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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Kid Icarus: Uprising (3DS)

Kid Icarus: Uprising review (3DS)

Reviewed on March 30, 2012

Kid Icarus is finally back, and in style.
disco's avatar
Shinobido 2: Revenge of Zen (Vita)

Shinobido 2: Revenge of Zen review (VITA)

Reviewed on March 30, 2012

It's painfully clear to me that Shinobido 2 wasn't a labor of love. Recycled environments, halfhearted character designs, and muddy graphics overall simply don't put the Vita through its paces, nor do they showcase what the powerful handheld is capable of doing. Forgettable music, voice acting, and frustrating touch controls that only worsen the experience all work together to make Shinobido 2 a very weak package overall. If you're looking for well-executed stealth action that delivers a more complete experience, you might want to gravitate toward the excellent Ninja Gaiden Sigma Plus instead.
MolotovCupcake's avatar
BlazBlue: Continuum Shift EXTEND (Xbox 360)

BlazBlue: Continuum Shift EXTEND review (X360)

Reviewed on March 29, 2012

Through revisions, balance updates, and mechanics changes, the game has gained its own brand of complexity. However, it's still quite the fun time whether you're the type who just wants to get in there and button-mash, or you’re someone looking for a deep fighting game containing a cast where absolutely no character plays the same and all of them come with their own individual sets of tactics.
Pixel's avatar
Dead Island (Xbox 360)

Dead Island review (X360)

Reviewed on March 28, 2012

At first, I honestly thought Dead Island would have been flawed greatly, a game that would only be eligible for the bottom shelf. But I was wrong. Dead Island is actually very well composed and structured accordingly. It can be rough around the edges, it does have its bugs, but I thought its riveting storyline bombarded and killed off the aftertaste. When I placed it into the console, I thought, yet another zombie game that lacks bite and quality. But I was surprised by the depth and intensity. ...
Alk31997's avatar
Demon Attack (Atari 2600)

Demon Attack review (A2600)

Reviewed on March 28, 2012

Devilishly great!
JoeTheDestroyer's avatar
Warp (PC)

Warp review (PC)

Reviewed on March 27, 2012

That second part makes Zero less of something that escaped out of a Cartoon Network special and more of a psychotic killer that will hold no remorse if it will end with him escaping captivity.
darketernal's avatar
Rocket: Robot on Wheels (Nintendo 64)

Rocket: Robot on Wheels review (N64)

Reviewed on March 27, 2012

Disclaimer: If you actually did buy Rocket: Robot on Wheels, disregard the first paragraph.
nickyv917's avatar
J.U.L.I.A (PC)

J.U.L.I.A review (PC)

Reviewed on March 27, 2012

This makes it a recommendable video game featuring a strong narrative, fantastic storytelling and a real sense of personality.
EmP's avatar
Lode Runner (WonderSwan)

Lode Runner review (WDS)

Reviewed on March 26, 2012

That couldn't disguise the exact same levels made by kids pulled off the street long ago back in 1980...when so many Lode Runner games come with level editors (also part of the original) that the developers themselves never seem to use, it's hard to believe much care went into these products.
aschultz's avatar
Q*bert (Arcade)

Q*bert review (ARC)

Reviewed on March 26, 2012

Q*Bert is one of the first arcade games I feel I really solved. I don't mean that I figured how to beat the hardest level until I got bored of it, like you would in Asteroids or something. I also don't mean reaching the end like when you flip the level bit in Pac-Man or even escape Dr. Boom in Cloak and Dagger.
aschultz's avatar
Resident Evil: Operation Raccoon City (Xbox 360)

Resident Evil: Operation Raccoon City review (X360)

Reviewed on March 25, 2012

Resident Evil games have become a prime inclusion is gamer diets over the years. It’s a brand that has pushed boundaries in the survival horror genre, fastening itself onto the gaming world like a parachute waiting to engage and open. The storylines have always been profound and intriguing, gory and frightening. If you delve your head and mind into the under soil of these games, you will find gold. Capcom worked tirelessly to rejuvenate the genre, back in the nineties, with Resident Evil one and...
Alk31997's avatar
Touch My Katamari (Vita)

Touch My Katamari review (VITA)

Reviewed on March 25, 2012

At its heart, Touch My Katamari is the same monster we know and love, with a bright new coat of paint. And it shows quite a bit of potential for what the series could possibly undertake. For now, it's a bridge to bigger and better Katamari games that strips itself down to basics to grow from there. And like the in-game katamari, grow it shall -- hopefully into the brightest star yet.
MolotovCupcake's avatar
Maximum Chase (Xbox)

Maximum Chase review (XBX)

Reviewed on March 25, 2012

Developed by Genki, the very same who created so many Tokyo Xtreme Racer games, MC is a hybrid title, meshing high-speed chases with on-rail shooting segments, all wrapped in a silly plot told through cutscenes involving live actors in front of CGI backdrops. It's as goofy as it sounds... which is why I wanted it.
pickhut's avatar
Deadly Premonition (Xbox 360)

Deadly Premonition review (X360)

Reviewed on March 24, 2012

“Visit beautiful Greenvale!”
turducken's avatar
Resident Evil: Operation Raccoon City (PlayStation 3)

Resident Evil: Operation Raccoon City review (PS3)

Reviewed on March 23, 2012

My team went through a checkpoint door and encountered enemy resistance. I noticed one teammate was absent on the front lines, and looked for her. Naturally, she was running in place, into the locked checkpoint door we had just come through.
Masters's avatar
Resident Evil: Operation Raccoon City (PlayStation 3)

Resident Evil: Operation Raccoon City review (PS3)

Reviewed on March 23, 2012

A dismally unimaginative co-op shooter, coupled with a half-finished idea for an intriguing competitive component. Play it in either mode and you’ll be bored or irritated within minutes.
Lewis's avatar
Deadly Duck (Atari 2600)

Deadly Duck review (A2600)

Reviewed on March 22, 2012

Devious. Diabolical. DEADLY!
JoeTheDestroyer's avatar
Shin Megami Tensei: Devil Survivor 2 (DS)

Shin Megami Tensei: Devil Survivor 2 review (DS)

Reviewed on March 21, 2012

The meaty bits of battle were so succulent that they were worth waiting through even the most asinine dialogue. When a game's perks are so great that you can ignore such flaws, you know you have a great title on your hands. Shin Megami Tensei: Devil Survivor 2 definitely qualifies.
JoeTheDestroyer's avatar
Metal Gear Solid: Snake Eater 3D (3DS)

Metal Gear Solid: Snake Eater 3D review (3DS)

Reviewed on March 19, 2012

When Metal Gear Solid: Snake Eater 3D was announced for the 3DS, many people wondered how it was going to work on a platform the original Metal Gear Solid 3 clearly wasn’t designed for. Once the Metal Gear Solid HD collection was announced for PlayStation 3 and Xbox 360, the question changed from “how?” to “why bother?” There may be a place for both versions, but the value that you’ll find in the portable version mostly comes down to the type of Metal Gear Solid fan you are.
Roto13's avatar
Journey (PlayStation 3)

Journey review (PS3)

Reviewed on March 19, 2012

ThatGameCompany have proved that it is possible to create a gorgeous and exhilarating game that does not rely on competition but celebrates the joys of online collaboration.
threetimes's avatar

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