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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Deus Ex: The Conspiracy (PlayStation 2)

Deus Ex: The Conspiracy review (PS2)

Reviewed on July 08, 2010

In my opinion, the whole history of the human race has been one long succession of conspiracies. To deceive ourselves , we call the successful conspiracies “governments.”
zippdementia's avatar
Twisted Metal: Head On - Extra Twisted Edition (PlayStation 2)

Twisted Metal: Head On - Extra Twisted Edition review (PS2)

Reviewed on July 08, 2010

I'm going to start off this review by saying that Twisted Metal: Head On is not a bad game. The reason I believe it belongs in the bargain bin is because it simply does not have enough substance to be worth the price of a full console game. Maybe this is because it has been ported over from a PSP game, and while there have been some additions; it still falls short of what should be a full release. Fans of Twisted Metal have wanted another console release, and this port of a PSP game is what they...
marter's avatar
Super Mario Galaxy 2 (Wii)

Super Mario Galaxy 2 review (WII)

Reviewed on July 08, 2010

I’ll be honest: I don’t like Mario. Never have. I believed the thought of a chubby super-powered plumber who jumped on the heads of his enemies was silly. And my distaste was marred even further by the fact that—barring a few exceptions—the structure never changed. Bowser was always the antagonist, Peach was always in peril and it was up to Mario to save her.
True's avatar
The Godfather II (PlayStation 3)

The Godfather II review (PS3)

Reviewed on July 07, 2010

Battles are won before a single shot is fired, business taken without so much as a pride-obliterating pimp slap and the game completed without effort or, ultimately, interest.
EmP's avatar
Naughty Bear (Xbox 360)

Naughty Bear review (X360)

Reviewed on July 07, 2010

Each new weapon has a kill animation to go with it, but none of those animations are all that amusing after the first three or four times that you see them. I enjoy pouncing on an over-sized bear and hacking apart his face with an ax as much as the next guy, but the game's cover artwork looks substantially more depraved than the final product actually feels. Where's the crimson, or at least a cloud of puff? These are the blandest ax murders you'll ever see, hands down. Unless you're switching weapons constantly (and perhaps even then), you could easily tire of the animations before you even finish the first of the game's many repetitive stages.
honestgamer's avatar
Myst (PSP)

Myst review (PSP)

Reviewed on July 07, 2010

This is a bad port. It’s not broken, like Syberia DS, or a drastic departure from the original, like Deus Ex: The Conspiracy. It is pointless, though. Helplessly pointless. I can’t figure out the rationale behind releasing it. Midway Games has taken an ancient game, rereleased it in the wrong aspect ratio on a tinier screen, and shoved in a level from the last full remake of the game... a remake which f...
zippdementia's avatar
Heavy Rain (PlayStation 3)

Heavy Rain review (PS3)

Reviewed on July 07, 2010

It was destined for debate the moment it hit shelves—or perhaps even prior. A game that isn’t a game at all, described by its own designers as “an interactive drama” where the player takes complete control, even over the most menial of tasks like drinking orange juice or shaving. Some may see it as brilliant, others may call it foolish but I don’t think any can argue that Heavy Rain was one of a kind.
Nightmare's avatar
Puzzle Quest 2 (Xbox 360)

Puzzle Quest 2 review (X360)

Reviewed on July 04, 2010

Puzzle Quest brought together two genres – puzzle and RPG – and made them work so well that we all asked “why hasn’t this been done before?” Three years and a poorly received spin-off (Puzzle Quest: Galactrix) later and the big question is whether or not the formula holds up. It does, but rather than refine what the original offered and streamline the experience, Puzzle Quest 2’s real improvement is in its presentation (which ironically creates some new problems).
PAJ89's avatar
Dante's Inferno (PlayStation 3)

Dante's Inferno review (PS3)

Reviewed on July 04, 2010

So here’s what happened. Someone at EA noticed that the God of War games are incredibly successful, both commercially and critically. They noticed that those games are rife with excessive gore and nudity, that they unfold in busy set pieces accompanied by shrieking choirs and wailing strings on the soundtrack, and that they’re chock full of very angry men making very loud exclamations. Let’s do that, they said. People seem to like that.
Suskie's avatar
Sam & Max: They Stole Max's Brain! (PC)

Sam & Max: They Stole Max's Brain! review (PC)

Reviewed on July 03, 2010

Here, he needs to disturb an alliance between previous chapter’s villains using chicanery and random vandalism, while disembodied Max, his brain kept snug in a sealed jar, complete with electronic voice box and L.E.D mouth, antagonizes all around him out of sheer boredom.
EmP's avatar
Jets'n'Guns (PC)

Jets'n'Guns review (PC)

