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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Fable (Xbox)

Fable review (XBX)

Reviewed on October 21, 2008

What a fascinating failure Fable is. I don’t know exactly how long it was in development and I’m too lazy to find out, but I can tell you that I first heard about it when it was called Project Ego during the post-E3 launch craze of mid-2001, a year that inspires repeated use of the phrase “back when.” Back when Microsoft was clearly in over its head. Back when the Xbox was doomed to fade into history as another failed attempt by an inexperienced first party to dominate the console ...
Suskie's avatar
World Heroes Anthology (PlayStation 2)

World Heroes Anthology review (PS2)

Reviewed on October 20, 2008

World Heroes Anthology makes no excuses for itself: its a simple, brutal fighting game optimised for the multiplayer experience. Comparisons between it and the Street Fighter series are inevitable, especially since the latter has released compilation packs of its past titles before. World Heroes Anthology follows the same schema of thinking, featuring all four World Heroes games bundled together onto the same disc for the PS2. Its really good value if you and your friends have gotten bored of button-mashing in other games of the genre, but don't expect WHA to come equipped with the same flair that's found in more polished games.
Melaisis's avatar
de Blob (Wii)

de Blob review (WII)

Reviewed on October 20, 2008

The developers wisely threw in some hazards and puzzles to mix things up a bit, but these don't help nearly as much as they should. Early on, there just aren't enough enemies to challenge you. Even when more of them enter the picture, defeating the various nasties and their machinery drains your paint meter at an alarming rate. Then you have to go refill it before you can fight some more. You're seldom in actual danger, meaning that foes are more inconvenient than they are difficult.
honestgamer's avatar
PDC World Championship Darts 2008 (Xbox 360)

PDC World Championship Darts 2008 review (X360)

Reviewed on October 19, 2008

No one held their breath in anticipation, robbing me of a sense of clichéd drama. Their loss. The 360 version doesn’t really try to innovate or reinvent the original game; it simply builds upon it, gives you a create a character system of note, marries it up to decent career mode and throws the entire thing online.
EmP's avatar
Violent Storm (Arcade)

Violent Storm review (ARC)

Reviewed on October 19, 2008

Playing this game was all too bizarre for me, like watching the adapted version of your favorite show or movie for a foreign audience. Only the version your watching is an adapted version of an adapted version of an adapted version… it’s at least three levels removed from the original source material. This is Final Fight for some remote portion of Siberia, some culture that just couldn’t comprehend the mean streets of Metro City ruled by crooked cop EDI E. Some culture that wanted guys named DRIGGER and MR. JULIUS and men dressed in garbage can lids.
drella's avatar
Bangai-O Spirits (DS)

Bangai-O Spirits review (DS)

Reviewed on October 18, 2008

This is how you make shooting games mean something again. Bangai-O Spirits puts so many twists on the genre formula it's hardly recognizable, yet all the more fun for it. Just be prepared to die a lot until you get the hang of it all.
Pixel's avatar
World of Goo (Wii)

World of Goo review (WII)

Reviewed on October 17, 2008

World of Goo is a stunning example of how to build a simple physics-based puzzle game into something truly epic.
MrDurandPierre's avatar
The Witcher (PC)

The Witcher review (PC)

Reviewed on October 16, 2008

There's a lovely quality to The Witcher's atmosphere, stemming from a combination of lush art design and the gripping plot on offer. It suffers from occasional pacing issues -- chapter one in particular requires a horrific amount of to-ing and fro-ing before it gets to the point -- but it's delivered in a generally satisfying, urgent and compelling way, driving the player to press on with the journey through Temeria. It certainly feels a lot more focused than some of its next-gen peers, which will relieve those who found themselves wandering around Oblivion's vastness with little clue of what was unfolding around them.
Lewis's avatar
Silent Hill: Homecoming (PlayStation 3)

Silent Hill: Homecoming review (PS3)

Reviewed on October 15, 2008

In light of the innovations made by competing survival horror franchises such as Resident Evil and Alone in the Dark, it wasn’t surprising that the latest Silent Hill game would be pretty different from the rest of the games in the series. With that said, many fans are quick to dismiss The Room as a “true” Silent Hill sequel. Although the next game, Origins did much better, as it played more like a classic Silent Hill game, though with more action oriented and “3D” controls. Homecoming was the n...
Probester's avatar
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on October 15, 2008

