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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Transformers: Dark of the Moon (PlayStation 3)

Transformers: Dark of the Moon review (PS3)

Reviewed on June 29, 2011

For a game thatís designed to promote a movie, Dark of the Moon will probably encourage you to skip it entirely.
disco's avatar
Dodge 'Em (Atari 2600)

Dodge 'Em review (A2600)

Reviewed on June 28, 2011

The cover art was of a stylishly-dressed couple in an old-timey car swerving wildly in that final moment before their agonizing, fiery demise. If you didn't clench the controls intent on going balls to the wall the instant the game started, this would happen to you, but with far more primitive visuals.
overdrive's avatar
Dungeon Siege III (PlayStation 3)

Dungeon Siege III review (PS3)

Reviewed on June 27, 2011

(...)That the animation and fighting stances are easy to to look at, as well as entertaining to play with helps as well. It is fun, it is interesting - and I'm buggered about it because it's so easy to have the deep group-dynamics that took weeks of perfection to accomplish - in other, more cumbersomely designed role-playing games.
fleinn's avatar
Bloody Wolf (TurboGrafx-16)

Bloody Wolf review (TG16)

Reviewed on June 27, 2011

Enemies don't hit the ground and flash when they die. They grasp the gory open wound, take a moment to examine the blood on their hand, then thrust the hand toward the sky as if cursing their creator for fating them to cross paths with you. It's one of the many ways Bloody Wolf strokes your ego. Playing as a muscle-bound commando badass on a motorcycle apparently isn't enough of an ego boost.
JoeTheDestroyer's avatar
Courier Crisis (Saturn)

Courier Crisis review (SAT)

Reviewed on June 26, 2011

Bluberry, The Legendary Reviewer, responsible for penning masterpiece reviews for such games as Ninety-Nine Nights, once joked that some development team should make a game about bicycle couriers. Imagine the shock when I told him a game like that has been in existence for well over a decade.
pickhut's avatar
F.3.A.R. (PC)

F.3.A.R. review (PC)

Reviewed on June 26, 2011

This means combat becomes an often entertaining game of cat-and-mouse. Itís bad news if you stay behind the same piece of cover for too long, as FEAR 3ís goons are more intelligent than that. Theyíll lob in a grenade, or send someone to draw you out from behind. All the while, their defensive strategy is much the same as your own: hide, shoot, move, repeat. When youíre down to the last couple of enemies in a larger area, gunfights can end up drawn out for minutes, as you battle frantically for supremacy over the gameís AI.
Lewis's avatar
Fist of the North Star: Ken's Rage (PlayStation 3)

Fist of the North Star: Ken's Rage review (PS3)

Reviewed on June 26, 2011

Fist is essentially a Koei Dynasty Warriors game [...] in a Hokuto No Ken skin.
Sablicious's avatar
Duke Nukem Forever (Xbox 360)

Duke Nukem Forever review (X360)

Reviewed on June 26, 2011

The gameís steadily ramping barrage of obnoxious design choices almost feels like an endurance test as you inch closer to finishing the game. ďOh yeah?Ē the developers seem to say. ďWell, how would you like a platforming sequence with an electrified floor? What about a boss that spawns smaller enemies indefinitely? How about an underwater level with clumsy controls and distorted vision, in which you have to keep constant tabs on your oxygen supply? How about an underwater boss?"
Suskie's avatar
F.3.A.R. (Xbox 360)

F.3.A.R. review (X360)

Reviewed on June 25, 2011

It is said that F.E.A.R can drive men mad, causing them to think and act irrationally. Developed by Day 1 Studios, the newly released F.3.A.R sets out to resurrect the very sense of the title. Unfortunately, F.E.A.R. 3 misses as a horror game, lacking in the fundamental element of effective scare. Players expecting to lay awake at night with a light on and closet door closed will greatly be disappointed. The inability to scare the player significantly hurts the game play, since after all the te...
GameDreamin's avatar
L.A. Noire (Xbox 360)

L.A. Noire review (X360)

Reviewed on June 25, 2011

Itís all about the contrast. The best way to describe the appeal of film-noir, as I find it, is in the stark dichotomy between black and white Ė the dissimilarity of things. The most striking aspect of the films is in the way the lighting might reflect the softness of the female lead in juxtaposition to the rigid features of her male counterpart, the way the lines of their faces are more defined than the films that came before. On the verge of being overproduced, L.A. Noire takes strides in brin...
Calvin's avatar
Desert Falcon (Atari 7800)

