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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Deus Ex (PC)

Deus Ex review (PC)

Reviewed on June 02, 2012

The tech-noir feel can be cheesy at times, and the visuals are dated, but the game is still great. Here's a game that's versatile enough to allow you to play how you want. Here's a title filled with cleverly designed levels, special skills and a variety of gadgets that help meld the game to your playing style. Maybe it's not as relevant today as it was in 2000, and maybe it's an eyesore, but it's definitely still an exciting title.
JoeTheDestroyer's avatar
Orcs & Elves (DS)

Orcs & Elves review (DS)

Reviewed on May 31, 2012

The developers brought us old school style, but left out the substance. The end result is a game that feels more antiquated than it should. It's funny because this game is only five years old and it's already aged worse than many of the other rat maze RPGs it pays homage to.
JoeTheDestroyer's avatar
Mario Tennis Open (3DS)

Mario Tennis Open review (3DS)

Reviewed on May 30, 2012

While you play, your view of the action shifts between two perspectives depending on how you hold the 3DS. If you hold the system in a roughly vertical position, the 3D effect is eliminated and the action is presented from a perspective that lies low against the court, almost behind the players. This allows you to aim serves by swinging the unit left or right. If you hold the system horizontally in your lap, the 3D effect returns.
honestgamer's avatar
Tom Clancy's Ghost Recon: Future Soldier (Xbox 360)

Tom Clancy's Ghost Recon: Future Soldier review (X360)

Reviewed on May 29, 2012

Not only did Ubisoft delibrately implement design choices that are detrimental to the game, but they occasionally defy logic to do so. Future Soldier often forces action on you as if the game isn't meant to be played any other way. Which would be fine if the shooting were more graceful, or if there weren't infinitely more interesting elements at play.
Suskie's avatar
Tomb Raider: Underworld (PlayStation 3)

Tomb Raider: Underworld review (PS3)

Reviewed on May 29, 2012

I don't see why the enemies have an AI that might compliment a stealth element though, when you can barely do anything with the latter, anyway. It only slightly works because the human enemies are so stupid. Seriously, throw a grenade so that it blows up two feet away from some dude, and he'll still be all like, ''where she at?!'' I just don't get why battle was programmed that way, when waltzing in there and busting peeps down works just fine. I've not once seen any use at all for the stealth a...
JujuZombie's avatar
Xenoblade Chronicles (Wii)

Xenoblade Chronicles review (WII)

Reviewed on May 29, 2012

Eons ago, two titans clashed in the middle of an endless ocean. The Bionis and the Mechonis – essentially the deities of natural and mechanical life respectively – fought each other for reasons unknown. Neither side prevailed; locked in an eternal stalemate, both beings eventually died with their bodies petrified in mid-battle stances. Rather than succumbing to the ravages of time, their corpses gradually became a new world. Forests, valleys, whole civilizations grew on top of the fallen ...
disco's avatar
Disgaea 3: Absence of Detention (Vita)

Disgaea 3: Absence of Detention review (VITA)

Reviewed on May 28, 2012

Disgaea 3 is a fun, lighthearted experience with a lot of depth and plenty of content to keep you occupied. If it was alone on the system, it would be an easy recommendation. But when you consider the library of excellent PSP SRPGs easily available to download on PSN, Disgaea 3 doesn’t stand out too easily, and if you've played it already there's no reason to do it again.
BrittonPeele's avatar
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on May 28, 2012

FFVIII is just all around average. Not Square’s (now Square Enix) best showing.
Chris_Strott's avatar
Monster World IV (Genesis)

Monster World IV review (GEN)

Reviewed on May 28, 2012

What's interesting about the dungeons though, is that they all have different ideas about them, and while the overall conquering method stays the same, you'll need to borrow different approaches to do so.
JujuZombie's avatar
Alien Crush (TurboGrafx-16)

Alien Crush review (TG16)

