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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Madden NFL 10 (Wii)

Madden NFL 10 review (WII)

Reviewed on September 02, 2009

EA Sports may have dropped the All-Play subtitle from its Wii lineup, but it hasn't abandoned the All-Play attitude. In fact, Madden NFL 10 only further embraces the casual concept. Here's the clincher. Franchise Mode, the staple of the single-player experience, has been relegated to an unlockable, accessible only with a secret code.
woodhouse's avatar
In the Pit (Xbox 360)

In the Pit review (X360)

Reviewed on September 01, 2009

Luvcraft's first-person action game In the Pit tells the tale of a murk-dwelling beast (you) who devours poor souls who fall into the Evil King's dark, dank pit. The game essentially plays like a chainsaw deathmatch except for one small difference: you can't see anything. Since you're a blind ravenous beast, this game is based around audio cues.
zigfried's avatar
Buck Rogers: Matrix Cubed (PC)

Buck Rogers: Matrix Cubed review (PC)

Reviewed on September 01, 2009

"Buck Rogers: Matrix Cubed" is the sequel to "Countdown to Doomsday", but it doesn't really feel that way: it feels a lot more like an expansion pack than as a new game. Admittedly, it's an expansion far bigger than the original game, but the point is simple: you pretty much need to have experienced the first game in order to savor all of the spicy old-school epicness oozing forth from this title.
zanzard's avatar
Pangya (PC)

Pangya review (PC)

Reviewed on August 31, 2009

Pangya is a golf game on the surface. A quirky, eccentric, anime-injected golf game. The best example of its sensibilities that I can give you is this: you can spend as much time upgrading your chosen character's golf game as you can saving points to buy a happy bear that carries your clubs for you. If you're in the market for a golf sim you should probably just go grab Tiger Woods PGA Tour and buy a bunch of polo shirts.
LightFantastic's avatar
Broken Sword: Shadow of the Templars - The Director's Cut (DS)

Broken Sword: Shadow of the Templars - The Director's Cut review (DS)

Reviewed on August 30, 2009

It’s all in Director’s Cut. But so are those trade offs.
EmP's avatar
Sonic's Ultimate Genesis Collection (Xbox 360)

Sonic's Ultimate Genesis Collection review (X360)

Reviewed on August 30, 2009

The first objective of any video game to players is to entertain, to give them the sense of enjoyment and satisfaction. However, I rarely get that sensation whenever I dive into a retro compilation. I have this theory that most developers release these compilations more for archival purposes, as a way to remind people what they churned out in the past. I say this because a lot of the collections I've played have a list of games with varying degrees of quality. I know it's going to be impossible ...
pickhut's avatar
Guitar Hero: Aerosmith (PlayStation 3)

Guitar Hero: Aerosmith review (PS3)

Reviewed on August 30, 2009

Basically, you choose from a few possible rockers—none of them from the actual band—and then you are taken through a scattered recollection of their rise to fame. Between every five or so songs, there's a mess of interview footage that seems to have been edited by a chimpanzee with trouble concentrating on any one subject for more than three or four seconds. After a few sentence's worth of interesting trivia, you're taken to the song selection list and you get to choose from two songs that will be performed by musical acts who have connections to Aerosmith, such as Run DMC or Lenny Kravitz or The Black Crowes. Clear these and you'll be able to finish up with three Aerosmith songs.
honestgamer's avatar
Batman: Arkham Asylum (Xbox 360)

Batman: Arkham Asylum review (X360)

Reviewed on August 29, 2009

Batman's a game with a few problems, yet it remains utterly captivating throughout the journey. Every inch of Arkham Island, every character nuance, every animation and every gameplay mechanism has been refined to a ludicrous extent. Every transition between styles is utterly seamless. It's a cohesive, captivating world, a tremendously engaging mix of action and sneaking, and one of the most exciting games of the year.
Lewis's avatar
Disaster Report (PlayStation 2)

Disaster Report review (PS2)

Reviewed on August 29, 2009

Each subsequent step in Disaster Report can prompt an aftershock and a split-second decision. There are instances where Keith needs to ignore the shaking ground and just run like hell. The rush from knowing Death is following one step behind – always – is something that we game-players savor. In the middle of a catastrophe, there's no shortage of ways to be caught.
woodhouse's avatar
Wasteland (Apple II)

Wasteland review (APP2)

Reviewed on August 29, 2009

Vegas is a wild place, so I've heard. If the top-down classic RPG Wasteland is to be believed, not even nuclear war can keep it down. The surrounding towns that survived the blast have panicked, but Vegas's gang bosses still have the upper hand on the invading robots--just--and may even have information on destroying them for good. That's Wasteland: a game which skewers not only fears of nuclear war but also stale RPG conventions----and you, if you try to cheat.
aschultz's avatar
Professor Layton and the Diabolical Box (DS)

