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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Legend of Vraz (PC)

The Legend of Vraz review (PC)

Reviewed on March 15, 2010

In its present form, the game merely comes across as an unnecessary mess of well-intentioned ideas made only slightly more amusing by the vague cultural undertones from India.
Calvin's avatar
Ultima (Apple II)

Ultima review (APP2)

Reviewed on March 15, 2010

Origin did the right thing releasing an improved version of Ultima I. The original, with less entertaining graphics and horrid controls, is tougher to find on the net. It's best to enjoy the chubby townsmen bouncing around bushes bigger than they are and ignore the silly plot: build a time machine to knock off the wizard Mondain before he can craft a powerful evil gem. Then, U1 is straightforward kill-the-big-wizard fun.
aschultz's avatar
Kingdom of Loathing (PC)

Kingdom of Loathing review (PC)

Reviewed on March 14, 2010

I'm a bit jealous it wasn't me who didn't listen, but hey, it's a great free game. Well, not quite. I've enjoyed donating to it for a while.
aschultz's avatar
2010: The Graphic Action Game (Colecovision)

2010: The Graphic Action Game review (CVN)

Reviewed on March 11, 2010

Even by the humble standards of 1984, 2010: The Graphic Action Game is light on action, none of it particularly graphic, unless you consider circuit board stills especially rousing or obscene. Worse, the misnomer does not end there. If you were to create a game based on the film 2010: The Year We Made Contact audiences today might suppose you dim, but in the early 1980s the sequel to 2001: A Space Odyssey was anticipated enough to get a Colecovision project bearing its nam...
LowerStreetBlues's avatar
Data East Arcade Classics (Wii)

Data East Arcade Classics review (WII)

Reviewed on March 10, 2010

Menu and presentation issues don't end with ridiculous button configurations, either. You'll see a lot of menus as you decide what game to play, both when the game first starts up and then when you select the one that you actually want to play. Load times are surprisingly lengthy, especially given the size that some of the included games surely occupy on the disc or anywhere else. The whole experience is surprisingly awkward every step of the way. That prevents the collection from being the joy that it might have been.
honestgamer's avatar
Ace Combat 2 (PlayStation)

Ace Combat 2 review (PSX)

Reviewed on March 09, 2010

Sequels always have the daunting task of besting their predecessors. If the follow-ups don't match or go beyond their quality, they could potentially destroy the series, or put it into stasis for a few years. Ace Combat 2 was in a situation where it couldn't just match Air Combat and expect gamers to accept it; the game was way too simple and short, and while it had some nice dogfighting action (on the hard setting, at least), there wasn't enough of it to warrant multiple playthroughs. I'...
pickhut's avatar
Heavy Rain (PlayStation 3)

Heavy Rain review (PS3)

Reviewed on March 05, 2010

Since Heavy Rain’s release it has received numerous accolades from reviewers. Yet still I encounter gamers who are wary of the title. Some of this wariness no doubt comes from the calamity that was Quantic Dream’s last release, Indigo Prophecy, which had the unfortunate distinction of being a sloppy and unfinished product. Others came away from Heavy Rain’s demo unable to deal with its admittedly odd system of movement, claiming that the controls would surely ruin the ent...
zippdementia's avatar
Sonic & SEGA All-Stars Racing (PlayStation 3)

Sonic & SEGA All-Stars Racing review (PS3)

Reviewed on March 04, 2010

Tracks are more than eye candy. You'll find compelling venues that accommodate an absolutely essential drift system. Your opponents will generally spend more time drifting and boosting than they do driving in a straight line. When you try to mimic their vehicular wizardry, you'll realize just how ingeniously the environments were developed. Ramps, fences, wide bends and hairpin turns mean that the fastest way through nearly any situation is to slide into an expert drift, then use the resulting energy to boost through a curve or over a ramp... where it's possible to launch into acrobatics that charge you up for a new boost once your wheels touch the ground.
honestgamer's avatar
Air Combat (PlayStation)

Air Combat review (PSX)

Reviewed on March 02, 2010

There's really nothing significant that sticks out about Air Combat, the console debut of the Ace Combat series. You just go from one mission to another, completing simple tasks that involve shooting down enemy planes or ground targets, while piloting various planes with terrible paint jobs (purple and red?!). Some of the missions are shockingly easy, too, once you realize you can ignore the enemy and fly straight towards the targets that need to be destroyed. Thanks to this, certain miss...
pickhut's avatar
No More Heroes 2: Desperate Struggle (Wii)

No More Heroes 2: Desperate Struggle review (WII)

Reviewed on March 01, 2010

Travis Touchdown could have gone out like a punk, but punks don't give up so easily, especially not without a fight! Certainly no one was expecting a sophomore effort from crazy game designer / frontman Suda 51 and his self-proclaimed 'video game band'. With a string of commercial flops to its credit, it seemed No More Heroes was destined to become no more than another cult classic for Grasshopper Manufacture(GhM). It would have been a shame though, since it is Suda 51's most acces...
jiggs's avatar
Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)

