Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Groovin' Blocks review (WII)Reviewed on September 05, 2009Multipliers aren't exactly a new concept, but getting them in Groovin' Blocks requires rhythm. As you move a piece left or right and rotate it so that the color configuration you have in mind can materialize, you have two options: you can either let the block drift downward at the speed the current stage dictates—for no multiplier whatsoever—or you can press the 'down' button to drop it. What's important is that when you press that button, you do so in time with the music's beat. |
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Half-Life 2 review (PC)Reviewed on September 05, 2009The decrepit city of Ravenholm is home to many a fell beast. No longer are headcrabs and zombies your typical foe. There are far worse breeds. A hiss and a screech announce the arrival of the infamous venom crab as it launches at your face. A flash of sickly green obscures your vision and you’re suddenly inches from death. Muscles tense, heart pounding, you pray that there aren’t any other monsters crawling around because if there are, you know your chances of survival are slim. |
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Active Life: Extreme Challenge review (WII)Reviewed on September 05, 2009Active Life: Extreme Challenge can be described as an exercise game that allows players—children mostly, like the ones featured on the cover—to pretend that they're engaged in fascinating activities such as base jumping, wind surfing, rock climbing and double dutch jump rope competitions. With the exception of that last one, the activities digitally represented here are the sort of thing that no sane parent would ever allow his or her offspring enjoy before heading into late adolescence. |
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Hatsune Miku: Project Diva review (PSP)Reviewed on September 05, 2009Instead of getting too clever, Sega wisely kept the concept simple and made a music rhythm game. There's nothing too extraordinary about that. Project Diva's high quality and success is due to the implementation of that concept. Pick a song, select a difficulty, then tap the buttons to match the onscreen cues. Simple! |
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2060 Cyber Racer review (X360)Reviewed on September 03, 20092060 Cyber Racer openly credits the Racing Game Starter Kit, and as far as I can tell this R3dDr4g0n guy just changed some textures around to make the other guy's free game uglier, and then stuck a price tag on the end result. This appears to comply with the starter kit's user license and Microsoft's rules on Indie Games, so there's nothing "illegal" going on, but it's still pretty damn lazy and not the least bit innovative. |
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The Bigs 2 review (PSP)Reviewed on September 02, 2009If you haven’t played the original game, you should find The Bigs 2 highly enjoyable. If you've already experienced its predecessor, though, be sure that you approach it expecting an extension rather than a true sequel. Otherwise, you'll most likely wind up disappointed with what it has to offer. |
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Brave: A Warrior's Tale review (X360)Reviewed on September 02, 2009Neither a sequel to nor a port of Brave: The Search for Spirit Dancer on the PlayStation 2, this newest effort for the Xbox 360 instead serves as something of an extended cut. Since they had a few years to ruminate on the issues that plagued the original title (a unfocused hodgepodge of game mechanics that resulted in an average, albeit outdated, platformer by 2007's standards), the developers surely have produced a superior effort this time, right? Spoiler alert: wrong. |
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Madden NFL 10 review (WII)Reviewed on September 01, 2009EA Sports may have dropped the All-Play subtitle from its Wii lineup, but it hasn't abandoned the All-Play attitude. In fact, Madden NFL 10 only further embraces the casual concept. Here's the clincher. Franchise Mode, the staple of the single-player experience, has been relegated to an unlockable, accessible only with a secret code. |
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In the Pit review (X360)Reviewed on September 01, 2009Luvcraft's first-person action game In the Pit tells the tale of a murk-dwelling beast (you) who devours poor souls who fall into the Evil King's dark, dank pit. The game essentially plays like a chainsaw deathmatch except for one small difference: you can't see anything. Since you're a blind ravenous beast, this game is based around audio cues. |
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Buck Rogers: Matrix Cubed review (PC)Reviewed on September 01, 2009"Buck Rogers: Matrix Cubed" is the sequel to "Countdown to Doomsday", but it doesn't really feel that way: it feels a lot more like an expansion pack than as a new game. Admittedly, it's an expansion far bigger than the original game, but the point is simple: you pretty much need to have experienced the first game in order to savor all of the spicy old-school epicness oozing forth from this title. |
