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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Naruto: Clash of Ninja (GameCube)

Naruto: Clash of Ninja review (GCN)

Reviewed on July 26, 2009

There's a reason they say patience is a virtue. Naruto: Clash of Ninja has only 8 distinct characters. In the story mode, you control Naruto as he fights each of these opponents once. It takes about fifteen minutes. After that, what's left?
woodhouse's avatar
Dawn of Discovery (DS)

Dawn of Discovery review (DS)

Reviewed on July 26, 2009

What sets Dawn of Discovery apart from many of its peers is the focus on multiple regions. It's never enough to just settle a single island, since certain resources are always out of reach until you expand to another island. This wrinkle adds a surprising amount of depth and forces a level of strategy that feels quite unique. The big difference isn't so much that you sail around the ocean—which sounds significant but ultimately isn't—but rather that you have to account for delays and you have to prioritize how you expand your empire.
honestgamer's avatar
Nancy Drew: Ransom of the Seven Ships (PC)

Nancy Drew: Ransom of the Seven Ships review (PC)

Reviewed on July 26, 2009

Ransom of the Seven Ships works because it has high ambitions. When you step into Nancy's shoes, you're doing more than clicking through a few lifeless menus. You're arriving at the edge of a hauntingly beautiful island, one that you'll cautiously explore over the next six or eight hours of play. White sands, lush foliage, towering cliffs and murky pools of water all meld perfectly to form Dread Isle, the sort of destination that should scare off tourists by reputation alone. The place is large enough that you'll use a golf cart when it comes time to explore everything, plus there are outlying islands that you'll have to reach by way of sailboat. The resulting sense of freedom adds a lot to (and to an extent defines) the whole affair.
honestgamer's avatar
The Bigs 2 (Xbox 360)

The Bigs 2 review (X360)

Reviewed on July 26, 2009

TB2 is all spectacle, but it’s well done. Gargantuan sluggers take powerful rips at incoming pitches, practically jumping out of their cleats; pitchers throw fastballs almost exclusively in the triple digits and curveballs with such acute breaks that head-high tosses end up low and outside. Line drives scream from the batter’s box to the wall; retrieving fielders send missiles back to the infield. An alarming percentage of balls hit are homeruns (and more are doubles). Many that otherwise would be big hits are snared by outfielders exhibiting the “legendary catch,” enabling them to leap 20 feet into the air or dive 30 yards to snag line drives headed for the gap.
dogma's avatar
Rocky's Boots (Apple II)

Rocky's Boots review (APP2)

Reviewed on July 25, 2009

Rocky's Boots, like Warren Robinett's more famous Atari 2600 hit Adventure, features you as a cursor running through rooms of many wall textures and colors. It's an educational game, though, not an adventure. You build logic machines to sort shapes with positive and negative values. Or you don't have to. Even the tutorials and sandboxes can keep you wrapped up for a while. Though the end puzzles get maddeningly difficult for the targeted age group, Rocky's Boots provides han...
aschultz's avatar
Crimson Gem Saga (PSP)

Crimson Gem Saga review (PSP)

Reviewed on July 24, 2009

Crimson Gem Saga is a game that has all the traditional elements, but is self-aware to make fun of them.
lassarina's avatar
Billy Bob's Huntin' and Fishin' (Game Boy Color)

Billy Bob's Huntin' and Fishin' review (GBC)

Reviewed on July 23, 2009

There are a lot of games on the Game Boy. As a general rule of thumb, those of us with some sense in our heads tend to shy away from anything with the words "Mary-Kate and Ashley Olsen," "Nickelodeon," "Disney" or "port of the thrilling arcade classic!" on the box. Thankfully, this isn't hard, as, despite what the "professionals" may tell us whilst wiping the self-congratulatory jism dribbling out the corner of their mouths, there really aren't that many of those games out there.
hmd's avatar
Dungeons & Dragons: Order of the Griffon (TurboGrafx-16)

Dungeons & Dragons: Order of the Griffon review (TG16)

Reviewed on July 23, 2009

Advanced Dungeons and Dragons (AD&D) provided a formula for RPG's, but unfortunately the licensed computer games focused on the formulas without trying for anything approaching creativity. Order of the Griffon (OotG,) a Turbografx-16 only entry, is fun without being especially good, largely helped by ignoring the more arcane AD&D features nobody cares about. With nothing resembling original plot (hunt down a vampire) or items, and a relatively small world, it sputters along with li...
aschultz's avatar
Mirror's Edge (Xbox 360)

Mirror's Edge review (X360)

Reviewed on July 22, 2009

The future is not as pleasant as it looks. Underneath its brightly colored and highly reflective surface, a totalitarian government sees fit to monitor the flow of all information and crush any dissent among its citizens. In this world, the only privacy allowed is through use of an elite, underground team of mailmen, specially trained in traversing dense urban landscapes in short periods of time. Known as Runners, or “those who walk in paths not meant for human locomotion”, in Mirro...
disco1960's avatar
Viking: Battle for Asgard (PlayStation 3)

Viking: Battle for Asgard review (PS3)

