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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Silent Hill 3 (PlayStation 2)

Silent Hill 3 review (PS2)

Reviewed on September 03, 2008

The astonishing quality of the original Silent Hill was of a nature so weird that it seemed unlikely to be replicable in sequel form. Silent Hill's logic was that of an abstract nightmare, its methods of sensory, emotional and intellectual disorientation most damaging when you had no clue that they were coming. This kind of lightning tends not to strike twice in the same place, but Konami have resolutely continued to fling bolts towards the same patch of ground – with surprising results. It's a ...
bloomer's avatar
N+ (DS)

N+ review (DS)

Reviewed on September 02, 2008

There seems to be a big craze these days over difficult acrobatic-based platformers. Most of them were freeware to begin with – Jumper, I Wanna Be The Guy, etc. So far, only one game has made it to a commercial release, that game being Way of the N, ported as N+ to the DS and XBox Live Arcade. Since I could get the game as freeware anyway, I had no qualms about finding the newly-released rom and loading it onto my flashcart.
timrod's avatar
Soulcalibur IV (Xbox 360)

Soulcalibur IV review (X360)

Reviewed on September 02, 2008

Namco’s mistakes have been remedied: fewer exploits, the removal of the somewhat pointless Soul Charge technique and slightly slower gameplay – seemingly small changes, but ones that nonetheless make for a smoother, more refined combat system.
Chacranajxy's avatar
Operation Darkness (Xbox 360)

Operation Darkness review (X360)

Reviewed on September 02, 2008

The gameplay meets the first two requirements: it is turn-based and there is a grid. Eureka! The word “solid,” however, will not be used to describe the combat. Speed isn’t the issue; while far from lightning-quick, Operation Darkness moves at a fair pace. The game fails because, no matter what you do, it just doesn’t want to work.
louis_bedigian's avatar
Amorous Professor Cherry (PC)

Amorous Professor Cherry review (PC)

Reviewed on September 01, 2008

As Kouta, the overanalyzing, virginal lead character, you’ve got to choose between these three ‘ladies’ (lucky guy). There are several decisions you have to make along the way that will impact which stream the game takes you on, and which ending you earn. The decisions you make will lead to sex in any case, so you needn’t worry too much if your head isn’t in the game. Random clicking will still enable your seeing not only Kouta banging multiple ladies, but the ladies pleasuring each other. Good times.
Masters's avatar
Birth of America II: Wars in America 1750-1815 (PC)

Birth of America II: Wars in America 1750-1815 review (PC)

Reviewed on September 01, 2008

BoA2 is incredibly detailed. I'll admit I've not checked the historical accuracy of all the in the game's events - that would take days if not weeks - but from my knowledge at least it's pretty thorough. The native tribes are all accurate, the armies and regiments are accurate, the map's accurate... Someone, presumably in a dark room at the home of French developer AGEON, has clearly become something of a recluse, buried deep under piles of tome-sized history books.
Lewis's avatar
Far Cry (PC)

Far Cry review (PC)

Reviewed on September 01, 2008

On this tropical paradise of a Caribbean island, the jungle is both your greatest weapon and your biggest liability. With only a handful of markers on your radar to guide you in the right direction, you’ll have to carve your own path through the nearly limitless foliage, and it’s a sure bet you’ll run into more than a few enemy soldiers on your way. How you go about dispatching them is a question of your gamer instincts, but the cold reality is that it only takes a few bullets to bring Jack Carver down. Going balls-to-the-walls is, as you might imagine, not always the most effective tactic.
Suskie's avatar
Disgaea 3: Absence of Justice (PlayStation 3)

Disgaea 3: Absence of Justice review (PS3)

Reviewed on August 31, 2008

The game falters slightly because it couldn't pull a rabbit out of the hat and produce something wholly new and exciting that we haven't already seen from the franchise. Evolution can be a grand thing, though, and that's precisely what's offered here.
honestgamer's avatar
Quake III Arena (Dreamcast)

Quake III Arena review (DC)

Reviewed on August 31, 2008

Whenever I gained the ability of flight, there was always a watered down version of the Bitterman rule that slowly evolved. “He’s flying again! Get him!”
EmP's avatar
F.E.A.R.: First Encounter Assault Recon (PC)

F.E.A.R.: First Encounter Assault Recon review (PC)

Reviewed on August 29, 2008

F.E.A.R. is essentially a one-trick pony, but is salvaged by the fact that it's an exceptionally clever one. F.E.A.R. does 'Bullet Time' better than any title has managed yet. It somehow functions a whole load better from the first-person perspective than it ever did in its third-person origins, and it forms the backbone of F.E.A.R.'s trick. This is Monolith's take on FPS set-pieces. The twist? Create your own.
Lewis's avatar
Yggdra Union: We'll Never Fight Alone (Game Boy Advance)

Yggdra Union: We'll Never Fight Alone review (GBA)

