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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Super Mario Land (Game Boy)

Super Mario Land review (GB)

Reviewed on December 14, 2008

Two levels amongst the dozen total stand out; the conclusion of the second world forces Mario into a missile-armed submarine for some side-scrolling shmup action while in the finale he becomes a red baron and takes to the skies to battle bird menace Biokinton and final boss Tatanga in a similar manner. Never before, and never since, has Mario strayed into this genre, and though relatively easy forays, the best reason to play Super Mario Land is for these novelties. The simple departures from the formulaic platforming are endearing; there's an unuttered joy in bursting blocks and collecting coins far from the established series manner. And if you'd rather be bopping enemies on the head, these levels hardly overstay their welcome. More likely you'll be wanting more.
drella's avatar
Alone in the Dark (Wii)

Alone in the Dark review (WII)

Reviewed on December 11, 2008

I find it to be strikingly painful when I come across a game with such enthusiasm only to be let down with my face bashed against the rubble like a children's toy forgotten about after a shining afternoon's adventuring. As the storm clouds loom overhead and swirl together in a deafening chorus, it becomes clear that this night's proceedings will be of relentless disappointment. How shameful that after such a long wait, the hopes of a prospective fan are crushed so. I WANTED to enjoy Alone in...
beverage's avatar
The Castlevania Adventure (Game Boy)

The Castlevania Adventure review (GB)

Reviewed on December 11, 2008

Virtually all of this level is you in a race against time while spikes descend upon you, chase you as you ascend a tower and follow after you while you sprint to the left. You'll be jumping across plummeting platforms and narrow blocks like crazy, whipping worms who stand in your path and doing whatever you can to stay ahead of the pursuing spikes. With a character that neither jumps nor moves well. After getting through all that, I was so mentally drained I wasn't even bothered by how pitifully weak the humanoid bat creature boss wound up being.
overdrive's avatar
Sonic Unleashed (Xbox 360)

Sonic Unleashed review (X360)

Reviewed on December 10, 2008

I wasn't expecting much from Sonic Unleashed going into it for the first time. After the wreck that was Sonic '06, I'm surprised I still ended up buying this title when it came out. I guess when you've been a Sonic fan ever since the original's release, it's hard to abandon the series. Even as I was going through Unleashed's first few stages, I still had my doubts. I was disappointed that Sonic Team decided to, yet again, include adventure fields, called Town Stages here. I was eve...
pickhut's avatar
A Vampyre Story (PC)

A Vampyre Story review (PC)

Reviewed on December 10, 2008

A Vampyre Story has the overflowing charm of the Lucas Arts classics, it's voiced properly and it's completely stable. It's fabulously drawn and suitably silly, with puzzles that follow at least the classic adventure school of logic. It has some of the best cinematic sequences I've seen in a long time. It has characters I actually wanted to speak to, instead of just stabbing them repeatedly in the face with a spork. But sometimes, just sometimes... it's a bit boring.
Lewis's avatar
Ys (NES)

Ys review (NES)

Reviewed on December 09, 2008

Whether you’re struggling against some seemingly overpowered boss or plowing through a horde of minor enemies like some sort of god, you’ll realize just how well the two elements go together. They actually make exploration fun, and how many games from the 80s actually factor in place of attack when determining damage?
wolfqueen001's avatar
Pet Pals: New Leash on Life (PC)

Pet Pals: New Leash on Life review (PC)

Reviewed on December 08, 2008

Pet Pals: New Leash on Life isn't all snuggles and kisses. Through 38 patient examinations, it illustrates realistic courses of medical treatment for animals in need. Given its subtitle, though, this game should've gone further in expounding the challenges in adoption.
woodhouse's avatar
Multiwinia: Survival of the Flattest (PC)

Multiwinia: Survival of the Flattest review (PC)

Reviewed on December 08, 2008

Rather than carefully constructing a balanced army, Multiwinia demands victory through superior manouvers, feinting and flanking, and knowing when to retreat and when to press the attack. Should you amass your Multis for a later assault, or have them charge out of the spawn points to bolster that choke point? All this planning might sound complicated, but Multiwinia's intuitive interface frees up enough brainpower to make tactical planning almost instinctual, as easy as 3.141592653589...
WilltheGreat's avatar
The King of Fighters Collection: The Orochi Saga (PSP)

The King of Fighters Collection: The Orochi Saga review (PSP)

Reviewed on December 08, 2008

Individually, these are all solid fighting games, particularly the first (’94) and the last (’98). Together, their flaws are much more apparent. If you like one or more of The King of Fighters games, chances are you’ll enjoy this collection – especially if you’ve been longing to have the series in high-quality handheld form.
louis_bedigian's avatar
Robocalypse (DS)

Robocalypse review (DS)

Reviewed on December 08, 2008

Robocalypse is much easier to grasp than it sounds and includes a very thorough tutorial (interwoven with the first few missions) to ensure that gamers know what they’re doing. The instruction booklet is quite helpful in this regard, as it details almost everything you’ll need to know to get started. And though you can accuse Robocalypse of playing it safe with standard RTS features, the execution is above average for a handheld game.
louis_bedigian's avatar
Ninjatown (DS)

Ninjatown review (DS)

