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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Battlefield: Bad Company 2 (PlayStation 3)

Battlefield: Bad Company 2 review (PS3)

Reviewed on April 23, 2010

The game's limited scope comes with a pleasing silver lining, however: destructible environments. Games have made attempts along those lines in the past, but Bad Company 2 takes the beautiful chaos to an unusually involving level. For example, one stage finds the player holed up in a wooden shack as a tank and gunmen approach from the far side of a field. It's possible to duck behind the wooden walls, then to peak out and fire shots at the approaching goons. Hiding out offers only limited protection, though. Your enemies will shred your shelter with bullets, until finally you're standing in a husk of your former stronghold. That's not an isolated example, either.
honestgamer's avatar
Sakura Wars: So Long, My Love (PlayStation 2)

Sakura Wars: So Long, My Love review (PS2)

Reviewed on April 22, 2010

One definitely has to give credit to the Japanese for their ability to appeal to a wide range of sexual tastes. Thereís a female here for everyone. Thereís the plucky and inexplicably clumsy redhead, the big-breasted and flirtatious blonde maid, the fiery black-skinned beauty, and a ten year-old. These, and other women, will team up with the Japanese hero to form the Combat Theater Revue to promote justice through the art of song and dance... and occasionally through dedicated missile strikes.
zippdementia's avatar
Resonance of Fate (PlayStation 3)

Resonance of Fate review (PS3)

Reviewed on April 21, 2010

For the most part, this battle system works wonders and it lends Resonance of Fate a fair portion of its charm. When you're able to stop thinking about all of the strategy that goes into perfectly executing a massive assault on powerful enemies, you're able to stop and (mostly) enjoy some of the most visually stimulating combat ever featured in a JRPG. You're characters run, jump, flip and whirl through interactive arenas, participants in a bullet-riddled ballet.
honestgamer's avatar
Assassin's Creed (PC)

Assassin's Creed review (PC)

Reviewed on April 20, 2010

Ruthless, if at times overaggressive, protagonist Altair must use his swords, his agility, and occasionally his brain to save the world. Ubisoft has proven once again that they may be the finest and most creative development group in the market today. Although Assassin's Creed suffers from its share of game design flaws, the overall experience is a testament to the fact that you don't need to do everything right as long as you most things incredibly well.
Typodragon's avatar
Ace Combat Zero: The Belkan War (PlayStation 2)

Ace Combat Zero: The Belkan War review (PS2)

Reviewed on April 20, 2010

Diving back into a standard Ace Combat game after coming off the high Ace Combat 5: The Unsung War was riding on was tough. This was made more difficult when I realized Ace Combat Zero: The Belkan War wasn't really up to par in certain aspects. The most obvious being the plot. Now, I wasn't expecting it to be as great as the one featured in AC5 (would have been a definite plus, though), but considering this game took place during the Belkan War, which, in AC5, was basically talked about a...
pickhut's avatar
NCAA Football 07 (Xbox)

NCAA Football 07 review (XBX)

Reviewed on April 19, 2010

Many games these days include other games within them. Like the proverbial play within the play, these games distract the player and provide additional amusement for their developers by adding often unrelated or alternate-genre material into a game about something totally different. We see this quite prominently in a game like Bioshock with its unending number of hacking minigames, and it has a certain appeal, especially when well done. What we see less of, unfortunately, is the game that is not...
Typodragon's avatar
Tom Clancy's Splinter Cell: Conviction (Xbox 360)

Tom Clancy's Splinter Cell: Conviction review (X360)

Reviewed on April 19, 2010

Where Conviction diverges from its predecessors is in pacing. Guards in previous titles didnít know what they were up against; at the playerís discretion, they often didnít even know they were up against anything at all. On the flipside, Fisherís enemies in Conviction know exactly who he is. They know his reputation. They scream profane threats at him when they can feel him in their midst. They donít like him, but the feeling is mutual. Fisher is no longer a patient, calculating government agent. He is a rogue operative uncovering a conspiracy involving the death of his daughter and heís out for blood.
Suskie's avatar
SBK: Snowboard Kids (DS)

SBK: Snowboard Kids review (DS)

Reviewed on April 17, 2010

In our modern society today, life has become too urbanised: you get up in the morning in the inner city or suburb, ready yourself with a breakfast and a shower, and then commute for upwards of an hour or higher so you can continue your struggle in the rat race that is life. Sometimes you just need to kick back and find something to distract you, whether it be an internal process such as meditation or external entertainment like watching sports on TV.
darkstarripclaw's avatar
Trog (NES)

Trog review (NES)

Reviewed on April 15, 2010

Trog has been unfairly admonished as being a Pac-Man rip-off. Someone please explain how a game with a slew of power-ups, more enemy attack behaviors, three unique bonus games, and more intricate level design can constitute being a "rip-off." Sure, the main idea is the same - in this case you play as a dino (Pac-Man) as you navigate through single screen mazes while robbing eggs (pellets) from one-eyed cavemen named Trogs (ghosts), who would like nothing more than a nice, juicy d...
randxian's avatar
Blue Toad Murder Files: The Mysteries of Little Riddle (PlayStation 3)

