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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Golden Axe: Beast Rider (Xbox 360)

Golden Axe: Beast Rider review (X360)

Reviewed on October 30, 2008

Even though Golden Axe doesn't reign supreme over its action-adventure brethren, and even though the scenery can be a bit creepy, it's obvious that the designers truly respect the Golden Axe name. It's all too common these days for developers to design their own world and just slap a familiar name on it, but that's not what happened here.
zigfried's avatar
NBA Live 09 (Xbox 360)

NBA Live 09 review (X360)

Reviewed on October 29, 2008

One thing I especially like about NBA Live 09 is that even without half-court jams and cries of “He's on fire!”, play seldom feels monotonous. Past basketball games tended to make me thankful for the option to limit the length of each quarter just so that my interest wouldn't subside. Here, I actually like 12-minute quarters (though shorter ones are available too, if that's preferred). Not only does it feel more like I'm attending and participating in an actual broadcast event, but it allows me to really care about every second of the game's progression.
honestgamer's avatar
Fatal Fury: Battle Archives Vol. 1 (PlayStation 2)

Fatal Fury: Battle Archives Vol. 1 review (PS2)

Reviewed on October 29, 2008

For a collection of titles that are approaching 17 years old, Fatal Fury: Battle Archives Volume 1 provides an experience that both newcomers and veterans to the series will enjoy. The franchise has inspired an anime and a full-length feature film, and its easy to see why: Loveable characters, believable settings and gameplay elements that changed the genre forever make this tidy, budget bundle a must-buy.
Melaisis's avatar
BioShock (PlayStation 3)

BioShock review (PS3)

Reviewed on October 28, 2008

What once seemed perfect now more closely resembles a haunted amusement park. Water sprays through fissures in the transparent barrier encasing the city. Hallways are filled with rubble. Signs advertising a perfect future hang crookedly and flash sporadically as sparks shower the cracked asphalt below. The laughter of men, women and children has faded away, replaced by cheery classical music that blends oddly with the screams of the dying and the barely living. Vitality once formed the heart of the city. Now it's all but gone.
honestgamer's avatar
Final Fantasy Tactics A2: Grimoire of the Rift (DS)

Final Fantasy Tactics A2: Grimoire of the Rift review (DS)

Reviewed on October 28, 2008

Fans of the genre should definitely give this game a try as it features hundreds of hours of content and should keep them busy for a very long time.
Ness's avatar
Boing! Docomodake DS (DS)

Boing! Docomodake DS review (DS)

Reviewed on October 27, 2008

Welcome to my new dilemma. It’s called Boing! Docomdake, and its clearly after my sanity.
EmP's avatar
Strong Bad's Cool Game for Attractive People Episode 2: Strong Badia the Free (PC)

Strong Bad's Cool Game for Attractive People Episode 2: Strong Badia the Free review (PC)

Reviewed on October 26, 2008

In essence, this game makes the entire first game feel like a lengthy tutorial, familiarizing you with the characters and the locations and the flow of gameplay. It was as much a learning experience for the developers as it was for the player. The game is a step in the right direction, a big one. It's full of hope for the future, bright with the knowledge that Telltale can actually handle the task of creating a compelling episodic series.
dragoon_of_infinity's avatar
Mother 3 (Game Boy Advance)

Mother 3 review (GBA)

Reviewed on October 26, 2008

By all accounts, Mother 3 is a game that should never have been playable by an English-speaking audience. First you have Nintendo’s outspoken hatred of fans of the Mother/Earthbound series – their refusal to translate Mother 1+2 on the GBA, their refusal to translate Mother 3, their refusal to bring Earthbound to the Wii Virtual Console in America/Europe despite Earthbound ranking #1 in their polls of what games to bring to the VC every single time, their outright mocking of Earthbound fans in t...
timrod's avatar
Hotel Dusk: Room 215 (DS)

Hotel Dusk: Room 215 review (DS)

Reviewed on October 25, 2008

Point and click adventures have arguably been in a declines in recent years of gaming. Another gem that certainly hasn’t been explored enough in games would be the film noir style of story telling. Hotel Dusk: Room 215 is a game that brings both aspects together, in a game that makes full use of the DS’ touch screen capabilities. For those who have ever heard the classic Eagle’s song “Hotel California”, you’ll find many interesting parallels between the song and this game.
Probester's avatar
The Longest Journey (PC)

The Longest Journey review (PC)

Reviewed on October 25, 2008

What did we used to like about adventure games? I can't believe that it was the puzzles involving MacGyver-like intuition (combine the apple with the hair spray to get a flamethrower) nor the amazing graphical achievements (anyone else remember having to click on things just to get the game to tell you what the hell it was?). It's easy to believe, with the lack of adventure games out today, that genre outlived its welcome. At the same time, it's hard to completely buy this when games such as ...
zippdementia's avatar
Castlevania: Order of Ecclesia (DS)

