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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by JoeTheDestroyer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ms. Pac-Man (Atari 2600)

Ms. Pac-Man review (A2600)

Reviewed on April 23, 2012

As you hone your skills, you'll find situations growing more desperate and thrilling. Each key factor-- mechanics, rules, progressively climbing difficulty, spot on collision detection--comes together to make a simple, fast-paced and addictive title.
Moonsweeper (Atari 2600)

Moonsweeper review (A2600)

Reviewed on April 18, 2012

There was something addictive about Moonsweeper. A good portion of it was the same old story: command a spacecraft, gun down extraterrestrials, laugh at their burning pieces on the planet surface. But Imagic dressed it up in such a new and unique way that it felt fresh. You didn't just move back and forth at the bottom of the screen whilst shooting a horde of odd shapes, nor did you just zoom along and fire at the occasional threat a la Zaxxon. You actually did both!
Missile Command (Atari 2600)

Missile Command review (A2600)

Reviewed on April 14, 2012

No, Missile Command is not easy on the eyes whatsoever, and yet somehow that's incredibly beautiful. Most of the screen is wide open nothing: a blank night sky and a bleak environment. There you sit, alone, vulnerable, no discernible geographic advantage, waiting in anticipation for those rockets to arrive. It's disquieting because you get the sense that you are it. You are the only remnants of a civilization, and once the bases you're defending are toast your only existence wi...
King Kong (Atari 2600)

King Kong review (A2600)

Reviewed on April 12, 2012

There's nothing enjoyable about King Kong. It's a tedious slog through a single dull stage, a game that bespeaks a rushed, slapped-together development. God only knows why. It's not like there was such a demand for a King Kong game that it needed to hit stores right away.
Dishaster (Atari 2600)

Dishaster review (A2600)

Reviewed on April 04, 2012

I can't really dredge up much on Dishaster except my apathy towards it. Mediocre titles may not score as lowly as a terrible games, but at least the terrible ones have given me something to remember. Sometimes it's better to be a lower number than stuck somewhere in the middle, lost in limbo.
Desert Falcon (Atari 2600)

Desert Falcon review (A2600)

Reviewed on March 30, 2012

Although Desert Falcon tries to be an arcade shooter and a progress quest, it's neither here nor there. The game suffers because of this indecision. Rather than strengthening one aspect, the developers spread their efforts thin, and the end result is a bland, awkward shmup.
Demon Attack (Atari 2600)

Demon Attack review (A2600)

Reviewed on March 28, 2012

Devilishly great!
Deadly Duck (Atari 2600)

Deadly Duck review (A2600)

Reviewed on March 22, 2012

Devious. Diabolical. DEADLY!
Shin Megami Tensei: Devil Survivor 2 (DS)

Shin Megami Tensei: Devil Survivor 2 review (DS)

Reviewed on March 21, 2012

The meaty bits of battle were so succulent that they were worth waiting through even the most asinine dialogue. When a game's perks are so great that you can ignore such flaws, you know you have a great title on your hands. Shin Megami Tensei: Devil Survivor 2 definitely qualifies.
Braid (PC)

Braid review (PC)

Reviewed on March 15, 2012

What impressed me the most was the willingness the developers showed to craft such an entertaining and challenging title despite placing the lion's share of the emphasis on the metaphoric story. Strip away the plot and we're left with an addictive puzzle/platformer.
Incredible Crisis (PlayStation)

Incredible Crisis review (PSX)

Reviewed on February 29, 2012

Incredible Crisis seeks to challenge, but not utterly destroy you. The stressful scenes are few and far between, and the zany story and intense mini-games are enough to stave off the usual bout of high blood pressure that most challenging titles conjure. It would rather see you snickering while wearing your best WTF face. What else would a game featuring giant possessed teddy bears, bank robbers dressed up like wolves, a shrinking chubby kid, and oodles of film references expect of you...
Dino Rex (Arcade)

Dino Rex review (ARC)

Reviewed on February 27, 2012

Dino Rex is a cruel king. It's uncompromising in difficulty and relentless in its quest to rip you apart. Make one mistake and your opponent is all over you, cheesing you with the most difficult moves and connecting with ease. It makes itself look so easy that you wonder what you're doing wrong. Even as your dino struggles to its feet, the game continues and eventually concludes its merciless onslaught with an unbreakable chain of attacks.
Rhythm Heaven Fever (Wii)

Rhythm Heaven Fever review (WII)

Reviewed on February 20, 2012

Rhythm Heaven Fever asks that you "relax and have fun." Heck, it even tells you that outright in the opening cutscene. It doesn't want you to become too absorbed or obsessed with beating a high score or freaking out when you make a mistake. Just kick back and enjoy the ride!
Godzilla 2: War of the Monsters (NES)

Godzilla 2: War of the Monsters review (NES)

Reviewed on February 15, 2012

Welcome to Godzilla 2, where every mission is a tedious uphill struggle against a collection of nearly undefeatable colossi. Not unless you want a jaw-jacking challenge with little reward will you find this game entertaining. The first mission will be enough to convince most to stop playing all together and forget that Toho ever developed their own Godzilla game.
Tales of Phantasia (Game Boy Advance)

Tales of Phantasia review (GBA)

Reviewed on February 10, 2012

While the 'Kangaroo' incident is insulting to fans who craved a legit localization, it's not nearly as infuriating as wading through 20+ hours worth of dull, clunky battles with annoying voice acting. Namco should know better than to flip off their fans with weak ports and lousy translations.
White Knight Chronicles (PlayStation 3)

White Knight Chronicles review (PS3)

Reviewed on February 08, 2012

White Knight Chronicles would have been better had Level 5 focused on creating an entertaining single player game with an engrossing story, and then marketed the online components as a separate title. The developers spread their attention on each aspect too thin, and crafted a mediocre addition to the J-RPG library with a ho-hum story.
Eternal Eyes (PlayStation)

Eternal Eyes review (PSX)

Reviewed on January 28, 2012

One could make the argument that the game accomplished what it set out to do in providing a generic, affordable title. Eternal Eyes's issue isn't that it didn't succeed at what it attempted to do, but that it set its standards way too low. No one aspires to be an average singer, a mediocre actor, or a ho-hum painter with the cost of little training or devotion. Even at a discounted price, no one wants mediocrity.
Astyanax (NES)

Astyanax review (NES)

Reviewed on January 22, 2012

[Astyanax] may not stand above such brethren as Ninja Gaiden or Castlevania, but it sure beats out other rough awesome-wanna-bes like Castle of Dragon and Frankenstein: The Monster Returns. Astyanax doesn't suck up or beg for your love and respect; it commands it with a stiff punch that will break your jaw in six different places.... and you'll like it.
Tobal No. 1 (PlayStation)

Tobal No. 1 review (PSX)

Reviewed on January 21, 2012

I know people have made this sort of statement before, particularly regarding Zone of the Enders, but it felt more like a $40 FFVII demo that came with a free fighting game. Not a great one at that.
And Yet It Moves (Wii)

And Yet It Moves review (WII)

Reviewed on January 14, 2012

As you can guess, the game eventually becomes a tedious montage of screen-turning, causing the gimmick to overstay its welcome. It might not turned out so had the developers at Broken Rules added some new scenarios rather than recycling familiar ones, or even introduced other abilities than the same old song repeatedly.

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