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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Class of Heroes (PSP)

Class of Heroes review (PSP)

Reviewed on June 16, 2009

Class of Heroes is huge. I remember when my Celestian Valkyrie — I pervishly call her my angel — hit level seven. To advance to the next level, she needed 10,500 additional experience. Over ten thousand experience to reach level eight. That's a lot, especially considering I was already 15 hours into the adventure, but the game promised to continue for many, many hours.
zigfried's avatar
Knights in the Nightmare (DS)

Knights in the Nightmare review (DS)

Reviewed on June 16, 2009

King Wilmgard is dead. The cause was conspiracy, and his castle was rotten with it. It’s kind of ironic, in a way; the most beneficent and beloved ruler in centuries, undone by the corrupt ambitions of his most trusted peers. But the tragedy didn’t just end with him. The country’s demise was almost as brutal and merciless as that of its king. The Knights of St. Celestina - along with anyone else loyal to their murdered leader - have been exterminated, right down to the last squire. They were sla...
disco's avatar
Naruto Shippuden: Ninja Council 4 (DS)

Naruto Shippuden: Ninja Council 4 review (DS)

Reviewed on June 16, 2009

Ninja Council 4 is a lean, focused story dressed in a new wardrobe. Unfortunately, the game has become too thin. Wi-fi multiplayer, prominent in the original Japanese version, has been dropped from the North American release. Fans forced to approach the game as a purely single-player experience will find some of its hottest new assets locked away.
woodhouse's avatar
I Love Beauty: Hollywood Makeover (DS)

I Love Beauty: Hollywood Makeover review (DS)

Reviewed on June 16, 2009

Beauty is really about style. I Love Beauty: Hollywood Makeover is about the drudgery of applying makeup.
woodhouse's avatar
God Hand (PlayStation 2)

God Hand review (PS2)

Reviewed on June 15, 2009

Whether you're a skilled gamer or just someone looking for a good time (call me), God Hand doesn't discriminate; it will kick your ass the moment you step into its playground. Since this is a 3D beat 'em up title, you probably think I'm over-exaggerating, believing you can make it through this game by only mashing buttons. If you even dare to do that here, God Hand will set you straight, sending you to the continue screen in mere seconds. God Hand doesn't play it your way, y...
pickhut's avatar
The Lion King (Genesis)

The Lion King review (GEN)

Reviewed on June 14, 2009

It’s not every day we see a movie-licensed game that’s actually any good. Traditionally, they’re manifests of cash-in mediocrity when developers are contracted to (quickly) produce a title on every console available and hope it will sell. Generally they often do. Brand recognition prevails over genuine quality as these games chart highly, yet do well to even achieve a 6/10 score. The situation has improved somewhat through the ages, but the likes of Goldeneye and certain Star Wars ...
bigcj34's avatar
Kukulcan (Apple II)

Kukulcan review (APP2)

Reviewed on June 14, 2009

Kukulcan (1984) is an educational graphic adventure game set in 1519. The player takes the role of an Aztec scribe summoned by Montezuma to seek knowledge of the Feathered Serpent, in hopes that this knowledge may stave off the arrival of evils portended by recent omens. The Aztecs were right to have been worried around this time; the Spanish conquistador Hernando Cortez was soon to invade Tenochtitlan (the future site of Mexico City), arrest Montezuma and bring an end to the Aztec Empire. Thus ...
bloomer's avatar
Osomatsu-kun: Hachamecha Gekijou (Genesis)

Osomatsu-kun: Hachamecha Gekijou review (GEN)

Reviewed on June 13, 2009

Osomatsu-kun: Hachamecha Gekijou is a war of attrition; progression in the game is dependant on what simply breaks first. The game’s surreal presentation or your will to continue onward.
EmP's avatar
Cross Edge (PlayStation 3)

Cross Edge review (PS3)

Reviewed on June 13, 2009

Because of the haphazard manner in which information is presented, genre-standard processes such as item crafting, synthesis, skill point allotment, shopping, party formation and so forth all require that you dive through two or three screens. Even then, it can be difficult if you've accomplished what you meant to accomplish. Whether you're trying to guess at who can equip an item or merely trying to assign characters to your current rotation, prepare for frustration. There's no escaping the nightmare.
honestgamer's avatar
Kouryuu Densetsu Villgust Gaiden (NES)

Kouryuu Densetsu Villgust Gaiden review (NES)

Reviewed on June 13, 2009

Shortly after its release, Kouryuu Densetsu Villgust Gaiden was adapted into an animated short-film loosely based around the game itself. Yet, despite hosting several characters not present in the game, its lack of connection with much of anything in the game save the “evil deity” and the “goddess”, and its over-all (expected) shortness, this OVA made a lot more sense than the actual game itself.
wolfqueen001's avatar
Sheep (Game Boy Advance)

Sheep review (GBA)

