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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Pong (Arcade)

Pong review (ARC)

Reviewed on October 02, 2010

Russell's quote rings true in this instance too; if Pong never caught on, we’d simply be crediting a different title for introducing the product to the market, perhaps even a better title. Thank Asteroids, or Joust, or Defender. The entrepreneurs that tried to bring video games to the mainstream – your Bushnells and Baers – were determined men. Many of them dropped out of schools and mortgaged their futures on the hunch that this would become a viable medium of entertainment. And they suffered setbacks before, having seen their ideas rejected by countless manufacturers. They persevered through those. What makes anyone think Nolan Bushnell would have suddenly abandoned his dream if just his second attempt at an arcade game failed? What makes anyone think video games wouldn't exist without Pong?
Leroux's avatar
Al-Qadim: The Genie's Curse (PC)

Al-Qadim: The Genie's Curse review (PC)

Reviewed on October 01, 2010

In an age long lost, the standard appearance of a main character vastly differed then that of today. Today, we have protaganists that look more like they belong in a gothic fashion magazine then as a serious combatant, complete with girly long-haired and sunbed tans. But in 1994 the exact opposite applied: manly men with bronze-skinned bodies and muscles that would make Arnold in his prime weep, wearing naught more than a turban and loose-fitting silk trousers.
darketernal's avatar
Winter Voices -- Chapter One: Avalanche (PC)

Winter Voices -- Chapter One: Avalanche review (PC)

Reviewed on October 01, 2010

Poor pacing, boring battles and mountains of pretentious prattling more suited to a art house coffee shop after hours. The game tries -- it really tries -- to take the gamer on an intellectual ride, to sell to them its world, its setting and its misery. But in doing so, often forgets that it’s meant to be a functioning game underneath all this.
EmP's avatar
R-Shark (Arcade)

R-Shark review (ARC)

Reviewed on October 01, 2010

In R-Shark the background scrolls to the right but the bullet remains on screen, keeping the same trajectory. The results are utterly bizarre. Weaving through waves and flurries of enemy fire, enemy ammunitions fly yet “flutter” like pitched knuckleballs, the swaying background tricking the eye into thinking their trajectory is shifting with your craft. But it’s not. Your craft shifts the background, but isn’t shifting with the background. And the bullets aren’t shifting at all.
Leroux's avatar
The Flintstones: The Rescue of Dino & Hoppy (NES)

The Flintstones: The Rescue of Dino & Hoppy review (NES)

Reviewed on October 01, 2010

Bedrocklevania (it's not as bad as it sounds)
JoeTheDestroyer's avatar
Kick Master (NES)

Kick Master review (NES)

Reviewed on September 30, 2010

A real kick in the teeth
JoeTheDestroyer's avatar
Final Fantasy XIV (PC)

Final Fantasy XIV review (PC)

Reviewed on September 30, 2010

Should you have the patience to overcome these initial hardships, you'll find that Final Fantasy XIV has the potential to be a very enjoyable game, despite how detractors simply say it's a Final Fantasy XI clone with shinier graphics. There are, of course, some similarities. The locales are different, but because they used the same races as FFXI and the same design team created both games, they have a very similar aesthetic. Seeing videos of the FFXIV make gameplay look like FFXI, but prettier. It's not until you learn about the intricasies of the mechanics fueling both games that it becomes easy to understand how vastly different they are.
espiga's avatar
The Punisher (Arcade)

The Punisher review (ARC)

Reviewed on September 30, 2010

Spawned from the calamity came The Punisher, forever replacing our blue-collar "everyday hero" with a hell-bent, vengeance-seeking vigilante. This antihero is not out fighting for the common good; he's fighting against the vile criminals that took away his family, utilizing any means necessary to do so. Should a few distressed damsels be rescued and precious ecosystems be saved in the process, then that's okay too. It's just not the primary concern here; igniting gun-toting gangsters with a flamethrower before hurling a steel harpoon through their abdomens is of greater importance to this man. Even the costume reeks of bad attitude: a dark blue spandex suit, skull design across the chest clinging to his ripped brawny frame, massive calf muscles bulging out of white leather boots. This man isn't a superhero at all -- he's just one hundred percent badass.
Leroux's avatar
Video Pinball (Atari 2600)

Video Pinball review (A2600)

Reviewed on September 29, 2010

Its title alone should tell you who Video Pinball will please.
JoeTheDestroyer's avatar
Halo: Reach (Xbox 360)

Halo: Reach review (X360)

Reviewed on September 29, 2010

There’s success to be found in Reach but the conclusion is forever fated to be bitter-sweet. It’s your role to watch the planet you set out to defend burn, and there’s nothing you can do to stop it. All you can do is try to make sure that before the cities are crushed and the surface turned to glass, that the invading army knows fear the way you do. And if that’s not enough, that they also know that a 5.52mm bullet to the head is universally fatal independent of race.
EmP's avatar
Edward Randy (Arcade)

