Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Masters and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Legendary Axe II (TurboGrafx-16)

Legendary Axe II review (TG16)

Reviewed on December 06, 2003

At the best of times, Axe II's atmosphere is a hypnotic, quiet storm, like a side-scrolling, medieval Silent Hill; but at the worst of times it is just a morose mission of tedium.
The Legendary Axe (TurboGrafx-16)

The Legendary Axe review (TG16)

Reviewed on December 05, 2003

Sure, Axe is well drawn, with a gorgeous palette used shamelessly to adorn the exotic locales that your barbarian hero Gogan treks through to find Flare. But perhaps more importantly -- from the darkness of the forest, to the brightness of a mountain plateau; from the quiet mystery of a cavern, to the fanfare of one of the great final confrontations - Axe is dripping with that most elusive quality: atmosphere.
Legend of Hero Tonma (TurboGrafx-16)

Legend of Hero Tonma review (TG16)

Reviewed on December 05, 2003

Fans of the arcade Tonma will embrace this much easier to play rendition, as things have been toned down to approachable levels for the Turbo version. With practice, you’ll soon find it feasible to beat Tonma on one man, something that seems nigh-impossible with the obstinate original coin-op.
Keith Courage In Alpha Zones (TurboGrafx-16)

Keith Courage In Alpha Zones review (TG16)

Reviewed on December 04, 2003

Firstly, the story: we are to help a young Keith defend his world from B.A.D. - Beastly Alien Dudes. Though you are no doubt thinking to yourself how powerful an acronym that is, there are those, such as myself, who find it corny, and indicative of how generic the game itself is despite its best efforts to prove otherwise.
J.J. & Jeff (TurboGrafx-16)

J.J. & Jeff review (TG16)

Reviewed on December 04, 2003

Much of this title's humour was deemed inappropriate for North American audiences at the time of its release, though it will seem tame now. Thus, in bringing JJ & Jeff over from Japan, someone undoubtedly felt they were doing us all a huge favour by censoring stuff as mundane and commonplace as a fart joke (Hudson replaced the fart attack function in our version with a lame spray can).
R-Type DX (Game Boy Color)

R-Type DX review (GBC)

Reviewed on November 28, 2003

Irem managed to shrink down almost everything and present their flagship's first two strikes intact. It's amazing to hear the music so true to the arcade, to feel that the control is as tight as it is in its console big brothers, and to see that everything is so well represented graphically to boot. Whoever made the decisions on what details to forego, and what to retain, earned their salary. The well outlined characters and backgrounds makes things easy to see on the small screen.
Insector X (Genesis)

Insector X review (GEN)

Reviewed on November 26, 2003

This isn't the Insector X, from the arcade, that also made the trip to the NES. Gone are the stupidly cutesy characters, replaced by a more serious bunch. The game is still a lame horizontal shooter though - that much hasn't changed.
Image Fight (NES)

Image Fight review (NES)

Reviewed on November 26, 2003

Image Fight is a vertical arcade shooter that saw life on the P.C. Engine as well. Common to both installments is the title's obscurity, but only the PC Engine version is actually fun to play. It's hard enough, looks and sounds good enough, and plays tight enough to merit a recommendation. By no means is the Nintendo Image Fight a horrible game - it simply lacks the glorious shooter pain and panache to be worth your time.
Vigilante (TurboGrafx-16)

Vigilante review (TG16)

Reviewed on November 16, 2003

While it's often compared to Double Dragon, Vigilante is really more of an update to the kitsch classic, Kung Fu, for the NES. It's similar in that some of the burly toughs are limited to holding you in some kind of vitality-draining bear hug to hurt you - they can't punch or kick, like video game versions of Royce Gracie.
World Class Baseball (TurboGrafx-16)

World Class Baseball review (TG16)

Reviewed on November 16, 2003

Orange Juice Style: Sweet gameplay keeps squeezing out OR Beats the competition to a pulp
Shadow Dancer: The Secret of Shinobi (Sega Master System)

