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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Deep Blue (TurboGrafx-16)

Deep Blue review (TG16)

Reviewed on December 02, 2010

Deep Blue? How about DEEP SHIT!
Sucrose_Sally's avatar
Custer's Revenge (Atari 2600)

Custer's Revenge review (A2600)

Reviewed on December 02, 2010

It's not just that this game is boring to play, but it's a complete waste of time. Custer's Revenge is worth taking a peek if only to have your curiosity satisfied. That's about it.
JoeTheDestroyer's avatar
Sonic Colors (Wii)

Sonic Colors review (WII)

Reviewed on December 01, 2010

The Sonic series has been a mess since Sonic Adventure was released over a decade ago. Now, I don't blame Sonic Team for trying something different in their first, real attempt to bring the series into 3D, however, at the same time, this risk created an identity crisis for the franchise. In nearly every game, there was usually more of something else than what made the Sonic series "Sonic": fishing with a big cat, beating up monsters with a Ristar-wannabe, searching for random emeralds with a con...
pickhut's avatar
Killzone 2 (PlayStation 3)

Killzone 2 review (PS3)

Reviewed on December 01, 2010

Here’s a funny thing that happened when I rented Killzone 2 a year ago. I picked the game up early one Saturday afternoon and was finished with its campaign before I went to bed. The next day, I had friends over. We were looking for a decent multiplayer game to kill some time and my roommate’s LittleBigPlanet disc wasn’t working, so hey, Killzone 2! We popped the game into the console and were then dismayed to learn that Killzone 2 doesn’t have local multiplayer. Well...
Suskie's avatar
London Blitz (Atari 2600)

London Blitz review (A2600)

Reviewed on November 30, 2010

Most games have you taking lives, but how many games have you saving them? London Blitz (LB) thrusts you onto the streets of WWII era London to disarm bombs before they can take lives or cause any major property damage. The more bombs you disarm, the higher a rank you become. Wait too long and bombs go off. This spells a demotion for you. Be careful because if a bomb goes off while you're working on it... Well, it won't tickle.
JoeTheDestroyer's avatar
Excruciating Guitar Voyage (PC)

Excruciating Guitar Voyage review (PC)

Reviewed on November 28, 2010

Excruciating Guitar Voyage is obviously trying to lampoon, [but] it's too far over that line to be funny anymore. Ultimately, it tries too hard and ends up becoming the kind of amateurish and unpolished game it sets out to make fun of.
WilltheGreat's avatar
Recettear: An Item Shop's Tale (PC)

Recettear: An Item Shop's Tale review (PC)

Reviewed on November 27, 2010

Recettear: An Item Shop Game is the surprise success of 2010, and deservedly so. It’s a homebrew game that, when published by what was little more than a fan base, quickly turned the part-time publishers hobby into a full time job. It doesn’t just exceed expectations: it rewrites them.
EmP's avatar
The Legend of Kage (NES)

The Legend of Kage review (NES)

Reviewed on November 27, 2010

Turning on the NES that day cleared the room. The instant the grating music kicked in and that faceless woman in a red kimono strutted across the screen and was carried away by a ninja, my brother left the room. He said something about his ears and broken glass, but I didn't catch the whole thing. I was too entranced in Legend of Kage. It wasn't that the game was so enjoyable that it took me away and thrust me into that state of euphoria commonly associated with Contra or Super Mario Bros. 3...
JoeTheDestroyer's avatar
Yoshi (NES)

Yoshi review (NES)

Reviewed on November 26, 2010

Bloopers. Boos. Piranha plants and goombas. All four encapsulated foes will fall from the skies as an especially pudgy rendition of Mario attempts to sort the baddies’ landing spots upon four separate platters below, his outstretched arms holding any two adjacent columns and a tap of either action button switching the stacks. Match the free-falling type with the type it lands atop and both will disappear, leaving more breathing room beneath the top barrier as the next pair, or on higher levels trio, begins its descent.
Leroux's avatar
Zero Wing (Genesis)

Zero Wing review (GEN)

Reviewed on November 23, 2010

Zero Wing is a side-scrolling shooter, of the deliberate, R-Type variety, not the frenetic Thunder Force variety. That in and of itself may seem strange coming from Toaplan, the makers of the prototypically hectic Batsugun and its ilk. But that strangeness isn’t the draw of this mostly mediocre shooter. The draw is the story.
Masters's avatar
Rad Mobile (Arcade)

Rad Mobile review (ARC)

