Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Super Darius II review (TGCD)Reviewed on September 20, 2010 |
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Shadow of Destiny review (PSP)Reviewed on September 19, 2010Do you believe in fate? |
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Etrian Odyssey III: The Drowned City review (DS)Reviewed on September 19, 2010As you venture through the unknown environments, you'll find points where it's possible to harvest, mine or just snatch up items that you can take back with you to town and possibly turn into new armor and weapons at the local city's single shop. So there's that element prodding you to actually explore (instead of simply walking circles in close proximity to a staircase) and there's the realization that at some point, you're going to have to actually plot your way into the darkness or you'll never find the next staircase and the next boss. The likelihood that said boss will summarily demolish you upon contact is really beside the point. |
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Zombie Estate review (X360)Reviewed on September 18, 2010B>Zombie Estate is sadistic. It’s pure, overwhelming numbers that know they boarder on cheapness, then double up out of spite, and you’ll love them for it. I’d like to start out by saying ‘things start off slowly’ out of a misguided sense of cliché, but I’d be lying. Things start out manageably. At this point, you’ll only have your basic pistol weapon, and you can finish the hordes off with a small sense of comfort if you find yourself proficient at dual-stick shooters. |
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Puzzle Bots review (PC)Reviewed on September 18, 2010 |
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Top Gun review (PS3)Reviewed on September 11, 2010It would be completely fair to suggest that there are worse flight sims available than the newest reiteration of Top Gun, but it would be foolish not to then consider just how many are better. |
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Muramasa: The Demon Blade review (WII)Reviewed on September 10, 2010Muramasa: The Demon Blade is a side-scrolling, 2D title from Vanillaware, featuring beautifully-drawn art and fluid animation. |
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WWE Smackdown! Shut Your Mouth review (PS2)Reviewed on September 10, 2010The early 2000’s were a time of change for the mainstream professional wrestling business, with the World Wrestling Federation dissolving its main competition, and then getting into a tussle of a legal mould with the World Wildlife Fund, in which the sports entertainment mega power would come out on the losing side. |
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Broken Sword: Director's Cut review (PC)Reviewed on September 09, 2010It’s almost like Revolution have silently admitted the world is getting dumber, and wanted to baby a new generation along whilst they used to be content with challenging them. |
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Cho Aniki review (TGCD)Reviewed on September 08, 2010Ever since composer Koji Hayama played the drums for classmates at a school festival, his dream was to "be famous". Cho Aniki's serendipitous success made his dream come true. When the Japanese speak of culturally significant videogames, they speak of Dragon Quest, Final Fantasy, and Cho Aniki. |
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Metroid: Other M review (WII)Reviewed on September 07, 2010It’s not easy being Samus Aran. She’s the most badass bounty hunter in the galaxy…but that’s all anyone cares about. Everyone knows about her insanely powerful weapons, legendary battles, and the mass destruction she’ll inevitably trigger. But they all forget something far more important: there’s a person hiding beneath those layers of impenetrable armor and advanced technology. Not just the cold and calculating killer, but an introspective, flawed, and vulnerable individual. Such things don’t m... |
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Dead Space review (X360)Reviewed on September 06, 2010Dead Space does not start out slow, as in cold blood slowly trickling down the hull-plating in low gravity. But simply slow. In fact, nothing happens. During the introduction, the main character sits completely still. Presently the ship you're on spins slightly dramatically out of control because of a malfunctioning autopilot, while a video of our hero's apparently desperately dying wife is playing in the background, and as a small mutiny is shaping up between the ensign and the captain - and ou... |
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Final Fantasy XI review (PC)Reviewed on September 06, 2010Meet Espiga. |
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Kane & Lynch 2: Dog Days review (PS3)Reviewed on September 06, 2010Kane and Lynch 2: Dog Days seems to get it. It is not a game that opens with a slow burn. It does not begin with a long, drawn-out cutscene. It does not begin with a slow-paced tutorial level that reminds you, the player, in the year 2010, that holding down the L1 button aims your gun while the R1 button fires it. |
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Virtua Fighter CG Portrait Series Vol. 3: Akira Yuki review (SAT)Reviewed on September 06, 2010Virtua Fighter CG Portrait Series Vol. 3 is a tale about one warrior versus mother nature. A non-interactive, grainy tale that’s over in five minutes. Pity poor Akira’s plight, but don’t line the pockets of those who wish to profit from it with shoddy Saturn imports! |
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Kane & Lynch 2: Dog Days review (X360)Reviewed on September 05, 2010Bullets rarely feel as if they’re making proper contact, and aiming serves little purpose other than to give the illusion of accuracy. In an attempt to make the game seem a little more realistic, weapons have been “handicapped,” if you will, to maintain the illusion that these are still two men on the run, testosterone and adrenaline fueling their every move. It doesn’t work, and as a result the game feels artificially lengthened by frustrating firefights and enemies who take more punishment than your controller while playing this game. |
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.hack Part 1: Infection review (PS2)Reviewed on September 04, 2010Many years ago, I watched an anime called .Hack//Sign and absolutely fell in love with it. It told the tale of a young boy trapped inside the virtual reality MMORPG, The World, and how he copes with his existence. As other players heard of and attempted to unravel the mystery behind his condition, they discovered a series of potentially fatal anomalies involving the game’s own mythology. It was the sheer complexity of that mythology and the mystery behind it that drew me in so thor... |
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Sam & Max: The City That Dares Not Sleep review (PC)Reviewed on September 04, 2010Season Three follows this trend by not only being a more adventuresome series of bite-sized quests than those that precede it, but by spit-roasting the results over a curiously potent combination of insanity, Twilight Zone-esque noir and a healthy foundation of self deprecation. |
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Download 2 review (TGCD)Reviewed on September 02, 2010"Cyberpunk isn’t just a genre -- it’s a mindset. It’s a mindset that knows it’s beneath the thumb of corporate greed, but tries to dig itself out anyway. It’s a mindset that sneers at the shallow mainstreamers who swallow the recycled maxims of pseudo-intellectualism." |
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Ivy the Kiwi? review (WII)Reviewed on August 31, 2010NO, this game has absolutely no connections with Kiwi Kraze (The New Zealand Story), other than they both use the word Kiwi in their titles. Ivy the Kiwi? has much more in common with Lemmings and Mario & Wario, where you are an invisible force that must guide a fast little bird through various mazes in a quest to find her mother. You aide the newborn by creating vines that'll help her climb over walls, or use them like shields against such dastardly foes as rats and water drops. Y... |
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