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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Enemy Zero (Saturn)

Enemy Zero review (SAT)

Reviewed on February 28, 2010

I'm going to tell you about an obscure survival horror game. The name of this obscure survival horror game is Enemy Zero and it stars Laura from D's Diner . . . but it doesn't star Laura the character, it stars Laura the actress, because game designer Kenji Eno was an avant-garde madman who wanted to turn CG models into small-screen starlets.
zigfried's avatar
Dark Heart of Uukrul (PC)

Dark Heart of Uukrul review (PC)

Reviewed on February 28, 2010

The title villain in Dark Heart of Uukrul, doesn't just dabble in near-immortality and nasty magic. He's crushed the underground city of Eriosthe beneath his will, eradicating hackneyed old hinty taverns so you must rely on his oblique concern-trolling hints. He's scattered eight stone pieces of his heart through the city to gain immortailty. The good news? You only need to find six, and a hammer, to challenge and defeat him. The bad? There's a reason you're given two passes. That, plus s...
aschultz's avatar
Savage 2: A Tortured Soul (PC)

Savage 2: A Tortured Soul review (PC)

Reviewed on February 27, 2010

Savage 2: A Tortured Soul is a game that defies, complicates, and undermines the process of game categorization altogether. It belongs to a hybrid genre that can tentatively be called Competitive Real-Time Strategy Role-Playing Action, a genre with only three games, one of which is its ultimately superior predecessor.
radicaldreamer's avatar
Fire Emblem: Monshou no Nazo (SNES)

Fire Emblem: Monshou no Nazo review (SNES)

Reviewed on February 26, 2010

Other than that, in Monshou no Nazo, there's a certain generic feel to characters. Some guys are faster and get critical hits more often. Others ride horses (which they must dismount to participate in castle levels), so they can cover terrain more quickly. A few more either use bows, can unlock doors and chests or have superior defense at the cost of inferior speed. Overall, most of them tend to mesh together into a big glob of the mundane.
overdrive's avatar
Endless Ocean: Blue World (Wii)

Endless Ocean: Blue World review (WII)

Reviewed on February 26, 2010

Naturally, diving is what prevents Blue World from feeling much like "just another game." The waters of the world's most memorable bodies of water teem with life and play host to everything from seals to gray whales to eels to jellyfish. In most instances, you're able to move in close for an investigation and you can watch as shy fish retreat into their holes or hungry sharks circle in murkier waters as they make meal plans. The various residents of this liquid world seem apathetic about your presence. You're a novelty at best, hardly worthy of their attention because you mean them no harm.
honestgamer's avatar
Dragon Ball Z: Attack of the Saiyans (DS)

Dragon Ball Z: Attack of the Saiyans review (DS)

Reviewed on February 25, 2010

Dragon Ball Z: Attack of the Saiyans is a funny game - at a time when Toei Animation has begun broadcasting Dragon Ball Kai, a remastered version of Dragon Ball Z with the number of episodes cut down from 29 to approximately 100, Attack of the Saiyans actually increases the amount of storyline proper. Stretching from the end of the 23rd Tenkaichi Budokai (World Martial Arts Tournament) from the Dragon Ball series up to the climatic Goku vs. Vegeta fight in the titular Saiyan...
darkstarripclaw's avatar
Xenophobe (Arcade)

Xenophobe review (ARC)

Reviewed on February 25, 2010

In 1987 Bally Midway engineered Xenophobe, a one-to-three person alien extermination effort with a twist.  While simultaneous cooperative play has roots far deeper in gaming history, perhaps never before had a developer so intuitively envisioned the future of multiplayer.   Xenophobe divides a single arcade monitor into three strips of screen, each player entitled his own.  Each strip initially displays a chamber of an extraterrestrially overrun environment, all of the settings sli...
LowerStreetBlues's avatar
Demon's Souls (PlayStation 3)

Demon's Souls review (PS3)

Reviewed on February 25, 2010

Rumors of Demon's Souls difficulty have been greatly exaggerated.
guts's avatar
Syberia II (PC)

Syberia II review (PC)

Reviewed on February 24, 2010

The game, as a whole, stutters and limps along, seemingly existing only to tie up to loose ends of the first game. When an impossible chasm separates Kate from her clockwork train, a character from the last game literally drops out of the sky and offers her a steaming hot cup of deus ex machina. Though it’s prettied up with the stellar graphics and adequate writing, Syberia II is a game lacking in total ambition.
EmP's avatar
Aliens vs Predator (PlayStation 3)

Aliens vs Predator review (PS3)

Reviewed on February 23, 2010

There was a haphazard tension in the original Aliens Versus Predator that kept players constantly moving through the maze-like levels the game forced them into. Hitting a dead end in those mazes with H.R. Geiger’s nightmarish rape-monsters only a few feet behind was cause for me to shut off the original game more than once. That's gone here.
zippdementia's avatar
Chime (Xbox 360)