After beating the game's final boss, I remembered a fight with one of those trophy enemies — a zombie mage named Disma. That dude was rough, able to take off obscene amounts of hit points with both his physical and magic attacks while getting far tougher as you close in on killing him. It was a fight only a masochist could love and winning it gave me more of a sense of accomplishment than I received from the final boss or any other storyline encounter. And that's considering my "Disma-killing" tactics would likely be looked at as cowardly and cheap even by the hardcore fans who've dedicated an ungodly amount of time to figuring out the most efficient tactics for virtually every battle in the game.
overdrive's avatar
Mario Kart Wii (Wii)

Mario Kart Wii review (WII)

Reviewed on October 15, 2008

Nintendo should be commended for making genuine improvements to its classic formula, but my resulting goodwill vanished the minute I was reminded that rubber band AI is the devil.
honestgamer's avatar
Silent Hill: Homecoming (PlayStation 3)

Silent Hill: Homecoming review (PS3)

Reviewed on October 15, 2008

Silent Hill
True's avatar
Exit (Xbox 360)

Exit review (X360)

Reviewed on October 14, 2008

Upon first glance of EXIT, you'll probably assume that it's just an average, two-dimensional platform title taking place mostly inside normal buildings. And you'd be half right. EXIT puts you in control of a man called Mr. ESC, an escape artist (get it, HAR HAR?), and for the duration of the entire game, you'll have to constantly help whiny people exit hazardous situations through 220 stages. You're damn right that's a lot of stages. It doesn't sound all that great, and when you pl...
pickhut's avatar
Geo-political Simulator (PC)

Geo-political Simulator review (PC)

Reviewed on October 14, 2008

Getting things back into the green through changing the budget is like playing Operation with shaky hands – doable, but difficult and pointless. All this makes for an experience that is essentially unfriendly to the causal player or warmonger, as you have to be really secure in your power (usually only possible after investing a considerable amount of time into balancing your affairs) before even thinking about launching a mission to 'blow shit up'. Its accurate to real life, but will really deter people who simply don't have the opportunity to play a game for that long in order to get to the juicy part.
Melaisis's avatar
Resistance: Fall of Man (PlayStation 3)

Resistance: Fall of Man review (PS3)

Reviewed on October 14, 2008

A strange race of aliens infests continental Europe. You are Nathan Hale, an American soldier tasked with snuffing out the spread of this dangerous and powerful race.
Linkamoto's avatar
Manhunt (PC)

Manhunt review (PC)

Reviewed on October 14, 2008

You’ve been following the controversy surrounding the Grand Theft Auto series for… let me start over.
Suskie's avatar
The Political Machine 2008 (PC)

The Political Machine 2008 review (PC)

Reviewed on October 13, 2008

The presidential race is split into forty one weeks. This gives you forty one turns to play out in the same time as your opponent to fly all over America and convince as many states as you can to vote for you. By any means necessary..
EmP's avatar
Pump It Up Zero Portable (PSP)

Pump It Up Zero Portable review (PSP)

Reviewed on October 12, 2008

PIU Zero Portable is the game PIU Exceed Portable should have been. Really. Zero actually co-ops a significant chunk of its PSP predecessor's set list, mixes them with favorite songs from the NX and Zero arcade flavors of Pump It Up, and presents it all in a much improved package. Where Exceed exhibited a clunky, frustrating user interface, Zero is intuitive and accessible. Where Exceed rigidly controlled user options, Zero
woodhouse's avatar
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on October 12, 2008

Things haven’t changed a lot, so much as been refined, the fourth time ‘round. The usual suspects are on offer: Ninja Gaiden’s Ryu Hayabusa, the super ninja; Kasumi, the sexy ninja pacifist (I kid you not); Hitomi, the hot German kareteka; Hayate, the unbelievably powerful pretty boy ninja. In case you’re new to the DoA experience – yes, there are a lot of ninjas.
Masters's avatar
Ankh: Curse of the Scarab King (DS)

Ankh: Curse of the Scarab King review (DS)

Reviewed on October 12, 2008

Ankh remains a game worth playing. Just not in this form.
EmP's avatar

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