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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Kouryuu Densetsu Villgust Gaiden (NES)

Kouryuu Densetsu Villgust Gaiden review (NES)

Reviewed on June 13, 2009

Shortly after its release, Kouryuu Densetsu Villgust Gaiden was adapted into an animated short-film loosely based around the game itself. Yet, despite hosting several characters not present in the game, its lack of connection with much of anything in the game save the “evil deity” and the “goddess”, and its over-all (expected) shortness, this OVA made a lot more sense than the actual game itself.
wolfqueen001's avatar
Sheep (Game Boy Advance)

Sheep review (GBA)

Reviewed on June 13, 2009

You're a sheepdog! Har!
turducken's avatar
Trinity (Apple II)

Trinity review (APP2)

Reviewed on June 12, 2009

Infocom's text adventures were usually better at being funny than serious. For example, Zork I and II were better games than Zork III. But Trinity, based on your efforts to prevent the first atom bomb from exploding, works, and staggeringly well. It places you, as a tourist, in Kensington Gardens, with the first missile of World War III about to land. You find a deformed lady, take an interesting transport to the shore, and enter a white door you'll see again later, to wind up in a place ...
aschultz's avatar
Snake Byte (Apple II)

Snake Byte review (APP2)

Reviewed on June 12, 2009

Snake Byte was a simple, high-resolution graphical update to White Lightning, one of the first games made for the Apple, in BASIC and low resolution graphics. I knew it first as Hustler, from the TRS-80 at our school, and then after the librarians got more diligent deleting games, Snake Byte and its wonderful graphics left me captivated. It's a fairly simple game: you're a snake, chasing apples on a board around barriers. The more you eat, the longer the snake goes. C...
aschultz's avatar
Fuel (PlayStation 3)

Fuel review (PS3)

Reviewed on June 12, 2009

Though on the surface the game appears to be just another tour of some established courses where your only goal is to finish ahead of all of your competition, that's not actually the best way to play. Instead, you're expected to chart your own routes while adhering to actual roads only to the extent that is required to pass through the checkpoints. Everything else is up to you. The freedom that this dynamic provides is cool at first. When you come to the first bend in the path and most of the other drivers ease gradually around it and toward the left, you'll probably love continuing straight ahead and launching over a ramp to shave a second off your time. Performing similar feats of daring on the next few bends is similarly great. Then you hit a tree and the cursing starts.
honestgamer's avatar
The Hitchhiker's Guide to the Galaxy (Apple II)

The Hitchhiker's Guide to the Galaxy review (APP2)

Reviewed on June 12, 2009

The Hitch-Hiker's Guide to the Galaxy (HHGG,) based loosely on the Douglas Adams book of the same name, was the best text adventure from Infocom and likely will continue to be the best for all time. The puzzles were funny and clever. So were the ways to die, the side characters, the ways to lose points, and the hint book. It's free many places online, and some of them even offer graphics enhancements. But unlike some cheesy $30 three-level action game, it was worth the money back when it came ou...
aschultz's avatar
Red Faction: Guerrilla (Xbox 360)

Red Faction: Guerrilla review (X360)

Reviewed on June 12, 2009

A vast game of utterly mad possibilities. There's not enough of a culture for Guerrilla to be proclaimed a true masterpiece, or even a revolution, but it's not a long way off. Rarely has open-world mayhem been so invigorating, so satisfying and hilarious. Far and away the best in the series so far, Guerrilla is the absolute statement of Volition's explosive plan - and Red Faction would struggle to return to its linear routes after this outstanding effort.
Lewis's avatar
A Fading Melody (Xbox 360)

A Fading Melody review (X360)

Reviewed on June 12, 2009

From the nightmarish forest landscape and encroaching darkness, right down to the shrill beeps of the heart monitor that can be heard between levels, A Fading Melody is a triumph of intelligent, integrated design.
JANUS2's avatar
Super Black Onyx (NES)

Super Black Onyx review (NES)

Reviewed on June 12, 2009

Powerful, mysterious, doing-not-saying characters are a cliche in computer RPG's, but games like that are sadly rare. Super Black Onyx (SBO) is such a game. Released in Japan but using English characters, SBO relies largely on the graphic talents of Roger Dean, who designed many of Yes's and Asia's album covers, to cut through RPG red tape people take for granted. The story, you can guess from the title: there's an Onyx to find. It's up a boggle-box of a sixty-level first-person maze. But don't ...
aschultz's avatar
Hoosier City - Assault of the Orcs (PC)

Hoosier City - Assault of the Orcs review (PC)

Reviewed on June 11, 2009

Someone finally snapped and sent the Earth into nuclear apocalypse. Cities were blasted into oblivion, civilization collapsed, and humanity was all but wiped out. The few people yet clinging to life are gathered in three habitable domes that provide protection from the irradiated wastelands outside. It is in this bleak, dismal world that Hoosier City is set...and it doesn't matter because outside of the screen telling the backstory, the game doesn't actually do anything with this theme. The back...
sashanan's avatar
Up (Xbox 360)