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Pangya review (PC)Reviewed on August 31, 2009Pangya is a golf game on the surface. A quirky, eccentric, anime-injected golf game. The best example of its sensibilities that I can give you is this: you can spend as much time upgrading your chosen character's golf game as you can saving points to buy a happy bear that carries your clubs for you. If you're in the market for a golf sim you should probably just go grab Tiger Woods PGA Tour and buy a bunch of polo shirts. |
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Broken Sword: Shadow of the Templars - The Director's Cut review (DS)Reviewed on August 30, 2009It’s all in Director’s Cut. But so are those trade offs. |
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Sonic's Ultimate Genesis Collection review (X360)Reviewed on August 29, 2009The first objective of any video game to players is to entertain, to give them the sense of enjoyment and satisfaction. However, I rarely get that sensation whenever I dive into a retro compilation. I have this theory that most developers release these compilations more for archival purposes, as a way to remind people what they churned out in the past. I say this because a lot of the collections I've played have a list of games with varying degrees of quality. I know it's going to be impossible ... |
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Guitar Hero: Aerosmith review (PS3)Reviewed on August 29, 2009Basically, you choose from a few possible rockers—none of them from the actual band—and then you are taken through a scattered recollection of their rise to fame. Between every five or so songs, there's a mess of interview footage that seems to have been edited by a chimpanzee with trouble concentrating on any one subject for more than three or four seconds. After a few sentence's worth of interesting trivia, you're taken to the song selection list and you get to choose from two songs that will be performed by musical acts who have connections to Aerosmith, such as Run DMC or Lenny Kravitz or The Black Crowes. Clear these and you'll be able to finish up with three Aerosmith songs. |
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Batman: Arkham Asylum review (X360)Reviewed on August 29, 2009Batman's a game with a few problems, yet it remains utterly captivating throughout the journey. Every inch of Arkham Island, every character nuance, every animation and every gameplay mechanism has been refined to a ludicrous extent. Every transition between styles is utterly seamless. It's a cohesive, captivating world, a tremendously engaging mix of action and sneaking, and one of the most exciting games of the year. |
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Disaster Report review (PS2)Reviewed on August 28, 2009Each subsequent step in Disaster Report can prompt an aftershock and a split-second decision. There are instances where Keith needs to ignore the shaking ground and just run like hell. The rush from knowing Death is following one step behind – always – is something that we game-players savor. In the middle of a catastrophe, there's no shortage of ways to be caught. |
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Wasteland review (APP2)Reviewed on August 28, 2009Vegas is a wild place, so I've heard. If the top-down classic RPG Wasteland is to be believed, not even nuclear war can keep it down. The surrounding towns that survived the blast have panicked, but Vegas's gang bosses still have the upper hand on the invading robots--just--and may even have information on destroying them for good. That's Wasteland: a game which skewers not only fears of nuclear war but also stale RPG conventions----and you, if you try to cheat. |
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Professor Layton and the Diabolical Box review (DS)Reviewed on August 27, 2009The Elysian Box is cursed. That’s what everyone thinks, anyway. It’s an evil container capable of killing anyone who opens it. Just imagine owning such a thing. You could spend hours gazing at its superb craftsmanship and ornate design, trying to figure out some inkling of its true nature. How can something so beautiful be so deadly? How did it get its powers? Where did it come from? It wouldn’t take long for your questions to consume you; curiosity is a powerful motivator, even if it leads to d... |
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Metroid Prime Trilogy review (WII)Reviewed on August 25, 2009Those who have played through the games before can likely think of a number of places where improved control would come in handy, and they should rest assured that in most cases the experience feels every bit as wonderful as they imagine. |
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Grand Theft Auto III review (PS2)Reviewed on August 25, 2009The next generation of Grand Theft Auto could’ve hardly arrived at a worse moment. Two months prior to its release the 9/11 attacks changed the face of the world forever. War was no longer just about fighting uniformed troops on a battlefield, but against guerrilla terror that could erupt at any moment. As thousands of workers in the World Trade Centre discovered, working in a white collar no longer meant you were safe. |
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