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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by EmP and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
R-Type (Game Boy)

R-Type review (GB)

Reviewed on August 03, 2006

There's no hand-holding, no cheap shortcuts, no easy rides. There is only a game's sadistic glee in the burning wreckage of a R9's mangled hull and a player's insatiable urge to right this wrong.
Tony Hawk's Underground 2 (Xbox)

Tony Hawk's Underground 2 review (XBX)

Reviewed on July 27, 2006

Every now and then I forget this and foolishly revist the game, but in playing, I remember why I abandoned it. THUG2 is less about skating and more about a basic and ludicrous toilet humour that even rugby players wouldn't find amusing.
Devilish: The Next Possession (Genesis)

Devilish: The Next Possession review (GEN)

Reviewed on July 01, 2006

It's such a genuinely zany concept that one wonders going in just how such a thing couldn't provide a quick burst of amusement. And it does. I actually chuckled at the wonderfully contrived story describing a prince and a princess turned into paddles by evil magic. The problem is that if you've played Breakout, you've played this, and while such things as zombies and boss fights add a little to the gameplay value, Bad Omen runs on its novelty. Once you get past that, the experience quickly loses its lustre.
Arc the Lad: Twilight of Spirits (PlayStation 2)

Arc the Lad: Twilight of Spirits review (PS2)

Reviewed on July 01, 2006

Arc: Twilight of the Spirits often feels more about toil than reward.
Psychic Detective (PlayStation)

Psychic Detective review (PSX)

Reviewed on March 11, 2006

I had this plan for a review, and it was going to be great. See, what I was going to do was write an intro on how I've played an AWESOME point 'n' click game. One so spectacular that I had to write a review on it because not sharing this masterpiece WITH THE WORLD would have made me selfish and possessive. Then I was going to work in a direct link to my Broken Sword review using my limited knowledge of HTML coding. Hohoho.
Drakengard (PlayStation 2)

Drakengard review (PS2)

Reviewed on February 27, 2006

But none of them stand a chance, and it's a given that a worse-for-wear Caim will limp into his own courtyard, blood flowing freely from his wounds and dripping onto the barren earth floor. A few more troops await their death here but once they're disposed of, you learn the full extent of their actions. In the middle of the courtyard, peppered with arrows, spears and swords, awaits an imposing sight. Before you lies a dying dragon.
Monkey Puncher (Game Boy Color)

Monkey Puncher review (GBC)

Reviewed on February 16, 2006

Choosing either of the two siblings, Kenta or Sumire, make no difference to the overall aim of the game, which is to raise and train a monkey strong enough to topple the Saru group and freeing your imprisoned family. Handily, you happen to obtain a feisty little monkey by the name of Freddy who may very well be your token to glory, vengeance and the possible triggering of Armageddon.
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on January 30, 2006

It's not like it's the very worst RPG ever made; no, that dubious honour goes to Monsterseed. But while Monsterseed is simply a poorly-made crapfest that happens to be hilariously inept, Chrono Cross is an insult to my intelligence. A convoluted mess of a game with complexity thrown on top of complexity in the vain hope it will appear deep and gamers will swallow it.
Conflict: Desert Storm (Xbox)

Conflict: Desert Storm review (XBX)

Reviewed on January 22, 2006

Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor man’s multi-platform Ghost Recon. That's certainly what I did; I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game.
Alien Soldier (Genesis)

Alien Soldier review (GEN)

Reviewed on January 20, 2006

Twenty five bite-sized levels of pure mayhem, anyway. Because Alien Soldier isn't about stomping through waves of underlings and mass-produced cannon fodder; it's about going toe-to-toe with some of the sickest and most malevolent bosses imaginable.
Beyond Good & Evil (Xbox)

Beyond Good & Evil review (XBX)

Reviewed on January 01, 2006

Just who are telling the truth and who are the traitors? Jade, and ultimately, you, will have to see this through your photographic lens to believe it and expose it to Hillys before it's too late.
Tony Hawk's Pro Skater 3 (Xbox)

Tony Hawk's Pro Skater 3 review (XBX)

Reviewed on December 28, 2005

But you'd have to go back a long way -- all the way back to Tony Hawks Pro Skater 3. A game that might well be the best entry in the series but at the sacrifice of being the last decent title the franchise will ever see.
Ghost in the Shell: Stand Alone Complex (PlayStation 2)

Ghost in the Shell: Stand Alone Complex review (PS2)

Reviewed on December 18, 2005

Ghost in the Shell: Stand Alone Complex keeps within the pre-existing universe already set up by the anime. The distinctly futuristic Japan is your playground, and the hi-tech gadgetry contained inside your toys. In keeping this universe intact, it presents the player with a unique and fresh game that always manages to impress.
50 Cent: Bulletproof (PlayStation 2)

50 Cent: Bulletproof review (PS2)

Reviewed on December 05, 2005

Instead, Bulletproof plays out to be a poor man's Max Payne. Forget the promises made about our rapping chum carving himself an open path; his destination is set and linear. And dull.
X-COM: Terror From the Deep (PC)

X-COM: Terror From the Deep review (PC)

Reviewed on December 04, 2005

This is the difference Terror from the Deep presents. It takes valid threats from Enemy Unknown and overdoses them with huge injections of improved AI, accuracy and toughness. The oppressive alien fleet is back to wipe humanity from the face of the earth -- but this time, they mean business. For returning X-Com fans, that's all you need to know. For the uninitiated, killing a whole new cast of intergalactic terrorists has never been so much fun!
LMA Manager 2005 (Xbox)

LMA Manager 2005 review (XBX)

Reviewed on November 19, 2005

LMA 2005 can be easily summed up: It's LMA 2004 with cosmetic changes to the gameplay and an updated roster. Just like any annually-released sports game, if you've played one version, you've played them all. But 2005 takes this to a new extreme.
Doom (PC)

Doom review (PC)

Reviewed on November 18, 2005

Just as you feel you have a chance to overcome these stacked odds, an unholy screams emits, filling the room with a further sense of dread. Because it's then you know that further hostiles exist. And they are right behind you!
Doom (Game Boy Advance)

Doom review (GBA)

Reviewed on November 06, 2005

More secret doors have slide upon, but this time they have done so on floor levels. From one of these doors comes a swarm of Lost Souls, pesky flying skulls that swoop towards you with unpure intentions. From the other comes a stampede of Bull Demons, physically dominating beasts that see you as nothing more than snack sized. These new threats surge towards you with impossible speed, biting and tearing chunks out of your life. It's then you start to realise that you probably won't make it out alive.
Disruptor (PlayStation)

Disruptor review (PSX)

Reviewed on November 05, 2005

Instead, level your Phase Repeater -- a rapid-fire, tri-barrelled instrument of piercing death -- at them. It emits an unstoppable wave of laser fire which cuts your robot aggressors down with little troubles. The lone survivor of your onslaught will cock his shotgun once more to try and avenge his fallen brethren, but you've already cut him clean in half with your Plasma Lance.
Phantasy Star II (Genesis)

Phantasy Star II review (GEN)

Reviewed on October 29, 2005

This isn't a game that holds your hand. You won't be eased into battle against easy foes that happily run into your weapons so you can garner the experience and cash they possess. Always remember: here there be monsters! They roam the planet with not only the desire to rip you to shreds, but the means too.

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