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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Splatterhouse (PlayStation 3)

Splatterhouse review (PS3)

Reviewed on December 09, 2010

Once upon a time, all this blood and nudity would have been daring. I remember gasping in awe when playing the originals . . . of course, those were marketed towards pre-teens who couldn't even get into R-rated flicks. In today's world, hacking up misshapen beasts and grabbing softcore pics just isn't enough.
zigfried's avatar
MadWorld (Wii)

MadWorld review (WII)

Reviewed on December 08, 2010

Our man Jack isn't just dismembering for the hell of it. He's a man on a mission, sent to an isolated island where a bloody sport is being held. The citizens of the island have all become contestants of Death Watch, a game in which contestants kill one another for a crack at the championship. Jack poses as a contestant at first, but over time we see what he's really after. More is revealed that thickens the plot and gives the game that much more depth and style. It's refreshing to play and over-...
JoeTheDestroyer's avatar
Blood Stone: 007 (Xbox 360)

Blood Stone: 007 review (X360)

Reviewed on December 07, 2010

Whereas GoldenEye Wii and its N64 predecessor lived up to the 007 name, Blood Stone fails to create the highly addictive thrills that gamers and moviegoers have come to expect from the franchise.
louis_bedigian's avatar
FIFA Soccer 11 (Xbox 360)

FIFA Soccer 11 review (X360)

Reviewed on December 04, 2010

FIFA 11 retains all of what made FIFA 10's engine great, apart from making penalties more of a bother than they need to be, but a lack of meaningful improvements, particularly in its game modes, means that it feels like I'm paying full price mostly just for updated rosters and kits.
freelancer's avatar
Powerpuff Girls: Battle Him (Game Boy Color)

Powerpuff Girls: Battle Him review (GBC)

Reviewed on December 04, 2010

Most savvy gamers will know by looking at Powerpuff Girls: Battle Him what the game entails: tedious gameplay, dry combat, incessant collecting, and a lackluster fun factor. It's not bias that causes this, but experience. Many of us have played too many awful license titles for handheld systems, and know a bad purchase when we see one. It should be no surprise that combining all aforementioned factors nets you one shallow game.
JoeTheDestroyer's avatar
WarioWare: Smooth Moves (Wii)

WarioWare: Smooth Moves review (WII)

Reviewed on December 04, 2010

Some time during the evening it strikes me that - at least when seen through the foam in the bottom of the glass - Smooth Moves is a brilliant game. It is also a brilliant production, in terms of economical and efficient development - the simplistic graphics and the somewhat cheap meting out of new mini-games makes that much obvious. But the game is also directed and paced well quite often, so it is difficult not to complement the developers for making a good motion-based game. Even if they, too...
fleinn's avatar
Vectorman (Genesis)

Vectorman review (GEN)

Reviewed on December 02, 2010

At the time of this game's release, a big fuss was made over it. Much drooling came about, and many Genesis gamers had to dab gingerly at their foreheads with cold towels. The reason was that BlueSky Software made a truly unique-looking game. Vectorman himself (he's the good guy) is made out of yellow-green spheres, and he animates brilliantly. His composition and movement might bring to mind the PC survival horror not-quite-classic, Ecstatica, had anyone actually played that game. But Vectorman's own good looks grandstand alongside shamefully bland foes, and within missions undeserving of his own undeniable charm.
Masters's avatar
Deep Blue (TurboGrafx-16)

Deep Blue review (TG16)

Reviewed on December 01, 2010

Deep Blue? How about DEEP SHIT!
Sucrose_Sally's avatar
Custer's Revenge (Atari 2600)

Custer's Revenge review (A2600)

Reviewed on December 01, 2010

It's not just that this game is boring to play, but it's a complete waste of time. Custer's Revenge is worth taking a peek if only to have your curiosity satisfied. That's about it.
JoeTheDestroyer's avatar
Sonic Colors (Wii)

Sonic Colors review (WII)

Reviewed on December 01, 2010

The Sonic series has been a mess since Sonic Adventure was released over a decade ago. Now, I don't blame Sonic Team for trying something different in their first, real attempt to bring the series into 3D, however, at the same time, this risk created an identity crisis for the franchise. In nearly every game, there was usually more of something else than what made the Sonic series "Sonic": fishing with a big cat, beating up monsters with a Ristar-wannabe, searching for random emeralds with a con...
dementedhut's avatar
Killzone 2 (PlayStation 3)

Killzone 2 review (PS3)

