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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Disgaea 2: Dark Hero Days (PSP)

Disgaea 2: Dark Hero Days review (PSP)

Reviewed on December 29, 2009

If you're a fan of complex strategy games and missed out on the PlayStation 2 version, be sure that you don't make the same mistake the second time around!
blood-omen's avatar
LEGO Indiana Jones 2: The Adventure Continues (PlayStation 3)

LEGO Indiana Jones 2: The Adventure Continues review (PS3)

Reviewed on December 28, 2009

Including bits from the original three movies was a wise decision on the part of the developers, but they also had to worry about not repeating the first game. The result is that some of the best scenes from those moviesómost of themóaren't represented here. That certainly doesn't help the narrative and it may leave players wondering why there's a level devoted to Indiana and his father tied to chairs while flames burn around them. That was a neat scene in the third movie but here there's no urgency and the whole thing comes across as just another excuse for some exploration and puzzle solving.
honestgamer's avatar
Vay (Sega CD)

Vay review (SCD)

Reviewed on December 28, 2009

While you can only venture as far as the plot will allow, you never really feel restricted because of the ramped up difficulty in each new area. For example, you canít pass through Danek-infested Fort Gilan without Pottle to reveal the secret passage. But once you enter it, the monsters within grow significantly in strength. Youíll likely die often just trying to raise levels, but, like any RPG, the path becomes manageable once your skills have improved.
wolfqueen001's avatar
Avalon Code (DS)

Avalon Code review (DS)

Reviewed on December 28, 2009

The world is doomed. Thatís it. Done. Showís over, folks. Nothing more to see here. Biblical stories predict how everything will be scoured by fire, and how it will be cleansed and purged in holy flames. They reveal how mankind will be judged, and what will be left behind in the wake that burning, final cataclysm. Not exactly the most peaceful way to end things, but hey, itís not up to us. Now that whatever god in charge has made its decision - and itís pretty clear there wonít be any last-minut...
disco's avatar
Quattro Arcade (NES)

Quattro Arcade review (NES)

Reviewed on December 27, 2009

Quattro Arcade, being a compilation, was one of those games nobody wanted to finish for the NES FAQ Completion Project. In attempting to give something of everything, compilation carts invariably serve up one game that just stinks. Too many NES multi-game carts feature games with too few levels or too little attention to graphics or, in Action 52's case, both. I'm not aware of any perfect cross-genre compilation, but QA is clearly above average.
aschultz's avatar
Xyphus (Commodore 64)

Xyphus review (C64)

Reviewed on December 27, 2009

In Xyphus--part hexagonal board game, part RPG--four character tokens move across six lands in succession. Finally, they kill the demon Xyphus with his own heart, behind an invisible maze. Strategy rules: forget towns, separate combat screens, tenuous or reheated riddles, or experience mills. Supplies are limited. So are enemies and magic. Death kills.
aschultz's avatar
221B Baker Street (PC)

221B Baker Street review (PC)

Reviewed on December 27, 2009

The problem with many text adventures is that you can only solve them once. Even the creative geniuses at Infocom could only fit in so many alternate solutions, in-jokes and Easter Eggs. 221B Baker Street offers thirty such adventures, each with fixed solutions. Memory constraints ensure they are neither worth remembering or replaying, or both. In this board game-slash-text adventure within a miniature London, even Inspector Lestrade could notice the too-evident formula, which culminates ...
aschultz's avatar
Yo! Noid (NES)

Yo! Noid review (NES)

Reviewed on December 27, 2009

The Noid is surely the dorkiest hero I've controlled in a while. He's Matt Groening's Bongo the Rabbit in red with a goofy buck-toothed smile, flinging his yo-you at equally odd enemies. Unlike his commercial counterpart, he prefers eating pizzas to ruining them. And saving the city will get him a few! Well, it's a better reward than a burger for saving the President.
aschultz's avatar
Yamaha Supercross (DS)

Yamaha Supercross review (DS)

Reviewed on December 27, 2009

Itís easy to make mistakes on the windier tracks that task you with straightening quickly from a sharp corner to fly into a sadistically placed camel hump, but itís all the game really has. Mistakes are not punished harshly, nor outstanding lines rewarded thanks to the rubber band racing physics that ensure the pack of rival riders are neither too far ahead or too far behind you.
EmP's avatar
Lunar: Dragon Song (DS)

Lunar: Dragon Song review (DS)

Reviewed on December 27, 2009

Without any real depth to the characters aside from the obligatory teenage spunkiness and sugary-sweet sense of justice in their battle for racial tolerance, and their efforts to prove themselves worthy, just about everything that the Lunar franchise had been previously built upon has been thrown to the side to make room for ideas that I can only assume Game Arts discovered while rooting around in other developerís trash for discarded gimmicks they knew would never work.
EmP's avatar
Final Fantasy IV (DS)

