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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Assassin's Creed II (Xbox 360)

Assassin's Creed II review (X360)

Reviewed on March 21, 2010

An improvement is typically something that one looks for in a sequel, and if improvement is what you are looking for in Assassin's Creed II, then you will not be disappointed. Assassin's Creed II takes every part of Assassin's Creed, and ramps it up a notch. In fact, there is no area that the sequel regressed in, and progression is seen every time you turn the corner. With that being said there are still flaws, or annoyances as they truly turn out to be.
marter's avatar
Digimon Rumble Arena 2 (PlayStation 2)

Digimon Rumble Arena 2 review (PS2)

Reviewed on March 21, 2010

Digimon Rumble Arena 2 takes you into the Digital World once again for a Super Smash Brothers style fighting game for the Gamecube, Playstation 2, and Xbox. You get to pick a Digimon and use different moves in order to defeat 2-4 others in a 2D fighting game. There may not be as much depth as Super Smash Brothers, but it is fun enough to want to play it through, and maybe boot it up with friends, assuming you have enough self esteem to not be embarrassed by playing a Digimon game designed for ch...
marter's avatar
Custom Robo (GameCube)

Custom Robo review (GCN)

Reviewed on March 21, 2010

Custom Robo certainly isn't your typical fighting game. Customization plays a major role, and creating characters that have balance certainly isn't the games objective. The main objective is to create the strongest fighter you can, typically something seen in RPGs or Action/Adventure titles. It would appear that mixing in amazing customization seemed to work for Noise Inc, as they created one of the more memorable titles for the GameCube.
marter's avatar
MLB 10: The Show (PlayStation 3)

MLB 10: The Show review (PS3)

Reviewed on March 21, 2010

The Show series has always been of top quality, and this year iteration is no different. That is actually saying things quite literally, as there really is no difference in the actual game than the previous year as well. Some might say that you can't fix what isn't broken, and that is true for most aspects in MLB 10, but other parts feel dated and really should have been fixed and improved to make this game feel like less of a glorified roster update.
marter's avatar
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on March 20, 2010

The multi-faceted nature of combat means that in Final Fantasy XIII, nearly every battle is a fresh adventure. That's not evident in the first few hours, where you're still learning new techniques and simply mashing the 'X' button allows you to slaughter most enemies that you encounter. The dynamic changes abruptly once you've been playing for a few hours, however, and you're suddenly going up against monsters so powerful that they can smash tanks, or you're fighting so many at once that they can overwhelm you almost before the fight begins unless you truly understand how to get the most out of your party members.
honestgamer's avatar
Greed Corp (Xbox 360)

Greed Corp review (X360)

Reviewed on March 20, 2010

Once you have mastered the basics of the game and can minimise the number of wrong button presses, Greed Corp is a solid, if unspectacular, strategy title at 800MSP.
-'s avatar
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on March 19, 2010

Is it good? That's what everyone has been asking in tremulous voices when the subject of Square Enix's most expensive addition to the Final Fantasy line up comes up.
zippdementia's avatar
God of War III (PlayStation 3)

God of War III review (PS3)

Reviewed on March 18, 2010

With grandiose symphony and fiery passion, Sony's declaration is clear: this is an epic the likes of which the world may never see again. The game's opening moments plunge this brazen ambition into the hearts of those who've forgotten such fanciful dreams. A host of titans wage war against the gods of Olympus, and the chaotic path along which players guide Kratos is truly unnerving. The ground itself shakes, for that ground is the back of the titan Gaia. Parasitic serpents burst from Gaia's flesh to bar the Spartan's path; when the titan of Earth stumbles from the pain, Kratos hangs precariously with one hand but still must fight. His soul is only at peace during battle.
zigfried's avatar
Tales of Monkey Island: Chapter 5 - Rise of the Pirate God (PC)

Tales of Monkey Island: Chapter 5 - Rise of the Pirate God review (PC)

Reviewed on March 17, 2010

It's not a classic. It's still a game whose intricacies are likely to be forgotten within months. It's probably not even the best of the series, all considered. What it does have, though, is Tales' strongest moment, across all of the games.
Lewis's avatar
Myst (PC)

Myst review (PC)

Reviewed on March 17, 2010

Today I found an old shoebox in my closet. When I opened it, it revealed a stack of papers, all of them littered with scribbled notes in pencil and quick sketches of strange artifacts, maps, and charts. I began to leaf through, intrigued by the unfamiliar handwriting, until I came to a drawing of an island. Underneath it was scrawled a single word: Myst.
zippdementia's avatar
Valhalla Knights: Eldar Saga (Wii)

Valhalla Knights: Eldar Saga review (WII)

