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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Front Mission Evolved (Xbox 360)

Front Mission Evolved review (X360)

Reviewed on November 04, 2011

With Front Mission Evolved, Square-Enix and Double Helix take virtually all of the strategy out of the title and leave us with a clunky third-person shooter with an uninspired terrorism plot featuring shallow, one-dimensional characters.
overdrive's avatar
Daytona USA (Xbox 360)

Daytona USA review (X360)

Reviewed on November 04, 2011

Daytona USA was an experience. And it’s the sort of experience that can never be brought home. Sure, we can search online for seven like-minded old school players to have a go, but that doesn’t come close. What might have come close, would be local multiplayer, so that at least you could invite friends over and split-screen race to your hearts’ content. Guess what? Local multiplayer is not available. Oops.
Masters's avatar
Serious Sam: The Random Encounter (PC)

Serious Sam: The Random Encounter review (PC)

Reviewed on November 03, 2011

The Random Encounter ends almost as fast as it begins, but your five bucks get you a punchy, colorful, and vivid throwback to the heyday of the RPG, mashed up with all the violent insanity of Serious Sam. Fans who need their next fix would do well to check out the previous indie offering Double D in addition to this quickie, simply to serve as a great palate cleanser before jumping right back into the hotbed of ravenous monsters that is the Serious Sam universe. The Random Encounter is short, sweet, and certainly a breath of fresh air for what is quickly becoming a stagnant genre.
MolotovCupcake's avatar
Metroid: Other M (Wii)

Metroid: Other M review (WII)

Reviewed on November 02, 2011

That's the problem with Metroid: Other M. It's a game that clearly understands what makes a Metroid experience great, so every time it chooses not to use that knowledge I'm left scratching my head and asking "why?"
zippdementia's avatar
Kingdom Hearts: Birth by Sleep (PSP)

Kingdom Hearts: Birth by Sleep review (PSP)

Reviewed on November 02, 2011

In all areas, Kingdom Hearts: Birth by Sleep is a nice break from the traditional RPG experience. The story is engaging, the combat is fast-paced and the gimmicks work. The biggest indicator of its success, though, is the fact that I was captivated throughout three playthroughs. Never once did I feel like I’d “been there and done that.” That alone is worth a recommendation.
zippdementia's avatar
Fallout 3 (PlayStation 3)

Fallout 3 review (PS3)

Reviewed on November 02, 2011

More than two years after its release, Fallout 3 remains as flawed as it is fun.
zippdementia's avatar
Uncharted 3: Drake's Deception (PlayStation 3)

Uncharted 3: Drake's Deception review (PS3)

Reviewed on November 01, 2011

Uncharted 3 is mostly filler without gameplay. It's the modern equivalent of those full motion video games folks made back in the 90s when new CD-ROMs afforded all that storage space. So developers shot video footage, grafted it onto various games (usually puzzle collections), and a genre was born. Who cares whether there was an actual game in there?
tomchick's avatar
Kirby's Return to Dream Land (Wii)

Kirby's Return to Dream Land review (WII)

Reviewed on November 01, 2011

Levels are built more like playgrounds than obstacles. You’ll hop along hills, dodge slow-moving arrow projectiles and knights who wield swords that could easily have been drawn with Crayons. Kirby’s Return to Dream Land is comfort food for gamers and you won’t want to stop eating anytime soon.
honestgamer's avatar
Dragon Age 2 (PC)

Dragon Age 2 review (PC)

Reviewed on October 31, 2011

There have been complaints, and will be many more, that Dragon Age II is appealing for a more mainstream audience by removing all the fiddling of its predecessor, but I don’t think this is a fair accusation. There is very little that you could do before which is no longer possible. The difference is that the extraneous elements have been stripped away, giving the action space to breathe.
Lewis's avatar
Deathsmiles (Xbox 360)

Deathsmiles review (X360)

Reviewed on October 29, 2011

Instead, you control underage goth girls with magical powers, tasked with stopping a demonic invasion on the verge of All-Hallows-Eve, ignited by a man obsessed with creating a portal back to the real world. Ye... it's not as creepy as it sounds.
pickhut's avatar
Batman: Arkham City (Xbox 360)

Batman: Arkham City review (X360)

Reviewed on October 29, 2011

It reminded me of the first time I played Star Wars: Knights of the Old Republic, not just because it’s awesome – though it certainly is – but for how thoroughly it explores the potential of its fictional, decades-old universe in the context of interactive entertainment. This is the definitive Batman game; if you were to take out the franchise-specific characters and settings and leave the design itself intact, it would still feel distinctly like a Batman game.
Suskie's avatar
Spider-Man: Shattered Dimensions (Xbox 360)

