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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Puzzle Dimension (Mac)

Puzzle Dimension review (MAC)

Reviewed on October 16, 2010

Roll forward, carefully now... get that goodie... this is all according to the plan. Oh dear god, I think I just took a wrong turn there! Quickly, remember what happened the last time you tried this. Do I jump once and then twice to clear the gap or is it once, roll a step, jump again, and then Iím free? Wait, why am I still rolling? Is that ice Iím on? Oh, Christ, itís a pit coming up. Jump jump aw please jump. Is that a spring or a switch? Spring or a switch? Spring or a... oh, phew, itís a switch. Okay the goal is there, right in front of me, roll towards it... agh, I forgot about the fire tile!
zippdementia's avatar
Super Basketball (Arcade)

Super Basketball review (ARC)

Reviewed on October 15, 2010

Few early video games had a story, but Super Basketball musters half of one: win a series of increasingly improbable sixty-second comebacks against a junior high team (78-70) up to the world champions (114-70.) It's more keep-away or Capture the Flag, and that's probably kept it fresh while more realistic early attempts at basketball have gone flat. It's even better now with emulation, which bypasses the annoying controls so you can enjoy the absurdity.
aschultz's avatar
10-Yard Fight (Arcade)

10-Yard Fight review (ARC)

Reviewed on October 15, 2010

Before machines had all this power to make football realistic and fast, designers had to choose the most exciting bits to cram into 200K. The game 10 Yard Fight focuses on a one-minute drill. Kickoffs take no time, first downs regain time, and interceptions push the offense twenty yards back. If you score a touchdown, the computer kicks the ball farther next time, and you start with less time against a quicker, more aggressive defense. With your runner near the bottom in the semi-overhead...
aschultz's avatar
Basketball (Atari 2600)

Basketball review (A2600)

Reviewed on October 14, 2010

Shoot some hoops with me, bro.
JoeTheDestroyer's avatar
101-in-1 Megamix (PSP)

101-in-1 Megamix review (PSP)

Reviewed on October 12, 2010

EmP's avatar
Double Dragon (Arcade)

Double Dragon review (ARC)

Reviewed on October 10, 2010

What ensues is a left to right adventure where Billy, and optionally Jimmy, will match fists with an alarming number of people that have no need for shirts with sleeves. During the first stage, a woman in purple spandex emerges from a doorway cracking a whip. A gargantuan mountain of a man crashes through a brick wall looking to kick your ass. A gang member whips out a knife to sling, which Billy can block, pick up, and fire right back at his throat. Every beat Ďem up for years after copied these identical ideas, and they didnít copy them from Renegade. They copied them from mission one of Double Dragon.
Leroux's avatar
Enslaved: Odyssey to the West (PlayStation 3)

Enslaved: Odyssey to the West review (PS3)

Reviewed on October 10, 2010

True's avatar
Fate (PC)

Fate review (PC)

Reviewed on October 09, 2010

Is it ironic when a dungeon crawler with over two billion floors lacks depth?
JoeTheDestroyer's avatar
Softball Tengoku (NES)

Softball Tengoku review (NES)

Reviewed on October 07, 2010

At the risk of sounding clichť, Softball Heaven (or Softball Tengoku) might say everything you need to know about the 8-bit import in the title. Now, I canít personally imagine what a Softball Hell might be like, but Iím sure its got nothing on this gem.
MC_Goatse's avatar
Comic Jumper (Xbox 360)

Comic Jumper review (X360)

Reviewed on October 07, 2010

Captain Smiley is a pretty lousy hero, as the first stage humorously illustrates. His sidekick (a star named "Star" that seems grafted to his chest) hates him, while idolizing arch-nemesis Brad, a "too cool for you" dude who's a good fist-pump away from being part of the Jersey Shore cast. Smiley, so named because his head freakishly resembles an emoticon, starts the game on an adventure that places him in opposition to Brad, his army of sexy female robots and a mad scientist who seems mentally handicapped. Not exactly a murderer's row of super-villains ó a sentiment that Smiley seems to share, as the bad guys wind up getting away while "our hero" gets in a prolonged argument with Star over how horrible this particular adventure was.
overdrive's avatar
The Hunt for Red October (NES)

The Hunt for Red October review (NES)