Chime review (X360)

Reviewed on February 18, 2010

Charity and video games might seem like an unusual combination, but it's one that works if Chime is anything to go by: no less than 60% of the five pound/400 point charge goes to various charities around the world. But don't be fooled into thinking this is a forgettable experiment to bring goodwill and gaming together.
PAJ89's avatar
BioShock 2 (Xbox 360)

BioShock 2 review (X360)

Reviewed on February 18, 2010

There were plenty of reasons I wasn’t overly fond of the first BioShock, but the one that I keep coming back to is that the game was too easy. I understand that 2K's tour through the majestic underwater metropolis of Rapture served as little more than a technical showcase – let’s be real – and that a constant string of deaths would get in the way of leading players from one skillfully crafted set piece to the next, but it’s important not to forsake the game. I’m not a stickler for ...
Suskie's avatar
Heavy Rain (PlayStation 3)

Heavy Rain review (PS3)

Reviewed on February 17, 2010

Most of the scenes make good sense and do a nice job of either building tension or adding depth to the characters, but there are instances where something will happen and it feels like the developers are just pandering to my testosterone. Example: characters Ethan Mars and the ever-so-sexy Madison Paige are sitting on the floor in a seedy hotel room. Ethan tells Madison that the only thing he cares about right now is finding his son. Madison responds by leaning in for a passionate kiss. The moment is supposed to be dramatic, I assume, but the timing is so ridiculously absurd that I can't help but think that it was included simply so the player has another chance to admire Madison's svelte physique as the distraught Ethan experiences carnal pleasure.
honestgamer's avatar
Batman: Arkham Asylum (PlayStation 3)

Batman: Arkham Asylum review (PS3)

Reviewed on February 17, 2010

t's safe to say that Arkham Asylum is carried by the Joker. He isn't just your main adversary — his presence is EVERYWHERE. Due to all the monitors and stuff that's part of Arkham's security system, you'll see his face and listen to his taunts everywhere you visit. If he's not verbally ripping common thugs a new one for their inability to take you out, he'll be cackling over the next deathtrap that's been placed between you and him.
overdrive's avatar
Half-Minute Hero (PSP)

Half-Minute Hero review (PSP)

Reviewed on February 17, 2010

Half-Minute Hero is the perfect game for our fast-paced world of high-end releases that you can’t afford to be distracted from for too long. Jason’s review of the game does a great job of covering the details of gameplay and the variety of modes available, so there’s little need to reiterate those facts here. I concur entirely with his sentiments on the game, but I have a few things to add to the discussio...
zippdementia's avatar
BioShock 2 (Xbox 360)

BioShock 2 review (X360)

Reviewed on February 17, 2010

The first Bioshock was a game that either made you ‘wow’ or ‘growl’. Despite the rave reviews, I avoided the first game as it looked a little silly, but after some convincing I eventually rented it and once completed my foot was firmly placed in the ‘wow’ camp. The setting and the story was gripping as any I had played and I really felt I had accomplished something by ending Atlas and saving all those little girls. Now 2K have decided that Bioshock was worthy of a sequel, so have thrust you this...
eviltb's avatar
Shiren the Wanderer (Wii)

Shiren the Wanderer review (WII)

Reviewed on February 16, 2010

As you press on through one dungeon after another, you'll find yourself caught up in a charming storyline that delves into not only into Shiren's past, but the history of the small village that he's chosen as his base of operations. Taken at face value, the story seems almost painfully simple: Shiren's goal is to find the shape-shifting Karakuri Mansion of legend, and of course the great treasures that it holds inside.
espiga's avatar
BioShock 2 (Xbox 360)

BioShock 2 review (X360)

Reviewed on February 15, 2010

BioShock is the game that never needed a sequel, but this is the video game industry we're talking about, so we got one when the game sold well. BioShock 2 had an uphill battle to overcome, since BioShock had such an original setting, with an entertaining plot and good gameplay to back it up. Obviously, there were concerns, especially when it was revealed players would be returning to the underwater utopia turned madhouse, Rapture. Was it even possible to squeeze out any more from this ci...
dementedhut's avatar
Twin Blades: The Reaping Vanguard (Xbox 360)

Twin Blades: The Reaping Vanguard review (X360)

Reviewed on February 14, 2010

While it’s far from the worst game available on the indie marketplace, Twin Blades is still too hollow to recommend a purchase.
jpeeples's avatar
Lunar: Silver Star Harmony (PSP)

Lunar: Silver Star Harmony review (PSP)

Reviewed on February 14, 2010

Note: This review covers the Japanese release of the game.
Synonymous's avatar

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