
Stalin vs. Martians (PC)

Stalin vs. Martians review (PC)

Reviewed on June 04, 2009

But anyway, the game is an RTS in the same way that margarine is butter, which is to say it's not, but it looks similar! The overhead camera is old hat to the genre. The piles of units marching together toward their objective is familiar. The hud, with its point-and-click interface and minimap, leaves no doubt. Any given screenshot tells the RTS story, but it's only when you play the game that you realize that something has gone horribly wrong.
dragoon_of_infinity's avatar
Elite Forces: Unit 77 (DS)

Elite Forces: Unit 77 review (DS)

Reviewed on June 03, 2009

Considering that the enemies pose no threat, basic ammunition is unlimited, and you virtually trip over medkits around every corner, you’d think Elite Forces is an easy game, right? But it isn’t, simply because things go wrong. Maybe Bill will die because he got caught in front of a gatling gun and the constant stream of bullets prevented him from using a medkit. Perhaps Kendra will decide on her own to move forward a couple of feet and detonate a mine that T.K. was disabling. Weird flukes in the design and AI contradict Deep Silver’s effort to keep the interface clean and intuitive, and above all else, Elite Forces strikes me as a very inconsistent game.
Suskie's avatar
Terminator Salvation (PlayStation 3)

Terminator Salvation review (PS3)

Reviewed on June 03, 2009

At first, such encounters are thrilling because you don't know what's going on and it's easy to die. Any battle is epic. Then you learn how to utilize cover and you discover that you can basically just draw fire from behind a barrier while your allies shoot everyone from behind. That strategy works most of the time and when it doesn't, that only means that the roles have reversed. You're never required to do anything more mentally challenging than sneak and shoot.
honestgamer's avatar
Tony Hawk's Pro Skater 3 (PlayStation)

Tony Hawk's Pro Skater 3 review (PSX)

Reviewed on June 03, 2009

Tony Hawk’s is probably one of the most ubiquitous franchises of the last decade. It’s appeared on every format made since ollie-ing into the PlayStation park in 1999, and when each game is designed to be built better than the last, playing this eight-year old title is like skating backwards into a time machine.
bigcj34's avatar
Super Robot Taisen OG Saga: Endless Frontier (DS)

Super Robot Taisen OG Saga: Endless Frontier review (DS)

Reviewed on June 02, 2009

RPGs are stereotyped as one of the more intellectual game genres, all about story and plot and meaning. Endless Frontier bucks this stereotype pretty hard. It’s a self-consciously dopey, disposable sort of story that’s little more than an excuse to string dungeons and boss encounters together. Much of the plot’s appeal is meant to rest in its nature as a sly crossover that puts Namco x Capcom, Super Robot Taisen OG2, Super Robot Taisen alpha 3, Xenosaga, and many other games into a single “multiversal” setting.
Lynxara's avatar
Sacred 2: Fallen Angel (PlayStation 3)

Sacred 2: Fallen Angel review (PS3)

Reviewed on June 02, 2009

I have a rule called the FAQ rule. If I reach a point where I find myself checking FAQs to see how much longer a game goes on, then I know the game has outlived its welcome. In the case of Sacred 2: Fallen Angel, I hadn’t done anything interesting, met any interesting characters, or even managed to become interested in my own character in over twenty hours of gameplay and I was nowhere near being done with the main quest.
zippdementia's avatar
Hired Guns: The Jagged Edge (PC)

Hired Guns: The Jagged Edge review (PC)

Reviewed on June 01, 2009

I’ve nothing against games being hard, but before you survive the first few initial outings, loot a few corpses and watch your team’s stats rise to the point where it’s noticeable, you’ll be spending a lot of time reloading old saves that took place before complete slaughters and eagle-eyed head shot levelled against you.
EmP's avatar
Neo Contra (PlayStation 2)

Neo Contra review (PS2)

Reviewed on June 01, 2009

After the dreadful Appaloosa game that had the word Contra slapped on it (C: The Contra Adventure), Shattered Soldier was a welcomed return to the series' roots. Bill Rizer reappeared as the main character, who was accompanied this time by a female cyborg, and both were thrown into side-scrolling badassery, filled with weird creatures, aliens, and high-tech Weapons of Epic Destruction (WED). When a game plops you into crazy situations, like being chased down a snowy mountain by a huge worm, figh...
dementedhut's avatar
inFAMOUS (PlayStation 3)

inFAMOUS review (PS3)

Reviewed on May 31, 2009

It all started with a bang. Or rather, it ended with one. Half of Empire City, gone in a fiery apocalypse. Buildings, roads, people, everything. The bomb left almost nothing behind, not even the bodies of its victims. Just the sickening stench of smoke and burned flesh. They were the lucky ones, though; they got to die quickly. The survivors were in for something much, much worse. Riots, chaos, rape, murder, the complete and utter breakdown of society as we know it. It’s been two weeks in...
disco's avatar
Professor Heinz Wolff's Gravity (Wii)

Professor Heinz Wolff's Gravity review (WII)

Reviewed on May 31, 2009

The very existence of the sandbox levels leads me to believe that Deep Silver liked what they’d come up with and assumed players would be intrigued enough to want to explore the world of Gravity further. So why, then, is there no puzzle editor? With Gravity’s content as limited as it is, and with each of the challenges simple enough in basic design that anyone could make them given an appropriate tool kit, a true puzzle editor could have been this game’s saving grace. With online functionality, the possibilities could have been endless.
Suskie's avatar
Space War Commander (PC)

Space War Commander review (PC)

Reviewed on May 30, 2009

Space War Commander is simple enough that it can be picked up and learned very quickly, and won't eat up your time with long-winded matches like other RTS games. The only thing really missing is multiplayer support, but even so Space War Commander is a superb time-killer
WilltheGreat's avatar
Star Trek D-A-C (Xbox 360)

Star Trek D-A-C review (X360)

Reviewed on May 30, 2009

At its very best, D-A-C is a good online game with the potential to offer up some epic six-on-six space wars. But when Xbox Live is slow and you can’t find a full game, all that’s left is an empty and lazy solo experience.
PAJ89's avatar
Leisure Suit Larry in the Land of the Lounge Lizards (PC)

Leisure Suit Larry in the Land of the Lounge Lizards review (PC)

Reviewed on May 28, 2009

Leisure Suit Larry (LSL,) despite notoriety after its first release was less disgusting and offensive than its sequels, most of which overused weak riffs on material from the original game anyway. It's surely one of Sierra's very best graphic adventures, as it doesn't take itself too seriously and goes beyond just some hapless forty-year-old's quest to lose his virginity. It pokes fun at the awkwardness we all felt during our teenage years and makes Larry a poor schlemeil who can't even do the b...
aschultz's avatar
Laser Blast (Atari 2600)

Laser Blast review (A2600)

Reviewed on May 28, 2009

For years, I remembered Laser Blast (LB) as the game that I should've won, but I had to go to the bathroom. LB has an appealing, amusing concept. You are a UFO, elliptical and with windows spinning around the center. You must fire down at three ground cannons. You are also, apparently, the bad guys: your lasers are red, theirs blue. If you win, a new round appears. This goes on until you get a million points. You can get 270 points per round, which can take two to five seconds. Doing the ...
aschultz's avatar
Resident Evil 5 (PlayStation 3)

Resident Evil 5 review (PS3)

Reviewed on May 28, 2009

Over the countless years I’ve been playing video games, I’ve anticipated the release of many titles. Most of them have been sequels—Shining Force II, Lunar: Eternal Blue, Bloodrayne 2. It’s a long list. But never, ever, have I anticipated a game as much as I did Resident Evil 5.
True's avatar

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