Tatsunoko vs. Capcom: Ultimate All-Stars review (WII)

Reviewed on March 01, 2010

Capcom has always kind of been the premier name in fighting games thanks to Street Fighter, but I've never thought that was their biggest strength. There are plenty of other games, each with their own merits that make them debatably better or worse. Capcom's real strength instead lies in the one niche of the genre that they have almost completely cornered, the team fighter.
dragoon_of_infinity's avatar
Metal Slug XX (PSP)

Metal Slug XX review (PSP)

Reviewed on February 28, 2010

Metal Slug XX is a remake of the DS's Metal Slug 7. After playing the new version, I don't think I can go back. The cartoony visuals have been expanded to a proper resolution, showing off the same zany antics we've watched for 14 years. Two-player simultaneous action has been added, creating a cooperative experience we've enjoyed since 1996. And it's still impossible to aim diagonally.
zigfried's avatar
Ninja Blade (PC)

Ninja Blade review (PC)

Reviewed on February 28, 2010

darketernal's avatar
Plants vs. Zombies (PC)

Plants vs. Zombies review (PC)

Reviewed on February 28, 2010

The basics are fairly straightforward. Given a scant number of slots with which to load as many fruits and vegetables as you’ve collected to that point, you must strategically select which plants will counter the various kinds of zombies invading your lawn. However, sowing seeds requires sunlight, which can only be obtained periodically during daytime stages or through sun-producing plants.
wolfqueen001's avatar
Enemy Zero (Saturn)

Enemy Zero review (SAT)

Reviewed on February 28, 2010

I'm going to tell you about an obscure survival horror game. The name of this obscure survival horror game is Enemy Zero and it stars Laura from D's Diner . . . but it doesn't star Laura the character, it stars Laura the actress, because game designer Kenji Eno was an avant-garde madman who wanted to turn CG models into small-screen starlets.
zigfried's avatar
Dark Heart of Uukrul (PC)

Dark Heart of Uukrul review (PC)

Reviewed on February 28, 2010

The title villain in Dark Heart of Uukrul, doesn't just dabble in near-immortality and nasty magic. He's crushed the underground city of Eriosthe beneath his will, eradicating hackneyed old hinty taverns so you must rely on his oblique concern-trolling hints. He's scattered eight stone pieces of his heart through the city to gain immortailty. The good news? You only need to find six, and a hammer, to challenge and defeat him. The bad? There's a reason you're given two passes. That, plus s...
aschultz's avatar
Savage 2: A Tortured Soul (PC)

Savage 2: A Tortured Soul review (PC)

Reviewed on February 28, 2010

Savage 2: A Tortured Soul is a game that defies, complicates, and undermines the process of game categorization altogether. It belongs to a hybrid genre that can tentatively be called Competitive Real-Time Strategy Role-Playing Action, a genre with only three games, one of which is its ultimately superior predecessor.
radicaldreamer's avatar
Fire Emblem: Monshou no Nazo (SNES)

Fire Emblem: Monshou no Nazo review (SNES)

Reviewed on February 26, 2010

Other than that, in Monshou no Nazo, there's a certain generic feel to characters. Some guys are faster and get critical hits more often. Others ride horses (which they must dismount to participate in castle levels), so they can cover terrain more quickly. A few more either use bows, can unlock doors and chests or have superior defense at the cost of inferior speed. Overall, most of them tend to mesh together into a big glob of the mundane.
overdrive's avatar
Endless Ocean: Blue World (Wii)

Endless Ocean: Blue World review (WII)

Reviewed on February 26, 2010

Naturally, diving is what prevents Blue World from feeling much like "just another game." The waters of the world's most memorable bodies of water teem with life and play host to everything from seals to gray whales to eels to jellyfish. In most instances, you're able to move in close for an investigation and you can watch as shy fish retreat into their holes or hungry sharks circle in murkier waters as they make meal plans. The various residents of this liquid world seem apathetic about your presence. You're a novelty at best, hardly worthy of their attention because you mean them no harm.
honestgamer's avatar
Dragon Ball Z: Attack of the Saiyans (DS)

Dragon Ball Z: Attack of the Saiyans review (DS)

Reviewed on February 26, 2010

Dragon Ball Z: Attack of the Saiyans is a funny game - at a time when Toei Animation has begun broadcasting Dragon Ball Kai, a remastered version of Dragon Ball Z with the number of episodes cut down from 29 to approximately 100, Attack of the Saiyans actually increases the amount of storyline proper. Stretching from the end of the 23rd Tenkaichi Budokai (World Martial Arts Tournament) from the Dragon Ball series up to the climatic Goku vs. Vegeta fight in the titular Saiyan...
darkstarripclaw's avatar

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