Professor Layton and the Diabolical Box review (DS)

Reviewed on August 27, 2009

The Elysian Box is cursed. That’s what everyone thinks, anyway. It’s an evil container capable of killing anyone who opens it. Just imagine owning such a thing. You could spend hours gazing at its superb craftsmanship and ornate design, trying to figure out some inkling of its true nature. How can something so beautiful be so deadly? How did it get its powers? Where did it come from? It wouldn’t take long for your questions to consume you; curiosity is a powerful motivator, even if it leads to d...
disco's avatar
Metroid Prime Trilogy (Wii)

Metroid Prime Trilogy review (WII)

Reviewed on August 25, 2009

Those who have played through the games before can likely think of a number of places where improved control would come in handy, and they should rest assured that in most cases the experience feels every bit as wonderful as they imagine.
honestgamer's avatar
Grand Theft Auto III (PlayStation 2)

Grand Theft Auto III review (PS2)

Reviewed on August 25, 2009

The next generation of Grand Theft Auto could’ve hardly arrived at a worse moment. Two months prior to its release the 9/11 attacks changed the face of the world forever. War was no longer just about fighting uniformed troops on a battlefield, but against guerrilla terror that could erupt at any moment. As thousands of workers in the World Trade Centre discovered, working in a white collar no longer meant you were safe.
bigcj34's avatar
World of Goo (Wii)

World of Goo review (WII)

Reviewed on August 23, 2009

The Goo are awake. They’d been sleeping for ages, lurking deep in the recesses of our modern world. Discarded and forgotten, like so many wads of chewed gum. But they survived. Thrived. And now, with numbers beyond reckoning, they’re on the move. It’s not about taking over the world, or exacting vengeance upon those who have misused their power. The Goo are driven by something far more basic: curiosity. What secrets lie within the urban wastelands left by their corporate masters? What is ...
disco's avatar
Buck Rogers: Countdown to Doomsday (PC)

Buck Rogers: Countdown to Doomsday review (PC)

Reviewed on August 22, 2009

Buck Rogers: Countdown to doomsday was my favorite RPG in the age of the Mega Drive (AKA Sega Genesis), mostly because it was non-linear in a console where what few RPGs there were available followed the Japanese style of linear and character-centered gameplay. After more than 10 years, I discovered that the explanation behind this was that Buck Rogers first started as an American PC RPG that was pretty much like most American PC RPGs.
zanzard's avatar
X-COM: UFO Defense (PC)

X-COM: UFO Defense review (PC)

Reviewed on August 21, 2009

Note: This game was originally titled UFO: Enemy Unknown and is also known as X-COM: UFO Defense in the United States. As the series progressed, the title X-COM: Enemy Unknown became more prevalent and is consistently used throughout this review.
Doomy's avatar
Mazes of Fate (Game Boy Advance)

Mazes of Fate review (GBA)

Reviewed on August 21, 2009

Despite not being overly enthralled with this place, it was paradise compared to the Underground Temple, which started with a lengthy fetch quest. In this sort of game, I might be told to obtain one item or another, but I won't feel like I'm doing some sort of mundane busywork in the process. If some guy says,
overdrive's avatar
Lunar: Silver Star Story Complete (PlayStation)

Lunar: Silver Star Story Complete review (PSX)

Reviewed on August 21, 2009

Modern day RPGs could stand to learn something from Lunar, though it's not immediately obvious why. It's a PSX remake of a game with graphics that would be embarrassing on the Super Nintendo, and a battle system that was already standard fare when it originally launched on the Sega CD. What could such an old fashioned title possibly show our modern huge budgeted masterpiece? Well, all that pizzazz aside Lunar is a game that's good for the soul.
dragoon_of_infinity's avatar
Castlevania: Circle of the Moon (Game Boy Advance)

Castlevania: Circle of the Moon review (GBA)

Reviewed on August 21, 2009

It's no secret that Castlevania: Symphony of the Night was absurdly easy, but I've always found a certain beauty in that. While I wouldn't want every game to be like it, there's something satisfying about seeing enormous boss monsters strut their stuff and then slaughtering them before they have the chance to pull off a single attack. Turning Alucard into an unstoppable machine was half the fun, and it was no accident; in the final battle, Dracula summoned earlier bosses and crushed them in the ...
mardraum's avatar
Robotron: 2084 (Arcade)

Robotron: 2084 review (ARC)

Reviewed on August 21, 2009

Robotron: 2084 has lasted and evolved for me well beyond my expectations. It's the only arcade cabinet I'd still throw money into: an overhead arena shootout, dazzling when you suck at it and intricate once you actually get good. You, a cyborg from a failed genetic experiment, must protect wandering humans from Robotrons, whose logic circuits have dictated that destroying their human creators is the next step in the quest for perfection. The double-joystick controls--one fires, one moves-...
aschultz's avatar

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