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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Max Payne 3 (Xbox 360)

Max Payne 3 review (X360)

Reviewed on September 15, 2012

Max is hardly back on his feet, but he's stumbling forward as best he can, lurching towards the sunlight and away from the snow.
EmP's avatar
Sleeping Dogs (Xbox 360)

Sleeping Dogs review (X360)

Reviewed on September 14, 2012

Sleeping Dogs wouldn't have even existed without Square Enix and that could only have been bad thing. Activision didn’t want to give it a chance, but that most certainly doesn’t mean that you shouldn’t either. Delve into the seedy and brutal criminal underworld of a dense and vibrant Hong Kong...
Ally_Doig's avatar
Assassin's Creed: Brotherhood (PlayStation 3)

Assassin's Creed: Brotherhood review (PS3)

Reviewed on September 12, 2012

I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it.
honestgamer's avatar
Crystalis (NES)

Crystalis review (NES)

Reviewed on September 11, 2012

It's almost like you're playing an arcade game rather than an action-RPG when you're going against a guy like Mado, who regularly transforms into a giant sphere that erratically pinballs around the tight confines of his room. That’s especially true the second time you confront him, by which point he's added "moves at the speed of light" to his repertoire.
overdrive's avatar
Princess Tomato in Salad Kingdom (NES)

Princess Tomato in Salad Kingdom review (NES)

Reviewed on September 10, 2012

You'll want to spray the whole Salad Kingdom with Agent Orange.
Roto13's avatar
King's Knight (NES)

King's Knight review (NES)

Reviewed on September 10, 2012

Although it sounded like an interesting hybrid of shooter and RPG, the mix wasn't enough to hold my attention as a kid. Without the game's selling point to hold me in thrall, there was nothing to dull the stiff challenge I experienced.
JoeTheDestroyer's avatar
Anarchy Reigns (Xbox 360)

Anarchy Reigns review (X360)

Reviewed on September 09, 2012

The multiplayer... the main focus of Anarchy Reigns and the obvious reason the game has been stripped of its former glory.
dementedhut's avatar
Centipede: Infestation (3DS)

Centipede: Infestation review (3DS)

Reviewed on September 08, 2012

Centipede: Infestation could best be described more as a reimagination than a bastardisation of the Centipede franchise. While only superficially resembling the classic arcade game, Infestation does borrow heavily from other arcade games of the era . In each of the game’s 40 stages, your primary mission is to survive, accomplished by sending endless bullet spray at overgrown wasps, spiders, ants and other assorted icky-crawlies, mowing them down by the hundreds with your tru...
darkstarripclaw's avatar
Assassin's Creed II (PlayStation 3)

Assassin's Creed II review (PS3)

Reviewed on September 07, 2012

There’s a lot of lore in the Assassin’s Creed series, but most of it was only generally alluded to in the first game. Assassin’s Creed II feels a lot like a remix of the first title, in that regard, only the story has evolved into something more than the curiosity that it was previously. The battle between the assassins and the Templars is explored more thoroughly and the principle characters are for the most part a great deal more compelling.
honestgamer's avatar
Power Blade (NES)

Power Blade review (NES)

Reviewed on September 06, 2012

The situation only worsens when you secure a power suit, which turns any level into a massive abattoir. Thanks to the god complex that weapon upgrades like the power suit might give you, 90% of the game’s potential challenge is rendered null and void. Where's the entertainment in that?
JoeTheDestroyer's avatar
Spec Ops: The Line (Xbox 360)

Spec Ops: The Line review (X360)

Reviewed on September 04, 2012

And as the mission continuously goes awry and takes an increasing toll on Walker's physical and mental stamina, what was once black-and-white starts to look suspiciously grey. You've personally been walking over hundreds of corpses all day, and making hundreds more. What's one more dead body?
Suskie's avatar
Mega Man 6 (NES)

Mega Man 6 review (NES)

Reviewed on September 03, 2012

I want to reflect for a moment on how much Mega Man 6 represented the end of an era. The first Mega Man was released in 1987, only two years after the Nintendo Entertainment System came to Western shores. It appeared in the same year as Contra, Castlevania, and Metal Gear. It was the year that saw the American release of The Legend of Zelda and Metroid and, in Japan, Final Fantasy. There is n...
zippdementia's avatar
Rock Band Blitz (PlayStation 3)

Rock Band Blitz review (PS3)

Reviewed on September 03, 2012

Rock BandVille
Roto13's avatar
Rage (Xbox 360)

Rage review (X360)

Reviewed on September 03, 2012

When RAGE is in its comfort zone we're treated to a masterclass in brutal combat - a graduate from the Doom and Quake academy. Outside it we see a genuine attempt to step out of the shadow of those very classics, but without any meaningful success.
Ally_Doig's avatar
Seirei Shinseiki Fhey Area (Sega CD)

Seirei Shinseiki Fhey Area review (SCD)

Reviewed on September 02, 2012

Fhey Area was a tranquil land of warmth and peace, governed by a benevolent king and protected by a gentle goddess . . . until the demons came. A foul army of ghoulish creatures gathered beneath the blood-red sky, lighting the very ground ablaze as they ransacked village after village. This narrated introduction sets an unoriginal but appropriately dramatic stage for Wolf Team's very first Mega CD RPG.
Kenshiru's avatar
Sleeping Dogs (PlayStation 3)

Sleeping Dogs review (PS3)

Reviewed on September 02, 2012

By the end of the game, the combat system has expanded to offer the level of depth you’d more typically expect to find in a dedicated fighting game. Counters, arm breaks, grapples, jump kicks, stuns, and even the environment all can be used to Wei’s advantage. It’s possible to pick up items and wield them as weapons, or to grab a foe and (for example) toss him over the side of a building or shove his face into a whirling fan blade.
honestgamer's avatar
The Last Story (Wii)

The Last Story review (WII)

Reviewed on August 30, 2012

No phoenix downs here, sorry.
bbbmoney's avatar
Sonic the Hedgehog 3 (Genesis)

Sonic the Hedgehog 3 review (GEN)

Reviewed on August 30, 2012

In a way, the game feels like a return to form, since it flows more like the first Sonic title than the second, and dare I say, acts almost like the real successor to Sonic 1.
dementedhut's avatar
Legasista (PlayStation 3)

Legasista review (PS3)

Reviewed on August 26, 2012

When you’re not advancing the plot, you’ll spend a lot of your time in random dungeons. Those dungeons are really the heart of the game, much like the Item World is in Nippon Ichi Software’s own Disgaea series. They come in several tiers, and you can choose which one you want right from the start by digging a hole in the hub area that serves as the dungeon entrance. When you’re first starting out, you’ll need to find a 30-floor area with weak foes, but puny adversaries don’t yield many experience points.
honestgamer's avatar
Sonic the Hedgehog 2 (Genesis)

Sonic the Hedgehog 2 review (GEN)

Reviewed on August 26, 2012

Level design.
dementedhut's avatar

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