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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
And Yet It Moves (Wii)

And Yet It Moves review (WII)

Reviewed on January 14, 2012

As you can guess, the game eventually becomes a tedious montage of screen-turning, causing the gimmick to overstay its welcome. It might not turned out so had the developers at Broken Rules added some new scenarios rather than recycling familiar ones, or even introduced other abilities than the same old song repeatedly.
JoeTheDestroyer's avatar
Power Blade (NES)

Power Blade review (NES)

Reviewed on January 11, 2012

Beyond here, you'll take the Schwarzenegger-type avatar and pull him through a series of platform areas filled with cybernetic enemies with varying attack patterns, ranging from airborne robots to giant, bearded faces attached to walls that spit bubbles. Yes, such an enemy exists. And this is all done with the aid of a... boomerang?
pickhut's avatar
Othello (NES)

Othello review (NES)

Reviewed on January 10, 2012

I was able to game early chess computers pretty easily by locking up the pawns and then watching them flail. That made me feel smart. Othello was the computer's revenge.
aschultz's avatar
X-Men: Destiny (Xbox 360)

X-Men: Destiny review (X360)

Reviewed on January 09, 2012

A month after X-Men: Destiny was released, it was reported that developer Silicon Knights was forced to lay off 45 of its employees, at least half of its workforce. Now that Iíve actually played the game, I must ask: Only 45?
Suskie's avatar
Skylanders: Spyro's Adventure (Xbox 360)

Skylanders: Spyro's Adventure review (X360)

Reviewed on January 09, 2012

Levels feature lots of loot and they all contain special areas that are locked behind gates. To enter gates, you must have a character with the matching affinity. As long as you have such a character and he hasnít been disabled for that stage, you can simply pull the current character off the pedestal and replace it with a new one. The whole process takes mere seconds and it lets you feel like youíre actively involved in the adventure.
honestgamer's avatar
Scarface: The World is Yours (PlayStation 2)

Scarface: The World is Yours review (PS2)

Reviewed on January 07, 2012

Adding difficulty is important to any game, but turning up the frustration factor too high with little payoff can cause anyone to burn out. With little variety, there's little to help cool the tension. You'll either tough out the frustration or spend your time on something more worthwhile. Either that, or you'll just play Scarface again and pretend it ends after you've secured the first half of Miami.
JoeTheDestroyer's avatar
Infinite Undiscovery (Xbox 360)

Infinite Undiscovery review (X360)

Reviewed on January 05, 2012

You collect well over a dozen party members, many of whom have little relevance beyond, "Hey, uh, you're out to save the world, so let me help!". Many villains pop up, deliver a couple lines of dialogue, fight you and are killed. It kind of reminded me of the RPGs I played on the NES and SNES where characters would pop up and randomly join or fight you for no reason other than "I'm good; I like you!" or "I'm evil; I hate you!".
overdrive's avatar
Trine 2 (Xbox 360)

Trine 2 review (X360)

Reviewed on January 05, 2012

This multi-specialty adventure is surprisingly deep and challenging for its bargain price, and if you've got the friends and the time, it's well worth the admission. If you're looking for more twists on familiar tropes, Trine 2 is your the best candidate. Pick it up and save the princess. Just don't get too caught up in sightseeing on your way to the finish line.
MolotovCupcake's avatar
Defense Grid: The Awakening (PC)

Defense Grid: The Awakening review (PC)

Reviewed on January 05, 2012

Missions include special objectives that switch things up. Your options change depending on the scenario. In one case, you might be able to try a familiar stage with 99 waves instead of the usual 25 or 30. Elsewhere, you might be able to start with 20,000 resources but defeated enemies wonít drop any additional resources.
honestgamer's avatar
Super Thunder Blade (Genesis)

Super Thunder Blade review (GEN)

Reviewed on January 02, 2012

Entertainment at its finest.
pickhut's avatar
Sonic CD (PlayStation 3)

Sonic CD review (PS3)

Reviewed on December 31, 2011

Gameplay is another way in which Sonic CD doesn't meet the standard set by its more vanilla Genesis counterparts, though it doesn't fall nearly as short as it could have. Levels always have enough unique gimmicks to prevent them from blurring together in your memory. Each level effectively has four versions. By running past special posts, Sonic can travel through time and his actions in the past can change the future. This means that every level has a present version, past version, good future version, and bad future version (the good future is basically the bad future with fewer enemies). It's an interesting mechanic that can be used to keep things fresh for multiple playthroughs.
Roto13's avatar
Cruise Missile (Atari 2600)

Cruise Missile review (A2600)

Reviewed on December 31, 2011

This is what Einstein was talking about.
JoeTheDestroyer's avatar
Unreal (PC)

Unreal review (PC)

Reviewed on December 31, 2011

As a first-person shooter, itís incredibly competent. Quake 2 might have had the tempo, and Half-Life the suspenseful pacing, but Unreal had the variety and the challenge. Its weapons drew criticism for feeling weak and weedy against the Skaarj oppressors, and itís a fair comment. They often do. But Iím sure thatís partly because the buggers are so tough, right from the start.
Lewis's avatar
Quake (PC)

Quake review (PC)

Reviewed on December 31, 2011

Quake still absolutely stands up today. Its visuals might be pixellated, the environments often rather monochrome, as became the running gag. Yet the design of the world is tremendous, the levels balanced, structured and elegantly paced. The variety on display, despite the vast swathes of brown, dwarfs that of most modern games as well.
Lewis's avatar
Quake II (PC)

Quake II review (PC)

Reviewed on December 31, 2011

Enemies dart and dodge, firing sprays of bullets in the final seconds of their lives, trying everything they can to bring you down, even if it means losing their own lives in the process. The range of enemies on display is perhaps the only area in which Quake II rivals the variety of its predecessor, too.
Lewis's avatar
Planescape: Torment (PC)

Planescape: Torment review (PC)

Reviewed on December 31, 2011

Planescapeís fiction is perfect: it takes two intrinsic human fears, turns one on its head, and allows the other so much room to breathe. In Planescape, you play as a man who has already lost his entire memory, including that of his own identity, yet he can never escape this dreadful state.
Lewis's avatar
Omikron: The Nomad Soul (PC)

Omikron: The Nomad Soul review (PC)

Reviewed on December 31, 2011

In The Nomad Soul, you donít play as any of the main characters. Instead, you play as all of them. Sort of. In fact, you play as a person playing a computer game, in which the player plays as a soul who can transfer between different bodies. Yes. And itís all absolutely merrily acknowledged by the game. None of this is real, it tells you. Itís just a game.
Lewis's avatar
Akane the Kunoichi (Xbox 360)

Akane the Kunoichi review (X360)

Reviewed on December 30, 2011

It all boils down to your ability to make use of very basic commands like jumping and attacking. Time your presses carefully and rule the day, but if you don't you can't blame unresponsive controls or faulty collision detection. If you think about it, it's so simple. Just hit two different buttons at the right times and you'll survive. It may be that simple, but it sure as hell isn't that easy.
JoeTheDestroyer's avatar
Fallout: New Vegas (PC)

Fallout: New Vegas review (PC)

Reviewed on December 29, 2011

Fans of the Fallout series should not even read this, since they already have the Collector' s edition of the game, signed by the development team itself, with a complimentary brahmin figure sagely looking at them.
darketernal's avatar
The Last Express (PC)

The Last Express review (PC)

Reviewed on December 29, 2011

This review is of the GOG.com version of last express from december 2011, and it reflects any bugs/bugfixes/optimizations/whatever associated with that version.
Typodragon's avatar

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