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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Call of Duty: Modern Warfare 3 (Xbox 360)

Call of Duty: Modern Warfare 3 review (X360)

Reviewed on November 11, 2011

This final chapter in the trilogy provides what is unquestionably the purest adrenaline rush that the series has yet seen. I’m left imagining someone on the development team turning a giant crank until it rests at ‘11’ and then just leaving it there. Explosions are huge. Planes crash. Buildings collapse. There are moments that feel like they were torn out of the previous games, except here the ante has been upped.
honestgamer's avatar
The Cursed Crusade (Xbox 360)

The Cursed Crusade review (X360)

Reviewed on November 11, 2011

This game finds a way to turn exciting-sounding historical events, such as the siege of the Croatian city Zara, into linear marches through static environments cluttered with a bunch of melee battles that all play out the same. This might not be the appropriate game for the quote "WHAT A HORRIBLE NIGHT TO HAVE A CURSE", but it fits.
overdrive's avatar
Saints Row: The Third (Xbox 360)

Saints Row: The Third review (X360)

Reviewed on November 10, 2011

It is immaculately paced because it loves you. Most games can be insensitive clods with occasional rough patches. You get stuck for a while, or it's slow to start, or you cruise through some filler, or certain design choices are clunky, or the characters are flat and you don't care about them, or you know exactly what's going to happen next and therefore when it happens you don't care. None of this happens in Saints Row 3, which is a textbook example of how to keep me into a game from beginning to open-ended end.
tomchick's avatar
Dream Master (NES)

Dream Master review (NES)

Reviewed on November 10, 2011

This nightmare is a delightful dream for any retro gamer.
threetimes's avatar
Final Fantasy: The 4 Heroes of Light (DS)

Final Fantasy: The 4 Heroes of Light review (DS)

Reviewed on November 10, 2011

Customizing your characters has seldom been simpler in an RPG. Any hero in your merry band can be anything you like. It all comes down to the crowns with which you equip everyone. As you progress through the game and defeat powerful monsters, a magical crystal will bestow upon your party the gift of a new crown or two. A character who starts with the ability to just barely wield a sword can eventually grow into a battle-hardened Fighter, or perhaps a Black Mage or even something as frivolous as a Bard.
honestgamer's avatar
Halloween (Atari 2600)

Halloween review (A2600)

Reviewed on November 10, 2011

Once the shock wears thin, you'll still have inventive gameplay. However, the act of running from one room to another, saving children, trying to survive, and stabbing Michael Myers becomes a slow and tedious one. There's little in the way of fast-paced or addictive gameplay, so the simplicity and extreme repetition make for a rather dull experience.
JoeTheDestroyer's avatar
Super Mario 3D Land (3DS)

Super Mario 3D Land review (3DS)

Reviewed on November 09, 2011

Super Mario 3D Land is clearly ready to have a love affair with your nostalgic side. You can make a game out of recognizing musical compositions, enemies and even platform types that you recall from elsewhere. Given the raccoon tail, the airships, the mushroom houses and a variety of other returning elements, it’s clear from the start that Super Mario Bros. 3 was the development team’s primary source of inspiration.
honestgamer's avatar
Mega Man: Dr. Wily's Revenge (Game Boy)

Mega Man: Dr. Wily's Revenge review (GB)

Reviewed on November 09, 2011

Only six levels, very few chances to test out new weapons, and situations we've seen before (magical though they are)... Mega Man: Dr. Wily's Revenge is not going to satisfy most gamers, especially those without a hankering for retro or a deep love for Mega Man. Only the hardcore fans will seek this one out and enjoy it, though maybe not as much as they would other contributions to the vast franchise.
JoeTheDestroyer's avatar
Disney Epic Mickey (Wii)

Disney Epic Mickey review (WII)

Reviewed on November 08, 2011

The themes in Disney Epic Mickey are more complex than you might expect from a children’s game, but they’re handled in the best way possible: through gameplay. The developers didn’t simply give the player dialog choices and consider that sufficient. Instead, they presented Mickey with a more fundamental means of making his choices. As Mickey works his way through Wasteland, he’ll need to decide whether to rely on paint or thinner.
honestgamer's avatar
Sonic Colors (Wii)

Sonic Colors review (WII)

Reviewed on November 07, 2011

Tails makes an appearance, but he’s a plot device and the role he plays is almost completely non-annoying. As you complete the various stages, you’ll rely on the franchise’s true star, not second-rate bit players who a part of you wishes would die horrible deaths. It feels almost like you're getting away with something that you shouldn't as you play through the game’s 36 main stages and don't hate the bulk of them.
honestgamer's avatar
Gemini Rue (PC)

