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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Bayonetta (Xbox 360)

Bayonetta review (X360)

Reviewed on January 24, 2010

At first, I was concerned about getting into Bayonetta, due to my "experience" with the Devil May Cry series. Now, as of this writing, I've only completed Devil May Cry 1 and played the Devil May Cry 4 demo, and I was terrible with both. In DMC1, I was dying at least... a million times in every chapter, and in the DMC4 demo, the boss killed me. I didn't think the boss death was bad at first, until a DMC expert I knew told me it was an extremely easy boss to kill. So, with those two wonder...
pickhut's avatar
Lady Tut (Apple II)

Lady Tut review (APP2)

Reviewed on January 24, 2010

I believe Lady Tut is the first game I ever solved, and it was worth it. Three-level deals that wiped me out with a roided-up version of the first level after one loop don't count. Neither do games that repeat at the highest difficulty. LT is a series of nine mazes with exotic monsters and turnstile doors that flip ninety degrees so you can alter the maze. Pick up one key and open a lock to the next level--or, later, go get another key way on the other side of the maze, to open the SECOND...
aschultz's avatar
Snack Attack (Apple II)

Snack Attack review (APP2)

Reviewed on January 24, 2010

Too many dot-maze games risked little in aping Pac-Man. Snack Attack commendably bent dots-in-maze conventions to bizarre and individual effect. Its three-level loop featured garish orange walls, gumdrops worth one (green) or two (red) points, a wind-up noise to start things, and a stupidly smiling pumpkin that appeared at random intervals in the center. The screen top flashed WRONG at those who dared breach the EDL; axis of moving. So wonderfully childish, and my first concern troll, too...
aschultz's avatar
Final Fantasy: Crystal Chronicles - The Crystal Bearers (Wii)

Final Fantasy: Crystal Chronicles - The Crystal Bearers review (WII)

Reviewed on January 24, 2010

The magic is gone. It vanished over a thousand years ago, when the Yuke Tribe lost the war and was wiped off the face of the planet. With no one around to cast spells or summon monsters, technology took center stage. Civilization has progressed from a bunch of warring factions into bustling cities and decadent kingdoms. Swords are nothing more than relics; even the lowliest of soldiers carries a rifle. Even the chocobos, those iconic beasts of the Final Fantasy universe, are outpaced by a...
disco's avatar
Type Attack (Apple II)

Type Attack review (APP2)

Reviewed on January 24, 2010

Space Invaders was the first game I got tired of on my 2600. Even zapping the lowest enemies got easy. I learned the 112 different games were just a few options. Type Attack replaces zapping aliens with letters, then words, as they invade. A curtain comes down if too many escape. I learned to touch type quickly to break the high score list.
aschultz's avatar
Borderlands (Xbox 360)

Borderlands review (X360)

Reviewed on January 24, 2010

Iíve only ever played Borderlands cooperatively, so I canít really comment on how it holds up as a solo experience. Iíve heard mixed things Ė some say itís fine, while others think itís boring as hell. Maybe it is; maybe if youíre thinking about investing in Borderlands but wonít have anyone to play it with, you should reconsider. Itís not in my place to say. Usually, that alone would instantly doom the gameís chances of reaching greatness, because Iíve always said that multiplayer...
Suskie's avatar
Bakugan: Battle Brawlers (Xbox 360)

Bakugan: Battle Brawlers review (X360)

Reviewed on January 23, 2010

Bakugan: Battle Brawlers manages to accomplish more than expected from a licensed product. It injects life into the game by taking normally mundane aspects, like throwing the Bakugan, and making them a focal point. By daring to reshuffle the game's fundamentals, Battle Brawlers is transformed into a more interactive experience.
woodhouse's avatar
The Treasures of Montezuma 2 (PC)

The Treasures of Montezuma 2 review (PC)

Reviewed on January 21, 2010

You'll likely spend most of your time in said Adventure mode, both because you're initially compelled to do so and because the developers were wise enough to include rewards for working your way through its individual stages. Each success in that mode results in some in-game currency that you can use to purchase upgrades as you progress through the subsequent stages, ensuring that you have reason to keep playing at least for the first 10 hours or so. Once purchased, the upgrades activate if you manage to clear certain icons from the board, or if you eliminate pieces from the same color twice in a row.
honestgamer's avatar
Castlevania: Symphony of the Night (PlayStation 3)

Castlevania: Symphony of the Night review (PS3)

Reviewed on January 19, 2010

I can almost hear the speech Koji Igarashi gave when he pitched Castlevania: Symphony of the Night to his staff (imagine the following being spoken in Japanese):
zippdementia's avatar
Wedding Dash (DS)

Wedding Dash review (DS)