Reviewed on October 04, 2010

Before Rainbow Six, Tom Clancy's name was associated with another video game. I wouldn't be surprised if he disowned it...
JoeTheDestroyer's avatar
Sonic and the Secret Rings (Wii)

Sonic and the Secret Rings review (WII)

Reviewed on October 04, 2010

Sonic and the Secret Rings is the console successor to Sonic 06. That's rough. However, you'd think Sonic Team learned from their experience with that mess of a product and strove to improve with the follow-up, reassuring the gaming public that 06 was a freak accident.
pickhut's avatar
Adventures of Lolo (NES)

Adventures of Lolo review (NES)

Reviewed on October 04, 2010

Bit by bit, block by block.
JoeTheDestroyer's avatar
Utawarerumono: Chiriyukusha e no Komoriuta (PlayStation 2)

Utawarerumono: Chiriyukusha e no Komoriuta review (PS2)

Reviewed on October 03, 2010

Hentai games are big business over in Japan. They're such big business that companies will actually shoehorn sex scenes into otherwise innocent PC games just to meet market demand. Utawarerumono -- a competent combination of visual novel and turn-based strategy -- is one of those games, and a popular one at that, although the PS2 version has been tamed.
zigfried's avatar
Neuromancer (Apple II)

Neuromancer review (APP2)

Reviewed on October 03, 2010

It's too late to write a game about how wonderful the Internet might be. Few actually tried beforehand, but at least Interplay's Neuromancer did it right. Set in decaying, crime-ridden Chiba City in Japan, Neuromancer is part RPG, part adventure game and full of odd characters equally likely to give you information or insult you. It's got public terminals where you can read BBS email or even enter Cyberspace, a weird gridlike world where you can crack databases with the right softw...
aschultz's avatar
Flotilla (PC)

Flotilla review (PC)

Reviewed on October 03, 2010

I bet you think it's all fun and games, captaining a space ship. I bet to you it's bucketloads of adventure and alien girls and space monsters and cyborgs, and all the other stuff Star Trek says? Well let me tell you something, flatlander; Star Trek has it wrong.
WilltheGreat's avatar
Saira (PC)

Saira review (PC)

Reviewed on October 03, 2010

Nifflas makes a very specific kind of game. You can generally pick them out at a glance, it's the kind of game you can sum up in a single sentence.
dragoon_of_infinity's avatar
Kaizou Chounin Shubibinman 3: Ikai no Princess (Turbografx-CD)

Kaizou Chounin Shubibinman 3: Ikai no Princess review (TGCD)

Reviewed on October 03, 2010

It's just another day in modern Tokyo. A cute schoolgirl (or schoolboy, if you're so inclined to choose) is walking down a metallic pathway, when suddenly, robotic ape/lizard hybrids leap from nowhere, only to be slashed in twain with your sword that leaves a shower of sparkles in its wake. Reinforcements come in from all sides as you continue to press your way to the right. A large humanoid robot attacks, its lanky limbs forcing you to keep your distance. You hold your attack button, and after ...
espiga's avatar
Cocoron (NES)

Cocoron review (NES)

Reviewed on October 03, 2010

What shattered my illusion was that for a game set in the world of dreams, Cocoron comes off as simply another eight-bit platformer. A competent one that does possess a certain amount of inventiveness and charm, but nothing I'd deem as particularly special or noteworthy. It's fun to play, but easy to forget, as there's very little of the tripped-out unreality I associate with mystical worlds only existing in one's imagination. Inception, this isn't.
overdrive's avatar
Donkey Kong (Arcade)

Donkey Kong review (ARC)

Reviewed on October 03, 2010

The simplicity cannot be understated or overstated. But for the first time, an underdog hero seemed to emerge, someone with realistic means of disposing of obstacles and limited skill in a world then dominated by spaceships and yellow gobbling monsters. Heís a modest man; thereís nothing super about Mario at this point. It is with wit and cunning that he perseveres, predicting when a barrel is coming, alert of their dangerous potential shortcuts down ladders, and in tune with all his hazardous surroundings. Enter randomness Ė events cannot be predicted in Donkey Kong, and the hero must find his way out of dire situations with deftness like an action movieís lead. The great ape tries to put the heroís back against the wall, hurling beams that clatter down randomly and barrels with increased ferocity each round. Jumpmanís mettle is put on trial during every ramp round, as he struggles uphill against a gargantuan competitor trying to keep him down.
Leroux's avatar

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