Gemini Rue review (PC)

Reviewed on November 07, 2011

Gemini Rue is an adventure game that doesn't care to hide its influences. The title screen – set to the sight and sounds of the rain-stricken planet of Barracus – evokes the feeling of a grim, desperate dystopia that takes a cue from the likes of Blade Runner and Cowboy Bebop.
PAJ89's avatar
Sonic Generations (Xbox 360)

Sonic Generations review (X360)

Reviewed on November 06, 2011

It's great the controls feel so homey, giving players the chance to soak in the well-executed familiarity of Generations. If you've been playing a ton of Sonic games for the past 20 years, you'll sense the love with this product; it's fanservice overload. It works so seamlessly, too, thanks to Sonic Team's respect of the source materials, avoiding bastardization.
pickhut's avatar
Battlefield 3 (PC)

Battlefield 3 review (PC)

Reviewed on November 06, 2011

More than any other graphics engine today, it's a complete package, featuring scale, scope, spectacle, on-foot detail and in-airplane elbow room, multiplayer, meaningful destruction, and absurdly good animation. Absurdly good. The animation is so good you probably won't even notice it. Of course the characters move this way because that's how real dudes move. What's the big deal? You almost have to go back to another game with the usual animation to appreciate what Battlefield 3 does.
tomchick's avatar
Tropico 4 (Xbox 360)

Tropico 4 review (X360)

Reviewed on November 06, 2011

Remember how back when you first got your PC and you played Sim City for hours on end without really understanding why? Welcome to the 2011 version of that phenomenon. Say goodbye to large chunks of your time.
EmP's avatar
GoldenEye 007: Reloaded (Xbox 360)

GoldenEye 007: Reloaded review (X360)

Reviewed on November 05, 2011

Stages may feel generic, but they now flow in a more natural fashion and enemy placement was more carefully considered to provide interesting challenges. It’s clear that you’re going through the same motions you always did, but now those motions are more enjoyable. Late in the game, I was delighted to find that I actually enjoyed protecting Natalya when the need arose.
honestgamer's avatar
Front Mission Evolved (Xbox 360)

Front Mission Evolved review (X360)

Reviewed on November 04, 2011

With Front Mission Evolved, Square-Enix and Double Helix take virtually all of the strategy out of the title and leave us with a clunky third-person shooter with an uninspired terrorism plot featuring shallow, one-dimensional characters.
overdrive's avatar
Daytona USA (Xbox 360)

Daytona USA review (X360)

Reviewed on November 04, 2011

Daytona USA was an experience. And it’s the sort of experience that can never be brought home. Sure, we can search online for seven like-minded old school players to have a go, but that doesn’t come close. What might have come close, would be local multiplayer, so that at least you could invite friends over and split-screen race to your hearts’ content. Guess what? Local multiplayer is not available. Oops.
Masters's avatar
Serious Sam: The Random Encounter (PC)

Serious Sam: The Random Encounter review (PC)

Reviewed on November 03, 2011

The Random Encounter ends almost as fast as it begins, but your five bucks get you a punchy, colorful, and vivid throwback to the heyday of the RPG, mashed up with all the violent insanity of Serious Sam. Fans who need their next fix would do well to check out the previous indie offering Double D in addition to this quickie, simply to serve as a great palate cleanser before jumping right back into the hotbed of ravenous monsters that is the Serious Sam universe. The Random Encounter is short, sweet, and certainly a breath of fresh air for what is quickly becoming a stagnant genre.
MolotovCupcake's avatar
Metroid: Other M (Wii)

Metroid: Other M review (WII)

Reviewed on November 02, 2011

That's the problem with Metroid: Other M. It's a game that clearly understands what makes a Metroid experience great, so every time it chooses not to use that knowledge I'm left scratching my head and asking "why?"
zippdementia's avatar
Kingdom Hearts: Birth by Sleep (PSP)

Kingdom Hearts: Birth by Sleep review (PSP)

Reviewed on November 02, 2011

In all areas, Kingdom Hearts: Birth by Sleep is a nice break from the traditional RPG experience. The story is engaging, the combat is fast-paced and the gimmicks work. The biggest indicator of its success, though, is the fact that I was captivated throughout three playthroughs. Never once did I feel like I’d “been there and done that.” That alone is worth a recommendation.
zippdementia's avatar

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