Spider-Man: Shattered Dimensions review (X360)

Reviewed on October 28, 2011

Each level revolves around its boss, with some of them creating a memorable experience. Sandman's Amazing (and amazing) stage features the villain spending much of the time in the shape of a tornado. For Spider-Man to reach water towers to tip on him, disrupting his powers, you'll have to use your webbing to zip from one piece of flying debris to another.
overdrive's avatar
Crazy Taxi (Xbox 360)

Crazy Taxi review (X360)

Reviewed on October 28, 2011

While details about the interface have changed, what you'll find once you download the game is that mostly SEGA left things alone. The result is a generally faithful port of the Dreamcast port, with one disappointing exception: the soundtrack is now free from the sounds of The Offspring. In place of that distinct soundtrack, players now are treated to some generic music that sounds sort of like the original tunes, only not quite. Whether you appreciated the music in the original game or not, it was part of the game's identity.
honestgamer's avatar
Koudelka (PlayStation)

Koudelka review (PSX)

Reviewed on October 28, 2011

I can only guess that it was Koudelka's lack of polish that scared off the popular crowd, but its merits far outweigh its superficial flaws. Make no mistake, Koudelka is a stellar dark RPG with a great story, one that was sadly overlooked.
JoeTheDestroyer's avatar
Deadly Premonition (Xbox 360)

Deadly Premonition review (X360)

Reviewed on October 27, 2011

It’s a game in which you want nothing more than to see what’s thrown at you next, just so you can eagerly ramble about the amazing things that have just happened, and share theories with friends who are also playing. It’s so effective in stirring discussion, in fact, that it took me a while to realise I was enjoying talking about the game a great deal more than I was playing it.
Lewis's avatar
Akumajou Dracula X: Chi no Rondo (Turbografx-CD)

Akumajou Dracula X: Chi no Rondo review (TGCD)

Reviewed on October 27, 2011

Rondo of Blood prides itself on following Castlevania traditions while not relying on them solely. I could yammer on for ages about awesome level designs, great ominous scenery, and fantastic soundtrack packed with modern updates of memorable themes. However, you could attribute those qualities to any great Castlevania title. Rondo of Blood uses them in such a way that they serve as both tradition and homage.
JoeTheDestroyer's avatar
Blood Stone: 007 (PlayStation 3)

Blood Stone: 007 review (PS3)

Reviewed on October 26, 2011

Bond has landed in a cover-based shooter and he's smart about it. If you put him behind a crate and an enemy is approaching his location, it's easy to creep to the edge, then duck around the side of the crate without standing up and exposing himself. Or if there's cover nearby, it's easy to roll to that cover and keep moving from there. The difference is in how long you hold down the appropriate button once you press it. The whole process quickly becomes second nature and feels a lot more natural than it did in similar titles.
honestgamer's avatar
A Nightmare on Elm Street (NES)

A Nightmare on Elm Street review (NES)

Reviewed on October 26, 2011

The Elm Street license, however, won't distract most gamers from noticing that this an unremarkable platformer. This is not to say it's unplayable. The mechanics, apart from entering buildings, are stable and functional; the platforming scenarios are passable; and the overall product is still far greater than many others that carry the LJN name.
JoeTheDestroyer's avatar
Batman: Arkham City (Xbox 360)

Batman: Arkham City review (X360)

Reviewed on October 25, 2011

Has a virtual place ever been such a canny combination of story backdrop, richly atmospheric graphics, and thrilling playground as this walled off section of Gotham City converted into a prison? Arkham City is densely packed with things to see, things to hear, and things to do. Gliding over the rooftops can be as rewarding as strolling along the streets. Rocksteady's city is a spectacle through and through, even more beautiful than Ubisoft's Assassin's Creeds for how it's so true to its fanciful Gothic tone.
tomchick's avatar
Ghoul School (NES)

Ghoul School review (NES)

Reviewed on October 24, 2011

If anything keeps Ghoul School from mediocrity, it's the kitschy touch. It's entering the music hall and battling a monstrous music instructor and his carnivorous music note sidekick. It's cheesy enemies like the Grease Monkeys, cap-wearing primates that chuck wrenches. Sadly, camp is not enough to elevate the experience to greatness. The act of tediously searching through mostly bland environments wears you down.
JoeTheDestroyer's avatar

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