Reviewed on July 22, 2009

I had intentions when I chose Viking: Battle for Asgard. I was in a very clear, very violent mindset when I brought it home. Blind Guardian’s “Battlefield” was my hymn, I resisted the urge to let out a primal, growl of a war cry when I put it in my system, and I prepared myself for what I believed would be an all-out, soul-shattering war from beginning to end.
True's avatar
Challenge of the Dragon (NES)

Challenge of the Dragon review (NES)

Reviewed on July 22, 2009

Meanwhile, you have "Dragon Style Kung Fu", which consists of flailing about with a tiny sword, tapping foes with your foot and executing an amazingly awkward jumping kick. The ghost of David Carradine is not impressed.
overdrive's avatar
Homeworld (PC)

Homeworld review (PC)

Reviewed on July 22, 2009

The many skirmishes of Homeworld are punctuated by long periods of cold, dead silence, with the gentle hum of your ships’ engines contributing to it rather than breaking it. There is no sound in vacuum space, of course, and while Homeworld does break this rule, few other games are this adept at conveying such an appropriately quiet atmosphere. For as action-packed as the campaign often is, it’s the frequent stillness that stays with you.
Suskie's avatar
Legacy of the Wizard (NES)

Legacy of the Wizard review (NES)

Reviewed on July 22, 2009

Legacy of the Wizard has a lot going for it: colorful graphics, a rich soundtrack, diverse playable characters, a huge expansive world to explore, and plenty of items to collect and experiment with. While this sounds like a NES classic so far, one key ingredient is missing from the recipe: game play. To put it bluntly, the game play stinks worse than bad dragon breath and therefore spoils the entire dish.
randxian's avatar
Mana Khemia: Alchemists of Al-Revis (PlayStation 2)

Mana Khemia: Alchemists of Al-Revis review (PS2)

Reviewed on July 22, 2009

At first, I didn’t believe Mana Khemia: Alchemists of Al-Revis had what it takes to be epic—or even great. In truth, “good” was all I really expected.
True's avatar
Megami Tensei Gaiden: Last Bible II (Game Boy Color)

Megami Tensei Gaiden: Last Bible II review (GBC)

Reviewed on July 21, 2009

This is one of those Japanese RPGs that defines the term "under the radar", but hopefully a new (fan) translation will change all that. It was first released in 1993 on the Gameboy and ported to the GBC in 1999, but with few changes, besides the improved colours. Initially there is nothing much of note, just nondescript towns and townspeople, a world map that uses cones for mountains and blue squares to represent towns, and dungeons that are short and mostly uninspired in design. However, if you...
threetimes's avatar
Olympic Decathlon (Apple II)

Olympic Decathlon review (APP2)

Reviewed on July 19, 2009

Everyone knows about the free card games you get with Windows, but they are nothing compared to Microsoft's wonderful early Eighties game, Decathlon. It simulated all ten events of its namesake, and you could practice or play through them all; Decathlon telescoped a grueling two-day affair into an intense thirty minutes. Even friends with the latest consoles enjoyed getting better and almost beating me, and I had fun mostly winning. We took breaks between events, just like real ath...
aschultz's avatar
Death Sword (PC)

Death Sword review (PC)

Reviewed on July 19, 2009

DEATH SWORD! That's the kind of name that would grab any 10-year-old's attention, and it sure grabbed mine. I saw this colorful game full of bloody decapitations and bikini babes running on an Apple at Electronics Boutique (R.I.P.), memorized the title that had been unceremoniously Scotch-taped to the monitor, and knew I desperately, desperately needed it.
zigfried's avatar
One Piece: Going Baseball - Kaizoku Yakyuu (Game Boy Advance)

One Piece: Going Baseball - Kaizoku Yakyuu review (GBA)

Reviewed on July 18, 2009

“This is a simple game. You throw the ball. You hit the ball. You catch the ball.” Those lines were spoken by the manager of the Durham Bulls in the movie Bull Durham. Although baseball isn't the most cerebrally taxing sport, modern baseball games make America’s pastime seem like a complicated affair for the uninitiated – You have to decide who to start, batting order, when to get the bullpen going, what deodorant the players use, and which back alley dealers they will buy steroids f...
randxian's avatar
Confidential Mission (Dreamcast)

Confidential Mission review (DC)

Reviewed on July 18, 2009

When Confidential Mission, a standard light gun title by Hitmaker, was released, quite a number of creative games in the genre had come and gone. During the mid '90s, Namco unveiled Time Crisis, a game that gave you the ability, with the help of a foot pedal, to take cover from attacks. Silent Scope, by Konami, actually makes you wield a sniper rifle to locate targets from absurd distances. Hell, Police 911, released the same year CM was ported to the Dreamcast, has sensors impleme...
pickhut's avatar
Munchman (TI-99)

Munchman review (TI99)

Reviewed on July 17, 2009

Many home maze-chomp games in the eighties tried to emulate Pac-Man, maybe adding something, with weird mazes, one-way doors, turning walls, keys and so forth. In theory, at least. Some pretended like giving more frequent extra lives was a big bonus over the arcade, when really they'd just gotten your money anyway. Most barely went beyond adding graphic detail, shifting point values, or changing sounds or the reward in the center. Some subtracted it, like the Atari 2600 port of Pac-Man. Munch...
aschultz's avatar

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