Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The Walking Dead: A Telltale Games Series review (X360)Reviewed on January 03, 2013This is how you write characters. This is how you match tragedy with humor, dread with hope, terror with lightheartedness. This is how you make audiences emotionally exhausted. |
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Heavy Shreddin' review (NES)Reviewed on January 02, 2013A snowboarding game on the NES, you think it wouldn't be complicated, what with the goal involving going down hills. |
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Final Fantasy XIII review (PS3)Reviewed on January 01, 2013Final Fantasy XIII stands as a new kind of JRPG that rewards varieties of intelligent play and players who think on their feet. |
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Panic! review (SCD)Reviewed on December 30, 2012Panic! Is…a difficult game to explain, or even to understand. I have a feeling that it is a game that is very much like marmite, either you love it or you absolutely hate it. I happen to like it but there are a lot of things in it that I can imagine many people hating. |
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EarthBound review (SNES)Reviewed on December 30, 2012At seemingly random moments, a man will descend from the sky to take a photograph of your party before vanishing the way he came. One NPC's desire to create a memorable dungeon leads to him changing his body into one. This is one of those games that can be difficult to put down simply because you'll want to experience the next bizarre situation. |
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Just Dance 4 review (WIIU)Reviewed on December 29, 2012You might not realize it, but even simple repetitive motions like lifting your arm and then lowering it can start to take a toll on a person—most particularly someone who spends his days sitting in an office chair and typing words about video games—and that’s even before you start lifting your legs up high, or twirling in circles like a rose petal caught in a whirlwind. |
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Warriors Orochi 3 Hyper review (WIIU)Reviewed on December 29, 2012Properly equipped, your warriors have amazing range and can cleave through hordes of enemy soldiers, even on the Normal difficulty setting. Special moves are also available and they can inflict even more damage, but in general you can save those moves for the more challenging bosses that sometimes storm the field. Those more gifted foes mostly block your slower special attacks unless you wait until they’re open, so you’ll be forced to also block attacks and wait for a limited opening if you want to unleash some real pain. |
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Mark of the Ninja review (X360)Reviewed on December 29, 2012It hasn't so much as reinvented the stealth genre, as it has made more or less every other entry look extremely stupid for doing it wrong. |
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New Super Mario Bros. U review (WIIU)Reviewed on December 29, 2012New Super Mario Bros. U isn't just a bad title for a game but a misnomer as well. |
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Harry Potter and the Sorcerer's Stone review (PSX)Reviewed on December 29, 2012Actually playing the game itself isn’t quite so bad, though it is horrifically easy. You’ll likely require only a few hours to beat it, and only a very small portion of the obstacles you face during that time will prove even remotely challenging. |
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Dishonored review (PC)Reviewed on December 26, 2012A fun, if disingenuous experience. |
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Deathsmiles II X review (X360)Reviewed on December 24, 2012Released on the Xbox 360 as a retail title in Japan, it did not meet the same fate elsewhere, dooming it, like so many standalone shoot-em-ups these days, as an NTSC J exclusive. However, the Cave-developed horizontal shooter still managed to find an outlet in the most interesting of places: Xbox Live's Games on Demand US service. |
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Tank! Tank! Tank! review (WIIU)Reviewed on December 23, 2012Unfortunately, the only objective you’re ever given is to kill everything that moves. That’s not entirely bad, since mayhem can be a lot of fun, but there aren’t enough enemy types available to keep things interesting across so many stages. You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies. |
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Knytt Underground review (PS3)Reviewed on December 23, 2012You've probably never heard of Knytt. It's pretty underground. *laughtrack* |
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Midway Arcade Origins review (PS3)Reviewed on December 22, 2012If you grew up around arcades, Midway Arcade Origins is likely to disappoint you because many of the games simply don’t control the way you remember. Home conversions did a great job of making the classic arcade titles function on inferior hardware, and yet these new releases abandon that refinement in favor of ill-advised faithfulness to old code that no longer matches contemporary hardware. |
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Elements of Destruction review (X360)Reviewed on December 21, 2012Getting laid off sucks, especially if you've dedicated 60 years of your life to a company. As the employer, there has to be a certain finesse to breaking the news to said person... hopefully. |
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Silent Hill review (PSX)Reviewed on December 20, 2012Silent Hill draws a map of the human psyche and at the edge of that map places a sign reading “Here be Monsters.” |
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Hotline Miami review (PC)Reviewed on December 16, 2012Trance out to some bopping electronic music and wipe the floor with thugs. |
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Party of Sin review (PC)Reviewed on December 16, 2012The fighting portion of Party of Sin is the weakest link, albeit a solid effort. For example, Gluttony can swallow a vulnerable angel whole for more health; it's a nifty skill to have when gunfire is flying from every direction and there isn't an apple in sight. Unfortunately, being able to attack and digest simultaneously broke combat variety for me; I had uncovered an impromptu easy mode, and every other Sin just wasn't worth the effort. |
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Rabbids Land review (WIIU)Reviewed on December 16, 2012The game changes up who faces who during each event, which keeps things relatively even and ensures that no single player is always stuck going up against a computer opponent. Still, the whole process is definitely the most fun if you are competing with at least two human friends… even though that means you’ll be passing the gamepad and any other controllers around the room as if they’re participants in a game of musical chairs. |
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