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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on May 28, 2012

FFVIII is just all around average. Not Square’s (now Square Enix) best showing.
Chris_Strott's avatar
Monster World IV (Genesis)

Monster World IV review (GEN)

Reviewed on May 28, 2012

What's interesting about the dungeons though, is that they all have different ideas about them, and while the overall conquering method stays the same, you'll need to borrow different approaches to do so.
JujuZombie's avatar
Alien Crush (TurboGrafx-16)

Alien Crush review (TG16)

Reviewed on May 27, 2012

It's also interesting to note that a lot of the sound in this game isn't violent or hyper like you would expect a pinball game to sound like.
JujuZombie's avatar
Diablo III (PC)

Diablo III review (PC)

Reviewed on May 27, 2012

With so many of Diablo III's core functions being handled on Blizzard's end, the game's performance is directly tied to how well their servers are running. When you buy Diablo III, half of the game is still in another part of the country, and millions of people are trying to access it all at once.
Suskie's avatar
Atelier Meruru: The Apprentice of Arland (PlayStation 3)

Atelier Meruru: The Apprentice of Arland review (PS3)

Reviewed on May 26, 2012

There’s an astonishing level of complexity on display everywhere you turn, so you might have to wait until your second or third trip through the game before trying to actually hunt down some of the more fearsome monsters. Even then, with the benefit of gear that you are allowed to carry over from one round to the next, failure is possible and perhaps even likely. There’s a bunch of awesome stuff to do and see but not nearly enough time.
honestgamer's avatar
The Mist (PC)

The Mist review (PC)

Reviewed on May 25, 2012

You'll be screwing around, attempting to input any damn command the computer might actually recognize, outside the hardware store when suddenly you'll get a "The bug just appeared" message. Now, one of two things will happen. First, if you're lucky enough to have found a bug-killing item AND are lucky enough to figure out the specific way to phrase your command so that you actually use it, you can dispatch the mutated creature. Or, more likely, you'll be dead in a turn or two.
overdrive's avatar
Sonic the Hedgehog 4: Episode II (PlayStation 3)

Sonic the Hedgehog 4: Episode II review (PS3)

Reviewed on May 25, 2012

Do you think Tails has hollow bones?
Roto13's avatar
Henry Hatsworth in the Puzzling Adventure (DS)

Henry Hatsworth in the Puzzling Adventure review (DS)

Reviewed on May 24, 2012

Overall Henry Hatsworth in the Puzzling Adventure is an enjoyable game that is simple to pick up, yet challenging enough to keep you engaged. I recommend it for both puzzle game fans, and plat former fans.
Chris_Strott's avatar
EvilQuest (Xbox 360)

EvilQuest review (X360)

Reviewed on May 24, 2012

Once the shock that I was playing a wanna-be retro title wore off, all that was left was a basic, by the books action RPG. As Rotten Tomatoes likes to say, it was a genre exercise.
JoeTheDestroyer's avatar
Sonic the Hedgehog 4: Episode II (Xbox 360)

Sonic the Hedgehog 4: Episode II review (X360)

Reviewed on May 20, 2012

While I'm disheartened that Episode II feels the need to reuse stuff from past titles instead of attempting a 100% fresh game, for what it is... it's still fun to play.
pickhut's avatar
No Escape! (Atari 2600)

No Escape! review (A2600)

Reviewed on May 17, 2012

I found myself playing session after session, hopelessly addicted to something so archaic, so simplistic. The furious pace and wicked challenge kept things interesting, and the peculiar enemy designs piqued my interest. I had to see what abomination awaited me in the next round, had to know what abilities it brought to the battle. Most of all, I had to know if I was good enough to survive.
JoeTheDestroyer's avatar
Tutankham (Atari 2600)

Tutankham review (A2600)

Reviewed on May 16, 2012

The adventurous moments, the challenge, the action... those are things I remember. It's not that they aren't present, it's just that you have to tolerate a lot of questionable decisions made by the developers. Why can't you shoot vertically? Why sport such drunken play control? Maybe they felt it would have made the game too easy, but I beg to differ. I'm sure they could have found other ways to turn up the challenge.
JoeTheDestroyer's avatar
Atlantis (Atari 2600)

Atlantis review (A2600)

Reviewed on May 15, 2012

Atlantis obeys Atari 2600's golden rule of keeping everything simple while maintaining a fast pace.
JoeTheDestroyer's avatar
Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu (Saturn)

Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu review (SAT)

Reviewed on May 13, 2012

!!~CAUTION~!! This review is best read with unsuspecting family members, close friends, or complete strangers for maximum effect. You have been warned.
pickhut's avatar
Forest (Atari 2600)

Forest review (A2600)

Reviewed on May 13, 2012

This game is the definition of repetition.
JoeTheDestroyer's avatar
Akai Katana (Xbox 360)

Akai Katana review (X360)

Reviewed on May 13, 2012

So many deaths, so many bullets…
EmP's avatar
Revenge of the Titans (PC)

Revenge of the Titans review (PC)

Reviewed on May 11, 2012

Compounding that particular issue is the fact that it’s difficult to see very far. The perspective is close enough to the ground that you can easily see detail around each building and your base, but to see the whole level you’ll need to use the keyboard keys or the mouse to scroll. This adds nothing useful to the experience and seems to exist mostly as a cheap means of adding difficulty.
honestgamer's avatar
Brave Fencer Musashi (PlayStation)

Brave Fencer Musashi review (PSX)

Reviewed on May 10, 2012

Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi. Touted as a 3D adventure similar in style to oldschool games like The Legend of Zelda, I was captivated by the colorful imagery and descriptions in magazines, about a blue-haired sword fighter summoned through time to a kingdom in distress.
pickhut's avatar
Dragonfire (Atari 2600)

Dragonfire review (A2600)

Reviewed on May 09, 2012

What this game needed was some refinement. Certain areas should have been smoothed out for fairness, other areas more structured to cut the reliance on luck. It had a solid idea, it had a fast pace and it was simple. In some ways it was too fast-paced and too simple.
JoeTheDestroyer's avatar
Confrontation (PC)

Confrontation review (PC)

Reviewed on May 07, 2012

To stop all evil in the world, you control a squad of warriors belonging to the Griffin (human) faction. Though you'll recruit teammates as you travel through various lands, you can only fight with four at any given time, so you must choose your lineup carefully. You'll often be surrounded, outnumbered or overpowered. Your enemies are frequently stronger, or have better skills. It'll take your best thinking and planning to succeed.
wolfqueen001's avatar

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