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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon (PlayStation 2)

Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon review (PS2)

Reviewed on August 01, 2009

In a sense, Devil Summoner 2 is one of the more accessible entries in Atlus's long-running Shin Megami Tensei franchise. The combat is straightforward and quick, the difficulty isn't too high, and the demon negotiations and fusion provide a bit of depth to grab players' interest. Unfortunately, with its lackluster characters, blunt storytelling, and fitting but simplistic visuals, this isn't a game that will sustain that interest.
zigfried's avatar
Dragonica (PC)

Dragonica review (PC)

Reviewed on August 01, 2009

Dragonica is a 3D, fantasy, action-oriented, side-scrolling MMORPG developed by Barunson Interactive. Its published by Gpotato in the EU and THQ*ICE in the US. As with most other titles promoted through both of these sites, Dragonica is free to play. However, gamers can opt to buy extras for their character from a shop dealing in real money. Anyone who has played Lunia or MapleStory will feel right at home here. Conversely, Dragonica has a level of polish not yet to be found in its overpopulated peers.
Melaisis's avatar
Vagrant Story (PlayStation)

Vagrant Story review (PSX)

Reviewed on July 29, 2009

Every combat action Ashley takes affects a risk meter. As it rises, both good and bad things happen. He can cause much more damage, but his accuracy and defense both suffer. If you gain high risk because you chained a 10-hit combo on some fool and immediately get assaulted by something else, you'll receive a severe dose of pain.
overdrive's avatar
Lunar: Eternal Blue (Sega CD)

Lunar: Eternal Blue review (SCD)

Reviewed on July 29, 2009

I have many games from my past.
True's avatar
Metal Gear Solid 2: Sons of Liberty (PlayStation 2)

Metal Gear Solid 2: Sons of Liberty review (PS2)

Reviewed on July 29, 2009

If nothing else, Metal Gear Solid 2: Sons of Liberty is interesting. The games-as-art movement hadn't even gotten off the ground in 2001, and doing what director Hideo Kojima did with this one takes balls so huge that I expect to see him on a Paris runway now that the drop-crotch pants trend has taken off.
mardraum's avatar
It's Mr Pants (Game Boy Advance)

It's Mr Pants review (GBA)

Reviewed on July 29, 2009

It's Mr. Pants, a garish cacophony of destructive glee, trashed my lingering Tetris habit with love, weirdness and dented trophies. Imperfection, too, from the scribbled backgrounds to the game strategies. The Cockney kibitzing of Mr. Pants, an egg-chested fellow with stick limbs and red underpants bigger than his head, combines with several trombone-folly tunes for an upbeat yet relaxed experience.
aschultz's avatar
Flower, Sun, and Rain (DS)

Flower, Sun, and Rain review (DS)

Reviewed on July 29, 2009

Sumio immediately finds the entire island is stuck in a time loop, though he perceives it as a sort of dream. Every morning he rises with his singular goal in mind, but he always gets sidetracked by an unrelated request. Hell, it takes him a week's worth of days just to make it outside the hotel grounds. Once his daily task is completed, the doomed airliner explodes overhead, right on schedule. Time for the next wakeup call.
woodhouse's avatar
Heavenly Sword (PlayStation 3)

Heavenly Sword review (PS3)

Reviewed on July 29, 2009

Heavenly Sword is a curious game. It's made from scriptwriting in the tradition of throwing the viewer into the story, and then avoiding the temptation to update you regularly about the events as they happen. So as opposed to having the writers gloat endlessly over being in a position to bore you to tears with their brilliance - you can listen to the short and few character interactions instead, if you wish to decide the story should interest you.
fleinn's avatar
Madballs in... BABO: Invasion (Xbox 360)

Madballs in... BABO: Invasion review (X360)

Reviewed on July 28, 2009

Madballs in... BABO: Invasion isn't the deepest game, but it shouldn't be. Games like this are great because of their simplicity, not in spite of it. Gameplay revolves (get it?) around your chosen circular hero rolling from place to place and causing as much havoc as possible.
WaluigiGalleani's avatar
The King of Fighters XII (PlayStation 3)

The King of Fighters XII review (PS3)

Reviewed on July 28, 2009

The first and most obvious stumble is the limited character roster, which perhaps wouldn't be a problem except that some of the very most important fighters are missing in action. In particular, there's little presence from the female side of the crowd. Mai, best known for her heaving bosom but also for her acrobatic and lethal attack style, is nowhere to be seen. Somehow The King of Fighters feels wrong without her, like a Street Fighter game with no Chun-Li or a Dead or Alive game with no Kasumi. Mary didn't make the cut, either, nor did plenty of beefcakes.
honestgamer's avatar
Psychonauts (PlayStation 2)

Psychonauts review (PS2)

Reviewed on July 28, 2009

On the surface, Psychonauts may not appear remarkable. Broken down, it’s just like any genre-fusing game. Like an RPG, it features a specially gifted character with a “Time to save the world!” complex. Like an action-adventure, you run around a series of levels collecting items for upgrades and power ups until your task for that area is complete. Like a brawler, you slay most enemies without much thought. Like a platformer, you dodge hazards while working your way through a maze of obstac...
wolfqueen001's avatar
Dead Space (PlayStation 3)

