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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Johnny Kung Fu (3DS)

Johnny Kung Fu review (3DS)

Reviewed on July 12, 2012

UFO Interactive's latest eShop release has charm, if not much substance.
Roto13's avatar
Advanced Dungeons & Dragons: Heroes of the Lance (NES)

Advanced Dungeons & Dragons: Heroes of the Lance review (NES)

Reviewed on July 12, 2012

In Heroes of the Lance, traveling was more like wandering. I had no idea where I was at any point, where I was going, or how I was going to get to the unknown goal. I'd try a random door and hope what was beyond it didn't massacre my party. From there I'd try another random door, and another, and another in the hopes of reaching the mysterious goal.
JoeTheDestroyer's avatar
Dead Rising 2: Case West (Xbox 360)

Dead Rising 2: Case West review (X360)

Reviewed on July 11, 2012

Hijinks ensue as the two constantly bicker with each other, spout smart ass comments, and get themselves caught in unfortunate situations. In other words, welcome to Dead Rising: Buddy Cop Edition!
pickhut's avatar
Dead Rising II: Case Zero (Xbox 360)

Dead Rising II: Case Zero review (X360)

Reviewed on July 10, 2012

It's like the equivalent to purchasing a Dead Rising 1 demo where Frank West and the helicopter pilot have to land for fuel and punch a guy in the face.
pickhut's avatar
DiRT Showdown (Xbox 360)

DiRT Showdown review (X360)

Reviewed on July 09, 2012

If you're in the mood for a decent, accessible racing game, you can do a lot worse than DiRT Showdown. The trouble is that you can also do a lot better for a lot less money.
Pixel's avatar
Monster Party (NES)

Monster Party review (NES)

Reviewed on July 09, 2012

[Monster Party] pales in comparison to other side-scrollers on the NES; games that feature brilliant levels, stiff challenges, and epic 8-bit boss battles. Sadly, little of that appears in Monster Party.
JoeTheDestroyer's avatar
Dead Rising 2 (Xbox 360)

Dead Rising 2 review (X360)

Reviewed on July 08, 2012

For the longest time, I, and I think a lot of gamers, believed a sequel to Dead Rising was never going to materialize.
pickhut's avatar
Master Chu and the Drunkard Hu (NES)

Master Chu and the Drunkard Hu review (NES)

Reviewed on July 06, 2012

Here's a game where Color Dreams stepped up a little bit, but ultimately fell back into their old nasty habits. They curbed their weakness for ripoffs with unstable play control, but ultimately still gave us a game that isn't at all pleasing to play.
JoeTheDestroyer's avatar
Spec Ops: The Line (Xbox 360)

Spec Ops: The Line review (X360)

Reviewed on July 06, 2012

Spec Ops: The Line: Game Review
Alk31997's avatar
Theatrhythm Final Fantasy (3DS)

Theatrhythm Final Fantasy review (3DS)

Reviewed on July 04, 2012

The varying rules from one mode to the next can seem overwhelming at first, but the differences are actually rather minor and you’ll adapt to everything quickly enough. The biggest difference is actually the differing background imagery. Battle Music places you in a combat scenario that looks like it was pulled from one of the first nine games, with your characters on the right side of the screen and enemies appearing to the left.
honestgamer's avatar
Wizardry II: Legacy of Llylgamyn (NES)

Wizardry II: Legacy of Llylgamyn review (NES)

Reviewed on July 04, 2012

CRPG ports are havens. Some are arguably better than their computer counterparts, gaining music, bug fixes, and new features. Wizardry 1 and 2 are two ports I'd immediately point to as games that improved on the NES. I do not think this is a point lost on active NES players as I often see The Proving Grounds of the Mad Overlord cited as an excellent alternative to the Dragon Warrior style RPGs that are so prolific on the NES.
dagoss's avatar
Air Fortress (NES)

Air Fortress review (NES)

Reviewed on July 04, 2012

Air Fortress came to life when it thrust me into desperate situations while inside the fortress itself. Forget the blending of genres. The blend of isolation, claustrophobia, tension, panic, and the fear that you might not have enough energy to survive was the real mixture this game thrived on.
JoeTheDestroyer's avatar
Kickle Cubicle (NES)

Kickle Cubicle review (NES)

Reviewed on July 02, 2012

It's like the developers spent more time making it look cute and less time developing a challenging puzzler. I don't know if the toned down challenge was intentional, what with the cutesy atmosphere and all, but it sure as hell wasn't welcome.
JoeTheDestroyer's avatar
Pokémon Conquest (DS)

Pokémon Conquest review (DS)

Reviewed on July 01, 2012

The realm of Ransei is on the verge of destruction. Its people live for only two things: war and Pokemon. There are countless warriors roaming the land with their trusted animal companions, each seeking the glory and authority rewarded to the victors. Legends say that if a single warlord were to conquer all 17 kingdoms in Ransei, the creator of the world will return and bestow its powers upon the chosen one. As a result, the various nations are locked in eternal conflict, each vying for the slig...
disco's avatar
Quantum Conundrum (PC)

Quantum Conundrum review (PC)

Reviewed on June 30, 2012

We play games primarily for enjoyment; we play games ideally for the full package, in which interactive and non-interactive elements are married seamlessly, and Quantum Conundrum suffers from a clear divide in quality that prevents it from ever truly resonating. That certainly doesn't stop it from being worth the money, but it's been a while since such a unique game felt so formulaic.
Suskie's avatar
Shatterhand (NES)

Shatterhand review (NES)

Reviewed on June 30, 2012

You might suppose that in a game where you’re supposed to wail on everything with powerful fists, your enemies would attack in a manner that encourages brawls. However, your foes often fire potshots at you from a significant distance. You’ll almost never meet an enemy that is an easy target for your fists, so instead you’ll spend a lot of time slowly sneaking forward while leaping or ducking to avoid projectiles. It slows everything to a crawl at the best of times, while in other instances you’re pretty much screwed until you memorize the layout of a level.
honestgamer's avatar
Onyanko Town (NES)

Onyanko Town review (NES)

Reviewed on June 30, 2012

It's a simple arcade-style game that would work great in small sessions, if not for its shortcomings.
JoeTheDestroyer's avatar
Dear Esther (PC)

Dear Esther review (PC)

Reviewed on June 29, 2012

Bold as it sounds, the game design here is quite fundamental. Move, and trigger.
bbbmoney's avatar
Captain Skyhawk (NES)

Captain Skyhawk review (NES)

Reviewed on June 29, 2012

Rare's invitation to play and keep playing is what makes the game worthwhile. It's not only a charming and fun title, but you can tell the developers wanted you to keep playing and enjoy the time you spend.
JoeTheDestroyer's avatar
Whomp 'Em (NES)

Whomp 'Em review (NES)

Reviewed on June 28, 2012

Another potential issue is that Whomp ‘Em plays a lot like an old Mega Man title, except that the pacing for the stages doesn’t feel quite as refined as it did in Capcom’s famous series. You can clear the six main stages (after a brief introductory stage) in any order you like, usually after spending only a few minutes in each of them. You’ll even gain special weapons when you emerge victorious.
honestgamer's avatar

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