Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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ActRaiser review (SNES)Reviewed on August 27, 2011ActRaiser blends hack-n-slash platforming with downscaled simulation to create a unique game. The stellar soundtrack and mad sick enemy design, particularly the parts that borrow from mythology, reinforce the gameplay to create an epic feel. |
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Parodius review (SAT)Reviewed on August 21, 2011After the "thing" (Gradius III) was released in arcades, the main line of Gradius games went into hibernation for most of the 1990s; it was only at the tail end of the decade where two, big titles were released, Gradius Gaiden and Gradius IV. That still left a huge chunk of the 90s untouched, meaning gamers had to go elsewhere to get their Gradius fix with similar titles. The Parodius series answered the call, filling the void with a total of four shoot-em-up titles... |
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Metro 2033 review (X360)Reviewed on August 20, 2011We see human communities in which everyone contributes, everyone does their part and everyone looks out for one another. We see people sitting around fires, sharing drinks, and playing music. We see soldiers risking their lives for their comrades. Not all good things have been lost, and these frequent reminders are what keeps Metro 2033 from becoming as oppressively bleak as its spiritual brethren. |
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Fire Mustang review (GEN)Reviewed on August 20, 2011So, just this once, I’ll ignore the easy digs, like how the game starts in 1940, while America didn’t enter the war until 1941. Or how the P-51 Mustangs I assume the game is based around were not readily available until around 1943. Instead I’ll mention how I stumbled upon a game I enjoyed playing despite looking for one to bag on. |
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Independence War review (PC)Reviewed on August 19, 2011The great dream of space-flight! Romantic and glorious. But how would you actually fly a space-ship in completely dark space anyway? And how about spotting those incoming black dots travelling at near light speed, for example? |
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Elevator Action review (NES)Reviewed on August 18, 2011The gameplay remains repetitive, the pace never quickens, the challenge spikes early on, and if you haven't lost interest by level 3 I would be surprised. Elevator Action may be regarded as a classic, but that doesn't mean its still relevant or worthwhile. |
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Cthulhu Saves the World review (X360)Reviewed on August 17, 2011You take control of Lovecraftian Elder God Cthulhu as he surfaces in order to take over (and destroy) the world. Not even tentacle-faced deities can have an easy time of things, though, as a mysterious wizard strips him of his powers. Fortunately, the game's narrator is willing to help, divulging that heroic actions will restore his magic. Therefore, it's off to reluctantly save the world (griping about doing good every step of the way)…in order to destroy it… |
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The Smurfs Dance Party review (WII)Reviewed on August 16, 2011The Smurfs Dance Party is a simple, relaxing title featuring silly fun for kids. Anyone over the age of nine might want to consider a title with more substance, but you might want to give the game a go if you’re just looking for a simple and charming family night diversion. I don't recommend paying more than $20, though. |
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Rocket Jockey review (PC)Reviewed on August 16, 2011The rocket jockey theatrically loses the grip with one arm as the cable disengages, but hangs on valiantly around the improbable turn anyway. How does the rocket not start to rotate and spin out of control, you ask? Well, obviously the guy sits on top of the rocket sled, and it has all these steering fins and stuff, so obviously it's going to zoom at a straight path when it reaches supersonic speeds! Don't ask so many questions! |
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Left 4 Dead review (PC)Reviewed on August 16, 2011Left 4 Dead is an intense horror experience with a pitch-perfect atmosphere of paranoia and portending doom, punctuated with madcap battles against massive zombie hordes. Or, at least, it is for about an hour or so. Once the player becomes immune to the creepy music, desensitized to clawing swarms of zombies, and gets to know the maps a little better, the game quickly becomes nothing more than a straight-faced co-op shooter. |
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Dead Nation review (PS3)Reviewed on August 14, 2011Dead Nation did something that I didn't think could be done anymore: it scared me with zombies. |
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Bleach: Soul Resurreccion review (PS3)Reviewed on August 14, 2011One of the most popular shōnen titles in the manga and anime industry right now is Bleach, a story about a boy who obtained soul reaper abilities to protect the ones he loves. You may have caught an episode or two on TV, or seen a volume of the manga in a bookstore, but let’s be honest; there isn’t a huge demand for anime-based video games in North America. |
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Salamander Deluxe Pack Plus review (SAT)Reviewed on August 14, 20111986's Salamander, the first title in the 1997 release of Salamander Deluxe Pack Plus, acts as an ungrounded version of Gradius, which came out a year prior. Whereas Gradius required a near-methodical mindset, thanks to its checkpoint system, Salamander is more high-octane and in your face, adjusting the gameplay accordingly. |
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Lander review (PC)Reviewed on August 13, 2011"It takes subtlety to succeed here. But it is extremely rewarding when you do, and float through the maze-like levels inside the planet's surface - or through the canyons and caves. The eerie space-music perfectly accompanies you on the trip there." |
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L.A. Noire review (PS3)Reviewed on August 13, 2011L.A. Noire is as ambitious as it is broken, presenting yet another game where you spend way too much time driving around a fantastically realised landscape while your passenger pleads with you to slow down, taking nothing but claustrophobic pre-planned routes that only showcases 10% of the game’s world with zero reason to stray outside the beaten path. |
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Final Fantasy review (NES)Reviewed on August 12, 2011The toughest part of the final dungeon for me was the opening floors, simply because I frequently ran into encounters with multiple gas dragons and their brutal breath attack. They were great to gain levels against, but when I wanted to conserve healing spells because I was making a run for the final boss, they could wreck my day. |
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West review (X360)Reviewed on August 12, 2011West is not quite the deep wonderland I had hoped for. It's a straightforward RPG with overt moral prattle. Guiding us into deep thought is something an intelligent game should do, but forcing us down that avenue dulls the experience. |
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From Dust review (X360)Reviewed on August 10, 2011From Dust isn't like most strategy games. It doesn't focus more than it needs to on micromanagement. You don't have to develop a village's culture or provide the people with food or entertainment. There are no numbers to monitor and there aren’t many bothersome gauges to watch. Your main concern is keeping humanity alive while trying to establish a set number of villages, ranging from one to four, on each map. |
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Warhammer 40,000: Kill Team review (X360)Reviewed on August 06, 2011With all the stylish games that have come out this summer, it's good to have one like Warhammer 40,000: Kill Team to cleanse the old palate. It's not a perfect title, but it does what it should while providing a fun and short experience. |
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The Fancy Pants Adventures review (PS3)Reviewed on August 06, 2011Run Fast! Run Fancy! |
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