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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Too Human (Xbox 360)

Too Human review (X360)

Reviewed on July 30, 2010

When I first read about Too Human, I was intrigued by the concept of a cyberpunk RPG about humans becoming more machine than man. But at the time I was 13 years old and it was going to be an 8 disc Playstation game. It took nearly a decade with many delays, but Too Human eventually was released as an Xbox 360 hack & slash dungeon crawler. Except now itís about Norse mythology in the distant future. And itís not very good. Itís astounding that a vision held on to for so long could c...
Genj's avatar
Elite (NES)

Elite review (NES)

Reviewed on July 30, 2010

Many years ago, before Star Fox made space wedges look badass, before developers realised that console games don't control like PC games, and before huge environments were the norm, there was Elite. Imagineer's spacefaring trade/combat quasi-sim is possessed of a uniqueness that prompts ambivalence.
SamildanachEmrys's avatar
Jurassic: The Hunted (Xbox 360)

Jurassic: The Hunted review (X360)

Reviewed on July 28, 2010

Dinosaurs might have gone extinct millions of years ago, but the last couple of decades have been very good to them. Spielbergís ďJurassic ParkĒ ignited the imaginations of the millions who watched, spawning an entire industry of dinosaur-related museum exhibits, documentaries and television shows. And of course, video games. Some of these games have been very enjoyable, most notably the early Turok games. Sadly, some have been Jurassic: The Hunted, miserable games that werenít...
asherdeus's avatar
Crackdown 2 (Xbox 360)

Crackdown 2 review (X360)

Reviewed on July 26, 2010

When it comes down to it, Crackdown 2 just doesn't do anything well enough to warrant the attention of any but the most die-hard of fans.
frankaustin's avatar
Brothers in Arms: Road to Hill 30 (PC)

Brothers in Arms: Road to Hill 30 review (PC)

Reviewed on July 26, 2010

I am a big fan of the genre of World War II FPS since Wolfenstein 3D, so I expected a great fun ride from this game, especially considering enthusiastic reviews. Instead this was a survival horror of intensively irritating dumbness and it all looked so bright in the beginning.
stardeaf's avatar
Arma II: Combined Operations (PC)

Arma II: Combined Operations review (PC)

Reviewed on July 26, 2010

When taken together, the campaign and single-player scenario missions offer a lot of variety. At their best, they show Bohemia Interactive's flair for the dramatic. During a commando raid to rescue hostages held in a factory, you come down a hill overlooking a local village. Friendly forces are launching an assault on the village, which ends up sending a swarm of enemy troops in your direction. What could have been a simple shootout is situated in a larger context. You get front row seats, as it were. Bohemia manages this like no one else.
tomchick's avatar
Shatter (PlayStation 3)

Shatter review (PS3)

Reviewed on July 25, 2010

Release ball! Crush block! Catch ball on return!
fleinn's avatar
Alien Swarm (PC)

Alien Swarm review (PC)

Reviewed on July 25, 2010

Alien Swarm has drawn numerous comparisons to Left 4 Dead, and not without reason. Theyíre both products of Valve, and they both place four players in the situation of having to fend off waves of very ugly (and very mindless) enemies, often to satisfyingly gory results. But whereas L4Dís team dynamics were its selling point, there really isnít much more to Alien Swarm than whatís on the surface, and thatís not a bad thing at all. Sometimes itís fun to just arm yourself with a giant minigun and pretend youíre a marine from Aliens. Sometimes itís fun to go on a simple bug hunt.
Suskie's avatar
Illusion of Gaia (SNES)

Illusion of Gaia review (SNES)

Reviewed on July 25, 2010

There are darker skinned people in Freejia, but they exist only to populate the Diamond Mines or be sold to even worse fates in the dark corners of the world. After a trip to these human markets, the cherry blossoms and the content demeanor of most of the townís residents seem a sick joke. The heaviest feeling of despair comes not from seeing those who suffer but from witnessing the ignorance of those who donít.
zippdementia's avatar
Breath of Death VII: The Beginning (Xbox 360)

Breath of Death VII: The Beginning review (X360)

Reviewed on July 24, 2010

Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer.
EmP's avatar
Broken Sword: The Sleeping Dragon (PC)

Broken Sword: The Sleeping Dragon review (PC)

Reviewed on July 24, 2010

Recently, a Directorís Cut of the first game has been released on both the iPhone and the Wii. Both versions prove what a remarkable title that still is, despite feeling somewhat aged now. But for me, The Sleeping Dragon will always mark the pinnacle of the series: despite some shaky mechanics, itís the one Iíd be least willing to let slip from memory.
Lewis's avatar
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on July 24, 2010