Desert Falcon review (Atari 7800)

Reviewed on June 24, 2011

After playing this game for a few hours, I discovered that my favorite power-up was the one that warped me straight to the boss, so I could kill it and move to the next level in the hopes of finding the proper three glyphs to do it again. You get FAR more points for wasting them than for doing anything else and Desert Falcon is a rather repetitive game, where one level blends into the next with no real difference besides the density of enemy waves and the background color.
overdrive's avatar
Castlevania (NES)

Castlevania review (NES)

Reviewed on June 23, 2011

Zombies? Killer bats? Out-of-place panthers? Screw that, it's the candles Simon hated, and yet he eventually grew to love. Only by destroying them could he find random weapons and the sliced-out human hearts needed to give him the strength to throw said weapons. You see, Simon also hates close combat. He likes his space, and doesn't like murderous and nightmarish creatures penetrating his bubble. He'd rather throw a knife than stab a zombie, or toss an axe in an arc than chop down a harpy.
JoeTheDestroyer's avatar
Dungeon Siege III (Xbox 360)

Dungeon Siege III review (X360)

Reviewed on June 23, 2011

Despite some subquests and optional grinding, itís mostly a long winding trip down an inevitable path, and often times back along the inevitable path. Expect to do a lot of walking. This is a hallmark of the Dungeon Siege series, so it should be no surprise that it hasnít changed. But developer Obsidian has tried to infuse it with a choice-and-consequence system. In theory, this seems like a great idea. But in practice, itís the difference between an attack rating of 142 and an attack rating of 145. Was it worth reading through all that dialogue?
tomchick's avatar
Shin Megami Tensei: Persona 4 (PlayStation 2)

Shin Megami Tensei: Persona 4 review (PS2)

Reviewed on June 23, 2011

If someone were to ask me what I thought the most fulfilling game Iíve ever played was, I would tell them that without a doubt it is Persona 4. Persona 4 is far and away the most fleshed out and satisfying RPG I have ever played in just about every single way. Categorically speaking this game is flawless.
venfayth's avatar
Bump 'N Jump (Atari 2600)

Bump 'N Jump review (A2600)

Reviewed on June 22, 2011

Maybe a particular body of water is too long to clear in just one jump, so you'll have to time things in order to hit an island in the middle of the lake and immediately jump again to clear the rest of it. Or maybe two small ponds will be close together. If you jump at full speed, you'll easily clear the first one...and then helplessly watch as you said over the strip of land between them, only to crash into the second inches from clearing it.
overdrive's avatar
BlazBlue: Continuum Shift II (3DS)

BlazBlue: Continuum Shift II review (3DS)

Reviewed on June 21, 2011

While it might not be as good as the originals, Continuum Shift II is still a fight worth having.
disco's avatar
Zombie Shooter (PC)

Zombie Shooter review (PC)

Reviewed on June 20, 2011

Believe me, you will be tested. Many of the zombies do major damage, especially a certain pink type that shoots lasers. You won't, however, find the challenge ridiculous or completely unfair. The destructive power of your weaponry and plentiful ammo keep you in the game long enough to enjoy the destruction.
JoeTheDestroyer's avatar
The Legend of Zelda: Ocarina of Time 3D (3DS)

The Legend of Zelda: Ocarina of Time 3D review (3DS)

Reviewed on June 20, 2011

When I started playing the actual game, though, my perspective changed almost immediately. Linkís prophetic nightmare, the shivering elven boy on the straw mattress, the dying monarch of the forest summoning a fairy and the awkward bump against the fence that looks too much like an open waffle iron all unfolded almost exactly the way I remembered them from previous trips through the game, but I realized with surprise that something unexpected was taking place: I was loving each moment again.
honestgamer's avatar
Red Faction: Armageddon (Xbox 360)

Red Faction: Armageddon review (X360)

Reviewed on June 19, 2011

Of course, even though the Red Faction seems better suited to handle this Armageddon, Darius, being the main character, is able to single-handedly take out legions of these beings, by himself, throughout the game. So you're basically going to do the same thing over and over and... See where I'm heading?
pickhut's avatar
Red Faction: Armageddon (Xbox 360)

Red Faction: Armageddon review (X360)

Reviewed on June 18, 2011

Red Faction: Armageddon gives us the Magnet Gun, which may be the most fun Iíve had with any one weapon since I first took a tour of Ravenholm with the Zero Point Energy Field Manipulator in hand.
Suskie's avatar

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