Reviewed on July 02, 2010

"(...)a direct link to a TV channel that will buy and broadcast the most entertaining massacres that happen around you. On a signpost on the way to the space-sector you can read: "No nuclear weapon tests between 08.00 and 16.00". It is probably too much to ask for".
fleinn's avatar
Super Mario 64 (Nintendo 64)

Super Mario 64 review (N64)

Reviewed on July 02, 2010

A long time ago, in a far away kingdom filled with mushroom hill tops, green pipes, and coins as far as the eye can see, there was a man named Mario. This plumber, sporting a killer mustache, overalls, and a red hat, time and time again saved the Mushroom Kingdom from the diabolical Bowser, a towering turtle that has a huge obsession with kidnapping a princess. Mario had plenty of help during these adventures, but that didn't seem to matter to him, since he was so intent on hogging all the glory...
pickhut's avatar
Dragon Ball: Revenge of King Piccolo (Wii)

Dragon Ball: Revenge of King Piccolo review (WII)

Reviewed on July 02, 2010

Dragonball: Revenge of King Piccolo has some potential as a side-scrolling adventure, but some unfortunate stumbles prevent it from serving as the enjoyable introduction to the game franchise that it so easily could have been.
TomatoMan's avatar
Panzer Dragoon Saga (Saturn)

Panzer Dragoon Saga review (SAT)

Reviewed on July 02, 2010

I don’t know the name of this world, but it’s a bleak, somber wasteland hoping to get by on scraps left behind by a dead people. An advanced civilization known as The Ancients originally spanned the globe until it was destroyed by an unknown cataclysm years ago. Sparse nomadic tribes of humans band together in order to fend off vicious mutants that roam the lifeless hillsides and dead seas. An emerging civilization – The Empire – grows stronger by salvaging The Ancients’ God-like technology.
Genj's avatar
Gang Wars (Arcade)

Gang Wars review (ARC)

Reviewed on July 02, 2010

What's harder to explain are the numerous other problems. Gang Wars is characterized by slack issues that have grown increasingly noticeable since the Prisoners of War codebase it probably leveraged. Animation is stilted and choppy with not enough frames per attack, and the frames loop through at incongruent rates, one player throwing a punch and back to normal stance while the other still has his head careened back after a blow to the jaw. GW excels relative to its peers at providing a variety of different attackers, but negates that success by stacking them anyway – the same sprite may only be used once, but when it is you’ll fight three of the same guy at the same time anyway.
Leroux's avatar
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on July 02, 2010

Square-Enix would love to create masterpieces of storytelling, if only the player and the whole gameplay aspect would stop getting in the way, which is why they are taking such drastic steps to phase them out. Final Fantasy XIII isn’t a roleplaying game, and perhaps calling it a game is stretching the definition too far.
jerec's avatar
Split/Second (PlayStation 3)

Split/Second review (PS3)

Reviewed on July 02, 2010

Split/Second is what I would call a beautiful tragedy. It starts out memorable, and initially blew me away—as I imagine it did with so many others. With its tight controls, a wide array of vehicles and expansive, twisting tracks, it has a lot of things hard-core racing fans seek. It didn’t make the mistake most do of simply mirroring aspects from popular franchises without adding anything new that will entice loyal followers to jump ship.
True's avatar
TwinBee 3: Poko Poko Dai Maou (NES)

TwinBee 3: Poko Poko Dai Maou review (NES)

Reviewed on July 01, 2010

In Detana!! TwinBee (aka: Bells & Whistles), the entire game exhibited the same sort of imagination these bosses did. There were floating cities, waterfalls in outer space and other enchanting sights to fly over. Here...there's a quintet of generic-looking backgrounds ranging from the mundane beach-and-water combo of the second stage to the atrocious checkerboard design of the final level.
overdrive's avatar
Beyond Good & Evil (PlayStation 2)

Beyond Good & Evil review (PS2)

Reviewed on July 01, 2010

With her trusty camera, Jade must unravel the truth behind the invasion. Her evidence, much of it horrifying, easily reaches the masses, and their protesting increases with each new article she publishes. Her investigations into tightly guarded military compounds reveal the reality behind the propaganda war between the mysterious Alpha Sections and the so-called IRIS rebels.
wolfqueen001's avatar
RISK: Factions (Xbox 360)

RISK: Factions review (X360)

Reviewed on June 30, 2010

The "Factions" mode adds a few wrinkles to that classic formula. The maps that you'll explore are different, with special new attractions that give particular territories new value. For example, it's possible to lay siege to an island temple. Doing so means that during each turn that you hold that fortified position, you can choose a single one of your opponent's territories to convert to your own (along with any troops who happen to be stationed there). Just imagine the possibilities. Whoever has that temple has tremendous power, but the temple grounds are obviously going to be under constant attack.
honestgamer's avatar

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