Edward Randy review (ARC)

Reviewed on September 29, 2010

It is Jackson Pollock, wildly throwing colors against canvas and seeing what sticks. “He should fight a bulldozer.” “He should fight TWO tanks.” “These mutants need more body armor!” No outlandish idea was held back; creative expression trumped programming limitations and established good-gaming practices. “Let’s make him swing from the underside of ledges.” “Let’s make the plane he’s fighting atop do barrel rolls.” “Is there any way we can add more fire?" The flood of absurd ideas springing from Data East’s designers – yes, the folks behind Bad Dudes, of all people, are behind this inspired brainstorming – had nothing to do with what they technically could achieve, but simply what they wished they could do.
Leroux's avatar
Tagin' Dragon (NES)

Tagin' Dragon review (NES)

Reviewed on September 28, 2010

*Taggin'
JoeTheDestroyer's avatar
Final Fight (Arcade)

Final Fight review (ARC)

Reviewed on September 28, 2010

Take from it whatever preposterous character, whatever outrageous scene, whatever moment of sheer stereotypical brilliance you want. Pick a stray hammer up off the street to boost your high score! Partake in the greatest mini game ever: BREAK CAR!, where you attempt to obliterate a gang member’s wheels with a steel pipe within a thirty second time limit. Fight a never-ending onslaught of unforgettable attackers for the most just and noble of causes: the life of a pretty young girl, the livelihood of a city overrun by criminal influence. Witness the title that directly spawned The Punisher, Cadillacs & Dinosaurs and the rest of the beat ‘em up revolution of the early nineties. Relish your gritty, unadulterated manhood.
Leroux's avatar
The Lurking Horror (Apple II)

The Lurking Horror review (APP2)

Reviewed on September 27, 2010

Infocom released more than thirty Interactive Fiction titles in their time, setting the standard for sophisticated text adventure game parsers in the process, but only one of these games declared itself as belonging to the horror genre. That one was 1987's The Lurking Horror (TLH). In this adventure you assume the role of a student at the fictional GUE Tech whose essay on the topic of 'Modern analogues of Xenophon's Anabasis' is due tomorrow. The game begins with you sweating away at your essay ...
bloomer's avatar
Halo: Reach (Xbox 360)

Halo: Reach review (X360)

Reviewed on September 27, 2010

Though, it's not all a complete mess; if you're going on playlists that contain smaller, confined maps, you have a better chance of having a good time. The spawns aren't as horrific, and match selections, like Infection and Grifball, are better suited to those locations.
dementedhut's avatar
Altered Beast (Arcade)

Altered Beast review (ARC)

Reviewed on September 27, 2010

Not only that, it succeeded: whereas the “technically brilliant” titles of yesteryear now wallow in their “good for their time” dubiety, Altered Beast remains the same guilty pleasure it always has. Undoubtedly, I think it was its vision all along to become the cheesy cult-classic of the video game world, to be so exuberantly, intriguingly ridiculous it would never be forgotten. Keep laughing at the thought, the absurd notion its lambasted legacy has only helped it become what it is. It’s Santa Claus Conquers the Martians. It won.
Leroux's avatar
64th Street: A Detective Story (Arcade)

64th Street: A Detective Story review (ARC)

Reviewed on September 26, 2010

Meet private investigator Rick and his partner Allen, two rough-and-tumble sleuths who defiantly unsubscribe from the traditional detective stereotype. Look no further than their appearance: the mustachioed Rick rocks a violet dress shirt, dandelion tie and burnt orange trousers, while the much younger Allen prefers more discreet attire, accentuating his white tank top and blue denim jeans with a stylish maroon vest. This pairing doesn’t exactly conduct investigations by combing over crime scenes with a magnifying glass either. Instead they take it to the mean streets and start cracking skulls in hopes, sooner or later, someone will finger their man.
Leroux's avatar
Breath of Fire III (PlayStation)

Breath of Fire III review (PSX)

Reviewed on September 25, 2010

This isn't the kind of game akin to an A-class film, but it's not direct-to-video dreck either. This is like the kind of decent film you might see on a rainy Sunday afternoon, one that's entertaining enough to watch, but not enough to rave over. It's modest and fun, but it thinks it's more. It thinks it's out of this world. It just isn't.
JoeTheDestroyer's avatar
Resident Evil (PlayStation)

Resident Evil review (PSX)

Reviewed on September 25, 2010

Resident Evil deserves its recognition for what it accomplishes and what it brought to the table, but that doesn’t mean what it does wrong should get a get-out-of-jail-free card.
EmP's avatar
Sports Champions (PlayStation 3)

Sports Champions review (PS3)

Reviewed on September 22, 2010

It’s a title made up of little-known yet completely enthralling games that were put together extremely well, their mechanics scrutinized and the focused placed almost entirely on gameplay. If it were to be judged simply as a game, Sports Champions would rank incredibly high…
True's avatar

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