Reviewed on November 30, 2010

Here’s a funny thing that happened when I rented Killzone 2 a year ago. I picked the game up early one Saturday afternoon and was finished with its campaign before I went to bed. The next day, I had friends over. We were looking for a decent multiplayer game to kill some time and my roommate’s LittleBigPlanet disc wasn’t working, so hey, Killzone 2! We popped the game into the console and were then dismayed to learn that Killzone 2 doesn’t have local multiplayer. Well...
Suskie's avatar
London Blitz (Atari 2600)

London Blitz review (A2600)

Reviewed on November 29, 2010

Most games have you taking lives, but how many games have you saving them? London Blitz (LB) thrusts you onto the streets of WWII era London to disarm bombs before they can take lives or cause any major property damage. The more bombs you disarm, the higher a rank you become. Wait too long and bombs go off. This spells a demotion for you. Be careful because if a bomb goes off while you're working on it... Well, it won't tickle.
JoeTheDestroyer's avatar
Excruciating Guitar Voyage (PC)

Excruciating Guitar Voyage review (PC)

Reviewed on November 28, 2010

Excruciating Guitar Voyage is obviously trying to lampoon, [but] it's too far over that line to be funny anymore. Ultimately, it tries too hard and ends up becoming the kind of amateurish and unpolished game it sets out to make fun of.
WilltheGreat's avatar
Recettear: An Item Shop's Tale (PC)

Recettear: An Item Shop's Tale review (PC)

Reviewed on November 27, 2010

Recettear: An Item Shop Game is the surprise success of 2010, and deservedly so. It’s a homebrew game that, when published by what was little more than a fan base, quickly turned the part-time publishers hobby into a full time job. It doesn’t just exceed expectations: it rewrites them.
EmP's avatar
The Legend of Kage (NES)

The Legend of Kage review (NES)

Reviewed on November 26, 2010

Turning on the NES that day cleared the room. The instant the grating music kicked in and that faceless woman in a red kimono strutted across the screen and was carried away by a ninja, my brother left the room. He said something about his ears and broken glass, but I didn't catch the whole thing. I was too entranced in Legend of Kage. It wasn't that the game was so enjoyable that it took me away and thrust me into that state of euphoria commonly associated with Contra or Super Mario Bros. 3...
JoeTheDestroyer's avatar
Yoshi (NES)

Yoshi review (NES)

Reviewed on November 26, 2010

Bloopers. Boos. Piranha plants and goombas. All four encapsulated foes will fall from the skies as an especially pudgy rendition of Mario attempts to sort the baddies’ landing spots upon four separate platters below, his outstretched arms holding any two adjacent columns and a tap of either action button switching the stacks. Match the free-falling type with the type it lands atop and both will disappear, leaving more breathing room beneath the top barrier as the next pair, or on higher levels trio, begins its descent.
Leroux's avatar
Zero Wing (Genesis)

Zero Wing review (GEN)

Reviewed on November 23, 2010

Zero Wing is a side-scrolling shooter, of the deliberate, R-Type variety, not the frenetic Thunder Force variety. That in and of itself may seem strange coming from Toaplan, the makers of the prototypically hectic Batsugun and its ilk. But that strangeness isn’t the draw of this mostly mediocre shooter. The draw is the story.
Masters's avatar
Rad Mobile (Arcade)

Rad Mobile review (ARC)

Reviewed on November 21, 2010

I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing Rad Mobile and being impressed by that first intersection where I had to pass through cross-traffic, as well as the police car barricade . . . in which cruisers actually passed me and spun horizontally to bring my runaway radmobile to a halt.
zigfried's avatar
Monopoly Streets (PlayStation 3)

Monopoly Streets review (PS3)

Reviewed on November 18, 2010

You can play by the standard rule set (with a few minor tweaks from the game that I remember), or you can select a few preset game modes. Those modes have names, such as "Bull Market" (where the players begin with more money and every piece of property is auctioned off before anyone even starts moving around the board) and "Jack Pot" (where it's possible to upgrade spaces that you own with houses and hotels even if you don't have a proper monopoly). If you'd prefer changes that are less drastic, you can create and name various custom configurations for convenient use down the road.
honestgamer's avatar
Contra: Legacy of War (PlayStation)

Contra: Legacy of War review (PSX)

Reviewed on November 18, 2010

Of course, when it came time to make the follow-up, you'd think Konami would have used the same, in-house development team. Instead, they went to an outside studio, Appaloosa Interactive. And boy, they certainly created a legacy...
dementedhut's avatar

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