Reviewed on November 22, 2010

I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing Rad Mobile and being impressed by that first intersection where I had to pass through cross-traffic, as well as the police car barricade . . . in which cruisers actually passed me and spun horizontally to bring my runaway radmobile to a halt.
zigfried's avatar
Monopoly Streets (PlayStation 3)

Monopoly Streets review (PS3)

Reviewed on November 18, 2010

You can play by the standard rule set (with a few minor tweaks from the game that I remember), or you can select a few preset game modes. Those modes have names, such as "Bull Market" (where the players begin with more money and every piece of property is auctioned off before anyone even starts moving around the board) and "Jack Pot" (where it's possible to upgrade spaces that you own with houses and hotels even if you don't have a proper monopoly). If you'd prefer changes that are less drastic, you can create and name various custom configurations for convenient use down the road.
honestgamer's avatar
Contra: Legacy of War (PlayStation)

Contra: Legacy of War review (PSX)

Reviewed on November 18, 2010

Of course, when it came time to make the follow-up, you'd think Konami would have used the same, in-house development team. Instead, they went to an outside studio, Appaloosa Interactive. And boy, they certainly created a legacy...
pickhut's avatar
Silent Assault (NES)

Silent Assault review (NES)

Reviewed on November 18, 2010

Of all the games someone could possibly clone, why Rush'n Attack? The game is already considered by some to be an offshoot of Contra, and it's not a particularly classic game, yet Sachen developed a pretty raw unlicensed title for the NES called Silent Assault that borrows many elements of both games. The title is fitting, as few people know of its existence. The development feels reckless and almost untested, and the graphics, sounds, and all around planning felt very scraped together. It's th...
JoeTheDestroyer's avatar
Fable III (Xbox 360)

Fable III review (X360)

Reviewed on November 18, 2010

An entry that attempts to make many radical changes to the franchise's direction, Fable III more often than not disappoints rather than achieves whatever goals the developers had in mind. In an effort to make the experience more streamlined and faster, the creator's took out almost everything that made the original games fun, instead making a game that feels clunky and underdeveloped. Fable III is maddeningly inconsistent game that will frustrate both fans and newcomers.
asherdeus's avatar
Clash At Demonhead (NES)

Clash At Demonhead review (NES)

Reviewed on November 16, 2010

Clash at Demonhead is a wild ride, featuring shades of run 'n gun games like Contra and adventure games like Castlevania 2: Simon's Quest. 40+ interconnected "routes" make up the game. It does not flow in a linear pattern. Instead, completing a route will give you access to a few other connected routes, which in turn give you access to other routes. Like Simon's Quest, the object is not simply to complete every level, but to search and discover until you reach the end of the game.
JoeTheDestroyer's avatar
101-in-1 Sports Megamix (DS)

101-in-1 Sports Megamix review (DS)

Reviewed on November 16, 2010

Tennis’ failure doesn’t detract from every game, and you could argue that when given such a large number of sports to partake in, there’s always going to be some duds, and you’re always going to be able to skip over some events and still have enough points locked away to attempt everything. The problem is that there are too many mini-games that play out like the failures than there are the successes.
EmP's avatar
Eliminate Down (Genesis)

Eliminate Down review (GEN)

Reviewed on November 16, 2010

For a shooter physique to be adequately robust, there are certain requirements. Its body composition must be as follows: rocking tunes, interesting places and foes, a hard ass level of difficulty, and that muscle which elicits memorable maneuvers from the player. ED's got 'em all in shameful abundance.
Masters's avatar
Super Meat Boy (Xbox 360)

Super Meat Boy review (X360)

Reviewed on November 15, 2010

The titular hero – a cube of meat that tracks blood everywhere he treads – is in love with Bandage Girl. Unfortunately, the dastardly Dr Fetus hates Meat Boy and kidnaps her. This marks the beginning of Meat Boy’s perilous quest to rescue his love and defeat the unborn baddie.
PAJ89's avatar
Ultima V: Warriors of Destiny (Apple II)

Ultima V: Warriors of Destiny review (APP2)

Reviewed on November 15, 2010

Sequels usually promise a bigger world, more spells, more detailed combat, and so forth, but when it comes to the previous game's narrative faults, they don't say much. Ultima V (U5) isn't just shinier; it makes a complaint about its predecessor the focus of the plot. Many people thought U4 micromanaged how the player gained and kept virtue. So the villain in U5 is a quasi-theocratic dictator, Blackthorn, who has deposed Lord British since U4 with the help of nebulous spirits called the S...
aschultz's avatar

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