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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Castlevania: Dracula X (SNES)

Castlevania: Dracula X review (SNES)

Reviewed on March 09, 2009

I donít make any pretensions to be a hardcore gamer, but I really love the Castlevania series. It doesnít hold any nostalgic value for me as I was a relative latecomer to the series. I dabbled in the NES entries for a bit, but I didnít fall in love until playing Symphony of the Night. It was from here that I started to seek out other games in the series, which led to my playing Castlevania: Dracula X for the Super Nintendo. It remains one of the most enjoyable 2D action games I have ever played...
draculasrevenge's avatar
Liquid War (PC)

Liquid War review (PC)

Reviewed on March 08, 2009

Let me take you back to my first year of college at the University of Puget Sound, Tacoma, Washington (I know youíd probably rather not be taken to Tacoma, but bear with me). The year was 2002. Life was simpler back then. You didnít have to own three home consoles and two hand-held systems to round out your gaming experience. Xbox users didnít have to worry about their machines spontaneously combusting. Roommates didnít have to keep glass valuables out of Wii-range. Half Life 2 hadnít even...
zippdementia's avatar
Rise of the Argonauts (PlayStation 3)

Rise of the Argonauts review (PS3)

Reviewed on March 06, 2009

Review: Rise of the Argonauts
fleinn's avatar
Mount & Blade (PC)

Mount & Blade review (PC)

Reviewed on March 06, 2009

Really, it's just a matter of what you want. Anyone with the right mindset and a pinch of imagination can get swept away in the world of Mount and Blade, and create something that is unique and epic to them. That one aspect, in spite of any of its faults, kept me playing for hours. If you like having your hand held, and being given direction and taken through a story, then the game's not for you.
dragoon_of_infinity's avatar
Water Closet: The Forbidden Chamber (PC)

Water Closet: The Forbidden Chamber review (PC)

Reviewed on March 06, 2009

The moral of Water Closet must be: even if it seems repulsive at first, pissing and pooping in public is fun. Personally, I prefer to be regarded with reverence and admiration instead of shame and repulsion. That probably means I'm not in the game's target audience. Would you care to play?
zigfried's avatar
Clive Barker's Undying (Mac)

Clive Barker's Undying review (MAC)

Reviewed on March 06, 2009

Patrick Galloway traverses the silent corridors of an ancient manor. His long hair sticks to his face with sweat, and he absently brushes it away with the barrel of his magnum revolver. His other hand clutches a stone that glows softly with un-revealed power, dimly lighting the otherwise dark hallway. Somewhere in the distance, eerie laughter can just be heard over the heavy sound of rainfall. Patrick shakes his head as if to clear it. Heís here to help his friend, Jeremiah Covenant, explai...
zippdementia's avatar
Ceville (PC)

Ceville review (PC)

Reviewed on March 05, 2009

Despite its good intentions, Ceville is so mediocre that I'm struggling to know what to say about it. It's easy to enthuse about brilliance in games, or relentlessly rant about awful bits. Ceville has no significant examples of either. Despite its good intentions, it's unremarkable; despite its problems, it's rather playable. It sits firmly in the middle of the gaming spectrum, a title that's likely to annoy few but resonate with fewer.
Lewis's avatar
F.E.A.R. 2: Project Origin (Xbox 360)

F.E.A.R. 2: Project Origin review (X360)

Reviewed on March 05, 2009

Refined, often impressive, yet ultimately empty, there's simply none of Monolith's renowned creativity on display here. Producing a more polished version of your four-year-old near-masterpiece doesn't quite cut it, in a world where the genre is rapidly maturing and evolving into a new beast altogether.
Lewis's avatar
Secret Wives' Club (PC)

Secret Wives' Club review (PC)

Reviewed on March 05, 2009

Now instead of simply clicking through a bunch of text and making the occasional decision, you're asked to make choices from a menu. The three women you hope to "educate" are each assigned columns. Your goal is to please all three of the horny vixens. Each has numerous scenes from which to choose, all divided into categories for your convenience. Mostly, these relate to the state of the relationship and predict how things are about to go so that you can decide where to budget your time.
honestgamer's avatar
TrackMania DS (DS)

TrackMania DS review (DS)

Reviewed on March 05, 2009

The DS version doesnít do a very good job at selling itself. More on that later, though, because while at first I suspected that Trackmania was going to be collecting dust on my shelf alongside Trace Memory and Lost in Blue, I have found myself playing it every night without fail.
zippdementia's avatar
Fire Emblem: Shadow Dragon (DS)

Fire Emblem: Shadow Dragon review (DS)

Reviewed on March 05, 2009

Spend a few hours with any Fire Emblem game and youíll see why the series is revered in the world of turn-based strategy games: Its emphasis on the immediate and long-term effects of death is brilliant. The knowledge that each downed soldier is down for good makes you more considerate of individual lives. Being more considerate, in turn, makes you more cautious, less reckless. You come out of a Fire Emblem game a better player than you were when you entered.
Suskie's avatar
Metal Gear Solid 3: Subsistence (PlayStation 2)