Castlevania: Order of Ecclesia review (DS)

Reviewed on October 25, 2008

Since time immemorial (read: 1997), Konami has promised a worthy sequel to Castlevania: Symphony of the Night. Every couple of years, the developers rise from their graves, and not even a long history of half-assed failures can stop them. First, there was Circle of the Moon and Harmony of Dissonance. Then there was Dawn of Sorrow and Portrait of Ruin. In the middle was Curse of Darkness and Lament of Innocence, both 3D bastard children in a 2D series. The only post-SOTN Castlevania that can even...
timrod's avatar
PDC World Championship Darts 2008 (PSP)

PDC World Championship Darts 2008 review (PSP)

Reviewed on October 25, 2008

What we’re given overall is serviceable and commendable. Two words that perhaps don’t scream game of the year, but the reality of the situation is that, no matter how I dress it up in eccentric Britishness, the topic of today is still a dart’s sim. That sound you hear is the vast majority of the PSP consumer base stampeding towards the fire exits. We’ll throw in a metaphorical pause while they close the doors behind them before I slide in the dramatic twist -- PDC Darts 2008 is a fun little game nonetheless.
EmP's avatar
Linger in Shadows (PlayStation 3)

Linger in Shadows review (PS3)

Reviewed on October 25, 2008

Let me say that I had high hopes for this one. Advertised as a "new type of gaming experience," one would think from PSN and other internet sources that Linger in Shadows is the new Matrix, a mind blowing experience that can't be missed and "redefines gaming." This build up reminds me, now, in hindsight (a mistake I'll never be able to rectify) of this one time when I was offered an honorary position in a cult. I was promised that my mind would be forever enhanced, that I would "see and touch...
zippdementia's avatar
World of Goo (PC)

World of Goo review (PC)

Reviewed on October 24, 2008

If World of Goo were developed and published by Nintendo -- which it absolutely could be, given the phenomenal fusion of style and substance on display here -- not one person would have a problem with its being released as a full-price title. At this super-budget rate, it's simply incredible.
Lewis's avatar
Silent Hill: Homecoming (Xbox 360)

Silent Hill: Homecoming review (X360)

Reviewed on October 24, 2008

Ironically, in coming home we are farthest away from a new path to the original waterfall. Rather than sate our thirst with some ingenious new angle to this business of Otherworldliness, new developers Double Helix serve up something that closely resembles the first game only in appearance, and not in spirit, choosing to ramp up the elementary combat and miss the point altogether.
Masters's avatar
Xargon (PC)

Xargon review (PC)

Reviewed on October 24, 2008

Ah the good old days, when games didn't have to have titles that made sense... or settings that made sense... or decipherable sprites. Yes, the days when floppy discs doubled as coasters after installation, and the days when a single megabyte seemed to hold more processing power than a program could ever use. These were the days of XARGON!
zippdementia's avatar
Grand Theft Auto IV (PlayStation 3)

Grand Theft Auto IV review (PS3)

Reviewed on October 24, 2008

Grand Theft Auto IV marks a sort've reboot of the series, revamping the famed Liberty City and taking a more realistic approach to its characters, rather than its established camp feel. I like the change. The characters had motivations, they changed over time, there were even a few moments where I felt SORRY for them and their terrible situations. This GTA has a far darker story, and a more viable one, in terms of an actual plot. It even has branching story paths.
zippdementia's avatar
Zack & Wiki: Quest for Barbaros' Treasure (Wii)

Zack & Wiki: Quest for Barbaros' Treasure review (WII)

Reviewed on October 24, 2008

Ahoy matey! Are ye ready for an exciting adventure on the high seas? Are ye ready to explore vast ruins and face terrifying monsters? Ready to best the trickiest of traps and conquer confounding contraptions? Well then, grab yer chocolate, and yer monkey, and yer wii mote and join the sky pirates in this fantastic swashbuckle of a game! Yargh! By me peg leg!
zippdementia's avatar
Dead Space (PlayStation 3)

Dead Space review (PS3)

Reviewed on October 24, 2008

When it (Dead Space) sticks to its more original ideas; the zero-g environments, the severing of limbs with unique weapons, the lack of ammo, etc. it works very well. But it doesn’t capitalize on these innovations as it should.
MrDurandPierre's avatar
Ratchet & Clank: Future (PlayStation 3)

Ratchet & Clank: Future review (PS3)

Reviewed on October 23, 2008

Over the past two generations of consoles, not many franchises have shone brighter than Ratchet and Clank. Insomniac used a seemingly flawless formula of bad-ass guns, huge explosions and stellar platforming to entrench the series among the industry's finest.
Linkamoto's avatar

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