Shadow Dancer: The Secret of Shinobi review (SMS)

Reviewed on November 15, 2003

Dance Gandolf, dance! Dance for me in the shadows!
The Cyber Shinobi (Sega Master System)

The Cyber Shinobi review (SMS)

Reviewed on November 15, 2003

If you listen carefully, you can almost hear old man Musashi rolling in his grave.
Strider (Sega Master System)

Strider review (SMS)

Reviewed on November 15, 2003

When you do a number 2, do you ever look down?
Robotech: The Macross Saga (Game Boy Advance)

Robotech: The Macross Saga review (GBA)

Reviewed on October 30, 2003

Scouring the libraries of the original GameBoy, Sega’s Game Gear, Atari’s Lynx and the NeoGeo Pocket yields precious little. Finding a portable shooter has always been akin to a diehard gamer finding a girlfriend. And finding an exceptional portable shooter… well, that’s like that diehard gamer having a girlfriend and knowing what to do with her. Sadly, while somewhat enjoyable, in the end, Robotech: The Macross Saga leaves us with blue balls once again.
Star Soldier: Vanishing Earth (Nintendo 64)

Star Soldier: Vanishing Earth review (N64)

Reviewed on October 30, 2003

This game’s existence will surprise many people, on many levels. One, it’s an N64 shooter available in North America. When I informed a handful of fellow gamers that I was engaged in shoot-em-up action for the big N’s ill-supported console, they exclaimed, “A shooter for the N64?” almost in unison, unable to hide their incredulity. Secondly, once that shock had subsided, another filled the air. Because what many don't realize is that the game is the final installment of a series that spans four systems and over ten years.
Deep Blue (TurboGrafx-16)

Deep Blue review (TG16)

Reviewed on October 27, 2003

This game has gotten a lot of bad press. Surprisingly though, that bad press is rarely quite as bad as it should be. I enjoy a good 2-D shooter, probably even more than the next guy. But there is almost nothing good about Deep Blue. I will start by telling you what is good about the game, which won’t take long. The game's bosses are quite large, it’s a shooter about fish other than Darius, and occasionally the colours in the background are eye-catching—sometimes even pretty. Done.
Cyber-Core (TurboGrafx-16)

Cyber-Core review (TG16)

Reviewed on October 27, 2003

An opening ‘cinema’ educates us on the state of the world. Hyper-insects (where is your Ritalin cannon when called upon?) have taken over the Earth, and it is your responsibility to repel them. And what better way than to merge your repulsive character Rad Ralph with the equally repulsive Chimera super life form?
China Warrior (TurboGrafx-16)

China Warrior review (TG16)

Reviewed on October 27, 2003

Remember Kung Fu for your old NES? Think hard and it will all come rushing back to you. It was a punch, kick and jump side-scroller, and it featured amateur martial artists who would rush at you so they could hug you to death. Occasionally, one of them had the wherewithal to wield a stick, or toss a knife at you. Well! With the advent of 16-bit power back in 1989, things only got worse. Witness China Warrior.
Bloody Wolf (TurboGrafx-16)

Bloody Wolf review (TG16)

Reviewed on October 27, 2003

When I was younger, I loved war games. You name it, and it was sure to have a special place in my cold, iron, war-lovin’ heart. From the classic Contra, to the underrated Cabal, to the mostly silly Guerilla War, to the two-faced Bloody Wolf… what was so irresistible about waging a one man campaign against armies of gun and grenade toting insurgents? Reflecting, I have come to realize that the shoot-em-up fan in me was gradually making the transition from platformer cuteness to cosmic dogfights. War games, what with their platformer-esque heroes, and their shooter themes of inexorable projectile slipping, provided a seamless segue.
Shadow of Destiny (PlayStation 2)

Shadow of Destiny review (PS2)

Reviewed on October 21, 2003

Dying is never fun. Knowing you're about to die is even less of a joyful prospect. But worst of all perhaps, is knowing you're going to die again and again and again. Such is the fate of Eike Kusch. That's you, in case you were wondering.

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020]

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.