Dead Space review (PS3)

Reviewed on July 28, 2009

Isaac Clarke waits motionless, the heavy sound of his breathing mixing with the low hum of the USG Ishimura, the freighter he’s been commissioned to put back together after the ship suffered critical power and engine failure. The engineer feels a bead of sweat run slowly down his back, its progress hampered by the tightness of his space suit. He shifts his shoulders and looks closer at the strange apparatus in front of him. It’s a series of tubes, filled with some kind of clear solution and.....
zippdementia's avatar
Tomb Raider: Anniversary (PSP)

Tomb Raider: Anniversary review (PSP)

Reviewed on July 27, 2009

Lara Croft is the greatest adventurer ever. There’s no situation she can’t spelunk, shoot, or scurry her way out of. When at the bottom of a gigantic ravine filled with ravenous wolves, she will leap, somersault, cartwheel, and dodge her way to a cliff wall and proceed to climb it with near-divine grace and no need for rest. Huge uncrossable pit? No worries, Lara’s here with her trusty grappling hook and amazingly long legs, great for leaping long distances in a single bound of faith. Not e...
zippdementia's avatar
Resident Evil 4 (PC)

Resident Evil 4 review (PC)

Reviewed on July 27, 2009

Resident Evil 4 might be a carefully balanced, ingeniously designed and admirably self-assured game, but on the PC it's a woeful, miserable, inconceivable mess of code. It's very possibly, depending on your mindset, nestled within the highest echelon of videogame design - but it's an experience tailored only for the consoles. On a computer, it's often barely playable, which is more troubling than a village full of zombified religious extremists could ever be.
Lewis's avatar
Naruto: Clash of Ninja (GameCube)

Naruto: Clash of Ninja review (GCN)

Reviewed on July 26, 2009

There's a reason they say patience is a virtue. Naruto: Clash of Ninja has only 8 distinct characters. In the story mode, you control Naruto as he fights each of these opponents once. It takes about fifteen minutes. After that, what's left?
woodhouse's avatar
Dawn of Discovery (DS)

Dawn of Discovery review (DS)

Reviewed on July 26, 2009

What sets Dawn of Discovery apart from many of its peers is the focus on multiple regions. It's never enough to just settle a single island, since certain resources are always out of reach until you expand to another island. This wrinkle adds a surprising amount of depth and forces a level of strategy that feels quite unique. The big difference isn't so much that you sail around the ocean—which sounds significant but ultimately isn't—but rather that you have to account for delays and you have to prioritize how you expand your empire.
honestgamer's avatar
Nancy Drew: Ransom of the Seven Ships (PC)

Nancy Drew: Ransom of the Seven Ships review (PC)

Reviewed on July 26, 2009

Ransom of the Seven Ships works because it has high ambitions. When you step into Nancy's shoes, you're doing more than clicking through a few lifeless menus. You're arriving at the edge of a hauntingly beautiful island, one that you'll cautiously explore over the next six or eight hours of play. White sands, lush foliage, towering cliffs and murky pools of water all meld perfectly to form Dread Isle, the sort of destination that should scare off tourists by reputation alone. The place is large enough that you'll use a golf cart when it comes time to explore everything, plus there are outlying islands that you'll have to reach by way of sailboat. The resulting sense of freedom adds a lot to (and to an extent defines) the whole affair.
honestgamer's avatar
The Bigs 2 (Xbox 360)

The Bigs 2 review (X360)

Reviewed on July 26, 2009

TB2 is all spectacle, but it’s well done. Gargantuan sluggers take powerful rips at incoming pitches, practically jumping out of their cleats; pitchers throw fastballs almost exclusively in the triple digits and curveballs with such acute breaks that head-high tosses end up low and outside. Line drives scream from the batter’s box to the wall; retrieving fielders send missiles back to the infield. An alarming percentage of balls hit are homeruns (and more are doubles). Many that otherwise would be big hits are snared by outfielders exhibiting the “legendary catch,” enabling them to leap 20 feet into the air or dive 30 yards to snag line drives headed for the gap.
dogma's avatar
Rocky's Boots (Apple II)

Rocky's Boots review (APP2)

Reviewed on July 25, 2009

Rocky's Boots, like Warren Robinett's more famous Atari 2600 hit Adventure, features you as a cursor running through rooms of many wall textures and colors. It's an educational game, though, not an adventure. You build logic machines to sort shapes with positive and negative values. Or you don't have to. Even the tutorials and sandboxes can keep you wrapped up for a while. Though the end puzzles get maddeningly difficult for the targeted age group, Rocky's Boots provides han...
aschultz's avatar
Crimson Gem Saga (PSP)

Crimson Gem Saga review (PSP)

Reviewed on July 24, 2009

Crimson Gem Saga is a game that has all the traditional elements, but is self-aware to make fun of them.
lassarina's avatar

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