Reviewed on August 28, 2008

Maybe it's not entirely original, but Yggdra Union is a marathon strategy game made especially for masochists. Its narrative begins like many others in the genre. A bloodthirsty despot overruns every kingdom in the land, with conquest and destruction his sole ambition. Only Princess Yggdra survives her country's royal massacre, escaping with a holy sword into a company of gold-hearted bandits. The tiny guerrilla group has to struggle across battlefield after battlefield, square by squ...
woodhouse's avatar
Tom Clancy's Rainbow Six: Vegas (PSP)

Tom Clancy's Rainbow Six: Vegas review (PSP)

Reviewed on August 26, 2008

We know that special-ops missions must often be unromantic, behind-the-scenes dirty work, but the developers must have forgotten that Vegas is a game. Because nothing is so disappointing about it as the fact that it never feels like we’re in Vegas.
Masters's avatar
Galaga Legions (Xbox 360)

Galaga Legions review (X360)

Reviewed on August 26, 2008

Galaga Legions has got to be one of the most handicapped shoot-em-ups I have ever played. Right from the very start, after your ship launches into space, the game will actually alert you to where every single formation will appear from. Hell, not only that, but it goes the extra distance to show you the path it'll first take when they appear on screen. But since your ship can only shoot in one direction (up), that should at least give you a semblance of a challenge, right? Well, a new add...
pickhut's avatar
Pump It Up Exceed Portable (PSP)

Pump It Up Exceed Portable review (PSP)

Reviewed on August 25, 2008

When it comes to dancing games in North America, Dance Dance Revolution is the biggest name to know. But there are other games in town, like Pump It Up. Through a dozen arcade and console releases in Asia, PIU has built a reputation as a freestyle-leaning alternative to DDR. In sticking with its dancing roots while transitioning to a handheld, though, Pump It Up Exceed Portable leaves that flexibility behind, and it ends up playing a clear second fiddle to a...
woodhouse's avatar
Devil May Cry 4 (Xbox 360)

Devil May Cry 4 review (X360)

Reviewed on August 24, 2008

Nero's no Raiden. Folks who were somehow dumbfounded by Metal Gear Solid 2's ending may have groaned the last time a popular series ditched its popular hero, but it's tough to argue that starting fresh for Devil May Cry 4 wasn't a great idea. The third game did everything there is to do with Dante. Six different fighting styles and ten different weapons, one of which was a fucking electric guitar that shoots lightning and bats—how do you top that? You don't. Not that Devil May Cry 3 was perfect,...
mardraum's avatar
WWF Steel Cage Challenge (NES)

WWF Steel Cage Challenge review (NES)

Reviewed on August 22, 2008

Hey, wrestling fans! Do you want the only wrestling game on NES that truly emulates the geat wrestling action featured on the Super Nintendo and Genesis? Then get ready for the Steel Cage Challenge!!!
japanaman's avatar
Lord of the Rings: The Third Age (Game Boy Advance)

Lord of the Rings: The Third Age review (GBA)

Reviewed on August 22, 2008

Unlike the version hoarded across the XBox, PS2 and Gamecube (which got the odd third party title by what I assume was someone’s mistake), the GBA Third Age is content to take its material straight from the source. It doesn't steal mechanics from well-known Square games, it doesn't cock-slap the canon. It simply exists in the shadow of a lesser game, probably feeling very bitter and upset about the entire thing.
EmP's avatar
Turok (PC)

Turok review (PC)

Reviewed on August 21, 2008

In many ways, this 2008 incarnation of the classic franchise does a decent job of recreating those Turok memories. The dinosaurs are out in full force once again, the staple crossbow is back, and there are plenty of opportunities to combine these two features in a gloriously bloody way. Unfortunately, for the most part, Turok serves only as something of a wake-up call as to how much gaming has moved on since then, and how much this title is stuck in the past.
Lewis's avatar
Izuna 2: The Unemployed Ninja Returns (DS)

Izuna 2: The Unemployed Ninja Returns review (DS)

Reviewed on August 21, 2008

Trudging through a dungeon each time you fight the boss monster might not sound so bad—after all, we did that same thing for years before developers started generously sprinkling save points throughout their labyrinths—but in Izuna 2 it can be decidedly demoralizing. On one run, you might fly through seven or eight floors with barely an issue. Then on the next, a lucky bunch of enemies might defeat you before you reach even the first staircase. It all comes down to trap placement and item allotment.
honestgamer's avatar
Soulcalibur IV (PlayStation 3)

Soulcalibur IV review (PS3)

Reviewed on August 18, 2008

Some of the new characters also try to ratchet up the sex appeal, with one girl in a wire-frame dress (newcomer Ashlotte) tumbling before the start of each match while the camera swoops down to catch a shot of her panties. Most of the character models are admittedly attractive and I like a bit of bosom or a pair of long legs as much as the next guy—perhaps more, if I'm to be honest—but there will be times when you'll surely grimace and wonder why someone got so much sex in your SoulCalibur.
honestgamer's avatar

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