World-building is a very important aspect of the fantasy genre, but many works fall into the trap of making world-building the most important aspect. This typically happens when a constructed world is so deep, so immense, and so full of history and culture, that the writer hasnít spared enough attention to address the other important areas of the story, such as the characters that inhabit this world and their personal growth. In the case of Final Fantasy XII, the characters and the plot only exi...
jerec's avatar
Enchanted Arms (Xbox 360)

Enchanted Arms review (X360)

Reviewed on July 23, 2010

The emperor of one of the game's regions is a morbidly obese, incompetent, cowardly moron who spends his time sleeping, eating and cavorting with his personal harem of golem girls (who appear "Chris Hanson is watching" young) while delegating minor things like the enforcement of his rule to an unscrupulous ninja who only cares about the fate of his clan. It's obvious things probably won't end well for Tokimune, but it's still near-impossible to not laugh out loud during every one of his scenes.
overdrive's avatar
Young Thor (PlayStation 3)

Young Thor review (PS3)

Reviewed on July 23, 2010

Though it's easy to steamroll through many of the early fights in the game by simply pounding the ground a lot or frying adversaries from a distance, later battles require more finesse and some of them (like the banshees) will force you to develop actual strategies if you want to consistently win. After all, ground pounds don't work well on teleporting ghosts. Those later encounters keep things interesting by practically forcing you to utilize dodges, since you'll eventually run out of magical energy if you don't string together your most powerful attacks with some weaker ones.
honestgamer's avatar
Onechanbara: Bikini Samurai Squad (Xbox 360)

Onechanbara: Bikini Samurai Squad review (X360)

Reviewed on July 23, 2010

Iím not exactly sure what did it, but I had huge doubts about Onechanbara right from the start. Maybe it was the opening cinema where our buxom hero Aya showers, lavishing the player with her glistening lower back tattoo while dripping with steamy water, or perhaps it was the fact I was playing a game subtitled Bikini Samurai Squad. Nevertheless, I didnít expect a brawler about scantily clad women chopping up zombies to be as fun as it turned out to be.
Genj's avatar
Limbo (Xbox 360)

Limbo review (X360)

Reviewed on July 23, 2010

The first thing that you're sure to notice is the monochrome visual design. There's not a drop of color to be seen. You might suppose that Limbo would be an ugly game as a result, or that things would quickly blur together into a thoroughly forgettable mess. Nothing could be further from the truth, however. The lush forests and the imposing industrial areas that you'll explore over the course of your adventure are presented with exemplary attention to detail. Insects fill the air, mist rolls through the trees and clods of dirt fly into the air as the hero scrambles along ledges or wades through knee-high grass. Yet even with the signs of life all around, there's a striking sense of isolation. Something is wrong with the world and, for the right sort of gamer, that will feel very right.
honestgamer's avatar
NIER (PlayStation 3)

NIER review (PS3)

Reviewed on July 22, 2010

Following a mammoth release like Final Fantasy XIII, itís easy for other gamesóeven under the same developeróto fall victim to overshadowing. The buzz isnít as loud, the advertising not as aggressive and the companyís overall efforts committed to one and not the other. Nier was a perfect example. Rightly so, perhaps, given that itís a new endeavor for Square but itís still somewhat disappointing. Nier was a game Iíd never seen a commercial for, never given the opportunity to...
True's avatar
Split/Second (PlayStation 3)

Split/Second review (PS3)

Reviewed on July 21, 2010

In a week crowded with releases like Rockstarís Red Dead Redemption and Remedyís Alan Wake, itís easy to forgive gamers who didnít pick up Split/Second on day one. But now that the game has been out for a while, any fan of arcade-style racing games that doesnít pick this one up is going to miss out on one of the most enjoyable racing experiences of this generation. Combining high-speed racing with excellent presentation and game design that rewards constant retries, Black Rock Studios h...
asherdeus's avatar
Fantasy Wars (PC)

Fantasy Wars review (PC)

Reviewed on July 21, 2010

When it comes to difficulty in videogames, my feelings often appear contradictory. I frequently grow impatient or bored with oppressively difficult action titles like Contra, but when I play games that actually require me to think, I revel in the challenge. I suppose itís a matter of interest and ability. I enjoy strategy because I know Iím smart and so seek to prove that against anyone daring enough to try me. Thatís why Iím so addicted to Fantasy Wars. It leaves very little room ...
wolfqueen001's avatar
Singularity (Xbox 360)

Singularity review (X360)

Reviewed on July 21, 2010

Singularity doesnít merely look and sound like BioShock. It doesnít merely copy a few of its most popular features. This is a game that actually feels like 2Kís famed shooter. Even the more creative weapons (such as the Time Manipulation Device) feel like they belong in the BioShock universe.
louis_bedigian's avatar

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