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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Desert Falcon (Atari 7800)

Desert Falcon review (Atari 7800)

Reviewed on June 24, 2011

After playing this game for a few hours, I discovered that my favorite power-up was the one that warped me straight to the boss, so I could kill it and move to the next level in the hopes of finding the proper three glyphs to do it again. You get FAR more points for wasting them than for doing anything else and Desert Falcon is a rather repetitive game, where one level blends into the next with no real difference besides the density of enemy waves and the background color.
overdrive's avatar
Castlevania (NES)

Castlevania review (NES)

Reviewed on June 23, 2011

Zombies? Killer bats? Out-of-place panthers? Screw that, it's the candles Simon hated, and yet he eventually grew to love. Only by destroying them could he find random weapons and the sliced-out human hearts needed to give him the strength to throw said weapons. You see, Simon also hates close combat. He likes his space, and doesn't like murderous and nightmarish creatures penetrating his bubble. He'd rather throw a knife than stab a zombie, or toss an axe in an arc than chop down a harpy.
JoeTheDestroyer's avatar
Dungeon Siege III (Xbox 360)

Dungeon Siege III review (X360)

Reviewed on June 23, 2011

Despite some subquests and optional grinding, it’s mostly a long winding trip down an inevitable path, and often times back along the inevitable path. Expect to do a lot of walking. This is a hallmark of the Dungeon Siege series, so it should be no surprise that it hasn’t changed. But developer Obsidian has tried to infuse it with a choice-and-consequence system. In theory, this seems like a great idea. But in practice, it’s the difference between an attack rating of 142 and an attack rating of 145. Was it worth reading through all that dialogue?
tomchick's avatar
Shin Megami Tensei: Persona 4 (PlayStation 2)

Shin Megami Tensei: Persona 4 review (PS2)

Reviewed on June 23, 2011

If someone were to ask me what I thought the most fulfilling game I’ve ever played was, I would tell them that without a doubt it is Persona 4. Persona 4 is far and away the most fleshed out and satisfying RPG I have ever played in just about every single way. Categorically speaking this game is flawless.
venfayth's avatar
Bump 'N Jump (Atari 2600)

Bump 'N Jump review (A2600)

Reviewed on June 22, 2011

Maybe a particular body of water is too long to clear in just one jump, so you'll have to time things in order to hit an island in the middle of the lake and immediately jump again to clear the rest of it. Or maybe two small ponds will be close together. If you jump at full speed, you'll easily clear the first one...and then helplessly watch as you said over the strip of land between them, only to crash into the second inches from clearing it.
overdrive's avatar
BlazBlue: Continuum Shift II (3DS)

BlazBlue: Continuum Shift II review (3DS)

Reviewed on June 20, 2011

While it might not be as good as the originals, Continuum Shift II is still a fight worth having.
disco's avatar
Zombie Shooter (PC)

Zombie Shooter review (PC)

Reviewed on June 20, 2011

Believe me, you will be tested. Many of the zombies do major damage, especially a certain pink type that shoots lasers. You won't, however, find the challenge ridiculous or completely unfair. The destructive power of your weaponry and plentiful ammo keep you in the game long enough to enjoy the destruction.
JoeTheDestroyer's avatar
The Legend of Zelda: Ocarina of Time 3D (3DS)

The Legend of Zelda: Ocarina of Time 3D review (3DS)

Reviewed on June 19, 2011

When I started playing the actual game, though, my perspective changed almost immediately. Link’s prophetic nightmare, the shivering elven boy on the straw mattress, the dying monarch of the forest summoning a fairy and the awkward bump against the fence that looks too much like an open waffle iron all unfolded almost exactly the way I remembered them from previous trips through the game, but I realized with surprise that something unexpected was taking place: I was loving each moment again.
honestgamer's avatar
Red Faction: Armageddon (Xbox 360)

Red Faction: Armageddon review (X360)

Reviewed on June 19, 2011

Of course, even though the Red Faction seems better suited to handle this Armageddon, Darius, being the main character, is able to single-handedly take out legions of these beings, by himself, throughout the game. So you're basically going to do the same thing over and over and... See where I'm heading?
dementedhut's avatar
Red Faction: Armageddon (Xbox 360)

Red Faction: Armageddon review (X360)

