Review Archives (All Reviews)
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Defenders of Dynatron City review (NES)Reviewed on November 06, 2010Defenders of Dynatron City (DODC) was not as much a game as it was a marketing campaign. It's also a small reminder that the Hype Machine can sometimes falter in its mission to force something to become a hit. LucasArts, JVC, and DiC seemed to think they could make the next TMNT and came up with a cartoon with various superheroes, each of which had something about them that immediately stood out (like the fact that one of them had a saw blade attached to the end of her legs, kind of like a tortu... |
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Armada review (DC)Reviewed on November 06, 2010Metro3D had a great idea. They took the gameplay conventions of a popular game like Diablo and changed the setting from a fantasy world to outer space. This sounds exciting. Who wouldn't want to play Diablo in space? Armada was born from such an idea, but it very much lacks the customization and heart that made Diablo such a hit. The game falls victim to extreme repetition without much to break the tedium of constant killing for cash. It lacks any sort of variance or plot development. Basically... |
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Blood Stone: 007 review (X360)Reviewed on November 05, 2010I'm normally not one to tell someone how they should go about playing a game, but for James Bond 007: Blood Stone, I'll make an exception. Though players may be tempted to approach the game as they would Gears of War or Splinter Cell: Conviction, using an available piece of cover to take out all enemies and then moving on, that is not the approach one should employ here. Instead, Blood Stone is best approached with the same professional recklessness that has c... |
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Eschalon Book II review (PC)Reviewed on November 04, 2010Eschalon Book II picks up right where the first left off, explaining enough as you go along so that you don’t need to have any prior experience with the series to get your full enjoyment out of it. Furthermore, all the qualities that led to the first game’s fantastic reception are back. Open exploration and non-linear storytelling enable you to complete quests at your leisure. Customizable character creation enables you to assign attribute and skill points however you wish. And an innumerable list of strategies and methods of play lay at your fingertips. |
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Superstar Ice Hockey review (APP2)Reviewed on November 04, 2010For a month or two, Superstar Ice Hockey (SIH) pushed my buttons perfectly. I could win regularly--two seasons in an afternoon--but it'd never be too obvious I had it in the bag. Game time was a relative concept that went quicker when fewer players were in the puck's third of the rink. With three goals max per game and four-game seasons, playoff possibilities were on a knife-edge until the final game. In real life, my team would have been the most negative, boring, dislikable bunch you co... |
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The 7th Saga review (SNES)Reviewed on November 03, 2010Even on a system renowned for its expansive library of RPGs, successfully completing The 7th Saga is an unforgettable experience. Unfortunately this is solely due to its patently unfair difficulty, because the generic dungeons, incomprehensible abbreviations, and skeletal excuse for a plot would likely put everyone to sleep if all the random encounters weren't straight out of their darkest nightmares. |
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Singularity review (X360)Reviewed on November 02, 2010Let me set up Singularity’s opening sequence for you. The game is set in an alternate reality in which America and Russia are at war (obviously), and you’ve been sent to infiltrate a Soviet island on which our adversaries have been experimenting with a fictional ninety-ninth element called – get this – E99. Your helicopter crashes and you’re separated from your partner, and then, for some reason, you’re transported to a burning building in 1955. You pull a scientist to safety despite a sh... |
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GBA Basketball Two on Two review (APP2)Reviewed on November 02, 2010Shortly after my friend Aric pasted me in GBA Basketball Two-on-Two on his Apple IIgs--retribution for all the RPGs I'd solved--I found the IIe version cheap at Babbage's. I felt frugal--it probably didn't have all the extras, like the crowd that disappeared as it became doubtful I would avoid getting doubled up. But it had two-on-two play, which had to be a step up from the wonderful One on One, and the back-of-box blurbs seemed comparable, if the in-game pictures didn't. Jealousy... |