Blue Toad Murder Files: The Mysteries of Little Riddle review (PS3)

Reviewed on April 14, 2010

If you've heard of Blue Toad Murder Files: The Mysteries of Little Riddle, it was probably mentioned in the same breath as the Professor Layton series, and for good reason. Blue Toad Murder Files takes obvious inspiration from the Professor Layton games. As one of four detectives from the Blue Toad Agency, you arrive in the town of Little Riddle at the beginning of the first episode. Almost immediately, you witness the murder of the town's mayor (the game is called Blue Toad Murder Files, after all). From there, you're tasked with wandering from place to place, questioning people and solving random puzzles until they eventually lead you to the killer.
Roto13's avatar
Ace Combat 5: The Unsung War (PlayStation 2)

Ace Combat 5: The Unsung War review (PS2)

Reviewed on April 13, 2010

After playing through the first few missions of Ace Combat 5: The Unsung War, I was dead set on putting it on equal footing with Ace Combat 4: Shattered Skies. For those that don't know, AC4 is a simple, solid title with good enemy AI, guaranteed to give players a fun time. In those beginning levels, AC5 was shaping up to be a similar journey, with some differences to separate it from its close predecessor. At this point in time, the Ace Combat series hasn't made any huge leaps in any par...
pickhut's avatar
Major League Baseball 2K10 (Xbox 360)

Major League Baseball 2K10 review (X360)

Reviewed on April 12, 2010

When batting, you will have to be patient in identifying pitches, rather than taking a rip at everything thrown. Pitchers often straddle the outer-edge of the strikezone, and a batter caught trying to pull a ball way out there will often tap weak grounders to the pitcher and second baseman.
dogma's avatar
Sylphia (Turbografx-CD)

Sylphia review (TGCD)

Reviewed on April 11, 2010

Sylphia throws so much at players early on, but somehow still keeps producing surprising new opponents for every level. This is not native Japanese mythology, but the designers immersed themselves in the spirit. Winged gargoyles carry crossbow-wielding Spartans. A skeleton charioteer -- one horn broken from his ram's head helmet -- whips at you from afar. The flying chariot is pulled by manticores instead of horses. It's as though the developers stole some child's sketchbook and made a game based off of it. It's as though they stole my sketchbook.
zigfried's avatar
Nostalgia (DS)

Nostalgia review (DS)

Reviewed on April 10, 2010

Itís nice to just pick up an RPG that doesnít have you sitting through hours of pretentious dribble about how Villain X used to be valiant and brave until Fate stepped in and cock-slapped them, and play it.
EmP's avatar
Project: Snowblind (PlayStation 2)

Project: Snowblind review (PS2)

Reviewed on April 10, 2010

While there's never really a place in Project: Snowblind where stealth is a necessity, it's always an option. And I have to admit, I do feel a certain sense of satisfaction when my creeping through ducts grants me the opportunity to gun down a couple of unsuspecting soldiers who were lying in wait for me to come nonchalantly strolling down that wide-open corridor.
overdrive's avatar
Murder in the Abbey (PC)

Murder in the Abbey review (PC)

Reviewed on April 09, 2010

In The Name of the Rose is a pretty famous novel written by Umberto Eco, but better known as "that movie in which the always-bearded Sean Connery is bossing Christian Slater around".
darketernal's avatar
Lock's Quest (DS)

Lock's Quest review (DS)

Reviewed on April 08, 2010

One normally would not equate being an engineer or an architech with having a 'fun, eventful career'. While both certainly make lots of money and still do field work, they also tend to be fairly droll overall, consisting mostly of long-term projects in which technical detail has to be redone/redrawn and refined over and over again and adjustments need to be made over the course of a project in progress. I should know: my sister is an engineer.
darkstarripclaw's avatar
God of War III (PlayStation 3)

God of War III review (PS3)

Reviewed on April 07, 2010

Five minutes into God of War III, the game was already such a grand, glorious spectacle that it permanently skewed my perception of what can be done in a video game. A shot from the gameís first level might reveal Kratos confronting a horde of demonic soldiers in a lush forest, and itís a scene that would make any other game blush; the impeccable attention to detail is even easier to admire in high definition, and as our protagonist slings his blades through the air, itís a testament to m...
Suskie's avatar
Ace Combat 4: Shattered Skies (PlayStation 2)

Ace Combat 4: Shattered Skies review (PS2)

Reviewed on April 06, 2010

After the gimmick-fest that was Ace Combat 3: Electrosphere, which also featured weak enemy AI, I thought it would've been crazy for Namco to repeat this mess on the follow-up, at least without some big enhancements. Mercifully, they instead decided to play it safe with the series' debut on the PlayStation 2, Ace Combat 04: Shattered Skies. How so? Well, they took the best AC game on the first PlayStation, Ace Combat 2, and expanded on its design and play mechanics. Why they didn't origin...
pickhut's avatar
Yakuza 3 (PlayStation 3)

Yakuza 3 review (PS3)

Reviewed on April 05, 2010

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fleinn's avatar

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