Reviewed on May 27, 2012

It's also interesting to note that a lot of the sound in this game isn't violent or hyper like you would expect a pinball game to sound like.
JujuZombie's avatar
Diablo III (PC)

Diablo III review (PC)

Reviewed on May 27, 2012

With so many of Diablo III's core functions being handled on Blizzard's end, the game's performance is directly tied to how well their servers are running. When you buy Diablo III, half of the game is still in another part of the country, and millions of people are trying to access it all at once.
Suskie's avatar
Atelier Meruru: The Apprentice of Arland (PlayStation 3)

Atelier Meruru: The Apprentice of Arland review (PS3)

Reviewed on May 26, 2012

There’s an astonishing level of complexity on display everywhere you turn, so you might have to wait until your second or third trip through the game before trying to actually hunt down some of the more fearsome monsters. Even then, with the benefit of gear that you are allowed to carry over from one round to the next, failure is possible and perhaps even likely. There’s a bunch of awesome stuff to do and see but not nearly enough time.
honestgamer's avatar
The Mist (PC)

The Mist review (PC)

Reviewed on May 25, 2012

You'll be screwing around, attempting to input any damn command the computer might actually recognize, outside the hardware store when suddenly you'll get a "The bug just appeared" message. Now, one of two things will happen. First, if you're lucky enough to have found a bug-killing item AND are lucky enough to figure out the specific way to phrase your command so that you actually use it, you can dispatch the mutated creature. Or, more likely, you'll be dead in a turn or two.
overdrive's avatar
Sonic the Hedgehog 4: Episode II (PlayStation 3)

Sonic the Hedgehog 4: Episode II review (PS3)

Reviewed on May 25, 2012

Do you think Tails has hollow bones?
Roto13's avatar
Henry Hatsworth in the Puzzling Adventure (DS)

Henry Hatsworth in the Puzzling Adventure review (DS)

Reviewed on May 24, 2012

Overall Henry Hatsworth in the Puzzling Adventure is an enjoyable game that is simple to pick up, yet challenging enough to keep you engaged. I recommend it for both puzzle game fans, and plat former fans.
Chris_Strott's avatar
EvilQuest (Xbox 360)

EvilQuest review (X360)

Reviewed on May 24, 2012

Once the shock that I was playing a wanna-be retro title wore off, all that was left was a basic, by the books action RPG. As Rotten Tomatoes likes to say, it was a genre exercise.
JoeTheDestroyer's avatar
Sonic the Hedgehog 4: Episode II (Xbox 360)

Sonic the Hedgehog 4: Episode II review (X360)

Reviewed on May 20, 2012

While I'm disheartened that Episode II feels the need to reuse stuff from past titles instead of attempting a 100% fresh game, for what it is... it's still fun to play.
pickhut's avatar
No Escape! (Atari 2600)

No Escape! review (A2600)

Reviewed on May 17, 2012

I found myself playing session after session, hopelessly addicted to something so archaic, so simplistic. The furious pace and wicked challenge kept things interesting, and the peculiar enemy designs piqued my interest. I had to see what abomination awaited me in the next round, had to know what abilities it brought to the battle. Most of all, I had to know if I was good enough to survive.
JoeTheDestroyer's avatar
Tutankham (Atari 2600)

Tutankham review (A2600)

Reviewed on May 16, 2012

The adventurous moments, the challenge, the action... those are things I remember. It's not that they aren't present, it's just that you have to tolerate a lot of questionable decisions made by the developers. Why can't you shoot vertically? Why sport such drunken play control? Maybe they felt it would have made the game too easy, but I beg to differ. I'm sure they could have found other ways to turn up the challenge.
JoeTheDestroyer's avatar
Atlantis (Atari 2600)

Atlantis review (A2600)

Reviewed on May 15, 2012

Atlantis obeys Atari 2600's golden rule of keeping everything simple while maintaining a fast pace.
JoeTheDestroyer's avatar

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