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Championship Baseball review (APP2)Reviewed on November 01, 2010"Adjust tint til blue field is green." That's the opening screen of Championship Baseball (CB,) with "Take Me Out to the Ball Game" blaring. I never bothered. Blue grass is just one of the things that aren't true to life in CB but are probably more fun. With only so much disk space, only the most exciting bits of baseball survive. You draft your own team complete with abilities that don't matter except for batting. You get to name everyone: eight fielders, three starting pitchers, two utility me... |
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Dr. Jekyll and Mr. Hyde review (NES)Reviewed on October 31, 2010The game is both side scrolling action (word used loosely) and scrolling shooter rolled into one. You take control of both Jekyll and Hyde. Playing as the former is dull and boring, playing as the latter is frustrating and boring. |
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Castlevania: Symphony of the Night review (PSX)Reviewed on October 31, 2010Whether as a loving tribute to the series' glorious past or a striking declaration of its subsequent revival, Symphony of the Night will make any 2D enthusiast shed bloody tears of joy. |
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Muscle March review (WII)Reviewed on October 31, 2010You've likely seen the trailer for this game on a video website. You know, the one where a bunch of confusing sequences are tossed in your face while weird J-Pop music plays in the background? And there was this highly enthusiastic Japanese announcer constantly shouting, throwing in a few Engrish words every so often. I'm sure some of you blocked it out of your mind, but there were also a ton of happy, muscly men in thongs. One was sporting a killer mohawk. Another was wearing a top hat. There w... |
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Vampire: The Masquerade - Bloodlines review (PC)Reviewed on October 30, 2010These aren't the sorts of vampires who constantly whine about their lost humanity or take annoying teenage princesses to the prom. We're talking about hard-drinking and even harder-dying undead anarchists packing UZIs who'd just as soon rip your head off and use it to shoot hoops in the dirty, haunted streets of downtown Los Angeles, except that kind of thing always gets the elders' velvety cloaks in a bunch. |
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Mr. Do! review (A2600)Reviewed on October 30, 2010Mr. Do has to harvest cherries from his overgrown orchard. However, some Badguys (this is what the manual calls them) are out to not only horribly murder Do, but also eat his cherries. . Were they really that strapped for time? They couldn't have given the enemies a deeper collective name than that? |
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Neutopia review (TG16)Reviewed on October 29, 2010The Triforce doens't stand for this. |
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Shin Megami Tensei review (SNES)Reviewed on October 29, 2010For Kazuya, a perfectly ordinary Japanese youth, it had been a perfectly ordinary beginning to a perfectly ordinary day. Then his mom gets eviscerated by a demon from the rather similarly torn bowels of the underworld, he accidentally transmogrifies the faithful family hound into Cerberus, and the world ends. |
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Gabriel Knight: Sins of the Fathers review (PC)Reviewed on October 28, 2010Whether in the role of silver-tongued conman or paranormal investigator, Gabriel Knight is definitely someone you'll want to know; his career might have begun just as the entire adventure genre was taking those first, faltering steps on its slow descent into irrelevance, but Sins of the Fathers masterfully demonstrates why Sierra On-Line once drove the computer industry. |
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Haunted Casino review (SAT)Reviewed on October 27, 2010These garments are handed over to the very approving imp in exchange for heaving stacks of chips nearly as abundant as those newly revealed pleasure globes until at last your bankrupt beauty goes down with a hilariously inept video of the poor lass being sucked into a black hole, presumably in search of some pants. |
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Splatterhouse 2 review (GEN)Reviewed on October 26, 2010The controls are stiffer than one of its endless supply of corpses, and the average level is a short, uninspired advance from left to right punching identical hordes of muck-encrusted undead while occasionally hopping over a hole in the floor. There's only one reason this cartridge wasn't totally lost to the shadows of mediocrity – it has enough gore to fill a swimming pool. |
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Vampire Killer review (MSX)Reviewed on October 25, 2010At a cursory glance it might even resemble a simple port, but this impression couldn't be more incorrect – Vampire Killer immediately stands out as a dramatic departure from the rest of the franchise even as its influence can be felt in Simon's Quest, Dracula X, and Symphony of the Night. |
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