Final Fantasy IV review (DS)

Reviewed on December 26, 2009

So I was engaged in rare event: purchasing a new game that I might actually play. I looked upon the shelf, next to the sloppily produced Dragon Warrior Monsters (oh god, not another one of these) laid a lone copy of Final Fantasy IV (FF II on SNES). Filled with nostalgia from my childhood, I couldnít let this opportunity to relive my past go. I had to buy it, no matter how bad it could possibly be. After all, gamingís history is marred with inadequate remakes, taking oneís childhood memo...
sclemmons's avatar
God of War Collection (PlayStation 3)

God of War Collection review (PS3)

Reviewed on December 25, 2009

God of War Collection was a good experience, because it proved one thing to me: almost five years later, the original God of War is still a phenomenal game. Its evocative settings, clever twists on classical Greek mythology, morbid puzzles, and responsive combat still deliver a stellar experience. Episode two, also contained on this disc, continues to mix straight-up fighting with button-pressing and stick-twisting minigames. It's not a style that everyone will appreciate, but those who do won't find the same experience anywhere else.
zigfried's avatar
Times of Lore (NES)

Times of Lore review (NES)

Reviewed on December 24, 2009

Times of Lore for the NES is an example of addition by subtraction in a port. The PC/Apple versions took too long to get between towns, and monsters were too lethal and numerous. Futzing with the admittedly innovative interface was a handicap in fights. ToL for the NES tweaks the world map to create shortcuts and also makes townspeople harder to kill by mistake. The result is a satisfactory, if bland RPG.
aschultz's avatar
Flappy (NES)

Flappy review (NES)

Reviewed on December 24, 2009

At 200 levels, Flappy lasts far too long, but it's decent enough that I wound up playing in longer stretches than I'd planned. It's a simple enough puzzler: push squarish boulders in half-width increments, possibly balancing them on the edge of the boulder/platform below. Gravity affects them but not you, and each level has a shiny boulder you must push some way to a shiny platform to advance.
aschultz's avatar
Sonic the Hedgehog (Genesis)

Sonic the Hedgehog review (GEN)

Reviewed on December 22, 2009

Playing the original Sonic the Hedgehog is a lot like revisiting your old elementary school: you know your way around, and youíve got some good memories, but the place just isnít as big as you remember it. Sonic 1 feels like a footnote in platformer historyóitís so slight that itís hard to comprehend why it was such a big hit. Itís decent, but the gameplay feels unrefined, the level design is a mixed bag, and the gameís look is neither as fast nor as colorful as its sequels. Sonic 1 plays like e...
phediuk's avatar
Berserk: The Millennium Falcon (PlayStation 2)

Berserk: The Millennium Falcon review (PS2)

Reviewed on December 21, 2009

With its emphasis on fast-paced, cinematic action and strong storytelling, Berserk: The Millennium Falcon successfully brings these memorable encounters from the manga to life while providing some fun, if imperfect, action across several varied backdrops. Just make sure you watch the TV show first.
zigfried's avatar
Bakugan Battle Brawlers (Wii)

Bakugan Battle Brawlers review (WII)

Reviewed on December 20, 2009

Entrenched fans should approach Bakugan: Battle Brawlers with all these changes firmly in mind. This isn't a rote recreation of the live game they've come to love, and it's missing that game's more evolved mechanisms. But they should also approach it with an open mind. The basic changes create a more dynamic experience.
woodhouse's avatar
PixelJunk Shooter (PlayStation 3)

PixelJunk Shooter review (PS3)

Reviewed on December 18, 2009

fleinn's avatar
Metal Gear Solid 2: Sons of Liberty (PlayStation 2)

Metal Gear Solid 2: Sons of Liberty review (PS2)

Reviewed on December 17, 2009

Metal Gear Solid 2 is the point of the series where it itís not just a game anymore. It was here that Hideo Kojima was convinced he was making Historyís Next Great Epic. This was to be the Homerís Odyssey of the video game era. The half hour codec conversations were to leave the viewer in a state of trance, convulsing with the uncontrollable aura of Truth. When Kojima tells us ďLife isn't just about passing on your genes. We can leave behind much more than just DNAĒ, we are not listening ...
phediuk's avatar
Fatal Frame (PlayStation 2)

Fatal Frame review (PS2)

Reviewed on December 15, 2009

Most games are meant to entertain. Some are also meant to help us relax. Games like golf, for instance, are said to be amazing stress relievers. Supposedly it has something to do with hitting little balls while wearing baggy pants in the great outdoors. And then thereís Fatal Frame which, as far as I can tell, people play to give themselves heart attacks. It has little to do with the great outdoors and the only baggy pants involved are filled with the shit that was scared out of you ...
zippdementia's avatar

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