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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
X-Men: The Arcade Game (Xbox 360)

X-Men: The Arcade Game review (X360)

Reviewed on December 23, 2010

there was never a point where I thought to myself, “man, I wish they’d break all this hardcore super hero violence up with a couple of quick time events!”
JANUS2's avatar
Ghost in the Shell (PlayStation)

Ghost in the Shell review (PSX)

Reviewed on December 22, 2010

I'm not a fan of the franchise, with the only real exposure being the egocentric TV series and the last minutes of the first film, but I always thought it would make for some good video game action, especially with its futuristic, cyborg-infested setting. The PlayStation title, in particular, has aroused my interest for the longest time, ever since I saw images for it in GameFAN; mainly, the concept of driving in Fuchikomas, spider-like tanks that can scale walls and ceilings, is what sold me th...
pickhut's avatar
Gunstar Heroes (PlayStation 3)

Gunstar Heroes review (PS3)

Reviewed on December 21, 2010

Your mission is straightforward enough: As one of the two Heroes — twin brother Red or Blue — you must foil the nefarious Colonel Red (the doppelganger of Street Fighter II’s M. Bison) who has stolen the four Mystic Gems in an plot to unleash the all-powerful Golden Silver — and you’ll want to release your brainwashed older brother Green and rescue hopeless ally Yellow along the way.
Masters's avatar
Resident Evil: Survivor (PlayStation)

Resident Evil: Survivor review (PSX)

Reviewed on December 21, 2010

We’ve been able to rely on Resident Evil games for certain ingredients that bespeak their quality: amazing polygonal graphics, cheesy cinematic cut scenes, and their ability to spook the player. Survivor only gets the cheese right. This game looks horrid, but fails to provide the horror.
Masters's avatar
Kozu (Xbox 360)

Kozu review (X360)

Reviewed on December 18, 2010

Kozu is one of THOSE games that pop up on XBLA in droves; it’s a duel stick shooter that we should really be more pissed at Geometry Wars for popularising. We could try really hard to pretend that Kozu isn’t the latest contender in the homebrew developer’s favourite genre choice, but your denial would have to be measured in galaxies to overcome the sheer volume of evidence to the contrary. So, let’s not. Let’s just talk about how Kozu is an okay little game, but not one to reach the loft heights preset by the likes of Z0MBIES and Zombie Estate.
EmP's avatar
In the Hunt (Arcade)

In the Hunt review (ARC)

Reviewed on December 16, 2010

Even though you successfully blast the first few enemies out of the water and dodge their attacks, you still notice two things off the bat. One is that you move somewhat slowly. Understandable, what with being underwater and all. The other is that you cannot hold the fire button down to rapid fire, but must repeatedly press the button.
JoeTheDestroyer's avatar
Dracula (Commodore 64)

Dracula review (C64)

Reviewed on December 10, 2010

Dracula is an exciting, garish and highly confounding 95% text adventure which was released for the Commodore 64 by CRL in 1986. It was the first of a series of similarly themed horror adventures by Rod Pike (and later, other authors) including Frankenstein and The Wolfman. Dracula broadly follows the events of Bram Stoker's novel and remains highly regarded in C64 circles to this day for a multitude of reasons, sensationalism amongst them. The non-text 5% of the game consis...
bloomer's avatar
Splatterhouse (PlayStation 3)

Splatterhouse review (PS3)

Reviewed on December 09, 2010

Once upon a time, all this blood and nudity would have been daring. I remember gasping in awe when playing the originals . . . of course, those were marketed towards pre-teens who couldn't even get into R-rated flicks. In today's world, hacking up misshapen beasts and grabbing softcore pics just isn't enough.
zigfried's avatar
MadWorld (Wii)

MadWorld review (WII)

Reviewed on December 08, 2010

Our man Jack isn't just dismembering for the hell of it. He's a man on a mission, sent to an isolated island where a bloody sport is being held. The citizens of the island have all become contestants of Death Watch, a game in which contestants kill one another for a crack at the championship. Jack poses as a contestant at first, but over time we see what he's really after. More is revealed that thickens the plot and gives the game that much more depth and style. It's refreshing to play and over-...
JoeTheDestroyer's avatar
Blood Stone: 007 (Xbox 360)

Blood Stone: 007 review (X360)

Reviewed on December 07, 2010

Whereas GoldenEye Wii and its N64 predecessor lived up to the 007 name, Blood Stone fails to create the highly addictive thrills that gamers and moviegoers have come to expect from the franchise.
louis_bedigian's avatar
FIFA Soccer 11 (Xbox 360)