Reviewed on June 18, 2011

Red Faction: Armageddon gives us the Magnet Gun, which may be the most fun I’ve had with any one weapon since I first took a tour of Ravenholm with the Zero Point Energy Field Manipulator in hand.
Suskie's avatar
White Knight Chronicles II (PlayStation 3)

White Knight Chronicles II review (PS3)

Reviewed on June 18, 2011

(...)Huge monsters and fire-breathing clowns trample the castle halls, events become far too epic for the Royal Castle Guard to handle. And finally the huge Armor chained to the wall in the Castle's treasure vault springs to life and saves the day thanks to a little upstart from the merchant's quarter. Cyrus the Knight does not feel good about this.
fleinn's avatar
Girls They Want to Have Fun (Commodore 64)

Girls They Want to Have Fun review (C64)

Reviewed on June 16, 2011

It's arguable as to whether or not Girls is even a game. You only perform one action, it lasts twenty seconds, and that's it. I'm not a fan of porno games, but I think any actual fan want much more than just a single screen and something they can see in any standard porno mag. Girls doesn't offer any real fun, and it's barely a game. It's just a masturbation simulator.
JoeTheDestroyer's avatar
Duke Nukem Forever (PC)

Duke Nukem Forever review (PC)

Reviewed on June 16, 2011

The inspiration is, of course, the venerable Duke Nukem 3D, a groundbreaking over-the-top comedy shooter that had actual gameplay when it came out 15 years ago. But in Duke Nukem Forever, it's tough to use the word "inspiration". When you come across a nod to the original game, it feels like it was chucked in carelessly. Here's a trip mine. Here's a holoduke. Here's a pigcop. Here's something like a boss fight. Here's a gun that shoots blue lasers. Here's a stripper.
tomchick's avatar
Sonic Colors (Wii)

Sonic Colors review (WII)

Reviewed on June 14, 2011

It's taken a decade, but it's worth it.
itsjoncharles's avatar
inFAMOUS 2 (PlayStation 3)

inFAMOUS 2 review (PS3)

Reviewed on June 13, 2011

Have you ever had to take a road trip with people you can't stand? Early on, a couple of characters introduce the story and the gameplay progression by giving each other glowing doo-dads. Literally. Here's a glowing doo-dad for you. And here's one for you. That's an indication of the level of coherence and dramatic tension that will drive Infamous 2. And it just goes downhill, with sidekick Zeke as pointless as ever, a toughened Cole now gravelly voice like a Martin Sheen who won't take any guff, and the heavy-handed morality choices based on whether you prefer Nixx, the fiery-tempered black voodoo chick, or Kuo, the mopey Asian CIA agent turned ice mage.
tomchick's avatar
Ikari Warriors II: Victory Road (NES)

Ikari Warriors II: Victory Road review (NES)

Reviewed on June 13, 2011

Fool me once, shame on you. Fool me twice, shame on me.
JoeTheDestroyer's avatar
L.A. Noire (Xbox 360)

L.A. Noire review (X360)

Reviewed on June 11, 2011

What a big, overlong miscalculation L.A. Noire is. It has the ingredients of an engaging detective game but then hastily shoves them aside in favor of drama, and it has a tight script and the best motion capture work in the business, all to present a story that’s meandering, unfocused, and anticlimactic. L.A. Noire’s plot and gameplay both seem to exist to service the other, and neither works.
Suskie's avatar
Gunblade NY & L.A. Machineguns Arcade Hits Pack (Wii)

Gunblade NY & L.A. Machineguns Arcade Hits Pack review (WII)

Reviewed on June 11, 2011

With Sega releasing a light-gun title on the Wii at nearly a yearly rate, you'd think a Virtua Cop collection would be inevitable. Instead, Wii owners get blindsided by one of the most unexpected releases ever: Gunblade NY and L.A. Machineguns on one disc.
dementedhut's avatar
Mass Effect 2 (Xbox 360)

Mass Effect 2 review (X360)

Reviewed on June 10, 2011

Mass Effect 2 is remarkable for being perhaps the best existing example of How To Do A Videogame Sequel Correctly.
Fedule's avatar
Saints Row 2 (Xbox 360)

Saints Row 2 review (X360)

Reviewed on June 10, 2011

But then Volition did something that a lot of developers with flawed games fail to do: created a sequel that not only addressed the “if onlies”, but expanded on the game as a whole. Saints Row 2 brings the noise.
JoeTheDestroyer's avatar

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