Up review (X360)

Reviewed on June 11, 2009

Fortunately, cooperative play alleviates some of that. Two people can pick up controllers and it's easy to join or leave a game with the press of a button. That allows a parent or elder sibling to save the day if kids are becoming too frustrated. It's a great way for a parent to connect with his or her game-loving offspring without having to spend forever figuring out how things work. It also means that the game could become the perfect choice for a few hours of fun when new visitors enter your humble abode.
honestgamer's avatar
Amnesia (Apple II)

Amnesia review (APP2)

Reviewed on June 11, 2009

If you create a public scene or break any laws (such as sleeping in public or leaving the early-game hotel room naked), odds are you'll wind up arrested. Humorously, you get to play through your final days in a jail cell, choosing what your final meal is, what denomination of priest speaks to you before death and whether you die by lethal injection or firing squad — just one more of the many things I loved about the writing in this game.
overdrive's avatar
Quest for Glory II: Trial By Fire (PC)

Quest for Glory II: Trial By Fire review (PC)

Reviewed on June 11, 2009

Quest for Glory II is the second in a series of graphical adventure games with an RPG twist. For the most part, it's an adventure in classic Sierra style - visit locations, collect items, solve puzzles - but an RPG element is added in letting you play as either a fighter, magic-user or thief. You'll also be given a set of familiar statistics including strength, dexterity, hit points and a number of skills. The end result is a good hybrid that gives you a reason to play the game through three tim...
sashanan's avatar
Quest for Glory I: So You Want To Be A Hero (PC)

Quest for Glory I: So You Want To Be A Hero review (PC)

Reviewed on June 11, 2009

Originally known as Hero's Quest and later renamed to Quest for Glory, this game is the first in another Sierra ''Quest'' adventure series, with a significant twist: the Quest for Glory games combine RPG elements into the adventures. You play the role of an adventurer striving to become a Hero by taking on monsters, a band of brigands and an ogre witch in the otherwise beautiful valley of Spielburg. In many ways, the game is like the other old Sierra adventure series: you walk around, you type c...
sashanan's avatar
Sonic the Hedgehog Chaos (Sega Master System)

Sonic the Hedgehog Chaos review (SMS)

Reviewed on June 08, 2009

Why another Sonic release on the antiquated Master System? The 16-bit Sonic series was selling the Mega Drive faster than you can say “Nintendon’t”, and the SMS barely tapped the dominating NES. However its strong user base in Europe and Brazil still flourished, and with games being made on the technically equivalent Game Gear handheld, there’s no reason not to release another Sonic on the SMS.
bigcj34's avatar
Mana Khemia: Alchemists of Al-Revis (PlayStation 2)

Mana Khemia: Alchemists of Al-Revis review (PS2)

Reviewed on June 08, 2009

The PlayStation 2 has been a very prolific platform for RPGs during its lifecycle, and even long after the PS3's release, a select few developers continue to service it. Gust is among them, choosing the PS2 for Mana Khemia (2007 in Japan, 2008 in the US). An alchemy-themed game in which gathering recipes and ingredients to create your own items, weapons and armour, Mana Khemia plays so similarly to the three Atelier Iris games that it's tempting to just consider it Atelier Iris 4 and be done wit...
sashanan's avatar
Officers (PC)

Officers review (PC)

Reviewed on June 08, 2009

Officers is a fun toy. Every map is like a sandbox in which you can rain destruction upon the Nazis. Its key feature, huge battles, is both the best part of gameplay and the worst.
Melaisis's avatar
Steal Princess (DS)

Steal Princess review (DS)

Reviewed on June 07, 2009

Even though it's an interesting game, Steal Princess's overly complex, touchy controls tarnish the experience, and map creation is a spectacular failure. On the other hand, the game does feature excruciatingly dull story scenes mixed among its 150 stages!
zigfried's avatar
Beat 'Em & Eat 'Em (Atari 2600)

Beat 'Em & Eat 'Em review (A2600)

Reviewed on June 07, 2009

You know, I was trying to come up with a good intro for this. Something interesting, like a little descriptive scene or narrative. The usual. But I can’t. Not for a game like this, anyway. One can only stare slack-jawed at that blank page and that ever-blinking cursor for so long. Besides, the box sums it up better than anything I could have come with:
disco's avatar
PDC World Championship Darts 2009 (Wii)

PDC World Championship Darts 2009 review (WII)

Reviewed on June 06, 2009

2009 has made some big steps up from its previous version, but that everything about the game is so budget that it hardly looks any different from the initial outing made two years ago on the PS2 isn’t something that makes it an easy recommendation.
EmP's avatar

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