Review Archives (All Reviews)
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Dragonester review (PC)Reviewed on August 05, 2010 |
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Summoner review (PS2)Reviewed on August 05, 2010The dialogue gives the game an illusion of vastness. Take Murod, for example. The only time your party meets him is fairly late in the game when you fight him to the death. But it FEELS like he's a much more substantial character simply due to all the conversations you have that describe his character by detailing how he usurped his throne and plans to build an immense tower to the skies to conquer heaven. You may not know the dude, but by the time you meet him, you have more than enough reasons to send him to the afterlife. |
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Dead or Alive Paradise review (PSP)Reviewed on August 03, 2010There are a lot of things I could say about the originality, style and luster of Dead Or Alive: Paradise. That—as far as casual games go—this one stands out. It’s over-all factor is reminiscent of the original Xtreme Beach Volleyball , where you buy gifts for the lovely ladies of D.O.A., try to persuade them into teaming up, and battle—however briefly—on the courts against two other players. |
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Castlevania: Harmony of Despair review (X360)Reviewed on August 02, 2010This game wouldn't defeat me, I told myself, not with its very first stage. For once I was even right. Two hours later, I finally had my victory. Along the way I had memorized attack patterns, grown better at my double jumps and I had found the shortest and safest route from the stage entrance to the boss chamber. With better equipment and an actual plan, I won my first round and progressed to the second stage... where steel traps impaled me, men erupted in plumes of poison and walls of flame threatened to burn me to a crisp. Remember what it used to feel like to play a Castlevania game? The people at Konami clearly do. |
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Sam & Max: Beyond the Alley of the Dolls review (PC)Reviewed on July 31, 2010Its grounding doesn’t lend it the ambition of the first two chapters, but the tight writing and dedication to shovelling hilarity and mindless violence into gaping plotholes makes up for many of its shortcomings. |
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Cyber Speedway review (SAT)Reviewed on July 31, 2010"This might be a decent game." |
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Star Wars: Dark Forces review (MAC)Reviewed on July 31, 2010If Mohc's plans come to fruition, the rebels are screwed. Instead of facing unending hordes of bumbling white-armored goofs seemingly incapable of hitting ANYTHING with their lasers, they'll be butchered ruthlessly by unending hordes of lethal killing machines. As the game's title suggests, dark forces are indeed threatening those opposing the tyrannical empire. |
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LEGO Harry Potter: Years 1-4 review (PS3)Reviewed on July 30, 2010Exploring every nook and cranny is oddly addictive, perhaps because there's usually something new to see or hear. Whether you're climbing the owlery tower to listen to compositions on an old phonograph or playing around in a room full of muggle artifacts and watching a car fly out the window, the incentives that the game offers the true fan seldom disappoint. They're almost enough to make a fellow sigh when he finally finds everything. Almost. |
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Too Human review (X360)Reviewed on July 30, 2010When I first read about Too Human, I was intrigued by the concept of a cyberpunk RPG about humans becoming more machine than man. But at the time I was 13 years old and it was going to be an 8 disc Playstation game. It took nearly a decade with many delays, but Too Human eventually was released as an Xbox 360 hack & slash dungeon crawler. Except now it’s about Norse mythology in the distant future. And it’s not very good. It’s astounding that a vision held on to for so long could c... |
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Elite review (NES)Reviewed on July 30, 2010Many years ago, before Star Fox made space wedges look badass, before developers realised that console games don't control like PC games, and before huge environments were the norm, there was Elite. Imagineer's spacefaring trade/combat quasi-sim is possessed of a uniqueness that prompts ambivalence. |
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Jurassic: The Hunted review (X360)Reviewed on July 28, 2010Dinosaurs might have gone extinct millions of years ago, but the last couple of decades have been very good to them. Spielberg’s “Jurassic Park” ignited the imaginations of the millions who watched, spawning an entire industry of dinosaur-related museum exhibits, documentaries and television shows. And of course, video games. Some of these games have been very enjoyable, most notably the early Turok games. Sadly, some have been Jurassic: The Hunted, miserable games that weren’t... |
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Crackdown 2 review (X360)Reviewed on July 26, 2010When it comes down to it, Crackdown 2 just doesn't do anything well enough to warrant the attention of any but the most die-hard of fans. |
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Brothers in Arms: Road to Hill 30 review (PC)Reviewed on July 26, 2010I am a big fan of the genre of World War II FPS since Wolfenstein 3D, so I expected a great fun ride from this game, especially considering enthusiastic reviews. Instead this was a survival horror of intensively irritating dumbness and it all looked so bright in the beginning. |
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Arma II: Combined Operations review (PC)Reviewed on July 26, 2010When taken together, the campaign and single-player scenario missions offer a lot of variety. At their best, they show Bohemia Interactive's flair for the dramatic. During a commando raid to rescue hostages held in a factory, you come down a hill overlooking a local village. Friendly forces are launching an assault on the village, which ends up sending a swarm of enemy troops in your direction. What could have been a simple shootout is situated in a larger context. You get front row seats, as it were. Bohemia manages this like no one else. |
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Shatter review (PS3)Reviewed on July 25, 2010Release ball! Crush block! Catch ball on return! |
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Alien Swarm review (PC)Reviewed on July 25, 2010Alien Swarm has drawn numerous comparisons to Left 4 Dead, and not without reason. They’re both products of Valve, and they both place four players in the situation of having to fend off waves of very ugly (and very mindless) enemies, often to satisfyingly gory results. But whereas L4D’s team dynamics were its selling point, there really isn’t much more to Alien Swarm than what’s on the surface, and that’s not a bad thing at all. Sometimes it’s fun to just arm yourself with a giant minigun and pretend you’re a marine from Aliens. Sometimes it’s fun to go on a simple bug hunt. |
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Illusion of Gaia review (SNES)Reviewed on July 25, 2010There are darker skinned people in Freejia, but they exist only to populate the Diamond Mines or be sold to even worse fates in the dark corners of the world. After a trip to these human markets, the cherry blossoms and the content demeanor of most of the town’s residents seem a sick joke. The heaviest feeling of despair comes not from seeing those who suffer but from witnessing the ignorance of those who don’t. |
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Breath of Death VII: The Beginning review (X360)Reviewed on July 24, 2010Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer. |
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Broken Sword: The Sleeping Dragon review (PC)Reviewed on July 24, 2010Recently, a Director’s Cut of the first game has been released on both the iPhone and the Wii. Both versions prove what a remarkable title that still is, despite feeling somewhat aged now. But for me, The Sleeping Dragon will always mark the pinnacle of the series: despite some shaky mechanics, it’s the one I’d be least willing to let slip from memory. |
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Final Fantasy XII review (PS2)Reviewed on July 24, 2010World-building is a very important aspect of the fantasy genre, but many works fall into the trap of making world-building the most important aspect. This typically happens when a constructed world is so deep, so immense, and so full of history and culture, that the writer hasn’t spared enough attention to address the other important areas of the story, such as the characters that inhabit this world and their personal growth. In the case of Final Fantasy XII, the characters and the plot only exi... |
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