Reviewed on June 13, 2009

You're a sheepdog! Har!
turducken's avatar
Trinity (Apple II)

Trinity review (APP2)

Reviewed on June 12, 2009

Infocom's text adventures were usually better at being funny than serious. For example, Zork I and II were better games than Zork III. But Trinity, based on your efforts to prevent the first atom bomb from exploding, works, and staggeringly well. It places you, as a tourist, in Kensington Gardens, with the first missile of World War III about to land. You find a deformed lady, take an interesting transport to the shore, and enter a white door you'll see again later, to wind up in a place ...
aschultz's avatar
Snake Byte (Apple II)

Snake Byte review (APP2)

Reviewed on June 12, 2009

Snake Byte was a simple, high-resolution graphical update to White Lightning, one of the first games made for the Apple, in BASIC and low resolution graphics. I knew it first as Hustler, from the TRS-80 at our school, and then after the librarians got more diligent deleting games, Snake Byte and its wonderful graphics left me captivated. It's a fairly simple game: you're a snake, chasing apples on a board around barriers. The more you eat, the longer the snake goes. C...
aschultz's avatar
Fuel (PlayStation 3)

Fuel review (PS3)

Reviewed on June 12, 2009

Though on the surface the game appears to be just another tour of some established courses where your only goal is to finish ahead of all of your competition, that's not actually the best way to play. Instead, you're expected to chart your own routes while adhering to actual roads only to the extent that is required to pass through the checkpoints. Everything else is up to you. The freedom that this dynamic provides is cool at first. When you come to the first bend in the path and most of the other drivers ease gradually around it and toward the left, you'll probably love continuing straight ahead and launching over a ramp to shave a second off your time. Performing similar feats of daring on the next few bends is similarly great. Then you hit a tree and the cursing starts.
honestgamer's avatar
The Hitchhiker's Guide to the Galaxy (Apple II)

The Hitchhiker's Guide to the Galaxy review (APP2)

Reviewed on June 12, 2009

The Hitch-Hiker's Guide to the Galaxy (HHGG,) based loosely on the Douglas Adams book of the same name, was the best text adventure from Infocom and likely will continue to be the best for all time. The puzzles were funny and clever. So were the ways to die, the side characters, the ways to lose points, and the hint book. It's free many places online, and some of them even offer graphics enhancements. But unlike some cheesy $30 three-level action game, it was worth the money back when it came ou...
aschultz's avatar
Red Faction: Guerrilla (Xbox 360)

Red Faction: Guerrilla review (X360)

Reviewed on June 12, 2009

A vast game of utterly mad possibilities. There's not enough of a culture for Guerrilla to be proclaimed a true masterpiece, or even a revolution, but it's not a long way off. Rarely has open-world mayhem been so invigorating, so satisfying and hilarious. Far and away the best in the series so far, Guerrilla is the absolute statement of Volition's explosive plan - and Red Faction would struggle to return to its linear routes after this outstanding effort.
Lewis's avatar
A Fading Melody (Xbox 360)

A Fading Melody review (X360)

Reviewed on June 12, 2009

From the nightmarish forest landscape and encroaching darkness, right down to the shrill beeps of the heart monitor that can be heard between levels, A Fading Melody is a triumph of intelligent, integrated design.
JANUS2's avatar
Super Black Onyx (NES)

Super Black Onyx review (NES)

Reviewed on June 12, 2009

Powerful, mysterious, doing-not-saying characters are a cliche in computer RPG's, but games like that are sadly rare. Super Black Onyx (SBO) is such a game. Released in Japan but using English characters, SBO relies largely on the graphic talents of Roger Dean, who designed many of Yes's and Asia's album covers, to cut through RPG red tape people take for granted. The story, you can guess from the title: there's an Onyx to find. It's up a boggle-box of a sixty-level first-person maze. But don't ...
aschultz's avatar
Hoosier City - Assault of the Orcs (PC)

Hoosier City - Assault of the Orcs review (PC)

Reviewed on June 11, 2009

Someone finally snapped and sent the Earth into nuclear apocalypse. Cities were blasted into oblivion, civilization collapsed, and humanity was all but wiped out. The few people yet clinging to life are gathered in three habitable domes that provide protection from the irradiated wastelands outside. It is in this bleak, dismal world that Hoosier City is set...and it doesn't matter because outside of the screen telling the backstory, the game doesn't actually do anything with this theme. The back...
sashanan's avatar
Up (Xbox 360)

Up review (X360)

Reviewed on June 11, 2009

Fortunately, cooperative play alleviates some of that. Two people can pick up controllers and it's easy to join or leave a game with the press of a button. That allows a parent or elder sibling to save the day if kids are becoming too frustrated. It's a great way for a parent to connect with his or her game-loving offspring without having to spend forever figuring out how things work. It also means that the game could become the perfect choice for a few hours of fun when new visitors enter your humble abode.
honestgamer's avatar

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