Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Spyro the Dragon review (PSX)Reviewed on February 03, 2013Level designs often pair different sorts of beasts and toss them into a compact space. In Alpine Ridge, you’ll face armored rooster people that try to smack you with their scepters. In the same general vicinity, you’ll also encounter grotesque bears and druids that have a habit of moving platforms around. |
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Sonic & All-Stars Racing: Transformed review (PS3)Reviewed on February 03, 2013Sonic & Sega All Stars Racing: Transformed is a kart racer that quickly and cheerfully dispels any cynicism about the genre. |
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Under Defeat HD review (X360)Reviewed on February 02, 2013There’s nothing else out there quite like Under Defeat, and while it gained reverence in its obscurity, the world missed out. Don’t miss out at an unexpectedly well-crafted second chance to find out for yourself. |
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Salamander review (TG16)Reviewed on February 02, 2013Sadly, Salamander is a rarity — a Gradius-style game that doesn't operate by these rules. Instead, you get the simple-n-generic sort of system where enemies drop power-ups represented by various icons and, by collecting them, you automatically get whatever goodie they represent. This takes some of the fun out of this title, as the ability to customize the way you power up your ship was quite a nice touch. |
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Professor Layton and the Miracle Mask review (3DS)Reviewed on February 01, 2013Since we’ve now reached the fifth game in the series, it’s natural that not every puzzle is a winner, but the stuff that you’ll find here is mostly very good even if it mostly doesn’t utilize the 3DS hardware in any meaningful way. There are some challenges that do repeat a few times, including some irritating ones that ask you to divide a board into four pieces of the same size while gerrymandering your way around chess pawns, but a lot of the brain teasers are intuitive and creative enough to keep you absorbed even if you find yourself stumped for a few minutes at a time. |
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Blast Chamber review (SAT)Reviewed on January 27, 2013In this release, you're in control of a red suit contestant placed inside a series of giant, cubed-shaped rooms, or chambers, where a female-voiced AI occasionally utters something. |
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Clock Tower review (SNES)Reviewed on January 26, 2013Terrible Controls, Confusing camera angles, limited saves, limited ammo, cheap thrill scares, does anyone know of a game made before all that became mandatory in a horror game, well I do: Clock Tower, is it any good? please read the review and find out what I think. |
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Gears of War review (X360)Reviewed on January 26, 2013Gear of War from Epic Games is a third person shooter which revolutionizes cover based combat. The detailed graphics, interesting story, and incredible music combine with innovative combat to create a game everyone should try. |
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Secret of Mana review (SNES)Reviewed on January 25, 2013The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party must navigate while traversing the overworld and any dungeons, but he possesses no magic of his own. When left to fight alone, the best the hero can do is charge up his weapon of choice (which isn't the quickest of processes) and hope to connect with an enemy by unleashing an enhanced attack. |
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Mass Effect Trilogy review (PS3)Reviewed on January 21, 2013The heart of Mass Effect is you, the player. Mass Effect is a series that succeeds in its details, rather than its broad strokes, and while the technology and themes of the story create a vivid setting, all of the details of that setting are decided by the player. |
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Final Soldier review (TG16)Reviewed on January 21, 2013Middlin' Soldier |
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Double Dragon review (NES)Reviewed on January 20, 2013For a game I haven't played that much during childhood, Double Dragon for the NES is a title whose details I can still remember vividly to this day without a problem. |
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Castlevania: Symphony of the Night review (PSX)Reviewed on January 20, 2013I cherish so many facets of this game that even its minor flaws--which are heavily overshadowed its stellar exploration elements, strong atmosphere, breathtaking visuals, and fantastic soundtrack--occupy a special place in my heart. |
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DmC: Devil May Cry review (X360)Reviewed on January 17, 2013DmC retains the combat that made the series popular but, in stark contrast to the previous release, embellishes it with confidence, audacity and newfound visual majesty. The series creator moved on ages ago to reach greater heights; maybe it was time the series itself did, too. |
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Phantasy Star II review (GEN)Reviewed on January 15, 2013This game will break your heart just as much as the hearts of the characters in this game will break… |
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Super Hexagon review (PC)Reviewed on January 15, 2013Super Hexagon is a master class in single-minded vision, minimalism in design, and pure addictive compulsion. |
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Anarchy Reigns review (PS3)Reviewed on January 12, 2013Is this a fight or a beauty pageant? |
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Wrecked: Revenge Revisited review (X360)Reviewed on January 12, 2013With three friends at your side, there are few other titles out there that’ll reveal your ugliest competitive streak quite so vividly. |
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Gradius II: Gofer no Yabou review (NES)Reviewed on January 12, 2013In Gradius II, you are immediately greeted by the choice between four different weapon sets (as opposed to only one in the original) and then you advance to a very attractive opening stage loaded with fiery asteroids. Making this level particularly neat is the way you can scroll up and down while moving to the right. If the particular path you're charting through the asteroids seems too fraught with danger, it's simplicity itself to go over one instead of under it in order to fight a different arrangement of foes. |
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Anarchy Reigns review (X360)Reviewed on January 10, 2013Even a low-budget, small-scale follow-up to MadWorld is still more of a follow-up than we ever expected. Anarchy Reigns takes the style, audacity, humor and helicopter-throwing lunacy out of its predecessor, then demonstrates that even without those things, it was still a pretty solid beat-'em-up. |
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