Reviewed on December 08, 2008

Everyone knows about Ninjas. Their infamous reputation precedes them everywhere. If you close your eyes, you can probably picture one in your mind. Clad entirely in black, they're a short, round people with no discernible hands or feet. Their society resides in small, colored huts based on their station and they all survive by eating delicious shuriken-cookies, which also double as a form of currency. ...Wait, what?
dragoon_of_infinity's avatar
Samba de Amigo (Wii)

Samba de Amigo review (WII)

Reviewed on December 07, 2008

Samba de Amigo on Wii has the unenviable task of reinventing a cult classic. Rhythm games weren't exactly plentiful when the original Samba hit the Dreamcast in 2000, but its specially-designed maraca peripherals made it a wholly unique experience. This version keeps the same spirit, retaining the original soundtrack and an indomitable cast of characters, and its quick-fire Latin rhythms keep you shaking all about. But the Wii motion controls, even though they seem like a natura...
woodhouse's avatar
Prince of Persia: The Sands of Time (Xbox)

Prince of Persia: The Sands of Time review (XBX)

Reviewed on December 06, 2008

The brainchild of Jordan Mechner is undoubtedly among the icons who defined the term "oldschool"; Prince of Persia is right up there with Sonic and Mario and the like. The original Prince of Persia, released in 1989, was a masterpiece of technology and even now, despite technological advances, the original game still looks great and plays very well, even in the context of the new generation. There are two things about PoP that stuck in the mind: one was the fighting system, and the other was Pri...
Fedule's avatar
Prince of Persia Classic (Xbox 360)

Prince of Persia Classic review (X360)

Reviewed on December 06, 2008

Almost 20 years ago (1989 to be precise), Prince of Persia blazed onto the gaming scene and was successful enough to create an entire subgenre of games, the Cinematic Platformer. Besides featuring fun puzzle and combat gameplay, Prince of Persia was notable for its precise controls and fluid animations, with each movement of the Prince and his various short-lived adversaries compared extensively with filmed footage to ensure the most realistic possible animations. To put it another way, Prince o...
Fedule's avatar
Virtua Racing (Genesis)

Virtua Racing review (GEN)

Reviewed on December 06, 2008

Pushing a games console to its limits can be risky business for developers. Try too hard and the game will get panned for looking ugly and having choppy frame-rates, but games are expected to make some use of the systems potential. Efficiently making the most of the systems resources whilst still making a decent looking, playable game that doesn’t get swamped by slowdown is perhaps one of the greatest challenges in developing a game.
bigcj34's avatar
Spyro 2: Ripto's Rage! (PlayStation)

Spyro 2: Ripto's Rage! review (PSX)

Reviewed on December 06, 2008

There was a time when Spyro games were good. Out of absolutely pure coincidence, this was the same time when Spyro was made by Insomniac, who since moved on to Ratchet and Clank. The original Spyro the Dragon was the start of what would become a hallmark franchise of the PSone platform genre, stripping 3D platforming to its fundamentals and demonstrated how they should be made. A small, cute purple dragon but with an attitude, and, um, fiery breath, how could anyone hate wee Spyro?...
bigcj34's avatar
Pokemon Yellow Version: Special Pikachu Edition (Game Boy)

Pokemon Yellow Version: Special Pikachu Edition review (GB)

Reviewed on December 06, 2008

I remember the days when Pokemon was all the rage in my primary school years. Trading card swapping was everywhere, rushing from school to catch the program on TV and eventually most schools banned any merchandise being brought in because of card theft. How dare they! Those were the days when everyone kept saying Pokemon would never go out of fashion…
bigcj34's avatar
Spyro: Enter the Dragonfly (PlayStation 2)

Spyro: Enter the Dragonfly review (PS2)

Reviewed on December 06, 2008

Oh Spyro. How unfortunate such a franchise suffered a fate that parallels with the likes of Sonic the Hedgehog and Crash Bandicoot. Once good on its console of origin, but a step up on to following platforms and he’s lost his sense of what he was. Yet despite their console mediocrity, they seemed to get it right on portable formats with relatively pleasing results.
bigcj34's avatar
Half-Life: Opposing Force (PC)

Half-Life: Opposing Force review (PC)

Reviewed on December 06, 2008

1998’s Half-life was seen by many as revolutionary to the FPS genre from its atmospheric feel, the first person presentation of the story and it’s astounding gameplay. Since then, dozens of mods spawned from its engine such as Counter-Strike, plus expansions like this and 2001’s Blue Shift. Half-Life: Opposing Force intervenes with the original HL’s plot, playing the role of US Marine Corporal Adrian Shepherd. As part of the Black Mesa clean-up crew, you must s...
bigcj34's avatar
RollerCoaster Tycoon (PC)

RollerCoaster Tycoon review (PC)

Reviewed on December 06, 2008

Chris Sawyer has been no stranger to management games in the 90’s, single-handedly programming Transport Tycoon before his White Knuckle project, eventually renamed Rollercoaster Tycoon. Various expansions and sequels followed, the third seeing a shift to full-on 3D and ending Sawyer’s exclusive development, but this original RCT remains as strong as ever. You’re simply building theme parks with a large emphasis on constructing your own custom rollercoasters. Swanky c...
bigcj34's avatar

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