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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Power Strike (Sega Master System)

Power Strike review (SMS)

Reviewed on August 03, 2011

While going through its six levels, I grew tired of its repetitive nature, limited power-ups and slew of bosses that all were essentially bases with lots of guns. However, I was glued to my controller, my attention completely absorbed by its frenetic action while I constantly weaved and dodged between bullets while hoping my sub-weapons could hold out long enough to carry me just a little farther.
overdrive's avatar
Bastion (Xbox 360)

Bastion review (X360)

Reviewed on August 03, 2011

...you almost feel like you didn't want it to end in the first place, and it wasn't just because of that welcoming old voice or the awesome visuals. The game itself is fun, challenging and addictive thanks to it's simple and easy to pick up gameplay. Bastion has something that a lot of recent “artsy” games don't: both style and substance.
JoeTheDestroyer's avatar
Gradius V (PlayStation 2)

Gradius V review (PS2)

Reviewed on August 01, 2011

I've stated that I like playing the first Gradius because of its fine balance, but Gradius V is the first time in the main series where I've genuinely enjoyed playing the whole thing, from start to finish.
pickhut's avatar
Ace Gals Tennis (Xbox 360)

Ace Gals Tennis review (X360)

Reviewed on August 01, 2011

80 MSP may not be much to spend on a casual tennis game, but the fact still remains that there are much better indie titles out there for the same price.
JoeTheDestroyer's avatar
Shadows of the Damned (Xbox 360)

Shadows of the Damned review (X360)

Reviewed on August 01, 2011

It's rare to experience a truly funny video game these days. It seems most games stumble over themselves trying to create life-like experiences and gritty, scintillating gameplay; humor is a mere afterthought.
Linkamoto's avatar
Catherine (PlayStation 3)

Catherine review (PS3)

Reviewed on July 31, 2011

In the evenings, after spending entirely too much time drinking with his buddies at a bar called the Stray Sheep and talking about nightmares that leave his mind when he awakens in the morning, Vincent goes home and goes to bed and dreams that he is climbing a seemingly endless tower of blocks while many others around him—all of them appearing as sheep—do the same thing. If Vincent can only reach the cathedral on the eighth floor, a mysterious stranger in a confessional booth promises him, the recurring nightmares will cease.
honestgamer's avatar
Trapped Dead (PC)

Trapped Dead review (PC)

Reviewed on July 31, 2011

The errors, the bugs, the flaws, oh god, they're everywhere. In number and in menace, they drown out the game’s zombies. They’ll become your biggest fear. But instead of eating away at your brains, they’ll instead devour any interest you once had.
EmP's avatar
Cthulhu Saves the World (Xbox 360)

Cthulhu Saves the World review (X360)

Reviewed on July 31, 2011

On occasion, the tributes to its inspirations are a bit over-enthusiastic and the frequent fourth-wall breaking can be obnoxious, but the vast majority of this game is well written and funny.
PAJ89's avatar
Silent Hill (PlayStation 3)

Silent Hill review (PS3)

Reviewed on July 29, 2011

The car won’t drive anymore -- you'll have to ditch it. You strain your eyes to seek her out, but the snow makes it hard to see. Cheryl is out there, somewhere in the whiteness. She’s a little girl lost, drowning in a sea of powder: The lonely resort town of Silent Hill has claimed her.
Masters's avatar
Tales of Vesperia (Xbox 360)

Tales of Vesperia review (X360)

Reviewed on July 29, 2011

Even when it stumbles - and make no mistake, it stumbles - it's hard to not like Tales of Vesperia. It's big, dumb, JRPG fun.
Fedule's avatar
Dead Space 2 (Xbox 360)

Dead Space 2 review (X360)

Reviewed on July 28, 2011

There’s no sneaking terror. There’s no sneaking. There’s no calm before the storm. There’s just storm.
EmP's avatar
The Tiny Bang Story (PC)

The Tiny Bang Story review (PC)

Reviewed on July 28, 2011

The latest lovely hidden object/adventure hybrid is The Tiny Bang Story - and, frustratingly, it gets the mix half-right. It’s evocative, painting a world that seems to spring more and more to life the further you progress into the game. But it falls into some of the classic traps that both adventures and hidden object games have succumbed to over the years, and the result is a game I wish I could recommend more than I’m about to.
Lewis's avatar
Door Door (NES)

Door Door review (NES)

Reviewed on July 28, 2011

A game like this thrives on simple, addictive and fast-paced gameplay. It has simplicity down pat, but where it falters is speed.
JoeTheDestroyer's avatar
Call of Cthulhu: Dark Corners of the Earth (Xbox)

Call of Cthulhu: Dark Corners of the Earth review (XBX)

Reviewed on July 27, 2011

Lovecraft always waxed poetic about dangers “not to be met or dealt with, but only to be fled from as precipitately as possible.” None of his scholarly protagonists ever kicked Dagon's ass, or put buckshot into any of the Deep Ones. But that is what this game expects of us.
Masters's avatar
Bastion (Xbox 360)

Bastion review (X360)

Reviewed on July 27, 2011

As you run around each gorgeous environment, admiring the dense foliage or the imposing brambles or the stone walls or whatever else, the path ahead of you fills in abruptly. Tiles fly up from beneath the screen, as if drawn to you like magnets. It’s an interesting dynamic to see in action, distracting at first before soon becoming intuitive. Pathways prevent you from wandering too far off the beaten path—because you really can’t—and they give the world its own identity. To an extent, it feels like you’re truly living through an apocalypse.
honestgamer's avatar
Neptune's Pride (PC)

Neptune's Pride review (PC)

Reviewed on July 26, 2011

Perhaps I betrayed they who trusted me the most. Maybe I delighted in the slaughter of those who stood in my way and maybe, when my strategies hit a speed bump, I manipulated the field to my liking. Maybe I broke more hearts than defensive walls, but I crossed that finish line first.
EmP's avatar
Antipole (Xbox 360)

Antipole review (X360)

Reviewed on July 26, 2011

Antipole is like a blast from the past, except it came out recently. It's loaded with simple 2D platforming and basic gunplay, but the game is far from easy. Your character's motions are fast and intense, poignantly loose to add challenge to the platforming aspect. Timing your jumps and maneuvering is the key, but it's not all that will save your red-coated butt.
JoeTheDestroyer's avatar
Dungeon Siege III (PC)

Dungeon Siege III review (PC)

Reviewed on July 26, 2011

Weapon selection isn’t all there is to the combat, though. Each character can master specialized skills that you can then use profusely. A skill requires a bit of focus from your meter, but you can swiftly refill that meter simply by hitting your adversaries with a few standard shots or strikes. The result is that it’s entirely feasible to roll through the whole game using the “fun” moves almost exclusively. Yet you can also roll out of the way of incoming targets, block sword strokes and projectiles and even heal yourself.
honestgamer's avatar
Limbo (PlayStation 3)

Limbo review (PS3)

Reviewed on July 25, 2011

From malevolent children bearing bows and arrows and the inexorable presence of a giant spider early on, to crushing gears and high-voltage surfaces in later industrial-themed levels—everything is beset upon you to bring about your ruin. You will be skewered, bludgeoned, electrocuted, decapitated. And you’ll get used to it. It's a small price to pay to learn, to see what comes next.
Masters's avatar
Samurai Warriors Chronicles (3DS)

Samurai Warriors Chronicles review (3DS)

Reviewed on July 25, 2011

There could have been so much more to Samurai Warriors Chronicles…but there isn’t.
disco's avatar

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