Metal Gear Solid 3: Subsistence review (PS2)

Reviewed on March 04, 2009

It has been nearly five years since the release of Metal Gear Solid 3, and in that time I can think of no game Iíve enjoyed more. The gameplay and narrative of MGS3 is far above those of the previous games, though I donít mean them disrespect in anyway. MGS3 was simply the culmination of the strongest elements of the previous two games, while adding its own powerful flavor to the mix. MGS3 contains so much variety, so much depth, and so many possibilities that even well after 20 playthroughs I h...
draculasrevenge's avatar
Retro Game Challenge (DS)

Retro Game Challenge review (DS)

Reviewed on March 04, 2009

Nostalgia is a powerful thing. It strikes when you least suspect it, in that one, awe-inspiring moment in which you realize what youíve forgotten. What youíve left behind. Sure, you might be immersed in some hundred-hour RPG, or slaughtering random baddies with your huge arsenal of high-tech weapons. You enjoy what the current generation of games can offer you. Thereís nothing wrong with that; gaming has come a long way in the last twenty years. If youíre old enough, you can appreciate such adva...
disco's avatar
Onechanbara: Bikini Zombie Slayers (Wii)

Onechanbara: Bikini Zombie Slayers review (WII)

Reviewed on March 04, 2009

Slaying is such a guilty pleasure. Really, it is. You might deny it, claim that you derive pleasure from something more intellectually stimulating. Something nicer. But once youíve gotten a taste, itís hard to stop. Itís beautiful, mesmerizing in its own disturbing way; the blood doesnít just seep out, but gushes forth in a glorious fountain of gore. The dismembered limbs donít just fall away, but go flying across the room and leave splattered trails in their wakes. The heads are especial...
disco's avatar
Hello Kitty's Cube Frenzy (PlayStation)

Hello Kitty's Cube Frenzy review (PSX)

Reviewed on March 03, 2009

Unfortunately, this review begins with content that cannot properly be displayed on some pages on the site (including this one). No excerpt is currently available, but this review still meets the site's quality standards and you are encouraged to read it anyway if you're interested in the title.
pickhut's avatar
Resident Evil: Code Veronica X (PlayStation 2)

Resident Evil: Code Veronica X review (PS2)

Reviewed on March 02, 2009

When it comes to Resident Evil, I openly admit to being a fanboy. I buy the comics, the toys, the skins and any other gimmick I can find; most of it in anticipation for Resident Evil 5. Iím so eager, in fact, that I was willing to play Code Veronica based solely on a rumor that it contained a very shortóalbeit significantóplot revelation for the upcoming RE 5.
True's avatar
Prinny: Can I Really Be the Hero? (PSP)

Prinny: Can I Really Be the Hero? review (PSP)

Reviewed on March 02, 2009

Rather than working to avoid such situations, the developers do their best to replicate them numerous times throughout each zone. Stages seem to have been built specifically to trick you into making mistakes. You'll find moving platforms that look like they should require a double jump, only to to realize too late that they actually don't. Or you'll leap across a wide gap only to immediately run into a wall of waiting projectiles that you couldn't possibly have anticipated. Fireballs often come out of nowhere. Enemies materialize from thin air. Monsters float down from above when you had no idea they were even there. Too much of the experience comes down to tedious trial and error.
honestgamer's avatar
Flower (PlayStation 3)

Flower review (PS3)

Reviewed on March 02, 2009

The whole thing comes off as an interactive Fantasia: a beautiful and poignant blend of sound and movement that tells an active story.
zippdementia's avatar
Street Fighter IV (PlayStation 3)

Street Fighter IV review (PS3)

Reviewed on February 28, 2009

Though I didn't find a convenient way to determine a competitor's skill level until after he beats meóor losesóthat didn't actually work out too badly. I'm someone who likes to get right into another round of fighting, anyway, and the current system makes that easy to do. Besides that, lag is minimal. I've played quite a few matches and only once did I find things lagging. Really, the only complaint I have with online is the obvious one: scrubs. I don't mind that people almost always fight using Ryu, Ken or Sagat (I like some of those guys myself), but some players try to play mind games.
honestgamer's avatar
Deadly Creatures (Wii)

Deadly Creatures review (WII)

Reviewed on February 27, 2009

Similar to Super Mario Galaxy, Deadly Creatures will take you through each desert environment in ways you never imagined. Walls are so easily traversed that you may begin to lose track of your surroundings. This illusion is broken Ė beautifully and sometimes hauntingly Ė when fighting an opponent that suddenly loses his grip and falls off what appeared to be solid ground.
louis_bedigian's avatar

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