FIFA Soccer 11 review (X360)

Reviewed on December 04, 2010

FIFA 11 retains all of what made FIFA 10's engine great, apart from making penalties more of a bother than they need to be, but a lack of meaningful improvements, particularly in its game modes, means that it feels like I'm paying full price mostly just for updated rosters and kits.
-'s avatar
Powerpuff Girls: Battle Him (Game Boy Color)

Powerpuff Girls: Battle Him review (GBC)

Reviewed on December 04, 2010

Most savvy gamers will know by looking at Powerpuff Girls: Battle Him what the game entails: tedious gameplay, dry combat, incessant collecting, and a lackluster fun factor. It's not bias that causes this, but experience. Many of us have played too many awful license titles for handheld systems, and know a bad purchase when we see one. It should be no surprise that combining all aforementioned factors nets you one shallow game.
JoeTheDestroyer's avatar
WarioWare: Smooth Moves (Wii)

WarioWare: Smooth Moves review (WII)

Reviewed on December 04, 2010

Some time during the evening it strikes me that - at least when seen through the foam in the bottom of the glass - Smooth Moves is a brilliant game. It is also a brilliant production, in terms of economical and efficient development - the simplistic graphics and the somewhat cheap meting out of new mini-games makes that much obvious. But the game is also directed and paced well quite often, so it is difficult not to complement the developers for making a good motion-based game. Even if they, too...
fleinn's avatar
Vectorman (Genesis)

Vectorman review (GEN)

Reviewed on December 02, 2010

At the time of this game's release, a big fuss was made over it. Much drooling came about, and many Genesis gamers had to dab gingerly at their foreheads with cold towels. The reason was that BlueSky Software made a truly unique-looking game. Vectorman himself (he's the good guy) is made out of yellow-green spheres, and he animates brilliantly. His composition and movement might bring to mind the PC survival horror not-quite-classic, Ecstatica, had anyone actually played that game. But Vectorman's own good looks grandstand alongside shamefully bland foes, and within missions undeserving of his own undeniable charm.
Masters's avatar
Deep Blue (TurboGrafx-16)

Deep Blue review (TG16)

Reviewed on December 01, 2010

Deep Blue? How about DEEP SHIT!
Sucrose_Sally's avatar
Custer's Revenge (Atari 2600)

Custer's Revenge review (A2600)

Reviewed on December 01, 2010

It's not just that this game is boring to play, but it's a complete waste of time. Custer's Revenge is worth taking a peek if only to have your curiosity satisfied. That's about it.
JoeTheDestroyer's avatar
Sonic Colors (Wii)

Sonic Colors review (WII)

Reviewed on December 01, 2010

The Sonic series has been a mess since Sonic Adventure was released over a decade ago. Now, I don't blame Sonic Team for trying something different in their first, real attempt to bring the series into 3D, however, at the same time, this risk created an identity crisis for the franchise. In nearly every game, there was usually more of something else than what made the Sonic series "Sonic": fishing with a big cat, beating up monsters with a Ristar-wannabe, searching for random emeralds with a con...
pickhut's avatar
Killzone 2 (PlayStation 3)

Killzone 2 review (PS3)

Reviewed on November 30, 2010

Here’s a funny thing that happened when I rented Killzone 2 a year ago. I picked the game up early one Saturday afternoon and was finished with its campaign before I went to bed. The next day, I had friends over. We were looking for a decent multiplayer game to kill some time and my roommate’s LittleBigPlanet disc wasn’t working, so hey, Killzone 2! We popped the game into the console and were then dismayed to learn that Killzone 2 doesn’t have local multiplayer. Well...
Suskie's avatar
London Blitz (Atari 2600)

London Blitz review (A2600)

Reviewed on November 29, 2010

Most games have you taking lives, but how many games have you saving them? London Blitz (LB) thrusts you onto the streets of WWII era London to disarm bombs before they can take lives or cause any major property damage. The more bombs you disarm, the higher a rank you become. Wait too long and bombs go off. This spells a demotion for you. Be careful because if a bomb goes off while you're working on it... Well, it won't tickle.
JoeTheDestroyer's avatar
Excruciating Guitar Voyage (PC)

Excruciating Guitar Voyage review (PC)

Reviewed on November 28, 2010

Excruciating Guitar Voyage is obviously trying to lampoon, [but] it's too far over that line to be funny anymore. Ultimately, it tries too hard and ends up becoming the kind of amateurish and unpolished game it sets out to make fun of.
WilltheGreat's avatar

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