Reviewed on January 19, 2010

The problem is that everyone is different. Betty is a snotty rich woman, so no one wants to sit next to her. Chloe, on the other hand, is so popular that all the other guests want to be with her. Chuck is impatient and wants to chow down as soon as he arrives. If you donít keep track of someoneís demands, theyíll eventually get angry and start docking points from your overall score. Not only do you have to keep the guests satisfied, but youíll also have to deal with several other hazards as well. Weddings make Aunt Ethel go into tearful hysterics, so youíll have to keep her from going berserk. Same goes with Uncle Ernie, who loves getting drunk and making an ass out of himself.
disco's avatar
Star Wars: The Force Unleashed - Ultimate Sith Edition (PC)

Star Wars: The Force Unleashed - Ultimate Sith Edition review (PC)

Reviewed on January 18, 2010

It's hard enough dealing with an action game that switches into "surprise bullet time" at the drop of a hat, yet the game's shockingly sluggish performance is far from its only problem. Graphical glitches abound, ranging from the merely annoying to outright show-stoppers. Doors, computer consoles and other objects will occasionally flicker or disappear outright, although they remain solid enough to impede the player's movement. More seriously, in one instance a platform I was required to move with my Force powers also went missing, leaving me unable to progress through the game until, after several futile, frustrating minutes and a quick Google to make sure I wasn't completely off-base about what I was supposed to be doing, I exited and restarted the game.
Malygris's avatar
Remington Great American Bird Hunt (Wii)

Remington Great American Bird Hunt review (WII)

Reviewed on January 17, 2010

The one thing keeping this game from being a total failure is its multiplayer. Up to four people can play either at the same time, or in separate rounds. Having everyone shooting it out on the same screen makes for potential hilarity; with so many people frantically scrambling for targets and mocking the announcer, it makes the game seem far less tedious.
disco's avatar
Brutal Legend (Xbox 360)

Brutal Legend review (X360)

Reviewed on January 17, 2010

Eddie Riggs is the worldís greatest roadie working for the worst heavy metal band. Following a stage accident, Eddie inadvertently summons the beastly fire god OrmagŲden and is transported to a fantasy world of METAL. BrŁtal Legendís opening segments are exhilarating. Eddie awakens in a temple surrounded by demonic monks ominously chanting unholy prayers. Taking a nearby gigantic axe, you then start cleaving enemies in two while the doomy riffs of Black Sabbath echo through the room. Mi...
Genj's avatar
Syberia (PC)

Syberia review (PC)

Reviewed on January 17, 2010

Syberia tricks you with subtlety on a drip feed: the gameís focus, aim and characters all change so naturally over time that itís not until youíve worked your way to the end that you can look back over the whole picture and understand just how well realised the entire experience was.
EmP's avatar
Pinball Dreams (PSP)

Pinball Dreams review (PSP)

Reviewed on January 15, 2010

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fleinn's avatar
Castlevania: The Adventure ReBirth (Wii)

Castlevania: The Adventure ReBirth review (WII)

Reviewed on January 15, 2010

Here you'll find Death with his sickles and blades whirling madly around him, possessing a visage rendered more menacing than ever before by redrawn artwork. Here you'll find the Colossus with a hulking frame that fills the entire screen and shakes the whole chamber around him, here the familiar vampire bat that you've been battling since the original Castlevania.
honestgamer's avatar
Atelier Annie: Alchemists of Sera Island (DS)

Atelier Annie: Alchemists of Sera Island review (DS)

Reviewed on January 14, 2010

Nearly every action costs precious time, in fact, and there are no do-overs (though you can play through the whole adventure again after the credits roll and keep any of the items that you gathered on your first run). The setup works nicely, ensuring that more ambitious players can find a decent challenge in developing their empire while younger siblings and other amateur adventurers are free to take their time enjoying other less challenging aspects of the game.
honestgamer's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on January 14, 2010

Eternal Darkness (ED) arrived for the GameCube with a fearsome aura about it. In common with Resident Evil Zero, this horror opus was originally slated for release on the Nintendo 64, before that console's premature exit prompted ED's migration to the next console generation and its entering into an even more drawn out development period. When the game finally emerged, it commanded immediate awe from anxious GameCubers, who had heard that it was going to be the next killer app, yet...
bloomer's avatar
Wacky Races (NES)

Wacky Races review (NES)

Reviewed on January 13, 2010

Each of the 10 levels looks different and is divided into multiple parts. Muttley's opposition varies from level to level, as well, which at least gives the illusion you're doing something different in each stage. Sure, for the most part, you're running and jumping from left to right on the screen while avoiding or disposing of foes, but when the monsters and locales are constantly changing, it at least tricks me into not realizing that most of the game's "variety" is superficial.
overdrive's avatar
Hottaman no Chisoko Tanken (NES)

Hottaman no Chisoko Tanken review (NES)

Reviewed on January 11, 2010

Hottaman no Chisoku Tanken transliterates gloriously to "Hotman," but that's the only smile I got from this game. It's a dig-in-the-earth game with big levels, power-ups, secret doors, hidden treasure, odd bug enemies and teleports. Find four keys and the exit for a new level. Weak level design and grossly unfair random events, though, mean fifteen looping levels provide very little adventure. Hotman is not the game its title deserves.
aschultz's avatar

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