Reviewed on March 16, 2010

It's unfortunate, too, because underneath all the crap lies the framework for what could be a very good game. You have your typical classes such as fighter, mage, and priest, who each have their own experience levels. You're free to change your class whenever you wish by heading to the guild and paying a fee. Each time your chosen class gains a level, you get skill points that you can distribute among different abilities that class posseses. Once you know a skill, you're able to set it in one of several slots, regardless of class. It goes without saying that this system allows you to customize your character in a variety of ways, and once you begin to unlock some of the more advanced classes like samurai and godhand, your ability to customize will only increase.
espiga's avatar
Ace Combat 3: Electrosphere (PlayStation)

Ace Combat 3: Electrosphere review (PSX)

Reviewed on March 16, 2010

The one thing Ace Combat 3: Electrosphere can flaunt over its two PlayStation brethren is how diverse some of its missions are. One such early mission involves an automated plane (looks more like a blimp, but whatever) carrying deadly gas, and it's programmed to crash into a city. Destroying it would do more harm than good, so you're left with having to blow up all the structures in its path, ensuring it will land safely in the river. I'd question how they knew it was going to land in the...
pickhut's avatar
The Legend of Vraz (PC)

The Legend of Vraz review (PC)

Reviewed on March 15, 2010

In its present form, the game merely comes across as an unnecessary mess of well-intentioned ideas made only slightly more amusing by the vague cultural undertones from India.
Calvin's avatar
Ultima (Apple II)

Ultima review (APP2)

Reviewed on March 15, 2010

Origin did the right thing releasing an improved version of Ultima I. The original, with less entertaining graphics and horrid controls, is tougher to find on the net. It's best to enjoy the chubby townsmen bouncing around bushes bigger than they are and ignore the silly plot: build a time machine to knock off the wizard Mondain before he can craft a powerful evil gem. Then, U1 is straightforward kill-the-big-wizard fun.
aschultz's avatar
Kingdom of Loathing (PC)

Kingdom of Loathing review (PC)

Reviewed on March 13, 2010

I'm a bit jealous it wasn't me who didn't listen, but hey, it's a great free game. Well, not quite. I've enjoyed donating to it for a while.
aschultz's avatar
2010: The Graphic Action Game (Colecovision)

2010: The Graphic Action Game review (CVN)

Reviewed on March 11, 2010

Even by the humble standards of 1984, 2010: The Graphic Action Game is light on action, none of it particularly graphic, unless you consider circuit board stills especially rousing or obscene. Worse, the misnomer does not end there. If you were to create a game based on the film 2010: The Year We Made Contact audiences today might suppose you dim, but in the early 1980s the sequel to 2001: A Space Odyssey was anticipated enough to get a Colecovision project bearing its nam...
LowerStreetBlues's avatar
Data East Arcade Classics (Wii)

Data East Arcade Classics review (WII)

Reviewed on March 09, 2010

Menu and presentation issues don't end with ridiculous button configurations, either. You'll see a lot of menus as you decide what game to play, both when the game first starts up and then when you select the one that you actually want to play. Load times are surprisingly lengthy, especially given the size that some of the included games surely occupy on the disc or anywhere else. The whole experience is surprisingly awkward every step of the way. That prevents the collection from being the joy that it might have been.
honestgamer's avatar
Ace Combat 2 (PlayStation)

Ace Combat 2 review (PSX)

Reviewed on March 09, 2010

Sequels always have the daunting task of besting their predecessors. If the follow-ups don't match or go beyond their quality, they could potentially destroy the series, or put it into stasis for a few years. Ace Combat 2 was in a situation where it couldn't just match Air Combat and expect gamers to accept it; the game was way too simple and short, and while it had some nice dogfighting action (on the hard setting, at least), there wasn't enough of it to warrant multiple playthroughs. I'...
pickhut's avatar
Heavy Rain (PlayStation 3)

Heavy Rain review (PS3)

Reviewed on March 04, 2010

Since Heavy Rain’s release it has received numerous accolades from reviewers. Yet still I encounter gamers who are wary of the title. Some of this wariness no doubt comes from the calamity that was Quantic Dream’s last release, Indigo Prophecy, which had the unfortunate distinction of being a sloppy and unfinished product. Others came away from Heavy Rain’s demo unable to deal with its admittedly odd system of movement, claiming that the controls would surely ruin the ent...
zippdementia's avatar
Sonic & SEGA All-Stars Racing (PlayStation 3)

Sonic & SEGA All-Stars Racing review (PS3)

Reviewed on March 04, 2010

Tracks are more than eye candy. You'll find compelling venues that accommodate an absolutely essential drift system. Your opponents will generally spend more time drifting and boosting than they do driving in a straight line. When you try to mimic their vehicular wizardry, you'll realize just how ingeniously the environments were developed. Ramps, fences, wide bends and hairpin turns mean that the fastest way through nearly any situation is to slide into an expert drift, then use the resulting energy to boost through a curve or over a ramp... where it's possible to launch into acrobatics that charge you up for a new boost once your wheels touch the ground.
honestgamer's avatar

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